mirror of
https://github.com/kwsch/NHSE.git
synced 2026-09-06 18:35:03 -05:00
Update lang_ko.txt
This commit is contained in:
@@ -1,169 +1,169 @@
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||||
AchievementEditor=Record Editor
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BuildingHelp=Building Help
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BulkSpawn=Bulk Spawn
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FieldItemEditor=Field Item Editor
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||||
FlagEditor=Flag Editor
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||||
ItemReceivedEditor=Received Item List Editor
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||||
LandFlagEditor=Flag Editor
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||||
MiscPlayerEditor=Misc Player Detail Editor
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||||
MuseumEditor=Flag Editor
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||||
PatternEditor=Pattern Editor
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||||
PatternEditorPRO=Pro Design Editor
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||||
PlayerHouseEditor=Player House Editor
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PlayerHouseFlagEditor=Flag Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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RecipeListEditor=Recipe List Editor
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SaveRoomFloorWallEditor=Room Editor
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SimpleHexEditor=RAM Edit
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SingleItemEditor=Item Editor
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||||
SingleObjectEditor=Property Editor
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AchievementEditor=업적 편집기
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BuildingHelp=건물 도움말
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BulkSpawn=대량 생성
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FieldItemEditor=필드 아이템 편집기
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FlagEditor=플래그 편집기
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ItemReceivedEditor=수령 아이템 목록 편집기
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LandFlagEditor=플래그 편집기
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MiscPlayerEditor=기타 플레이어 상세 편집기
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MuseumEditor=플래그 편집기
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PatternEditor=디자인 편집기
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PatternEditorPRO=프로 디자인 편집기
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PlayerHouseEditor=플레이어 집 편집기
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PlayerHouseFlagEditor=플래그 편집기
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PlayerItemEditor=소지품 편집기
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ReactionEditor=리액션 목록 편집기
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RecipeListEditor=레시피 목록 편집기
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||||
SaveRoomFloorWallEditor=방 편집기
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SimpleHexEditor=RAM 편집기
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SingleItemEditor=아이템 편집기
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||||
SingleObjectEditor=속성 편집기
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SysBotRAMEdit=SysBotUI
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SysBotUI=SysBotUI
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VillagerFlagEditor=Flag Editor
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VillagerHouseEditor=Villager House Editor
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VillagerMemoryEditor=Villager Player Memory Editor
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AchievementEditor.B_Cancel=Cancel
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AchievementEditor.B_Clear=Clear
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AchievementEditor.B_ClearAll=Clear All
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AchievementEditor.B_GiveAll=Give All
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AchievementEditor.B_Max=Max
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AchievementEditor.B_Save=Save
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AchievementEditor.CHK_Read=Read
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AchievementEditor.L_Count=Count:
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BuildingHelp.L_StructureType=Structure Type:
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BuildingHelp.L_StructureValues=Values:
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BulkSpawn.B_Apply=Spawn
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BulkSpawn.L_DIYStart=Start:
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BulkSpawn.L_DIYStop=Stop:
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VillagerFlagEditor=플래그 편집기
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VillagerHouseEditor=주민 집 편집기
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VillagerMemoryEditor=주민 플레이어 메모리 편집기
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AchievementEditor.B_Cancel=취소
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AchievementEditor.B_Clear=지우기
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AchievementEditor.B_ClearAll=모두 지우기
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AchievementEditor.B_GiveAll=모두 지급
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AchievementEditor.B_Max=최대
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AchievementEditor.B_Save=저장
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AchievementEditor.CHK_Read=읽기
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AchievementEditor.L_Count=개수:
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BuildingHelp.L_StructureType=구조 유형:
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BuildingHelp.L_StructureValues=값:
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BulkSpawn.B_Apply=생성
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BulkSpawn.L_DIYStart=시작:
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BulkSpawn.L_DIYStop=종료:
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BulkSpawn.L_NHI=NHI:
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BulkSpawn.L_NHIFileName=<none>
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BulkSpawn.L_SpawnCount=Count:
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BulkSpawn.L_NHIFileName=<없음>
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BulkSpawn.L_SpawnCount=개수:
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BulkSpawn.L_X=X:
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BulkSpawn.L_Y=Y:
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Edit Achievements
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Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditDIYTimer=Edit DIY Timer
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditMuseum_Click=Edit Museum
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Editor.B_EditPatternFlag=Edit Flag Design
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditPlayerFlags=Edit Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerItems=Edit Items
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Editor.B_EditPlayerMisc=Edit Misc
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Editor.B_EditPlayerReactions=Edit Reactions
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Editor.B_EditPlayerReceivedItems=Edit Received Items
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Editor.B_EditPlayerRecipes=Edit Recipes
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Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Load Villager
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Editor.B_MoveOutAllVillagers=Box All Villagers
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.B_ReplaceVillager=Replace Villager
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Editor.B_SetPhraseOriginal=Original
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Editor.CHK_VillagerMovingOut=Moving Out
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Editor.L_AirportColor=Airport Color
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Editor.L_BankBells=Bank Bells:
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_EarnedMiles=Earned Miles:
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Editor.L_Hemisphere=Hemisphere
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Editor.L_NookMiles=Nook Miles:
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Editor.L_Personality=Personality:
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Editor.L_PlayerName=Player Name:
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Editor.L_PocketCount1=Pocket Count 1:
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Editor.L_PocketCount2=Pocket Count 2:
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Editor.L_Species=Species:
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Editor.L_StorageCount=Storage Count
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Editor.L_TownName=Town Name:
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Editor.L_Variant=Variant:
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Editor.L_VillagerID=Villager Index:
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Editor.L_Wallet=Wallet:
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Editor.L_WeatherSeed=Weather Seed
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Editor.Menu_DumpDecrypted=Dump Decrypted
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Editor.Menu_File=File
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Editor.Menu_ItemImages=Item Images
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Editor.Menu_LoadDecrypted=Load Decrypted
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Editor.Menu_Options=Options
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Editor.Menu_RAMEdit=RAM Edit
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Editor.Menu_Save=Save
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||||
Editor.Menu_SavePNG=Save .png
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Editor.Menu_Settings=Settings
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||||
Editor.Menu_Tools=Tools
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||||
Editor.Menu_VerifyHashes=Verify Hashes
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Editor.Tab_Map=Map
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Editor.Tab_Players=Players
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Editor.Tab_Villagers=Villagers
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FieldItemEditor.B_Cancel=Cancel
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Editor.B_DumpVillager=주민 덤프
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Editor.B_EditAchievements=업적 편집
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Editor.B_EditBulletin=게시판 편집
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Editor.B_EditDesignsTailor=재봉소 디자인 편집
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Editor.B_EditDIYTimer=DIY 타이머 편집
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Editor.B_EditFieldGoods=필드 물품 편집
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Editor.B_EditFieldItems=필드 아이템 편집
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Editor.B_EditFurniture=가구 편집
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Editor.B_EditHouses=집 편집
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Editor.B_EditLandFlags=플래그 편집
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Editor.B_EditMap=지도 편집...
