Update lang_ko.txt

This commit is contained in:
TKB
2025-08-19 16:05:37 +09:00
committed by GitHub
parent a20bd1c419
commit e5ab05cc21

View File

@@ -1,169 +1,169 @@
AchievementEditor=Record Editor
BuildingHelp=Building Help
BulkSpawn=Bulk Spawn
FieldItemEditor=Field Item Editor
FlagEditor=Flag Editor
ItemReceivedEditor=Received Item List Editor
LandFlagEditor=Flag Editor
MiscPlayerEditor=Misc Player Detail Editor
MuseumEditor=Flag Editor
PatternEditor=Pattern Editor
PatternEditorPRO=Pro Design Editor
PlayerHouseEditor=Player House Editor
PlayerHouseFlagEditor=Flag Editor
PlayerItemEditor=Inventory Editor
ReactionEditor=Reaction List Editor
RecipeListEditor=Recipe List Editor
SaveRoomFloorWallEditor=Room Editor
SimpleHexEditor=RAM Edit
SingleItemEditor=Item Editor
SingleObjectEditor=Property Editor
AchievementEditor=업적 편집기
BuildingHelp=건물 도움말
BulkSpawn=대량 생성
FieldItemEditor=필드 아이템 편집기
FlagEditor=플래그 편집기
ItemReceivedEditor=수령 아이템 목록 편집기
LandFlagEditor=플래그 편집기
MiscPlayerEditor=기타 플레이어 상세 편집기
MuseumEditor=플래그 편집기
PatternEditor=디자인 편집기
PatternEditorPRO=프로 디자인 편집기
PlayerHouseEditor=플레이어 집 편집기
PlayerHouseFlagEditor=플래그 편집기
PlayerItemEditor=소지품 편집기
ReactionEditor=리액션 목록 편집기
RecipeListEditor=레시피 목록 편집기
SaveRoomFloorWallEditor=방 편집기
SimpleHexEditor=RAM 편집기
SingleItemEditor=아이템 편집기
SingleObjectEditor=속성 편집기
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
VillagerFlagEditor=Flag Editor
VillagerHouseEditor=Villager House Editor
VillagerMemoryEditor=Villager Player Memory Editor
AchievementEditor.B_Cancel=Cancel
AchievementEditor.B_Clear=Clear
AchievementEditor.B_ClearAll=Clear All
AchievementEditor.B_GiveAll=Give All
AchievementEditor.B_Max=Max
AchievementEditor.B_Save=Save
AchievementEditor.CHK_Read=Read
AchievementEditor.L_Count=Count:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=Start:
BulkSpawn.L_DIYStop=Stop:
VillagerFlagEditor=플래그 편집기
VillagerHouseEditor=주민 집 편집기
VillagerMemoryEditor=주민 플레이어 메모리 편집기
AchievementEditor.B_Cancel=취소
AchievementEditor.B_Clear=지우기
AchievementEditor.B_ClearAll=모두 지우기
AchievementEditor.B_GiveAll=모두 지급
AchievementEditor.B_Max=최대
AchievementEditor.B_Save=저장
AchievementEditor.CHK_Read=읽기
AchievementEditor.L_Count=개수:
BuildingHelp.L_StructureType=구조 유형:
BuildingHelp.L_StructureValues=:
BulkSpawn.B_Apply=생성
BulkSpawn.L_DIYStart=시작:
BulkSpawn.L_DIYStop=종료:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=Count:
BulkSpawn.L_NHIFileName=<없음>
BulkSpawn.L_SpawnCount=개수:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditFurniture=Edit Furniture
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditMuseum_Click=Edit Museum
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerDesign=Edit Design Pattern
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_EditVillagerPlayerMemories=Edit Player Memories
Editor.B_EditVillagerRoom=Edit Room
Editor.B_EditVisitors=Edit Visitors
Editor.B_EditWear=Edit Wear
Editor.B_LoadVillager=Load Villager
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=Edit Recycle Bin
