From e5ab05cc21f91dfe3bdd6bf968c241b6ee38af9c Mon Sep 17 00:00:00 2001 From: TKB <75753199+TKBKR@users.noreply.github.com> Date: Tue, 19 Aug 2025 16:05:37 +0900 Subject: [PATCH] Update lang_ko.txt --- NHSE.WinForms/Resources/text/lang_ko.txt | 756 +++++++++++------------ 1 file changed, 378 insertions(+), 378 deletions(-) diff --git a/NHSE.WinForms/Resources/text/lang_ko.txt b/NHSE.WinForms/Resources/text/lang_ko.txt index 0fe6d1c..d050985 100644 --- a/NHSE.WinForms/Resources/text/lang_ko.txt +++ b/NHSE.WinForms/Resources/text/lang_ko.txt @@ -1,169 +1,169 @@ -AchievementEditor=Record Editor -BuildingHelp=Building Help -BulkSpawn=Bulk Spawn -FieldItemEditor=Field Item Editor -FlagEditor=Flag Editor -ItemReceivedEditor=Received Item List Editor -LandFlagEditor=Flag Editor -MiscPlayerEditor=Misc Player Detail Editor -MuseumEditor=Flag Editor -PatternEditor=Pattern Editor -PatternEditorPRO=Pro Design Editor -PlayerHouseEditor=Player House Editor -PlayerHouseFlagEditor=Flag Editor -PlayerItemEditor=Inventory Editor -ReactionEditor=Reaction List Editor -RecipeListEditor=Recipe List Editor -SaveRoomFloorWallEditor=Room Editor -SimpleHexEditor=RAM Edit -SingleItemEditor=Item Editor -SingleObjectEditor=Property Editor +AchievementEditor=업적 편집기 +BuildingHelp=건물 도움말 +BulkSpawn=대량 생성 +FieldItemEditor=필드 아이템 편집기 +FlagEditor=플래그 편집기 +ItemReceivedEditor=수령 아이템 목록 편집기 +LandFlagEditor=플래그 편집기 +MiscPlayerEditor=기타 플레이어 상세 편집기 +MuseumEditor=플래그 편집기 +PatternEditor=디자인 편집기 +PatternEditorPRO=프로 디자인 편집기 +PlayerHouseEditor=플레이어 집 편집기 +PlayerHouseFlagEditor=플래그 편집기 +PlayerItemEditor=소지품 편집기 +ReactionEditor=리액션 목록 편집기 +RecipeListEditor=레시피 목록 편집기 +SaveRoomFloorWallEditor=방 편집기 +SimpleHexEditor=RAM 편집기 +SingleItemEditor=아이템 편집기 +SingleObjectEditor=속성 편집기 SysBotRAMEdit=SysBotUI SysBotUI=SysBotUI -VillagerFlagEditor=Flag Editor -VillagerHouseEditor=Villager House Editor -VillagerMemoryEditor=Villager Player Memory Editor -AchievementEditor.B_Cancel=Cancel -AchievementEditor.B_Clear=Clear -AchievementEditor.B_ClearAll=Clear All -AchievementEditor.B_GiveAll=Give All -AchievementEditor.B_Max=Max -AchievementEditor.B_Save=Save -AchievementEditor.CHK_Read=Read -AchievementEditor.L_Count=Count: -BuildingHelp.L_StructureType=Structure Type: -BuildingHelp.L_StructureValues=Values: -BulkSpawn.B_Apply=Spawn -BulkSpawn.L_DIYStart=Start: -BulkSpawn.L_DIYStop=Stop: +VillagerFlagEditor=플래그 편집기 +VillagerHouseEditor=주민 집 편집기 +VillagerMemoryEditor=주민 플레이어 메모리 편집기 +AchievementEditor.B_Cancel=취소 +AchievementEditor.B_Clear=지우기 +AchievementEditor.B_ClearAll=모두 지우기 +AchievementEditor.B_GiveAll=모두 지급 +AchievementEditor.B_Max=최대 +AchievementEditor.B_Save=저장 +AchievementEditor.CHK_Read=읽기 +AchievementEditor.L_Count=개수: +BuildingHelp.L_StructureType=구조 유형: +BuildingHelp.L_StructureValues=값: +BulkSpawn.B_Apply=생성 +BulkSpawn.L_DIYStart=시작: +BulkSpawn.L_DIYStop=종료: BulkSpawn.L_NHI=NHI: -BulkSpawn.L_NHIFileName= -BulkSpawn.L_SpawnCount=Count: +BulkSpawn.L_NHIFileName=<없음> +BulkSpawn.L_SpawnCount=개수: BulkSpawn.L_X=X: BulkSpawn.L_Y=Y: -Editor.B_DumpVillager=Dump Villager -Editor.B_EditAchievements=Edit Achievements -Editor.B_EditBulletin=Edit Bulletin Board -Editor.B_EditDesignsTailor=Edit Tailor Designs -Editor.B_EditDIYTimer=Edit DIY Timer -Editor.B_EditFieldGoods=Edit Field Goods -Editor.B_EditFieldItems=Edit Field Items -Editor.B_EditFurniture=Edit Furniture -Editor.B_EditHouses=Edit House -Editor.B_EditLandFlags=Edit Flags -Editor.B_EditMap=Edit Map... -Editor.B_EditMuseum_Click=Edit Museum -Editor.B_EditPatternFlag=Edit Flag Design -Editor.B_EditPatterns=Edit Patterns -Editor.B_EditPlayer=Edit Player... -Editor.B_EditPlayerFlags=Edit Flags -Editor.B_EditPlayerHouses=Edit Player Houses -Editor.B_EditPlayerItems=Edit Items -Editor.B_EditPlayerMisc=Edit