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Editor.B_EditMuseum_Click=박물관 편집
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Editor.B_EditPatternFlag=플래그 디자인 편집
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Editor.B_EditPatterns=디자인 편집
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Editor.B_EditPlayer=플레이어 편집...
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Editor.B_EditPlayerFlags=플레이어 플래그 편집
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Editor.B_EditPlayerHouses=플레이어 집 편집
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Editor.B_EditPlayerItems=아이템 편집
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Editor.B_EditPlayerMisc=기타 편집
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Editor.B_EditPlayerReactions=리액션 편집
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Editor.B_EditPlayerReceivedItems=수령 아이템 편집
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Editor.B_EditPlayerRecipes=레시피 편집
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Editor.B_EditPlayerStorage=보관함 편집
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Editor.B_EditPRODesigns=PRO 디자인 편집
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Editor.B_EditTurnipExchange=무 거래 편집
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Editor.B_EditVillager=주민 편집...
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Editor.B_EditVillagerDesign=디자인 패턴 편집
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Editor.B_EditVillagerFlags=플래그 편집
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Editor.B_EditVillagerPlayerMemories=플레이어 메모리 편집
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Editor.B_EditVillagerRoom=방 편집
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Editor.B_EditVisitors=방문객 편집
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Editor.B_EditWear=착용 편집
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Editor.B_LoadVillager=주민 불러오기
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Editor.B_MoveOutAllVillagers=모든 주민 짐싸기
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Editor.B_RecycleBin=재활용함 편집
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Editor.B_ReplaceVillager=주민 교체
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Editor.B_SetPhraseOriginal=원본
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Editor.CHK_VillagerMovingOut=이사 준비
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Editor.L_AirportColor=공항 색상
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Editor.L_BankBells=은행 벨:
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Editor.L_Catchphrase=말버릇:
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Editor.L_EarnedMiles=획득 마일:
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Editor.L_Hemisphere=반구
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Editor.L_NookMiles=너굴 마일:
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Editor.L_Personality=성격:
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Editor.L_PlayerName=플레이어 이름:
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Editor.L_PocketCount1=소지품 칸 수 1:
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Editor.L_PocketCount2=소지품 칸 수 2:
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Editor.L_Species=종족:
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Editor.L_StorageCount=보관함 칸 수
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Editor.L_TownName=섬 이름:
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Editor.L_Variant=변형:
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Editor.L_VillagerID=주민 인덱스:
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Editor.L_Wallet=지갑:
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Editor.L_WeatherSeed=날씨 시드
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Editor.Menu_DumpDecrypted=복호화 덤프
|
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Editor.Menu_File=파일
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Editor.Menu_ItemImages=아이템 이미지
|
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Editor.Menu_LoadDecrypted=복호화 불러오기
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Editor.Menu_Options=옵션
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Editor.Menu_RAMEdit=RAM 편집
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Editor.Menu_Save=저장
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Editor.Menu_SavePNG=.png 저장
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Editor.Menu_Settings=설정
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Editor.Menu_Tools=도구
|
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Editor.Menu_VerifyHashes=해시 검증
|
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Editor.Tab_Map=지도
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Editor.Tab_Players=플레이어
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Editor.Tab_Villagers=주민
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FieldItemEditor.B_Cancel=취소
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FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=Dump Acre
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FieldItemEditor.B_DumpAllAcres=Dump All Acres
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FieldItemEditor.B_DumpBuildings=Dump Buildings
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FieldItemEditor.B_DumpLoadAcres=Dump/Import
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FieldItemEditor.B_DumpLoadBuildings=Dump/Import
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FieldItemEditor.B_DumpLoadField=Dump/Import
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FieldItemEditor.B_DumpLoadTerrain=Dump/Import
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FieldItemEditor.B_DumpMapAcres=Dump Map Acres
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FieldItemEditor.B_FillHoles=Holes
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FieldItemEditor.B_Help=Help
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FieldItemEditor.B_ImportAcre=Import Acre
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FieldItemEditor.B_ImportAllAcres=Import All Acres
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||||
FieldItemEditor.B_ImportBuildings=Import Buildings
|
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FieldItemEditor.B_ImportMapAcres=Import Map Acres
|
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FieldItemEditor.B_DumpAcre=에이커 덤프
|
||||
FieldItemEditor.B_DumpAllAcres=모든 에이커 덤프
|
||||
FieldItemEditor.B_DumpBuildings=건물 덤프
|
||||
FieldItemEditor.B_DumpLoadAcres=덤프/가져오기
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FieldItemEditor.B_DumpLoadBuildings=덤프/가져오기
|
||||
FieldItemEditor.B_DumpLoadField=덤프/가져오기
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||||
FieldItemEditor.B_DumpLoadTerrain=덤프/가져오기
|
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FieldItemEditor.B_DumpMapAcres=지도 에이커 덤프
|
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FieldItemEditor.B_FillHoles=구멍 채우기
|
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FieldItemEditor.B_Help=도움말
|
||||
FieldItemEditor.B_ImportAcre=에이커 가져오기
|
||||
FieldItemEditor.B_ImportAllAcres=모든 에이커 가져오기
|
||||
FieldItemEditor.B_ImportBuildings=건물 가져오기
|
||||
FieldItemEditor.B_ImportMapAcres=지도 에이커 가져오기
|
||||
FieldItemEditor.B_Left=←
|
||||
FieldItemEditor.B_ModifyAllTerrain=Modify All...
