Kurt
02fba973d8
Update item/flag/remake parameters
2021-04-27 23:26:48 -07:00
berichan
7fe8bcb53e
bulk-remove bushes, closes #311
2021-04-12 19:29:17 +01:00
Kurt
18ed4c3396
Add Festive wrapping handling
...
Closes #474
New Horizons loves to reuse and reinterpret data based on values, hence the GUI toggling done for Uses/Variations/Genes... we have to do something similar here. Feels best to be done behind the scenes via code instead.
2021-04-05 17:32:35 -07:00
Kurt
d1932a6651
Expose all 100 patterns in editors/dumps (1.9.0)
...
Closes #471
2021-03-31 22:37:48 -07:00
Kurt
0798aa5a97
Add batch editor
...
Similar to PKHeX's batch editor, probably with some stubbed functionality.
Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001
Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
2021-03-21 11:51:57 -07:00
Kurt
fab60f95d9
Update offsets for 1.9.0
...
Small revisions, notably 50->100 patterns saved.
2021-03-17 19:06:07 -07:00
Kurt
5d5e8bcf67
Update item classifications, flags
2021-03-17 18:43:06 -07:00
berichan
9486fdc05d
update menuicon enum/map
2021-02-25 17:32:18 +00:00
Kurt
9eda5f2c10
Initial v1.8.0 Support ( #452 )
...
No savefile changes apparently, just adding in new items & handling for them.
Probably didn't need to duplicate the Main/Personal offset classes, but whatever.
2021-02-24 18:44:11 -08:00
Kurt
3dd6b56647
Update IsFlowerGene usage
...
probably should re-dump itemkind to be more aware of gene/nonGene flower item types, whatever
2021-02-13 09:44:37 -08:00
Kurt
c522bc9022
Update ItemInfo.cs
...
for whatever reason, our ItemInfo binary assumes most flowers are uniticon* rather than just Flower; just remap.
2021-02-07 15:57:45 -08:00
Kurt
35c26ff76f
Differentiate harvested flowers vs gene storing flowers
...
Closes #447
2021-02-07 15:50:21 -08:00
berichan
670d568482
Update hard limit of Villager greetings. Closes #375
2021-02-07 15:32:56 +00:00
Kurt
9638ea6f45
Add logic for retrieving and mutating villager+house pairs
2021-02-06 15:10:41 -08:00
Kurt
d47158587c
Add tile replacement to Field Item Editor
...
hold ctrl+alt(+shift for full map) to replace all items on the map that you tap, with the item from the editor.
don't mix & match field items (trees) with regular items, cuz we can't verify size matching for those. Field Items return "unknown size".
2021-02-05 09:15:52 -08:00
Kurt
5d84d92240
Add IEquatable interface for items
2021-02-05 09:15:25 -08:00
berichan
31ad5034d9
Update menuicon
2021-01-28 19:36:31 +00:00
Kurt
f316ffce9e
Minor tweaks
...
no functional change
2021-01-28 07:07:41 -08:00
Kurt
ef6e0f0987
Update Reaction list with new Festivale Reactions
...
https://pastebin.com/VJdWt8X7
ty ARCH9SK7 ^
2021-01-27 20:11:36 -08:00
Kurt
6c40e1c769
Initial v1.7.0 Support ( #445 )
...
* Pre-patch preparations
* Update magic values
* Check formatting characters directly rather than string compare
"Brown".StartsWith("\u000e")
>true
what
let's be paranoid here, because .NET Core behaves differently from .NET framework.
* Update FileHashRevision.cs
Postbox with the massive decrease in size; likely the same mutation caused the other massive decreases.
* Dump item names
* Update flag definitions
* Update item info
* Add feathers to bug list
Might remove later.
* Update RecipeList.cs
* Update ItemRemakeUtil.cs
* Update stack details
* Update offsets
* Update MainSaveOffsets17.cs
* Update GameLists.cs
2021-01-27 20:04:51 -08:00
Kurt
2670a6c751
Add placed design dump/load
...
https://github.com/kwsch/NHSE/issues/443#issuecomment-765915667
2021-01-23 10:58:58 -08:00
Kurt
b7b16bdc5e
Dump patterns with index
...
#443
People can zip up indexed or non-indexed for sharing.