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
Editor.L_Hemisphere=Hemisphere
Editor.L_NookMiles=Nook Miles:
Editor.L_Personality=Personality:
Editor.L_PlayerName=Player Name:
Editor.L_PocketCount1=Pocket Count 1:
Editor.L_PocketCount2=Pocket Count 2:
Editor.L_Species=Species:
Editor.L_StorageCount=Storage Count
Editor.L_TownName=Town Name:
Editor.L_Variant=Variant:
Editor.L_VillagerID=Villager Index:
Editor.L_Wallet=Wallet:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=Dump Decrypted
Editor.Menu_File=File
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=Load Decrypted
Editor.Menu_Options=Options
Editor.Menu_RAMEdit=RAM Edit
Editor.Menu_Save=Save
Editor.Menu_SavePNG=Save .png
Editor.Menu_Settings=Settings
Editor.Menu_Tools=Tools
Editor.Menu_VerifyHashes=Verify Hashes
Editor.Tab_Map=Map
Editor.Tab_Players=Players
Editor.Tab_Villagers=Villagers
FieldItemEditor.B_Cancel=Cancel
Editor.B_DumpVillager=주민 덤프
Editor.B_EditAchievements=업적 편집
Editor.B_EditBulletin=게시판 편집
Editor.B_EditDesignsTailor=재봉소 디자인 편집
Editor.B_EditDIYTimer=DIY 타이머 편집
Editor.B_EditFieldGoods=필드 물품 편집
Editor.B_EditFieldItems=필드 아이템 편집
Editor.B_EditFurniture=가구 편집
Editor.B_EditHouses=집 편집
Editor.B_EditLandFlags=플래그 편집
Editor.B_EditMap=지도 편집...
Editor.B_EditMuseum_Click=박물관 편집
Editor.B_EditPatternFlag=플래그 디자인 편집
Editor.B_EditPatterns=디자인 편집
Editor.B_EditPlayer=플레이어 편집...
Editor.B_EditPlayerFlags=플레이어 플래그 편집
Editor.B_EditPlayerHouses=플레이어 집 편집
Editor.B_EditPlayerItems=아이템 편집
Editor.B_EditPlayerMisc=기타 편집
Editor.B_EditPlayerReactions=리액션 편집
Editor.B_EditPlayerReceivedItems=수령 아이템 편집
Editor.B_EditPlayerRecipes=레시피 편집
Editor.B_EditPlayerStorage=보관함 편집
Editor.B_EditPRODesigns=PRO 디자인 편집
Editor.B_EditTurnipExchange=무 거래 편집
Editor.B_EditVillager=주민 편집...
Editor.B_EditVillagerDesign=디자인 패턴 편집
Editor.B_EditVillagerFlags=플래그 편집
Editor.B_EditVillagerPlayerMemories=플레이어 메모리 편집
Editor.B_EditVillagerRoom=방 편집
Editor.B_EditVisitors=방문객 편집
Editor.B_EditWear=착용 편집
Editor.B_LoadVillager=주민 불러오기
Editor.B_MoveOutAllVillagers=모든 주민 짐싸기
Editor.B_RecycleBin=재활용함 편집
Editor.B_ReplaceVillager=주민 교체
Editor.B_SetPhraseOriginal=원본
Editor.CHK_VillagerMovingOut=이사 준비
Editor.L_AirportColor=공항 색상
Editor.L_BankBells=은행 벨:
Editor.L_Catchphrase=말버릇:
Editor.L_EarnedMiles=획득 마일:
Editor.L_Hemisphere=반구
Editor.L_NookMiles=너굴 마일:
Editor.L_Personality=성격:
Editor.L_PlayerName=플레이어 이름:
Editor.L_PocketCount1=소지품 칸 수 1:
Editor.L_PocketCount2=소지품 칸 수 2:
Editor.L_Species=종족:
Editor.L_StorageCount=보관함 칸 수
Editor.L_TownName=섬 이름:
Editor.L_Variant=변형:
Editor.L_VillagerID=주민 인덱스:
Editor.L_Wallet=지갑:
Editor.L_WeatherSeed=날씨 시드
Editor.Menu_DumpDecrypted=복호화 덤프
Editor.Menu_File=파일
Editor.Menu_ItemImages=아이템 이미지
Editor.Menu_LoadDecrypted=복호화 불러오기
Editor.Menu_Options=옵션
Editor.Menu_RAMEdit=RAM 편집
Editor.Menu_Save=저장
Editor.Menu_SavePNG=.png 저장
Editor.Menu_Settings=설정
Editor.Menu_Tools=도구
Editor.Menu_VerifyHashes=해시 검증
Editor.Tab_Map=지도
Editor.Tab_Players=플레이어
Editor.Tab_Villagers=주민
FieldItemEditor.B_Cancel=취소
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_DumpAcre=에이커 덤프