|
||||
FieldItemEditor.B_RemoveAll=All
|
||||
FieldItemEditor.B_RemoveAllTrees=Trees
|
||||
FieldItemEditor.B_RemoveAllWeeds=Weeds
|
||||
FieldItemEditor.B_RemoveBranches=Branches
|
||||
FieldItemEditor.B_RemoveBushes=Bushes
|
||||
FieldItemEditor.B_RemoveEditor=Editor Item
|
||||
FieldItemEditor.B_RemoveFences=Fences
|
||||
FieldItemEditor.B_RemoveFlowers=Flowers
|
||||
FieldItemEditor.B_RemoveItemDropDown=Remove Items...
|
||||
FieldItemEditor.B_RemoveObjects=Non-Items
|
||||
FieldItemEditor.B_RemovePlacedItems=Placed Items
|
||||
FieldItemEditor.B_RemovePlants=Plants
|
||||
FieldItemEditor.B_RemoveShells=Shells
|
||||
FieldItemEditor.B_ModifyAll=전체 수정...
|
||||
FieldItemEditor.B_RemoveAll=전체
|
||||
FieldItemEditor.B_RemoveAllTrees=나무
|
||||
FieldItemEditor.B_RemoveAllWeeds=잡초
|
||||
FieldItemEditor.B_RemoveBranches=나뭇가지
|
||||
FieldItemEditor.B_RemoveBushes=덤불
|
||||
FieldItemEditor.B_RemoveEditor=편집기 아이템
|
||||
FieldItemEditor.B_RemoveFences=울타리
|
||||
FieldItemEditor.B_RemoveFlowers=꽃
|
||||
FieldItemEditor.B_RemoveItemDropDown=아이템 제거...
|
||||
FieldItemEditor.B_RemoveObjects=비아이템
|
||||
FieldItemEditor.B_RemovePlacedItems=배치 아이템
|
||||
FieldItemEditor.B_RemovePlants=식물
|
||||
FieldItemEditor.B_RemoveShells=조개
|
||||
FieldItemEditor.B_Right=→
|
||||
FieldItemEditor.B_Save=Save
|
||||
FieldItemEditor.B_TerrainBrush=Terrain brushes
|
||||
FieldItemEditor.B_Save=저장
|
||||
FieldItemEditor.B_TerrainBrush=지형 브러시
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.B_WaterFlowers=Water Flowers
|
||||
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
|
||||
FieldItemEditor.CHK_Gold=Gold
|
||||
FieldItemEditor.CHK_IsExtension=Extension
|
||||
FieldItemEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
|
||||
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
FieldItemEditor.B_WaterFlowers=꽃 물주기
|
||||
FieldItemEditor.CHK_AutoExtension=아이템 확장 자동 처리
|
||||
FieldItemEditor.CHK_FieldItemSnap=배치 시 필드 아이템 그리드 스냅
|
||||
FieldItemEditor.CHK_Gold=골드
|
||||
FieldItemEditor.CHK_IsExtension=확장
|
||||
FieldItemEditor.CHK_IsWatered=물줌
|
||||
FieldItemEditor.CHK_MoveOnDrag=마우스 드래그 시 필드 아이템 편집기 이동
|
||||
FieldItemEditor.CHK_NoOverwrite=점유된 아이템 타일 쓰기 방지
|
||||
FieldItemEditor.CHK_R1=R1
|
||||
FieldItemEditor.CHK_R2=R2
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
FieldItemEditor.CHK_RedirectExtensionLoad=확장 대신 루트 보기
|
||||
FieldItemEditor.CHK_S1=S1
|
||||
FieldItemEditor.CHK_S2=S2
|
||||
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
|
||||
FieldItemEditor.CHK_SnapToAcre=클릭 시 가장 가까운 에이커로 스냅
|
||||
FieldItemEditor.CHK_W1=W1
|
||||
FieldItemEditor.CHK_W2=W2
|
||||
FieldItemEditor.CHK_Wrap80=Flag 0x80
|
||||
FieldItemEditor.CHK_Wrapped=Wrapped
|
||||
FieldItemEditor.CHK_WrapShowName=Show Item Name
|
||||
FieldItemEditor.CHK_Wrap80=플래그 0x80
|
||||
FieldItemEditor.CHK_Wrapped=포장됨
|
||||
FieldItemEditor.CHK_WrapShowName=아이템 이름 표시
|
||||
FieldItemEditor.CHK_WV0=V1
|
||||
FieldItemEditor.CHK_WV1=V2
|
||||
FieldItemEditor.CHK_WV2=V3
|
||||
@@ -176,91 +176,91 @@ FieldItemEditor.CHK_WV8=V9
|
||||
FieldItemEditor.CHK_WV9=V10
|
||||
FieldItemEditor.CHK_Y1=Y1
|
||||
FieldItemEditor.CHK_Y2=Y2
|
||||
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
|
||||
FieldItemEditor.L_Acre=Acre:
|
||||
FieldItemEditor.L_Bit=Bit:
|
||||
FieldItemEditor.L_BuildingRotation=Angle:
|
||||
FieldItemEditor.L_BuildingStructureArg=TypeArg:
|
||||
FieldItemEditor.L_BuildingStructureType=Type:
|
||||
FieldItemEditor.L_BuildingTransparency=Building Transparency
|
||||
FieldItemEditor.L_BuildingType=Building Type:
|
||||
FieldItemEditor.L_BuildingUniqueID=UniqueID:
|
||||
FieldItemEditor.GB_Remove=보기에서 제거 (Shift=지도)
|
||||
FieldItemEditor.L_Acre=에이커:
|
||||
FieldItemEditor.L_Bit=비트:
|
||||
FieldItemEditor.L_BuildingRotation=각도:
|
||||
FieldItemEditor.L_BuildingStructureArg=유형 인자:
|
||||
FieldItemEditor.L_BuildingStructureType=유형:
|
||||
FieldItemEditor.L_BuildingTransparency=건물 투명도
|
||||
FieldItemEditor.L_BuildingType=건물 종류:
|
||||
FieldItemEditor.L_BuildingUniqueID=고유ID:
|
||||
FieldItemEditor.L_BuildingX=X:
|
||||
FieldItemEditor.L_BuildingY=Y:
|
||||
FieldItemEditor.L_Count=Count:
|
||||
FieldItemEditor.L_Count=개수:
|
||||
FieldItemEditor.L_ExtensionX=X:
|
||||
FieldItemEditor.L_ExtensionY=Y:
|
||||
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
|
||||
FieldItemEditor.L_Flag0=Flag0:
|
||||
FieldItemEditor.L_Flag1=Flag1:
|
||||
FieldItemEditor.L_Layer=Layer:
|
||||
FieldItemEditor.L_MapAcre=Acre:
|
||||
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
|
||||
FieldItemEditor.L_PlazaX=Plaza X:
|
||||
FieldItemEditor.L_PlazaY=Plaza Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
|
||||
FieldItemEditor.L_TileMode=Tile Editor Mode
|
||||
FieldItemEditor.L_Uses=Uses:
|
||||
FieldItemEditor.L_WaterDays=Days:
|
||||
FieldItemEditor.Menu_Batch=Batch Editor
|
||||
FieldItemEditor.Menu_Reset=Reset
|
||||
FieldItemEditor.Menu_SavePNG=Save .png
|
||||
FieldItemEditor.Menu_SavePNGItems=Include Items
|
||||
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
|
||||
FieldItemEditor.Menu_Set=Set
|
||||
FieldItemEditor.Menu_Spawn=Spawn...