Misc -Editor.B_EditPlayerReactions=Edit Reactions -Editor.B_EditPlayerReceivedItems=Edit Received Items -Editor.B_EditPlayerRecipes=Edit Recipes -Editor.B_EditPlayerStorage=Edit Storage -Editor.B_EditPRODesigns=Edit PRO Designs -Editor.B_EditTurnipExchange=Edit Turnip Exchange -Editor.B_EditVillager=Edit Villager... -Editor.B_EditVillagerDesign=Edit Design Pattern -Editor.B_EditVillagerFlags=Edit Flags -Editor.B_EditVillagerPlayerMemories=Edit Player Memories -Editor.B_EditVillagerRoom=Edit Room -Editor.B_EditVisitors=Edit Visitors -Editor.B_EditWear=Edit Wear -Editor.B_LoadVillager=Load Villager -Editor.B_MoveOutAllVillagers=Box All Villagers -Editor.B_RecycleBin=Edit Recycle Bin -Editor.B_ReplaceVillager=Replace Villager -Editor.B_SetPhraseOriginal=Original -Editor.CHK_VillagerMovingOut=Moving Out -Editor.L_AirportColor=Airport Color -Editor.L_BankBells=Bank Bells: -Editor.L_Catchphrase=Catchphrase: -Editor.L_EarnedMiles=Earned Miles: -Editor.L_Hemisphere=Hemisphere -Editor.L_NookMiles=Nook Miles: -Editor.L_Personality=Personality: -Editor.L_PlayerName=Player Name: -Editor.L_PocketCount1=Pocket Count 1: -Editor.L_PocketCount2=Pocket Count 2: -Editor.L_Species=Species: -Editor.L_StorageCount=Storage Count -Editor.L_TownName=Town Name: -Editor.L_Variant=Variant: -Editor.L_VillagerID=Villager Index: -Editor.L_Wallet=Wallet: -Editor.L_WeatherSeed=Weather Seed -Editor.Menu_DumpDecrypted=Dump Decrypted -Editor.Menu_File=File -Editor.Menu_ItemImages=Item Images -Editor.Menu_LoadDecrypted=Load Decrypted -Editor.Menu_Options=Options -Editor.Menu_RAMEdit=RAM Edit -Editor.Menu_Save=Save -Editor.Menu_SavePNG=Save .png -Editor.Menu_Settings=Settings -Editor.Menu_Tools=Tools -Editor.Menu_VerifyHashes=Verify Hashes -Editor.Tab_Map=Map -Editor.Tab_Players=Players -Editor.Tab_Villagers=Villagers -FieldItemEditor.B_Cancel=Cancel +Editor.B_DumpVillager=주민 덤프 +Editor.B_EditAchievements=업적 편집 +Editor.B_EditBulletin=게시판 편집 +Editor.B_EditDesignsTailor=재봉소 디자인 편집 +Editor.B_EditDIYTimer=DIY 타이머 편집 +Editor.B_EditFieldGoods=필드 물품 편집 +Editor.B_EditFieldItems=필드 아이템 편집 +Editor.B_EditFurniture=가구 편집 +Editor.B_EditHouses=집 편집 +Editor.B_EditLandFlags=플래그 편집 +Editor.B_EditMap=지도 편집... +Editor.B_EditMuseum_Click=박물관 편집 +Editor.B_EditPatternFlag=플래그 디자인 편집 +Editor.B_EditPatterns=디자인 편집 +Editor.B_EditPlayer=플레이어 편집... +Editor.B_EditPlayerFlags=플레이어 플래그 편집 +Editor.B_EditPlayerHouses=플레이어 집 편집 +Editor.B_EditPlayerItems=아이템 편집 +Editor.B_EditPlayerMisc=기타 편집 +Editor.B_EditPlayerReactions=리액션 편집 +Editor.B_EditPlayerReceivedItems=수령 아이템 편집 +Editor.B_EditPlayerRecipes=레시피 편집 +Editor.B_EditPlayerStorage=보관함 편집 +Editor.B_EditPRODesigns=PRO 디자인 편집 +Editor.B_EditTurnipExchange=무 거래 편집 +Editor.B_EditVillager=주민 편집... +Editor.B_EditVillagerDesign=디자인 패턴 편집 +Editor.B_EditVillagerFlags=플래그 편집 +Editor.B_EditVillagerPlayerMemories=플레이어 메모리 편집 +Editor.B_EditVillagerRoom=방 편집 +Editor.B_EditVisitors=방문객 편집 +Editor.B_EditWear=착용 편집 +Editor.B_LoadVillager=주민 불러오기 +Editor.B_MoveOutAllVillagers=모든 주민 짐싸기 +Editor.B_RecycleBin=재활용함 편집 +Editor.B_ReplaceVillager=주민 교체 +Editor.B_SetPhraseOriginal=원본 +Editor.CHK_VillagerMovingOut=이사 준비 +Editor.L_AirportColor=공항 색상 +Editor.L_BankBells=은행 벨: +Editor.L_Catchphrase=말버릇: +Editor.L_EarnedMiles=획득 마일: +Editor.L_Hemisphere=반구 +Editor.L_NookMiles=너굴 마일: +Editor.L_Personality=성격: +Editor.L_PlayerName=플레이어 이름: +Editor.L_PocketCount1=소지품 칸 수 1: +Editor.L_PocketCount2=소지품 칸 수 2: +Editor.L_Species=종족: +Editor.L_StorageCount=보관함 칸 수 +Editor.L_TownName=섬 이름: +Editor.L_Variant=변형: +Editor.L_VillagerID=주민 인덱스: +Editor.L_Wallet=지갑: +Editor.L_WeatherSeed=날씨 시드 +Editor.Menu_DumpDecrypted=복호화 덤프 +Editor.Menu_File=파일 +Editor.Menu_ItemImages=아이템 이미지 +Editor.Menu_LoadDecrypted=복호화 불러오기 +Editor.Menu_Options=옵션 +Editor.Menu_RAMEdit=RAM 편집 +Editor.Menu_Save=저장 +Editor.Menu_SavePNG=.png 저장 +Editor.Menu_Settings=설정 +Editor.Menu_Tools=도구 +Editor.Menu_VerifyHashes=해시 검증 +Editor.Tab_Map=지도 +Editor.Tab_Players=플레이어 +Editor.Tab_Villagers=주민 +FieldItemEditor.B_Cancel=취소 FieldItemEditor.B_Down=↓ -FieldItemEditor.B_DumpAcre=Dump Acre -FieldItemEditor.B_DumpAllAcres=Dump All Acres -FieldItemEditor.B_DumpBuildings=Dump Buildings -FieldItemEditor.B_DumpLoadAcres=Dump/Import -FieldItemEditor.B_DumpLoadBuildings=Dump/Import -FieldItemEditor.B_DumpLoadField=Dump/Import -FieldItemEditor.B_DumpLoadTerrain=Dump/Import -FieldItemEditor.B_DumpMapAcres=Dump Map Acres -FieldItemEditor.B_FillHoles=Holes -FieldItemEditor.B_Help=Help -FieldItemEditor.B_ImportAcre=Import Acre -FieldItemEditor.B_ImportAllAcres=Import All Acres -FieldItemEditor.B_ImportBuildings=Import Buildings -FieldItemEditor.B_ImportMapAcres=Import Map Acres +FieldItemEditor.B_DumpAcre=에이커 덤프 +FieldItemEditor.B_DumpAllAcres=모든 에이커 덤프 +FieldItemEditor.B_DumpBuildings=건물 덤프 +FieldItemEditor.B_DumpLoadAcres=덤프/가져오기 +FieldItemEditor.B_DumpLoadBuildings=덤프/가져오기 +FieldItemEditor.B_DumpLoadField=덤프/가져오기 +FieldItemEditor.B_DumpLoadTerrain=덤프/가져오기 +FieldItemEditor.B_DumpMapAcres=지도 에이커 덤프 +FieldItemEditor.B_FillHoles=구멍 채우기 +FieldItemEditor.B_Help=도움말 +FieldItemEditor.B_ImportAcre=에이커 가져오기 +FieldItemEditor.B_ImportAllAcres=모든 에이커 가져오기 +FieldItemEditor.B_ImportBuildings=건물 가져오기 +FieldItemEditor.B_ImportMapAcres=지도 에이커 가져오기 FieldItemEditor.B_Left=← -FieldItemEditor.B_ModifyAllTerrain=Modify All... -FieldItemEditor.B_RemoveAll=All -FieldItemEditor.B_RemoveAllTrees=Trees -FieldItemEditor.B_RemoveAllWeeds=Weeds -FieldItemEditor.B_RemoveBranches=Branches -FieldItemEditor.B_RemoveBushes=Bushes -FieldItemEditor.B_RemoveEditor=Editor Item -FieldItemEditor.B_RemoveFences=Fences -FieldItemEditor.B_RemoveFlowers=Flowers -FieldItemEditor.B_RemoveItemDropDown=Remove Items... -FieldItemEditor.B_RemoveObjects=Non-Items -FieldItemEditor.B_RemovePlacedItems=Placed Items -FieldItemEditor.B_RemovePlants=Plants -FieldItemEditor.B_RemoveShells=Shells +FieldItemEditor.B_ModifyAll=전체 수정... +FieldItemEditor.B_RemoveAll=전체 +FieldItemEditor.B_RemoveAllTrees=나무 +FieldItemEditor.B_RemoveAllWeeds=잡초 +FieldItemEditor.B_RemoveBranches=나뭇가지 +FieldItemEditor.B_RemoveBushes=덤불 +FieldItemEditor.B_RemoveEditor=편집기 아이템 +FieldItemEditor.B_RemoveFences=울타리 +FieldItemEditor.B_RemoveFlowers=꽃 +FieldItemEditor.B_RemoveItemDropDown=아이템 제거... +FieldItemEditor.B_RemoveObjects=비아이템 +FieldItemEditor.B_RemovePlacedItems=배치 아이템 +FieldItemEditor.B_RemovePlants=식물 +FieldItemEditor.B_RemoveShells=조개 FieldItemEditor.B_Right=→ -FieldItemEditor.B_Save=Save -FieldItemEditor.B_TerrainBrush=Terrain brushes +FieldItemEditor.B_Save=저장 +FieldItemEditor.B_TerrainBrush=지형 브러시 FieldItemEditor.B_Up=↑ -FieldItemEditor.B_WaterFlowers=Water Flowers -FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically -FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set -FieldItemEditor.CHK_Gold=Gold -FieldItemEditor.CHK_IsExtension=Extension -FieldItemEditor.CHK_IsWatered=Watered -FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag -FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +FieldItemEditor.B_WaterFlowers=꽃 물주기 +FieldItemEditor.CHK_AutoExtension=아이템 확장 자동 처리 +FieldItemEditor.CHK_FieldItemSnap=배치 시 필드 아이템 그리드 스냅 +FieldItemEditor.CHK_Gold=골드 +FieldItemEditor.CHK_IsExtension=확장 +FieldItemEditor.CHK_IsWatered=물줌 +FieldItemEditor.CHK_MoveOnDrag=마우스 드래그 시 필드 아이템 편집기 이동 +FieldItemEditor.CHK_NoOverwrite=점유된 아이템 타일 쓰기 방지 FieldItemEditor.CHK_R1=R1 FieldItemEditor.CHK_R2=R2 -FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +FieldItemEditor.CHK_RedirectExtensionLoad=확장 대신 루트 보기 FieldItemEditor.CHK_S1=S1 FieldItemEditor.CHK_S2=S2 -FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click +FieldItemEditor.CHK_SnapToAcre=클릭 시 가장 가까운 에이커로 스냅 FieldItemEditor.CHK_W1=W1 FieldItemEditor.CHK_W2=W2 -FieldItemEditor.CHK_Wrap80=Flag 0x80 -FieldItemEditor.CHK_Wrapped=Wrapped -FieldItemEditor.CHK_WrapShowName=Show Item Name +FieldItemEditor.CHK_Wrap80=플래그 0x80 +FieldItemEditor.CHK_Wrapped=포장됨 +FieldItemEditor.CHK_WrapShowName=아이템 이름 표시 FieldItemEditor.CHK_WV0=V1 FieldItemEditor.CHK_WV1=V2 FieldItemEditor.CHK_WV2=V3 @@ -176,91 +176,91 @@ FieldItemEditor.CHK_WV8=V9 FieldItemEditor.CHK_WV9=V10 FieldItemEditor.CHK_Y1=Y1 FieldItemEditor.CHK_Y2=Y2 -FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map) -FieldItemEditor.L_Acre=Acre: -FieldItemEditor.L_Bit=Bit: -FieldItemEditor.L_BuildingRotation=Angle: -FieldItemEditor.L_BuildingStructureArg=TypeArg: -FieldItemEditor.L_BuildingStructureType=Type: -FieldItemEditor.L_BuildingTransparency=Building Transparency -FieldItemEditor.L_BuildingType=Building Type: -FieldItemEditor.L_BuildingUniqueID=UniqueID: +FieldItemEditor.GB_Remove=보기에서 제거 (Shift=지도) +FieldItemEditor.L_Acre=에이커: +FieldItemEditor.L_Bit=비트: +FieldItemEditor.L_BuildingRotation=각도: +FieldItemEditor.L_BuildingStructureArg=유형 인자: +FieldItemEditor.L_BuildingStructureType=유형: +FieldItemEditor.L_BuildingTransparency=건물 투명도 +FieldItemEditor.L_BuildingType=건물 종류: +FieldItemEditor.L_BuildingUniqueID=고유ID: FieldItemEditor.L_BuildingX=X: FieldItemEditor.L_BuildingY=Y: -FieldItemEditor.L_Count=Count: +FieldItemEditor.L_Count=개수: FieldItemEditor.L_ExtensionX=X: FieldItemEditor.L_ExtensionY=Y: -FieldItemEditor.L_FieldItemTransparency=Field Item Transparency -FieldItemEditor.L_Flag0=Flag0: -FieldItemEditor.L_Flag1=Flag1: -FieldItemEditor.L_Layer=Layer: -FieldItemEditor.L_MapAcre=Acre: -FieldItemEditor.L_MapAcreTemplateField=Field Acre Template: -FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template: -FieldItemEditor.L_PlazaX=Plaza X: -FieldItemEditor.L_PlazaY=Plaza Y: -FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency -FieldItemEditor.L_TileMode=Tile Editor Mode -FieldItemEditor.L_Uses=Uses: -FieldItemEditor.L_WaterDays=Days: -FieldItemEditor.Menu_Batch=Batch Editor -FieldItemEditor.Menu_Reset=Reset -FieldItemEditor.Menu_SavePNG=Save .png -FieldItemEditor.Menu_SavePNGItems=Include Items -FieldItemEditor.Menu_SavePNGTerrain=Include Terrain -FieldItemEditor.Menu_Set=Set -FieldItemEditor.Menu_Spawn=Spawn... -FieldItemEditor.Menu_View=View -FieldItemEditor.RB_Item=Items -FieldItemEditor.RB_Terrain=Terrain -FieldItemEditor.Tab_Acres=Acres -FieldItemEditor.Tab_Building=Buildings -FieldItemEditor.Tab_Item=Items -FieldItemEditor.Tab_Terrain=Terrain -FlagEditor.B_Cancel=Cancel -FlagEditor.B_Dump=Dump -FlagEditor.B_Load=Load -FlagEditor.B_Save=Save -FlagEditor.L_Count=Value: -ItemReceivedEditor.B_AllArt=Give All Art -ItemReceivedEditor.B_AllBugs=Give All Bugs -ItemReceivedEditor.B_AllDive=Give All Dive -ItemReceivedEditor.B_AllFish=Give All Fish -ItemReceivedEditor.B_Cancel=Cancel -ItemReceivedEditor.B_GiveAll=Give All -ItemReceivedEditor.B_GiveEverything=Everything -ItemReceivedEditor.B_Save=Save -ItemReceivedEditor.L_Received=Received -ItemReceivedEditor.L_VariantBody=Variant Body -LandFlagEditor.B_Cancel=Cancel -LandFlagEditor.B_Dump=Dump -LandFlagEditor.B_Load=Load -LandFlagEditor.B_Save=Save -LandFlagEditor.L_Count=Value: -MiscPlayerEditor.B_Cancel=Cancel -MiscPlayerEditor.B_Save=Save -MiscPlayerEditor.CHK_CustomItem=Custom -MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village -MiscPlayerEditor.L_Birthday=Birthday (M/D): -MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit -MiscPlayerEditor.L_ProfileTimestamp=Timestamp -MiscPlayerEditor.Tab_Misc=Misc -MiscPlayerEditor.Tab_Profile=Profile -MuseumEditor.B_Cancel=Cancel -MuseumEditor.B_Save=Save -MuseumEditor.B_Tools=Tools... -MuseumEditor.CHK_Gold=Gold -MuseumEditor.CHK_IsExtension=Extension -MuseumEditor.CHK_IsWatered=Watered +FieldItemEditor.L_FieldItemTransparency=필드 아이템 투명도 +FieldItemEditor.L_Flag0=플래그0: +FieldItemEditor.L_Flag1=플래그1: +FieldItemEditor.L_Layer=레이어: +FieldItemEditor.L_MapAcre=에이커: +FieldItemEditor.L_MapAcreTemplateField=필드 에이커 템플릿: +FieldItemEditor.L_MapAcreTemplateOutside=야외 에이커 템플릿: +FieldItemEditor.L_PlazaX=광장 X: +FieldItemEditor.L_PlazaY=광장 Y: +FieldItemEditor.L_TerrainTileLabelTransparency=지형 타일 라벨 투명도 +FieldItemEditor.L_TileMode=타일 편집 모드 +FieldItemEditor.L_Uses=사용 횟수: +FieldItemEditor.L_WaterDays=일수: +FieldItemEditor.Menu_Batch=일괄 편집기 +FieldItemEditor.Menu_Reset=초기화 +FieldItemEditor.Menu_SavePNG=.png 저장 +FieldItemEditor.Menu_SavePNGItems=아이템 포함 +FieldItemEditor.Menu_SavePNGTerrain=지형 포함 +FieldItemEditor.Menu_Set=설정 +FieldItemEditor.Menu_Spawn=생성... +FieldItemEditor.Menu_View=보기 +FieldItemEditor.RB_Item=아이템 +FieldItemEditor.RB_Terrain=지형 +FieldItemEditor.Tab_Acres=에이커 +FieldItemEditor.Tab_Building=건물 +FieldItemEditor.Tab_Item=아이템 +FieldItemEditor.Tab_Terrain=지형 +FlagEditor.B_Cancel=취소 +FlagEditor.B_Dump=덤프 +FlagEditor.B_Load=불러오기 +FlagEditor.B_Save=저장 +FlagEditor.L_Count=값: +ItemReceivedEditor.B_AllArt=모든 미술품 지급 +ItemReceivedEditor.B_AllBugs=모든 벌레 지급 +ItemReceivedEditor.B_AllDive=모든 해산물 지급 +ItemReceivedEditor.B_AllFish=모든 물고기 지급 +ItemReceivedEditor.B_Cancel=취소 +ItemReceivedEditor.B_GiveAll=모두 지급 +ItemReceivedEditor.B_GiveEverything=전부 +ItemReceivedEditor.B_Save=저장 +ItemReceivedEditor.L_Received=수령됨 +ItemReceivedEditor.L_VariantBody=바디 변형 +LandFlagEditor.B_Cancel=취소 +LandFlagEditor.B_Dump=덤프 +LandFlagEditor.B_Load=불러오기 +LandFlagEditor.B_Save=저장 +LandFlagEditor.L_Count=값: +MiscPlayerEditor.B_Cancel=취소 +MiscPlayerEditor.B_Save=저장 +MiscPlayerEditor.CHK_CustomItem=사용자 지정 +MiscPlayerEditor.CHK_ProfileMadeVillage=마을 생성 +MiscPlayerEditor.L_Birthday=생일 (월/일): +MiscPlayerEditor.L_ProfileSpecialtyFruit=과일 +MiscPlayerEditor.L_ProfileTimestamp=타임스탬프 +MiscPlayerEditor.Tab_Misc=기타 +MiscPlayerEditor.Tab_Profile=프로필 +MuseumEditor.B_Cancel=취소 +MuseumEditor.B_Save=저장 +MuseumEditor.B_Tools=도구... +MuseumEditor.CHK_Gold=골드 +MuseumEditor.CHK_IsExtension=확장 +MuseumEditor.CHK_IsWatered=물줌 MuseumEditor.CHK_R1=R1 MuseumEditor.CHK_R2=R2 MuseumEditor.CHK_S1=S1 MuseumEditor.CHK_S2=S2 MuseumEditor.CHK_W1=W1 MuseumEditor.CHK_W2=W2 -MuseumEditor.CHK_Wrap80=Flag 0x80 -MuseumEditor.CHK_Wrapped=Wrapped -MuseumEditor.CHK_WrapShowName=Show Item Name +MuseumEditor.CHK_Wrap80=플래그 0x80 +MuseumEditor.CHK_Wrapped=포장됨 +MuseumEditor.CHK_WrapShowName=아이템 이름 표시 MuseumEditor.CHK_WV0=V1 MuseumEditor.CHK_WV1=V2 MuseumEditor.CHK_WV2=V3 @@ -273,46 +273,46 @@ MuseumEditor.CHK_WV8=V9 MuseumEditor.CHK_WV9=V10 MuseumEditor.CHK_Y1=Y1 MuseumEditor.CHK_Y2=Y2 -MuseumEditor.L_Count=Count: +MuseumEditor.L_Count=개수: MuseumEditor.L_ExtensionX=X: MuseumEditor.L_ExtensionY=Y: -MuseumEditor.L_Flag0=Flag0: -MuseumEditor.L_Flag1=Flag1: -MuseumEditor.L_Player=Player Index: -MuseumEditor.L_Uses=Uses: -MuseumEditor.L_WaterDays=Days: -PatternEditor.B_Cancel=Cancel -PatternEditor.B_DumpDesign=Dump Design -PatternEditor.B_LoadDesign=Load Design -PatternEditor.B_Save=Save -PatternEditor.Menu_SavePNG=Save .png -PatternEditorPRO.B_Cancel=Cancel -PatternEditorPRO.B_DumpDesign=Dump Design -PatternEditorPRO.B_LoadDesign=Load Design -PatternEditorPRO.B_Save=Save -PatternEditorPRO.Menu_SavePNG=Save .png -PlayerHouseEditor.B_Cancel=Cancel -PlayerHouseEditor.B_DumpHouse=Dump -PlayerHouseEditor.B_DumpRoom=Dump -PlayerHouseEditor.B_EditFlags=Edit Flags -PlayerHouseEditor.B_LoadHouse=Load -PlayerHouseEditor.B_LoadRoom=Load -PlayerHouseEditor.B_Save=Save -PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically -PlayerHouseEditor.CHK_Gold=Gold -PlayerHouseEditor.CHK_IsExtension=Extension -PlayerHouseEditor.CHK_IsWatered=Watered -PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles +MuseumEditor.L_Flag0=플래그0: +MuseumEditor.L_Flag1=플래그1: +MuseumEditor.L_Player=플레이어 인덱스: +MuseumEditor.L_Uses=사용 횟수: +MuseumEditor.L_WaterDays=일수: +PatternEditor.B_Cancel=취소 +PatternEditor.B_DumpDesign=디자인 덤프 +PatternEditor.B_LoadDesign=디자인 불러오기 +PatternEditor.B_Save=저장 +PatternEditor.Menu_SavePNG=.png 저장 +PatternEditorPRO.B_Cancel=취소 +PatternEditorPRO.B_DumpDesign=디자인 덤프 +PatternEditorPRO.B_LoadDesign=디자인 불러오기 +PatternEditorPRO.B_Save=저장 +PatternEditorPRO.Menu_SavePNG=.png 저장 +PlayerHouseEditor.B_Cancel=취소 +PlayerHouseEditor.B_DumpHouse=덤프 +PlayerHouseEditor.B_DumpRoom=덤프 +PlayerHouseEditor.B_EditFlags=플래그 편집 +PlayerHouseEditor.B_LoadHouse=불러오기 +PlayerHouseEditor.B_LoadRoom=불러오기 +PlayerHouseEditor.B_Save=저장 +PlayerHouseEditor.CHK_AutoExtension=아이템 확장 자동 처리 +PlayerHouseEditor.CHK_Gold=골드 +PlayerHouseEditor.CHK_IsExtension=확장 +PlayerHouseEditor.CHK_IsWatered=물줌 +PlayerHouseEditor.CHK_NoOverwrite=점유된 아이템 타일 쓰기 방지 PlayerHouseEditor.CHK_R1=R1 PlayerHouseEditor.CHK_R2=R2 -PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension +PlayerHouseEditor.CHK_RedirectExtensionLoad=확장 대신 루트 보기 PlayerHouseEditor.CHK_S1=S1 PlayerHouseEditor.CHK_S2=S2 PlayerHouseEditor.CHK_W1=W1 PlayerHouseEditor.CHK_W2=W2 -PlayerHouseEditor.CHK_Wrap80=Flag 0x80 -PlayerHouseEditor.CHK_Wrapped=Wrapped -PlayerHouseEditor.CHK_WrapShowName=Show Item Name +PlayerHouseEditor.CHK_Wrap80=플래그 0x80 +PlayerHouseEditor.CHK_Wrapped=포장됨 +PlayerHouseEditor.CHK_WrapShowName=아이템 이름 표시 PlayerHouseEditor.CHK_WV0=V1 PlayerHouseEditor.CHK_WV1=V2 PlayerHouseEditor.CHK_WV2=V3 @@ -325,40 +325,40 @@ PlayerHouseEditor.CHK_WV8=V9 PlayerHouseEditor.CHK_WV9=V10 PlayerHouseEditor.CHK_Y1=Y1 PlayerHouseEditor.CHK_Y2=Y2 -PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_Count=개수: PlayerHouseEditor.L_ExtensionX=X: PlayerHouseEditor.L_ExtensionY=Y: -PlayerHouseEditor.L_Flag0=Flag0: -PlayerHouseEditor.L_Flag1=Flag1: -PlayerHouseEditor.L_Layer=Layer: -PlayerHouseEditor.L_Room=Room: -PlayerHouseEditor.L_Uses=Uses: -PlayerHouseEditor.L_WaterDays=Days: -PlayerHouseEditor.Menu_Reset=Reset -PlayerHouseEditor.Menu_Set=Set -PlayerHouseEditor.Menu_View=View -PlayerHouseFlagEditor.B_Cancel=Cancel -PlayerHouseFlagEditor.B_Dump=Dump -PlayerHouseFlagEditor.B_Load=Load -PlayerHouseFlagEditor.B_Save=Save -PlayerHouseFlagEditor.L_Count=Value: -PlayerItemEditor.B_Cancel=Cancel -PlayerItemEditor.B_Dump=Dump -PlayerItemEditor.B_Inject=Inject -PlayerItemEditor.B_Load=Load -PlayerItemEditor.B_Save=Save -PlayerItemEditor.CHK_Gold=Gold -PlayerItemEditor.CHK_IsExtension=Extension -PlayerItemEditor.CHK_IsWatered=Watered +PlayerHouseEditor.L_Flag0=플래그0: +PlayerHouseEditor.L_Flag1=플래그1: +PlayerHouseEditor.L_Layer=레이어: +PlayerHouseEditor.L_Room=방: +PlayerHouseEditor.L_Uses=사용 횟수: +PlayerHouseEditor.L_WaterDays=일수: +PlayerHouseEditor.Menu_Reset=초기화 +PlayerHouseEditor.Menu_Set=설정 +PlayerHouseEditor.Menu_View=보기 +PlayerHouseFlagEditor.B_Cancel=취소 +PlayerHouseFlagEditor.B_Dump=덤프 +PlayerHouseFlagEditor.B_Load=불러오기 +PlayerHouseFlagEditor.B_Save=저장 +PlayerHouseFlagEditor.L_Count=값: +PlayerItemEditor.B_Cancel=취소 +PlayerItemEditor.B_Dump=덤프 +PlayerItemEditor.B_Inject=주입 +PlayerItemEditor.B_Load=불러오기 +PlayerItemEditor.B_Save=저장 +PlayerItemEditor.CHK_Gold=골드 +PlayerItemEditor.CHK_IsExtension=확장 +PlayerItemEditor.CHK_IsWatered=물줌 PlayerItemEditor.CHK_R1=R1 PlayerItemEditor.CHK_R2=R2 PlayerItemEditor.CHK_S1=S1 PlayerItemEditor.CHK_S2=S2 PlayerItemEditor.CHK_W1=W1 PlayerItemEditor.CHK_W2=W2 -PlayerItemEditor.CHK_Wrap80=Flag 0x80 -PlayerItemEditor.CHK_Wrapped=Wrapped -PlayerItemEditor.CHK_WrapShowName=Show Item