FieldItemEditor.B_DumpAllAcres=모든 에이커 덤프
FieldItemEditor.B_DumpBuildings=건물 덤프
FieldItemEditor.B_DumpLoadAcres=덤프/가져오기
FieldItemEditor.B_DumpLoadBuildings=덤프/가져오기
FieldItemEditor.B_DumpLoadField=덤프/가져오기
FieldItemEditor.B_DumpLoadTerrain=덤프/가져오기
FieldItemEditor.B_DumpMapAcres=지도 에이커 덤프
FieldItemEditor.B_FillHoles=구멍 채우기
FieldItemEditor.B_Help=도움말
FieldItemEditor.B_ImportAcre=에이커 가져오기
FieldItemEditor.B_ImportAllAcres=모든 에이커 가져오기
FieldItemEditor.B_ImportBuildings=건물 가져오기
FieldItemEditor.B_ImportMapAcres=지도 에이커 가져오기
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=All
FieldItemEditor.B_RemoveAllTrees=Trees
FieldItemEditor.B_RemoveAllWeeds=Weeds
FieldItemEditor.B_RemoveBranches=Branches
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=Fences
FieldItemEditor.B_RemoveFlowers=Flowers
FieldItemEditor.B_RemoveItemDropDown=Remove Items...
FieldItemEditor.B_RemoveObjects=Non-Items
FieldItemEditor.B_RemovePlacedItems=Placed Items
FieldItemEditor.B_RemovePlants=Plants
FieldItemEditor.B_RemoveShells=Shells
FieldItemEditor.B_ModifyAll=전체 수정...
FieldItemEditor.B_RemoveAll=전체
FieldItemEditor.B_RemoveAllTrees=나무
FieldItemEditor.B_RemoveAllWeeds=잡초
FieldItemEditor.B_RemoveBranches=나뭇가지
FieldItemEditor.B_RemoveBushes=덤불
FieldItemEditor.B_RemoveEditor=편집기 아이템
FieldItemEditor.B_RemoveFences=울타리
FieldItemEditor.B_RemoveFlowers=
FieldItemEditor.B_RemoveItemDropDown=아이템 제거...
FieldItemEditor.B_RemoveObjects=비아이템
FieldItemEditor.B_RemovePlacedItems=배치 아이템
FieldItemEditor.B_RemovePlants=식물
FieldItemEditor.B_RemoveShells=조개
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Save=저장
FieldItemEditor.B_TerrainBrush=지형 브러시
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Water Flowers
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.B_WaterFlowers=꽃 물주기
FieldItemEditor.CHK_AutoExtension=아이템 확장 자동 처리
FieldItemEditor.CHK_FieldItemSnap=배치 시 필드 아이템 그리드 스냅
FieldItemEditor.CHK_Gold=골드
FieldItemEditor.CHK_IsExtension=확장
FieldItemEditor.CHK_IsWatered=물줌
FieldItemEditor.CHK_MoveOnDrag=마우스 드래그 시 필드 아이템 편집기 이동
FieldItemEditor.CHK_NoOverwrite=점유된 아이템 타일 쓰기 방지
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_RedirectExtensionLoad=확장 대신 루트 보기
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.CHK_SnapToAcre=클릭 시 가장 가까운 에이커로 스냅
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Wrapped
FieldItemEditor.CHK_WrapShowName=Show Item Name
FieldItemEditor.CHK_Wrap80=플래그 0x80
FieldItemEditor.CHK_Wrapped=포장됨
FieldItemEditor.CHK_WrapShowName=아이템 이름 표시
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
@@ -176,91 +176,91 @@ FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Angle:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Type:
FieldItemEditor.L_BuildingTransparency=Building Transparency
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.GB_Remove=보기에서 제거 (Shift=지도)
FieldItemEditor.L_Acre=에이커:
FieldItemEditor.L_Bit=비트:
FieldItemEditor.L_BuildingRotation=각도:
FieldItemEditor.L_BuildingStructureArg=유형 인자:
FieldItemEditor.L_BuildingStructureType=유형:
FieldItemEditor.L_BuildingTransparency=건물 투명도
FieldItemEditor.L_BuildingType=건물 종류:
FieldItemEditor.L_BuildingUniqueID=고유ID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_Count=개수:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=View
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
FlagEditor.B_Cancel=Cancel
FlagEditor.B_Dump=Dump
FlagEditor.B_Load=Load
FlagEditor.B_Save=Save
FlagEditor.L_Count=Value:
ItemReceivedEditor.B_AllArt=Give All Art
ItemReceivedEditor.B_AllBugs=Give All Bugs
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=Give All Fish
ItemReceivedEditor.B_Cancel=Cancel
ItemReceivedEditor.B_GiveAll=Give All
ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
LandFlagEditor.B_Cancel=Cancel
LandFlagEditor.B_Dump=Dump
LandFlagEditor.B_Load=Load
LandFlagEditor.B_Save=Save
LandFlagEditor.L_Count=Value:
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
MuseumEditor.B_Cancel=Cancel
MuseumEditor.B_Save=Save
MuseumEditor.B_Tools=Tools...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=Extension
MuseumEditor.CHK_IsWatered=Watered
FieldItemEditor.L_FieldItemTransparency=필드 아이템 투명도
FieldItemEditor.L_Flag0=플래그0:
FieldItemEditor.L_Flag1=플래그1:
FieldItemEditor.L_Layer=레이어:
FieldItemEditor.L_MapAcre=에이커:
FieldItemEditor.L_MapAcreTemplateField=필드 에이커 템플릿:
FieldItemEditor.L_MapAcreTemplateOutside=야외 에이커 템플릿:
FieldItemEditor.L_PlazaX=광장 X:
FieldItemEditor.L_PlazaY=광장 Y:
FieldItemEditor.L_TerrainTileLabelTransparency=지형 타일 라벨 투명도
FieldItemEditor.L_TileMode=타일 편집 모드
FieldItemEditor.L_Uses=사용 횟수:
FieldItemEditor.L_WaterDays=일수:
FieldItemEditor.Menu_Batch=일괄 편집기
FieldItemEditor.Menu_Reset=초기화
FieldItemEditor.Menu_SavePNG=.png 저장
FieldItemEditor.Menu_SavePNGItems=아이템 포함
FieldItemEditor.Menu_SavePNGTerrain=지형 포함
FieldItemEditor.Menu_Set=설정
FieldItemEditor.Menu_Spawn=생성...
FieldItemEditor.Menu_View=보기
FieldItemEditor.RB_Item=아이템
FieldItemEditor.RB_Terrain=지형
FieldItemEditor.Tab_Acres=에이커
FieldItemEditor.Tab_Building=건물
FieldItemEditor.Tab_Item=아이템
FieldItemEditor.Tab_Terrain=지형
FlagEditor.B_Cancel=취소
FlagEditor.B_Dump=덤프
FlagEditor.B_Load=불러오기
FlagEditor.B_Save=저장
FlagEditor.L_Count=:
ItemReceivedEditor.B_AllArt=모든 미술품 지급
ItemReceivedEditor.B_AllBugs=모든 벌레 지급
ItemReceivedEditor.B_AllDive=모든 해산물 지급
ItemReceivedEditor.B_AllFish=모든 물고기 지급
ItemReceivedEditor.B_Cancel=취소
ItemReceivedEditor.B_GiveAll=모두 지급
ItemReceivedEditor.B_GiveEverything=전부
ItemReceivedEditor.B_Save=저장
ItemReceivedEditor.L_Received=수령됨
ItemReceivedEditor.L_VariantBody=바디 변형
LandFlagEditor.B_Cancel=취소
LandFlagEditor.B_Dump=덤프
LandFlagEditor.B_Load=불러오기
LandFlagEditor.B_Save=저장
LandFlagEditor.L_Count=:
MiscPlayerEditor.B_Cancel=취소
MiscPlayerEditor.B_Save=저장
MiscPlayerEditor.CHK_CustomItem=사용자 지정
MiscPlayerEditor.CHK_ProfileMadeVillage=마을 생성
MiscPlayerEditor.L_Birthday=생일 (월/일):
MiscPlayerEditor.L_ProfileSpecialtyFruit=과일
MiscPlayerEditor.L_ProfileTimestamp=타임스탬프
MiscPlayerEditor.Tab_Misc=기타
MiscPlayerEditor.Tab_Profile=프로필
MuseumEditor.B_Cancel=취소
MuseumEditor.B_Save=저장
MuseumEditor.B_Tools=도구...