|
||||
FieldItemEditor.Menu_View=View
|
||||
FieldItemEditor.RB_Item=Items
|
||||
FieldItemEditor.RB_Terrain=Terrain
|
||||
FieldItemEditor.Tab_Acres=Acres
|
||||
FieldItemEditor.Tab_Building=Buildings
|
||||
FieldItemEditor.Tab_Item=Items
|
||||
FieldItemEditor.Tab_Terrain=Terrain
|
||||
FlagEditor.B_Cancel=Cancel
|
||||
FlagEditor.B_Dump=Dump
|
||||
FlagEditor.B_Load=Load
|
||||
FlagEditor.B_Save=Save
|
||||
FlagEditor.L_Count=Value:
|
||||
ItemReceivedEditor.B_AllArt=Give All Art
|
||||
ItemReceivedEditor.B_AllBugs=Give All Bugs
|
||||
ItemReceivedEditor.B_AllDive=Give All Dive
|
||||
ItemReceivedEditor.B_AllFish=Give All Fish
|
||||
ItemReceivedEditor.B_Cancel=Cancel
|
||||
ItemReceivedEditor.B_GiveAll=Give All
|
||||
ItemReceivedEditor.B_GiveEverything=Everything
|
||||
ItemReceivedEditor.B_Save=Save
|
||||
ItemReceivedEditor.L_Received=Received
|
||||
ItemReceivedEditor.L_VariantBody=Variant Body
|
||||
LandFlagEditor.B_Cancel=Cancel
|
||||
LandFlagEditor.B_Dump=Dump
|
||||
LandFlagEditor.B_Load=Load
|
||||
LandFlagEditor.B_Save=Save
|
||||
LandFlagEditor.L_Count=Value:
|
||||
MiscPlayerEditor.B_Cancel=Cancel
|
||||
MiscPlayerEditor.B_Save=Save
|
||||
MiscPlayerEditor.CHK_CustomItem=Custom
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
|
||||
MiscPlayerEditor.L_Birthday=Birthday (M/D):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
|
||||
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
|
||||
MiscPlayerEditor.Tab_Misc=Misc
|
||||
MiscPlayerEditor.Tab_Profile=Profile
|
||||
MuseumEditor.B_Cancel=Cancel
|
||||
MuseumEditor.B_Save=Save
|
||||
MuseumEditor.B_Tools=Tools...
|
||||
MuseumEditor.CHK_Gold=Gold
|
||||
MuseumEditor.CHK_IsExtension=Extension
|
||||
MuseumEditor.CHK_IsWatered=Watered
|
||||
FieldItemEditor.L_FieldItemTransparency=필드 아이템 투명도
|
||||
FieldItemEditor.L_Flag0=플래그0:
|
||||
FieldItemEditor.L_Flag1=플래그1:
|
||||
FieldItemEditor.L_Layer=레이어:
|
||||
FieldItemEditor.L_MapAcre=에이커:
|
||||
FieldItemEditor.L_MapAcreTemplateField=필드 에이커 템플릿:
|
||||
FieldItemEditor.L_MapAcreTemplateOutside=야외 에이커 템플릿:
|
||||
FieldItemEditor.L_PlazaX=광장 X:
|
||||
FieldItemEditor.L_PlazaY=광장 Y:
|
||||
FieldItemEditor.L_TerrainTileLabelTransparency=지형 타일 라벨 투명도
|
||||
FieldItemEditor.L_TileMode=타일 편집 모드
|
||||
FieldItemEditor.L_Uses=사용 횟수:
|
||||
FieldItemEditor.L_WaterDays=일수:
|
||||
FieldItemEditor.Menu_Batch=일괄 편집기
|
||||
FieldItemEditor.Menu_Reset=초기화
|
||||
FieldItemEditor.Menu_SavePNG=.png 저장
|
||||
FieldItemEditor.Menu_SavePNGItems=아이템 포함
|
||||
FieldItemEditor.Menu_SavePNGTerrain=지형 포함
|
||||
FieldItemEditor.Menu_Set=설정
|
||||
FieldItemEditor.Menu_Spawn=생성...
|
||||
FieldItemEditor.Menu_View=보기
|
||||
FieldItemEditor.RB_Item=아이템
|
||||
FieldItemEditor.RB_Terrain=지형
|
||||
FieldItemEditor.Tab_Acres=에이커
|
||||
FieldItemEditor.Tab_Building=건물
|
||||
FieldItemEditor.Tab_Item=아이템
|
||||
FieldItemEditor.Tab_Terrain=지형
|
||||
FlagEditor.B_Cancel=취소
|
||||
FlagEditor.B_Dump=덤프
|
||||
FlagEditor.B_Load=불러오기
|
||||
FlagEditor.B_Save=저장
|
||||
FlagEditor.L_Count=값:
|
||||
ItemReceivedEditor.B_AllArt=모든 미술품 지급
|
||||
ItemReceivedEditor.B_AllBugs=모든 벌레 지급
|
||||
ItemReceivedEditor.B_AllDive=모든 해산물 지급
|
||||
ItemReceivedEditor.B_AllFish=모든 물고기 지급
|
||||
ItemReceivedEditor.B_Cancel=취소
|
||||
ItemReceivedEditor.B_GiveAll=모두 지급
|
||||
ItemReceivedEditor.B_GiveEverything=전부
|
||||
ItemReceivedEditor.B_Save=저장
|
||||
ItemReceivedEditor.L_Received=수령됨
|
||||
ItemReceivedEditor.L_VariantBody=바디 변형
|
||||
LandFlagEditor.B_Cancel=취소
|
||||
LandFlagEditor.B_Dump=덤프
|
||||
LandFlagEditor.B_Load=불러오기
|
||||
LandFlagEditor.B_Save=저장
|
||||
LandFlagEditor.L_Count=값:
|
||||
MiscPlayerEditor.B_Cancel=취소
|
||||
MiscPlayerEditor.B_Save=저장
|
||||
MiscPlayerEditor.CHK_CustomItem=사용자 지정
|
||||
MiscPlayerEditor.CHK_ProfileMadeVillage=마을 생성
|
||||
MiscPlayerEditor.L_Birthday=생일 (월/일):
|
||||
MiscPlayerEditor.L_ProfileSpecialtyFruit=과일
|
||||
MiscPlayerEditor.L_ProfileTimestamp=타임스탬프
|
||||
MiscPlayerEditor.Tab_Misc=기타
|
||||
MiscPlayerEditor.Tab_Profile=프로필
|
||||
MuseumEditor.B_Cancel=취소
|
||||
MuseumEditor.B_Save=저장
|
||||
MuseumEditor.B_Tools=도구...