Name +PlayerItemEditor.CHK_Wrap80=플래그 0x80 +PlayerItemEditor.CHK_Wrapped=포장됨 +PlayerItemEditor.CHK_WrapShowName=아이템 이름 표시 PlayerItemEditor.CHK_WV0=V1 PlayerItemEditor.CHK_WV1=V2 PlayerItemEditor.CHK_WV2=V3 @@ -371,52 +371,52 @@ PlayerItemEditor.CHK_WV8=V9 PlayerItemEditor.CHK_WV9=V10 PlayerItemEditor.CHK_Y1=Y1 PlayerItemEditor.CHK_Y2=Y2 -PlayerItemEditor.L_Count=Count: +PlayerItemEditor.L_Count=개수: PlayerItemEditor.L_ExtensionX=X: PlayerItemEditor.L_ExtensionY=Y: -PlayerItemEditor.L_Flag0=Flag0: -PlayerItemEditor.L_Flag1=Flag1: -PlayerItemEditor.L_Uses=Uses: -PlayerItemEditor.L_WaterDays=Days: -ReactionEditor.B_Cancel=Cancel -ReactionEditor.B_GiveAll=Give All -ReactionEditor.B_Save=Save -RecipeListEditor.B_All=Learn All -RecipeListEditor.B_Cancel=Cancel -RecipeListEditor.B_ClearAll=Clear All -RecipeListEditor.B_CraftAll=Craft All -RecipeListEditor.B_Save=Save -RecipeListEditor.CHK_Favorite=Favorite -RecipeListEditor.CHK_Known=Known -RecipeListEditor.CHK_Made=Crafted -RecipeListEditor.CHK_New=New -RecipeListEditor.L_Goto=goto: -SaveRoomFloorWallEditor.B_AccentWall=Accent Wall -SaveRoomFloorWallEditor.B_Cancel=Cancel -SaveRoomFloorWallEditor.B_Floor=Floor -SaveRoomFloorWallEditor.B_Save=Save -SaveRoomFloorWallEditor.B_Wall=Wall -SaveRoomFloorWallEditor.L_AccentDesign=DesignID -SaveRoomFloorWallEditor.L_AccentDirection=Direction -SaveRoomFloorWallEditor.L_FloorDesign=DesignID -SaveRoomFloorWallEditor.L_FloorDirection=Direction -SaveRoomFloorWallEditor.L_InfoBit=InfoBit -SaveRoomFloorWallEditor.L_WallDesign=DesignID -SimpleHexEditor.B_Update=Update -SingleItemEditor.B_Cancel=Cancel -SingleItemEditor.B_Save=Save -SingleItemEditor.CHK_Gold=Gold -SingleItemEditor.CHK_IsExtension=Extension -SingleItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.L_Flag0=플래그0: +PlayerItemEditor.L_Flag1=플래그1: +PlayerItemEditor.L_Uses=사용 횟수: +PlayerItemEditor.L_WaterDays=일수: +ReactionEditor.B_Cancel=취소 +ReactionEditor.B_GiveAll=모두 지급 +ReactionEditor.B_Save=저장 +RecipeListEditor.B_All=모두 배우기 +RecipeListEditor.B_Cancel=취소 +RecipeListEditor.B_ClearAll=모두 지우기 +RecipeListEditor.B_CraftAll=모두 제작 +RecipeListEditor.B_Save=저장 +RecipeListEditor.CHK_Favorite=즐겨찾기 +RecipeListEditor.CHK_Known=습득 +RecipeListEditor.CHK_Made=제작함 +RecipeListEditor.CHK_New=신규 +RecipeListEditor.L_Goto=이동: +SaveRoomFloorWallEditor.B_AccentWall=포인트 벽 +SaveRoomFloorWallEditor.B_Cancel=취소 +SaveRoomFloorWallEditor.B_Floor=바닥 +SaveRoomFloorWallEditor.B_Save=저장 +SaveRoomFloorWallEditor.B_Wall=벽 +SaveRoomFloorWallEditor.L_AccentDesign=디자인ID +SaveRoomFloorWallEditor.L_AccentDirection=방향 +SaveRoomFloorWallEditor.L_FloorDesign=디자인ID +SaveRoomFloorWallEditor.L_FloorDirection=방향 +SaveRoomFloorWallEditor.L_InfoBit=정보 비트 +SaveRoomFloorWallEditor.L_WallDesign=디자인ID +SimpleHexEditor.B_Update=업데이트 +SingleItemEditor.B_Cancel=취소 +SingleItemEditor.B_Save=저장 +SingleItemEditor.CHK_Gold=골드 +SingleItemEditor.CHK_IsExtension=확장 +SingleItemEditor.CHK_IsWatered=물줌 SingleItemEditor.CHK_R1=R1 SingleItemEditor.CHK_R2=R2 SingleItemEditor.CHK_S1=S1 SingleItemEditor.CHK_S2=S2 SingleItemEditor.CHK_W1=W1 SingleItemEditor.CHK_W2=W2 -SingleItemEditor.CHK_Wrap80=Flag 0x80 -SingleItemEditor.CHK_Wrapped=Wrapped -SingleItemEditor.CHK_WrapShowName=Show Item Name +SingleItemEditor.CHK_Wrap80=플래그 0x80 +SingleItemEditor.CHK_Wrapped=포장됨 +SingleItemEditor.CHK_WrapShowName=아이템 이름 표시 SingleItemEditor.CHK_WV0=V1 SingleItemEditor.CHK_WV1=V2 SingleItemEditor.CHK_WV2=V3 @@ -429,64 +429,64 @@ SingleItemEditor.CHK_WV8=V9 SingleItemEditor.CHK_WV9=V10 SingleItemEditor.CHK_Y1=Y1 SingleItemEditor.CHK_Y2=Y2 -SingleItemEditor.L_Count=Count: +SingleItemEditor.L_Count=개수: SingleItemEditor.L_ExtensionX=X: SingleItemEditor.L_ExtensionY=Y: -SingleItemEditor.L_Flag0=Flag0: -SingleItemEditor.L_Flag1=Flag1: -SingleItemEditor.L_Uses=Uses: -SingleItemEditor.L_WaterDays=Days: -SingleObjectEditor.B_Cancel=Cancel -SingleObjectEditor.B_Save=Save -SysBotRAMEdit.B_Connect=Connect -SysBotRAMEdit.B_Edit=Edit -SysBotRAMEdit.GB_Inject=Injector +SingleItemEditor.L_Flag0=플래그0: +SingleItemEditor.L_Flag1=플래그1: +SingleItemEditor.L_Uses=사용 횟수: +SingleItemEditor.L_WaterDays=일수: +SingleObjectEditor.B_Cancel=취소 +SingleObjectEditor.B_Save=저장 +SysBotRAMEdit.B_Connect=연결 +SysBotRAMEdit.B_Edit=편집 +SysBotRAMEdit.GB_Inject=주입기 SysBotRAMEdit.L_IP=IP: -SysBotRAMEdit.L_Length=Length: -SysBotRAMEdit.L_Offset=Offset: -SysBotRAMEdit.L_Port=Port: -SysBotUI.B_Connect=Connect -SysBotUI.B_ReadCurrent=Read -SysBotUI.B_WriteCurrent=Write -SysBotUI.CHK_AutoRead=AutoRead -SysBotUI.CHK_AutoWrite=AutoWrite -SysBotUI.CHK_Validate=Validate Data -SysBotUI.GB_Inject=Injector +SysBotRAMEdit.L_Length=길이: +SysBotRAMEdit.L_Offset=오프셋: +SysBotRAMEdit.L_Port=포트: +SysBotUI.B_Connect=연결 +SysBotUI.B_ReadCurrent=읽기 +SysBotUI.B_WriteCurrent=쓰기 +SysBotUI.CHK_AutoRead=자동 읽기 +SysBotUI.CHK_AutoWrite=자동 쓰기 +SysBotUI.CHK_Validate=데이터 검증 +SysBotUI.GB_Inject=주입기 SysBotUI.GB_USB=USB SysBotUI.L_IP=IP: -SysBotUI.L_Offset=Offset: -SysBotUI.L_OffsetUSB=Offset: -SysBotUI.L_Port=Port: -SysBotUI.ReadUSB=Read USB -SysBotUI.WriteUSB=Write USB -VillagerFlagEditor.B_Cancel=Cancel -VillagerFlagEditor.B_Dump=Dump -VillagerFlagEditor.B_Load=Load -VillagerFlagEditor.B_Save=Save -VillagerFlagEditor.L_Count=Value: -VillagerHouseEditor.B_Cancel=Cancel -VillagerHouseEditor.B_DumpHouse=Dump -VillagerHouseEditor.B_LoadHouse=Load -VillagerHouseEditor.B_Save=Save -VillagerMemoryEditor.B_Cancel=Cancel -VillagerMemoryEditor.B_Dump=Dump -VillagerMemoryEditor.B_Load=Load -VillagerMemoryEditor.B_Save=Save -VillagerMemoryEditor.L_Count=Value: -VillagerMemoryEditor.L_Greeting=Greeting: -VillagerMemoryEditor.L_Greeting1=Greeting 1: -VillagerMemoryEditor.L_Greeting10=Greeting 10: -VillagerMemoryEditor.L_Greeting2=Greeting 2: -VillagerMemoryEditor.L_Greeting3=Greeting 3: -VillagerMemoryEditor.L_Greeting4=Greeting 4: -VillagerMemoryEditor.L_Greeting5=Greeting 5: -VillagerMemoryEditor.L_Greeting6=Greeting 6: -VillagerMemoryEditor.L_Greeting7=Greeting 7: -VillagerMemoryEditor.L_Greeting8=Greeting 8: -VillagerMemoryEditor.L_Greeting9=Greeting 9: -VillagerMemoryEditor.L_NickName=Nickname: -VillagerMemoryEditor.LBL_IslandName=Island: -VillagerMemoryEditor.LBL_Name=Name: -VillagerMemoryEditor.Tab_Flags=Flags -VillagerMemoryEditor.Tab_Greet=Greet -VillagerMemoryEditor.Tab_Misc=Misc +SysBotUI.L_Offset=오프셋: +SysBotUI.L_OffsetUSB=오프셋: +SysBotUI.L_Port=포트: +SysBotUI.ReadUSB=USB 읽기 +SysBotUI.WriteUSB=USB 쓰기 +VillagerFlagEditor.B_Cancel=취소 +VillagerFlagEditor.B_Dump=덤프 +VillagerFlagEditor.B_Load=불러오기 +VillagerFlagEditor.B_Save=저장 +VillagerFlagEditor.L_Count=값: +VillagerHouseEditor.B_Cancel=취소 +VillagerHouseEditor.B_DumpHouse=덤프 +VillagerHouseEditor.B_LoadHouse=불러오기 +VillagerHouseEditor.B_Save=저장 +VillagerMemoryEditor.B_Cancel=취소 +VillagerMemoryEditor.B_Dump=덤프 +VillagerMemoryEditor.B_Load=불러오기 +VillagerMemoryEditor.B_Save=저장 +VillagerMemoryEditor.L_Count=값: +VillagerMemoryEditor.L_Greeting=인사말: +VillagerMemoryEditor.L_Greeting1=인사말 1: +VillagerMemoryEditor.L_Greeting10=인사말 10: +VillagerMemoryEditor.L_Greeting2=인사말 2: +VillagerMemoryEditor.L_Greeting3=인사말 3: +VillagerMemoryEditor.L_Greeting4=인사말 4: +VillagerMemoryEditor.L_Greeting5=인사말 5: +VillagerMemoryEditor.L_Greeting6=인사말 6: +VillagerMemoryEditor.L_Greeting7=인사말 7: +VillagerMemoryEditor.L_Greeting8=인사말 8: +VillagerMemoryEditor.L_Greeting9=인사말 9: +VillagerMemoryEditor.L_NickName=별명: +VillagerMemoryEditor.LBL_IslandName=섬: +VillagerMemoryEditor.LBL_Name=이름: +VillagerMemoryEditor.Tab_Flags=플래그 +VillagerMemoryEditor.Tab_Greet=인사 +VillagerMemoryEditor.Tab_Misc=기타