MuseumEditor.CHK_Gold=골드
MuseumEditor.CHK_IsExtension=확장
MuseumEditor.CHK_IsWatered=물줌
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Wrapped
MuseumEditor.CHK_WrapShowName=Show Item Name
MuseumEditor.CHK_Wrap80=플래그 0x80
MuseumEditor.CHK_Wrapped=포장됨
MuseumEditor.CHK_WrapShowName=아이템 이름 표시
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
@@ -273,46 +273,46 @@ MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_Count=개수:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
PatternEditor.B_Save=Save
PatternEditor.Menu_SavePNG=Save .png
PatternEditorPRO.B_Cancel=Cancel
PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
MuseumEditor.L_Flag0=플래그0:
MuseumEditor.L_Flag1=플래그1:
MuseumEditor.L_Player=플레이어 인덱스:
MuseumEditor.L_Uses=사용 횟수:
MuseumEditor.L_WaterDays=일수:
PatternEditor.B_Cancel=취소
PatternEditor.B_DumpDesign=디자인 덤프
PatternEditor.B_LoadDesign=디자인 불러오기
PatternEditor.B_Save=저장
PatternEditor.Menu_SavePNG=.png 저장
PatternEditorPRO.B_Cancel=취소
PatternEditorPRO.B_DumpDesign=디자인 덤프
PatternEditorPRO.B_LoadDesign=디자인 불러오기
PatternEditorPRO.B_Save=저장
PatternEditorPRO.Menu_SavePNG=.png 저장
PlayerHouseEditor.B_Cancel=취소
PlayerHouseEditor.B_DumpHouse=덤프
PlayerHouseEditor.B_DumpRoom=덤프
PlayerHouseEditor.B_EditFlags=플래그 편집
PlayerHouseEditor.B_LoadHouse=불러오기
PlayerHouseEditor.B_LoadRoom=불러오기
PlayerHouseEditor.B_Save=저장
PlayerHouseEditor.CHK_AutoExtension=아이템 확장 자동 처리
PlayerHouseEditor.CHK_Gold=골드
PlayerHouseEditor.CHK_IsExtension=확장
PlayerHouseEditor.CHK_IsWatered=물줌
PlayerHouseEditor.CHK_NoOverwrite=점유된 아이템 타일 쓰기 방지
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_RedirectExtensionLoad=확장 대신 루트 보기
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Wrapped
PlayerHouseEditor.CHK_WrapShowName=Show Item Name
PlayerHouseEditor.CHK_Wrap80=플래그 0x80
PlayerHouseEditor.CHK_Wrapped=포장됨
PlayerHouseEditor.CHK_WrapShowName=아이템 이름 표시
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
@@ -325,40 +325,40 @@ PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_Count=개수:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerHouseFlagEditor.B_Cancel=Cancel
PlayerHouseFlagEditor.B_Dump=Dump
PlayerHouseFlagEditor.B_Load=Load
PlayerHouseFlagEditor.B_Save=Save
PlayerHouseFlagEditor.L_Count=Value:
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerHouseEditor.L_Flag0=플래그0:
PlayerHouseEditor.L_Flag1=플래그1:
PlayerHouseEditor.L_Layer=레이어:
PlayerHouseEditor.L_Room=:
PlayerHouseEditor.L_Uses=사용 횟수:
PlayerHouseEditor.L_WaterDays=일수:
PlayerHouseEditor.Menu_Reset=초기화
PlayerHouseEditor.Menu_Set=설정
PlayerHouseEditor.Menu_View=보기
PlayerHouseFlagEditor.B_Cancel=취소
PlayerHouseFlagEditor.B_Dump=덤프
PlayerHouseFlagEditor.B_Load=불러오기
PlayerHouseFlagEditor.B_Save=저장
PlayerHouseFlagEditor.L_Count=:
PlayerItemEditor.B_Cancel=취소
PlayerItemEditor.B_Dump=덤프
PlayerItemEditor.B_Inject=주입
PlayerItemEditor.B_Load=불러오기
PlayerItemEditor.B_Save=저장
PlayerItemEditor.CHK_Gold=골드
PlayerItemEditor.CHK_IsExtension=확장
PlayerItemEditor.CHK_IsWatered=물줌
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=Wrapped