|
||||
MuseumEditor.CHK_Gold=골드
|
||||
MuseumEditor.CHK_IsExtension=확장
|
||||
MuseumEditor.CHK_IsWatered=물줌
|
||||
MuseumEditor.CHK_R1=R1
|
||||
MuseumEditor.CHK_R2=R2
|
||||
MuseumEditor.CHK_S1=S1
|
||||
MuseumEditor.CHK_S2=S2
|
||||
MuseumEditor.CHK_W1=W1
|
||||
MuseumEditor.CHK_W2=W2
|
||||
MuseumEditor.CHK_Wrap80=Flag 0x80
|
||||
MuseumEditor.CHK_Wrapped=Wrapped
|
||||
MuseumEditor.CHK_WrapShowName=Show Item Name
|
||||
MuseumEditor.CHK_Wrap80=플래그 0x80
|
||||
MuseumEditor.CHK_Wrapped=포장됨
|
||||
MuseumEditor.CHK_WrapShowName=아이템 이름 표시
|
||||
MuseumEditor.CHK_WV0=V1
|
||||
MuseumEditor.CHK_WV1=V2
|
||||
MuseumEditor.CHK_WV2=V3
|
||||
@@ -273,46 +273,46 @@ MuseumEditor.CHK_WV8=V9
|
||||
MuseumEditor.CHK_WV9=V10
|
||||
MuseumEditor.CHK_Y1=Y1
|
||||
MuseumEditor.CHK_Y2=Y2
|
||||
MuseumEditor.L_Count=Count:
|
||||
MuseumEditor.L_Count=개수:
|
||||
MuseumEditor.L_ExtensionX=X:
|
||||
MuseumEditor.L_ExtensionY=Y:
|
||||
MuseumEditor.L_Flag0=Flag0:
|
||||
MuseumEditor.L_Flag1=Flag1:
|
||||
MuseumEditor.L_Player=Player Index:
|
||||
MuseumEditor.L_Uses=Uses:
|
||||
MuseumEditor.L_WaterDays=Days:
|
||||
PatternEditor.B_Cancel=Cancel
|
||||
PatternEditor.B_DumpDesign=Dump Design
|
||||
PatternEditor.B_LoadDesign=Load Design
|
||||
PatternEditor.B_Save=Save
|
||||
PatternEditor.Menu_SavePNG=Save .png
|
||||
PatternEditorPRO.B_Cancel=Cancel
|
||||
PatternEditorPRO.B_DumpDesign=Dump Design
|
||||
PatternEditorPRO.B_LoadDesign=Load Design
|
||||
PatternEditorPRO.B_Save=Save
|
||||
PatternEditorPRO.Menu_SavePNG=Save .png
|
||||
PlayerHouseEditor.B_Cancel=Cancel
|
||||
PlayerHouseEditor.B_DumpHouse=Dump
|
||||
PlayerHouseEditor.B_DumpRoom=Dump
|
||||
PlayerHouseEditor.B_EditFlags=Edit Flags
|
||||
PlayerHouseEditor.B_LoadHouse=Load
|
||||
PlayerHouseEditor.B_LoadRoom=Load
|
||||
PlayerHouseEditor.B_Save=Save
|
||||
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
|
||||
PlayerHouseEditor.CHK_Gold=Gold
|
||||
PlayerHouseEditor.CHK_IsExtension=Extension
|
||||
PlayerHouseEditor.CHK_IsWatered=Watered
|
||||
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
|
||||
MuseumEditor.L_Flag0=플래그0:
|
||||
MuseumEditor.L_Flag1=플래그1:
|
||||
MuseumEditor.L_Player=플레이어 인덱스:
|
||||
MuseumEditor.L_Uses=사용 횟수:
|
||||
MuseumEditor.L_WaterDays=일수:
|
||||
PatternEditor.B_Cancel=취소
|
||||
PatternEditor.B_DumpDesign=디자인 덤프
|
||||
PatternEditor.B_LoadDesign=디자인 불러오기
|
||||
PatternEditor.B_Save=저장
|
||||
PatternEditor.Menu_SavePNG=.png 저장
|
||||
PatternEditorPRO.B_Cancel=취소
|
||||
PatternEditorPRO.B_DumpDesign=디자인 덤프
|
||||
PatternEditorPRO.B_LoadDesign=디자인 불러오기
|
||||
PatternEditorPRO.B_Save=저장
|
||||
PatternEditorPRO.Menu_SavePNG=.png 저장
|
||||
PlayerHouseEditor.B_Cancel=취소
|
||||
PlayerHouseEditor.B_DumpHouse=덤프
|
||||
PlayerHouseEditor.B_DumpRoom=덤프
|
||||
PlayerHouseEditor.B_EditFlags=플래그 편집
|
||||
PlayerHouseEditor.B_LoadHouse=불러오기
|
||||
PlayerHouseEditor.B_LoadRoom=불러오기
|
||||
PlayerHouseEditor.B_Save=저장
|
||||
PlayerHouseEditor.CHK_AutoExtension=아이템 확장 자동 처리
|
||||
PlayerHouseEditor.CHK_Gold=골드
|
||||
PlayerHouseEditor.CHK_IsExtension=확장
|
||||
PlayerHouseEditor.CHK_IsWatered=물줌
|
||||
PlayerHouseEditor.CHK_NoOverwrite=점유된 아이템 타일 쓰기 방지
|
||||
PlayerHouseEditor.CHK_R1=R1
|
||||
PlayerHouseEditor.CHK_R2=R2
|
||||
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
|
||||
PlayerHouseEditor.CHK_RedirectExtensionLoad=확장 대신 루트 보기
|
||||
PlayerHouseEditor.CHK_S1=S1
|
||||
PlayerHouseEditor.CHK_S2=S2
|
||||
PlayerHouseEditor.CHK_W1=W1
|
||||
PlayerHouseEditor.CHK_W2=W2
|
||||
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
|
||||
PlayerHouseEditor.CHK_Wrapped=Wrapped
|
||||
PlayerHouseEditor.CHK_WrapShowName=Show Item Name
|
||||
PlayerHouseEditor.CHK_Wrap80=플래그 0x80
|
||||
PlayerHouseEditor.CHK_Wrapped=포장됨
|
||||