PlayerItemEditor.CHK_WrapShowName=Show Item Name
PlayerItemEditor.CHK_Wrap80=플래그 0x80
PlayerItemEditor.CHK_Wrapped=포장됨
PlayerItemEditor.CHK_WrapShowName=아이템 이름 표시
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
@@ -371,52 +371,52 @@ PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_Count=개수:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
RecipeListEditor.B_All=Learn All
RecipeListEditor.B_Cancel=Cancel
RecipeListEditor.B_ClearAll=Clear All
RecipeListEditor.B_CraftAll=Craft All
RecipeListEditor.B_Save=Save
RecipeListEditor.CHK_Favorite=Favorite
RecipeListEditor.CHK_Known=Known
RecipeListEditor.CHK_Made=Crafted
RecipeListEditor.CHK_New=New
RecipeListEditor.L_Goto=goto:
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
SaveRoomFloorWallEditor.B_Save=Save
SaveRoomFloorWallEditor.B_Wall=Wall
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Direction
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Direction
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Update
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.L_Flag0=플래그0:
PlayerItemEditor.L_Flag1=플래그1:
PlayerItemEditor.L_Uses=사용 횟수:
PlayerItemEditor.L_WaterDays=일수:
ReactionEditor.B_Cancel=취소
ReactionEditor.B_GiveAll=모두 지급
ReactionEditor.B_Save=저장
RecipeListEditor.B_All=모두 배우기
RecipeListEditor.B_Cancel=취소
RecipeListEditor.B_ClearAll=모두 지우기
RecipeListEditor.B_CraftAll=모두 제작
RecipeListEditor.B_Save=저장
RecipeListEditor.CHK_Favorite=즐겨찾기
RecipeListEditor.CHK_Known=습득
RecipeListEditor.CHK_Made=제작함
RecipeListEditor.CHK_New=신규
RecipeListEditor.L_Goto=이동:
SaveRoomFloorWallEditor.B_AccentWall=포인트 벽
SaveRoomFloorWallEditor.B_Cancel=취소
SaveRoomFloorWallEditor.B_Floor=바닥
SaveRoomFloorWallEditor.B_Save=저장
SaveRoomFloorWallEditor.B_Wall=
SaveRoomFloorWallEditor.L_AccentDesign=디자인ID
SaveRoomFloorWallEditor.L_AccentDirection=방향
SaveRoomFloorWallEditor.L_FloorDesign=디자인ID
SaveRoomFloorWallEditor.L_FloorDirection=방향
SaveRoomFloorWallEditor.L_InfoBit=정보 비트
SaveRoomFloorWallEditor.L_WallDesign=디자인ID
SimpleHexEditor.B_Update=업데이트
SingleItemEditor.B_Cancel=취소
SingleItemEditor.B_Save=저장
SingleItemEditor.CHK_Gold=골드
SingleItemEditor.CHK_IsExtension=확장
SingleItemEditor.CHK_IsWatered=물줌
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=Wrapped
SingleItemEditor.CHK_WrapShowName=Show Item Name
SingleItemEditor.CHK_Wrap80=플래그 0x80
SingleItemEditor.CHK_Wrapped=포장됨
SingleItemEditor.CHK_WrapShowName=아이템 이름 표시
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
@@ -429,64 +429,64 @@ SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_Count=개수:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
SingleItemEditor.L_WaterDays=Days:
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save
SysBotRAMEdit.B_Connect=Connect
SysBotRAMEdit.B_Edit=Edit
SysBotRAMEdit.GB_Inject=Injector
SingleItemEditor.L_Flag0=플래그0:
SingleItemEditor.L_Flag1=플래그1:
SingleItemEditor.L_Uses=사용 횟수:
SingleItemEditor.L_WaterDays=일수:
SingleObjectEditor.B_Cancel=취소
SingleObjectEditor.B_Save=저장
SysBotRAMEdit.B_Connect=연결
SysBotRAMEdit.B_Edit=편집
SysBotRAMEdit.GB_Inject=주입기
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=Length:
SysBotRAMEdit.L_Offset=Offset:
SysBotRAMEdit.L_Port=Port:
SysBotUI.B_Connect=Connect
SysBotUI.B_ReadCurrent=Read
SysBotUI.B_WriteCurrent=Write
SysBotUI.CHK_AutoRead=AutoRead
SysBotUI.CHK_AutoWrite=AutoWrite
SysBotUI.CHK_Validate=Validate Data
SysBotUI.GB_Inject=Injector
SysBotRAMEdit.L_Length=길이:
SysBotRAMEdit.L_Offset=오프셋:
SysBotRAMEdit.L_Port=포트:
SysBotUI.B_Connect=연결
SysBotUI.B_ReadCurrent=읽기
SysBotUI.B_WriteCurrent=쓰기
SysBotUI.CHK_AutoRead=자동 읽기
SysBotUI.CHK_AutoWrite=자동 쓰기
SysBotUI.CHK_Validate=데이터 검증
SysBotUI.GB_Inject=주입기
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=Port:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=Cancel
VillagerFlagEditor.B_Dump=Dump
VillagerFlagEditor.B_Load=Load
VillagerFlagEditor.B_Save=Save
VillagerFlagEditor.L_Count=Value:
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load
VillagerHouseEditor.B_Save=Save
VillagerMemoryEditor.B_Cancel=Cancel
VillagerMemoryEditor.B_Dump=Dump
VillagerMemoryEditor.B_Load=Load
VillagerMemoryEditor.B_Save=Save
VillagerMemoryEditor.L_Count=Value:
VillagerMemoryEditor.L_Greeting=Greeting:
VillagerMemoryEditor.L_Greeting1=Greeting 1:
VillagerMemoryEditor.L_Greeting10=Greeting 10:
VillagerMemoryEditor.L_Greeting2=Greeting 2:
VillagerMemoryEditor.L_Greeting3=Greeting 3:
VillagerMemoryEditor.L_Greeting4=Greeting 4:
VillagerMemoryEditor.L_Greeting5=Greeting 5:
VillagerMemoryEditor.L_Greeting6=Greeting 6:
VillagerMemoryEditor.L_Greeting7=Greeting 7:
VillagerMemoryEditor.L_Greeting8=Greeting 8:
VillagerMemoryEditor.L_Greeting9=Greeting 9:
VillagerMemoryEditor.L_NickName=Nickname:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Greet
VillagerMemoryEditor.Tab_Misc=Misc
SysBotUI.L_Offset=오프셋:
SysBotUI.L_OffsetUSB=오프셋:
SysBotUI.L_Port=포트:
SysBotUI.ReadUSB=USB 읽기
SysBotUI.WriteUSB=USB 쓰기
VillagerFlagEditor.B_Cancel=취소
VillagerFlagEditor.B_Dump=덤프
VillagerFlagEditor.B_Load=불러오기
VillagerFlagEditor.B_Save=저장
VillagerFlagEditor.L_Count=:
VillagerHouseEditor.B_Cancel=취소
VillagerHouseEditor.B_DumpHouse=덤프
VillagerHouseEditor.B_LoadHouse=불러오기
VillagerHouseEditor.B_Save=저장
VillagerMemoryEditor.B_Cancel=취소
VillagerMemoryEditor.B_Dump=덤프
VillagerMemoryEditor.B_Load=불러오기
VillagerMemoryEditor.B_Save=저장
VillagerMemoryEditor.L_Count=:
VillagerMemoryEditor.L_Greeting=인사말:
VillagerMemoryEditor.L_Greeting1=인사말 1:
VillagerMemoryEditor.L_Greeting10=인사말 10:
VillagerMemoryEditor.L_Greeting2=인사말 2:
VillagerMemoryEditor.L_Greeting3=인사말 3:
VillagerMemoryEditor.L_Greeting4=인사말 4:
VillagerMemoryEditor.L_Greeting5=인사말 5:
VillagerMemoryEditor.L_Greeting6=인사말 6:
VillagerMemoryEditor.L_Greeting7=인사말 7:
VillagerMemoryEditor.L_Greeting8=인사말 8:
VillagerMemoryEditor.L_Greeting9=인사말 9:
VillagerMemoryEditor.L_NickName=별명:
VillagerMemoryEditor.LBL_IslandName=:
VillagerMemoryEditor.LBL_Name=이름:
VillagerMemoryEditor.Tab_Flags=플래그
VillagerMemoryEditor.Tab_Greet=인사
VillagerMemoryEditor.Tab_Misc=기타