PlayerHouseEditor.CHK_WrapShowName=아이템 이름 표시
|
||||
PlayerHouseEditor.CHK_WV0=V1
|
||||
PlayerHouseEditor.CHK_WV1=V2
|
||||
PlayerHouseEditor.CHK_WV2=V3
|
||||
@@ -325,40 +325,40 @@ PlayerHouseEditor.CHK_WV8=V9
|
||||
PlayerHouseEditor.CHK_WV9=V10
|
||||
PlayerHouseEditor.CHK_Y1=Y1
|
||||
PlayerHouseEditor.CHK_Y2=Y2
|
||||
PlayerHouseEditor.L_Count=Count:
|
||||
PlayerHouseEditor.L_Count=개수:
|
||||
PlayerHouseEditor.L_ExtensionX=X:
|
||||
PlayerHouseEditor.L_ExtensionY=Y:
|
||||
PlayerHouseEditor.L_Flag0=Flag0:
|
||||
PlayerHouseEditor.L_Flag1=Flag1:
|
||||
PlayerHouseEditor.L_Layer=Layer:
|
||||
PlayerHouseEditor.L_Room=Room:
|
||||
PlayerHouseEditor.L_Uses=Uses:
|
||||
PlayerHouseEditor.L_WaterDays=Days:
|
||||
PlayerHouseEditor.Menu_Reset=Reset
|
||||
PlayerHouseEditor.Menu_Set=Set
|
||||
PlayerHouseEditor.Menu_View=View
|
||||
PlayerHouseFlagEditor.B_Cancel=Cancel
|
||||
PlayerHouseFlagEditor.B_Dump=Dump
|
||||
PlayerHouseFlagEditor.B_Load=Load
|
||||
PlayerHouseFlagEditor.B_Save=Save
|
||||
PlayerHouseFlagEditor.L_Count=Value:
|
||||
PlayerItemEditor.B_Cancel=Cancel
|
||||
PlayerItemEditor.B_Dump=Dump
|
||||
PlayerItemEditor.B_Inject=Inject
|
||||
PlayerItemEditor.B_Load=Load
|
||||
PlayerItemEditor.B_Save=Save
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsExtension=Extension
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerHouseEditor.L_Flag0=플래그0:
|
||||
PlayerHouseEditor.L_Flag1=플래그1:
|
||||
PlayerHouseEditor.L_Layer=레이어:
|
||||
PlayerHouseEditor.L_Room=방:
|
||||
PlayerHouseEditor.L_Uses=사용 횟수:
|
||||
PlayerHouseEditor.L_WaterDays=일수:
|
||||
PlayerHouseEditor.Menu_Reset=초기화
|
||||
PlayerHouseEditor.Menu_Set=설정
|
||||
PlayerHouseEditor.Menu_View=보기
|
||||
PlayerHouseFlagEditor.B_Cancel=취소
|
||||
PlayerHouseFlagEditor.B_Dump=덤프
|
||||
PlayerHouseFlagEditor.B_Load=불러오기
|
||||
PlayerHouseFlagEditor.B_Save=저장
|
||||
PlayerHouseFlagEditor.L_Count=값:
|
||||
PlayerItemEditor.B_Cancel=취소
|
||||
PlayerItemEditor.B_Dump=덤프
|
||||
PlayerItemEditor.B_Inject=주입
|
||||
PlayerItemEditor.B_Load=불러오기
|
||||
PlayerItemEditor.B_Save=저장
|
||||
PlayerItemEditor.CHK_Gold=골드
|
||||
PlayerItemEditor.CHK_IsExtension=확장
|
||||
PlayerItemEditor.CHK_IsWatered=물줌
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
PlayerItemEditor.CHK_S1=S1
|
||||
PlayerItemEditor.CHK_S2=S2
|
||||
PlayerItemEditor.CHK_W1=W1
|
||||
PlayerItemEditor.CHK_W2=W2
|
||||
PlayerItemEditor.CHK_Wrap80=Flag 0x80
|
||||
PlayerItemEditor.CHK_Wrapped=Wrapped
|
||||
PlayerItemEditor.CHK_WrapShowName=Show Item Name
|
||||
PlayerItemEditor.CHK_Wrap80=플래그 0x80
|
||||
PlayerItemEditor.CHK_Wrapped=포장됨
|
||||
PlayerItemEditor.CHK_WrapShowName=아이템 이름 표시
|
||||
PlayerItemEditor.CHK_WV0=V1
|
||||
PlayerItemEditor.CHK_WV1=V2
|
||||
PlayerItemEditor.CHK_WV2=V3
|
||||
@@ -371,52 +371,52 @@ PlayerItemEditor.CHK_WV8=V9
|
||||
PlayerItemEditor.CHK_WV9=V10
|
||||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Count:
|
||||
PlayerItemEditor.L_Count=개수:
|
||||
PlayerItemEditor.L_ExtensionX=X:
|
||||
PlayerItemEditor.L_ExtensionY=Y:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Uses:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
ReactionEditor.B_Cancel=Cancel
|
||||
ReactionEditor.B_GiveAll=Give All
|
||||
ReactionEditor.B_Save=Save
|
||||
RecipeListEditor.B_All=Learn All
|
||||
RecipeListEditor.B_Cancel=Cancel
|
||||
RecipeListEditor.B_ClearAll=Clear All
|
||||
RecipeListEditor.B_CraftAll=Craft All
|
||||
RecipeListEditor.B_Save=Save
|
||||
RecipeListEditor.CHK_Favorite=Favorite
|
||||
RecipeListEditor.CHK_Known=Known
|
||||
RecipeListEditor.CHK_Made=Crafted
|
||||
RecipeListEditor.CHK_New=New
|
||||
RecipeListEditor.L_Goto=goto:
|
||||
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
||||
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
||||
SaveRoomFloorWallEditor.B_Floor=Floor
|
||||
SaveRoomFloorWallEditor.B_Save=Save
|
||||
SaveRoomFloorWallEditor.B_Wall=Wall
|
||||
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
|
||||
SaveRoomFloorWallEditor.L_AccentDirection=Direction
|
||||
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
|
||||
SaveRoomFloorWallEditor.L_FloorDirection=Direction
|
||||
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
|
||||
SaveRoomFloorWallEditor.L_WallDesign=DesignID
|
||||
SimpleHexEditor.B_Update=Update
|
||||
SingleItemEditor.B_Cancel=Cancel
|
||||
SingleItemEditor.B_Save=Save
|
||||
SingleItemEditor.CHK_Gold=Gold
|
||||
SingleItemEditor.CHK_IsExtension=Extension
|
||||
SingleItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.L_Flag0=플래그0:
|
||||
PlayerItemEditor.L_Flag1=플래그1:
|
||||
PlayerItemEditor.L_Uses=사용 횟수:
|
||||
PlayerItemEditor.L_WaterDays=일수:
|
||||
ReactionEditor.B_Cancel=취소
|
||||
ReactionEditor.B_GiveAll=모두 지급
|
||||
ReactionEditor.B_Save=저장
|
||||
RecipeListEditor.B_All=모두 배우기
|
||||
RecipeListEditor.B_Cancel=취소
|
||||
RecipeListEditor.B_ClearAll=모두 지우기
|
||||
RecipeListEditor.B_CraftAll=모두 제작
|
||||
RecipeListEditor.B_Save=저장
|
||||
RecipeListEditor.CHK_Favorite=즐겨찾기
|
||||
RecipeListEditor.CHK_Known=습득
|
||||
RecipeListEditor.CHK_Made=제작함
|
||||
RecipeListEditor.CHK_New=신규
|
||||
RecipeListEditor.L_Goto=이동:
|
||||
SaveRoomFloorWallEditor.B_AccentWall=포인트 벽
|
||||
SaveRoomFloorWallEditor.B_Cancel=취소
|
||||
SaveRoomFloorWallEditor.B_Floor=바닥
|
||||
SaveRoomFloorWallEditor.B_Save=저장
|
||||
SaveRoomFloorWallEditor.B_Wall=벽
|
||||
SaveRoomFloorWallEditor.L_AccentDesign=디자인ID
|
||||
SaveRoomFloorWallEditor.L_AccentDirection=방향
|
||||
SaveRoomFloorWallEditor.L_FloorDesign=디자인ID
|
||||
SaveRoomFloorWallEditor.L_FloorDirection=방향
|
||||
SaveRoomFloorWallEditor.L_InfoBit=정보 비트
|
||||
SaveRoomFloorWallEditor.L_WallDesign=디자인ID
|
||||
SimpleHexEditor.B_Update=업데이트
|
||||
SingleItemEditor.B_Cancel=취소
|
||||
SingleItemEditor.B_Save=저장
|
||||
SingleItemEditor.CHK_Gold=골드
|
||||
SingleItemEditor.CHK_IsExtension=확장
|
||||
SingleItemEditor.CHK_IsWatered=물줌
|
||||
SingleItemEditor.CHK_R1=R1
|
||||
SingleItemEditor.CHK_R2=R2
|
||||
SingleItemEditor.CHK_S1=S1
|
||||
SingleItemEditor.CHK_S2=S2
|
||||
SingleItemEditor.CHK_W1=W1
|
||||
SingleItemEditor.CHK_W2=W2
|
||||
SingleItemEditor.CHK_Wrap80=Flag 0x80
|
||||
SingleItemEditor.CHK_Wrapped=Wrapped
|
||||
SingleItemEditor.CHK_WrapShowName=Show Item Name
|
||||
SingleItemEditor.CHK_Wrap80=플래그 0x80
|
||||
SingleItemEditor.CHK_Wrapped=포장됨
|
||||
SingleItemEditor.CHK_WrapShowName=아이템 이름 표시
|
||||
SingleItemEditor.CHK_WV0=V1
|
||||
SingleItemEditor.CHK_WV1=V2
|
||||
SingleItemEditor.CHK_WV2=V3
|
||||
@@ -429,64 +429,64 @@ SingleItemEditor.CHK_WV8=V9
|
||||
SingleItemEditor.CHK_WV9=V10
|
||||
SingleItemEditor.CHK_Y1=Y1
|
||||
SingleItemEditor.CHK_Y2=Y2
|
||||
SingleItemEditor.L_Count=Count:
|
||||
SingleItemEditor.L_Count=개수:
|
||||
SingleItemEditor.L_ExtensionX=X:
|
||||
SingleItemEditor.L_ExtensionY=Y:
|
||||
SingleItemEditor.L_Flag0=Flag0:
|
||||
SingleItemEditor.L_Flag1=Flag1:
|
||||
SingleItemEditor.L_Uses=Uses:
|
||||
SingleItemEditor.L_WaterDays=Days:
|
||||
SingleObjectEditor.B_Cancel=Cancel
|
||||
SingleObjectEditor.B_Save=Save
|
||||
SysBotRAMEdit.B_Connect=Connect
|
||||
SysBotRAMEdit.B_Edit=Edit
|
||||
SysBotRAMEdit.GB_Inject=Injector
|
||||
SingleItemEditor.L_Flag0=플래그0:
|
||||
SingleItemEditor.L_Flag1=플래그1:
|
||||
SingleItemEditor.L_Uses=사용 횟수:
|
||||
SingleItemEditor.L_WaterDays=일수:
|
||||
SingleObjectEditor.B_Cancel=취소
|
||||
SingleObjectEditor.B_Save=저장
|
||||
SysBotRAMEdit.B_Connect=연결
|
||||
SysBotRAMEdit.B_Edit=편집
|
||||
SysBotRAMEdit.GB_Inject=주입기
|
||||
SysBotRAMEdit.L_IP=IP:
|
||||
SysBotRAMEdit.L_Length=Length:
|
||||
SysBotRAMEdit.L_Offset=Offset:
|
||||
SysBotRAMEdit.L_Port=Port:
|
||||
SysBotUI.B_Connect=Connect
|
||||
SysBotUI.B_ReadCurrent=Read
|
||||
SysBotUI.B_WriteCurrent=Write
|
||||
SysBotUI.CHK_AutoRead=AutoRead
|
||||
SysBotUI.CHK_AutoWrite=AutoWrite
|
||||
SysBotUI.CHK_Validate=Validate Data
|
||||
SysBotUI.GB_Inject=Injector
|
||||
SysBotRAMEdit.L_Length=길이:
|
||||
SysBotRAMEdit.L_Offset=오프셋:
|
||||
SysBotRAMEdit.L_Port=포트:
|
||||
SysBotUI.B_Connect=연결
|
||||
SysBotUI.B_ReadCurrent=읽기
|
||||
SysBotUI.B_WriteCurrent=쓰기
|
||||
SysBotUI.CHK_AutoRead=자동 읽기
|
||||
SysBotUI.CHK_AutoWrite=자동 쓰기
|
||||
SysBotUI.CHK_Validate=데이터 검증
|
||||
SysBotUI.GB_Inject=주입기
|
||||
SysBotUI.GB_USB=USB
|
||||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=Offset:
|
||||
SysBotUI.L_OffsetUSB=Offset:
|
||||
SysBotUI.L_Port=Port:
|
||||
SysBotUI.ReadUSB=Read USB
|
||||
SysBotUI.WriteUSB=Write USB
|
||||
VillagerFlagEditor.B_Cancel=Cancel
|
||||
VillagerFlagEditor.B_Dump=Dump
|
||||
VillagerFlagEditor.B_Load=Load
|
||||
VillagerFlagEditor.B_Save=Save
|
||||
VillagerFlagEditor.L_Count=Value:
|
||||
VillagerHouseEditor.B_Cancel=Cancel
|
||||
VillagerHouseEditor.B_DumpHouse=Dump
|
||||
VillagerHouseEditor.B_LoadHouse=Load
|
||||
VillagerHouseEditor.B_Save=Save
|
||||
VillagerMemoryEditor.B_Cancel=Cancel
|
||||
VillagerMemoryEditor.B_Dump=Dump
|
||||
VillagerMemoryEditor.B_Load=Load
|
||||
VillagerMemoryEditor.B_Save=Save
|
||||
VillagerMemoryEditor.L_Count=Value:
|
||||
VillagerMemoryEditor.L_Greeting=Greeting:
|
||||
VillagerMemoryEditor.L_Greeting1=Greeting 1:
|
||||
VillagerMemoryEditor.L_Greeting10=Greeting 10:
|
||||
VillagerMemoryEditor.L_Greeting2=Greeting 2:
|
||||
VillagerMemoryEditor.L_Greeting3=Greeting 3:
|
||||
VillagerMemoryEditor.L_Greeting4=Greeting 4:
|
||||
VillagerMemoryEditor.L_Greeting5=Greeting 5:
|
||||
VillagerMemoryEditor.L_Greeting6=Greeting 6:
|
||||
VillagerMemoryEditor.L_Greeting7=Greeting 7:
|
||||
VillagerMemoryEditor.L_Greeting8=Greeting 8:
|
||||
VillagerMemoryEditor.L_Greeting9=Greeting 9:
|
||||
VillagerMemoryEditor.L_NickName=Nickname:
|
||||
VillagerMemoryEditor.LBL_IslandName=Island:
|
||||
VillagerMemoryEditor.LBL_Name=Name:
|
||||
VillagerMemoryEditor.Tab_Flags=Flags
|
||||
VillagerMemoryEditor.Tab_Greet=Greet
|
||||
VillagerMemoryEditor.Tab_Misc=Misc
|
||||
SysBotUI.L_Offset=오프셋:
|
||||
SysBotUI.L_OffsetUSB=오프셋:
|
||||
SysBotUI.L_Port=포트:
|
||||
SysBotUI.ReadUSB=USB 읽기
|
||||
SysBotUI.WriteUSB=USB 쓰기
|
||||
VillagerFlagEditor.B_Cancel=취소
|
||||
VillagerFlagEditor.B_Dump=덤프
|
||||
VillagerFlagEditor.B_Load=불러오기
|
||||
VillagerFlagEditor.B_Save=저장
|
||||
VillagerFlagEditor.L_Count=값:
|
||||
VillagerHouseEditor.B_Cancel=취소
|
||||
VillagerHouseEditor.B_DumpHouse=덤프
|
||||
VillagerHouseEditor.B_LoadHouse=불러오기
|
||||
VillagerHouseEditor.B_Save=저장
|
||||
VillagerMemoryEditor.B_Cancel=취소
|
||||
VillagerMemoryEditor.B_Dump=덤프
|
||||
VillagerMemoryEditor.B_Load=불러오기
|
||||
VillagerMemoryEditor.B_Save=저장
|
||||
VillagerMemoryEditor.L_Count=값:
|
||||
VillagerMemoryEditor.L_Greeting=인사말:
|
||||
VillagerMemoryEditor.L_Greeting1=인사말 1:
|
||||
VillagerMemoryEditor.L_Greeting10=인사말 10:
|
||||
VillagerMemoryEditor.L_Greeting2=인사말 2:
|
||||
VillagerMemoryEditor.L_Greeting3=인사말 3:
|
||||
VillagerMemoryEditor.L_Greeting4=인사말 4:
|
||||
VillagerMemoryEditor.L_Greeting5=인사말 5:
|
||||
VillagerMemoryEditor.L_Greeting6=인사말 6:
|
||||
VillagerMemoryEditor.L_Greeting7=인사말 7:
|
||||
VillagerMemoryEditor.L_Greeting8=인사말 8:
|
||||
VillagerMemoryEditor.L_Greeting9=인사말 9:
|
||||
VillagerMemoryEditor.L_NickName=별명:
|
||||
VillagerMemoryEditor.LBL_IslandName=섬:
|
||||
VillagerMemoryEditor.LBL_Name=이름:
|
||||
VillagerMemoryEditor.Tab_Flags=플래그
|
||||
VillagerMemoryEditor.Tab_Greet=인사
|
||||
VillagerMemoryEditor.Tab_Misc=기타
|
||||
|
||||
Reference in New Issue
Block a user