2021-01-23 10:32:04 -08:00
Kurt
1c4df60920
Add pattern bulk import
...
#443
Pattern names don't update on the left side (even for single-imports), don't bother for now. Just save & reopen the editor.
2021-01-22 23:14:14 -08:00
Kurt
c5fe5b2e76
Add raw value get/set
2021-01-19 06:27:08 -08:00
Kurt
1f46556664
Add item[]->field item column/offset for injection
2021-01-17 18:36:29 -08:00
Kurt
d7b46726a0
Absorb extension logic from SysBot.AnimalCrossing project
...
Extract out pis=>nhi, and nhi=>pis (player item set)
2021-01-17 09:29:46 -08:00
Kurt
83169b8738
Bump language version to c#9
2020-12-24 23:53:40 -08:00
Kurt
c027a2cb44
Bump netcore usages to net5
...
nhse.core still is netstandard2.0
only tests/sprites/winforms got bumped
2020-12-02 21:35:24 -08:00
Kurt
6fbff26184
Simplify expression
...
#433
2020-12-02 12:52:12 -08:00
berichan
70fe4834da
Add villager crafting editing functionality ( #433 )
...
* Add villager crafting editing functionality
* Add legacy villager1 support
2020-12-02 12:42:32 -08:00
Kurt
eb554a623b
Fix reaction wheel UI display
...
revised structure, need to abstract things a little for it
Closes #427
see also #428
2020-11-22 19:57:29 -08:00
berichan
821b9bf5e5
add 1.6.0 reactions ( #428 )
2020-11-22 19:24:38 -08:00
berichan
3e689c95bf
Update de item list, menuicon, specs ( #425 )
2020-11-20 08:18:54 -08:00
Kurt
94e8860085
Remove manually added duplicate entry
...
Closes #419
Keeps ordering of key column
Co-Authored-By: Charlie U <52503242+cpurules@users.noreply.github.com>
2020-11-18 19:10:51 -08:00
Kurt
04126e277f
Update game data dumps
2020-11-18 18:43:21 -08:00
berichan
293e4c69dd
Update menu icon, de item list ( #406 )
...
* Update menu icon, de item list
* Remove unused resource
2020-09-30 15:33:08 -07:00
Kurt
8c548884d5
Add some xmldoc to new api
2020-09-30 14:54:08 -07:00
Charlie U
f4bbb7a7bb
Resolve Villager Import Bug ( #403 )
...
* Add missing not operator
* Fix backwards conversions
2020-09-30 08:12:48 -07:00
Kurt
0f79457d4c
Add customization info for new items
...
forgot this :)
2020-09-29 23:00:53 -07:00
Kurt
8be77c691e
Add villager converter
...
dumped a villager and the values were empty for 1->2; converting back down should be fine.
2020-09-29 22:57:31 -07:00
Kurt
8ca3877bfa
Differentiate villager types
...
v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.
GSaveItemName ClothesPTops; // @0x14c size 0x8, align 4
s16 _58b5e808; // @0x154 size 0x2, align 2
s8 ClothesPTarget; // @0x156 size 0x1, align 1
Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
2020-09-29 22:20:53 -07:00
Charlie U
6b2b46ec1d
Add feature to populate max item stack ( #396 )
...
* Add event handler for count label click
2020-09-29 19:55:06 -07:00
Kurt
5c02b04aaf
Continued interim updates
2020-09-29 18:59:23 -07:00
Kurt
a40c6c0251
Add DIY recipe item names
...
now that we have text updated :)
2020-09-29 18:51:16 -07:00
Kurt
b319defe75
Initial changes
...
not working yet, need save disassembly for correct offsets and need to update strings
2020-09-29 18:49:18 -07:00
berichan
cba0abda72
ItemRemakeInfo: Ensure body values are compiled correctly. ( #384 )
...
* ItemRemakeInfo: Ensure body values are compiled correctly. Add x86 option for debugging only
* remove useless line
2020-08-22 16:27:08 -07:00
Kurt
ae3742ad1f
Avoid infinite loop if an invalid extension tile is set
2020-08-05 14:47:49 -07:00
berichan
9872d8278d
Updated specs, de list and menuicon ( #368 )
2020-07-30 18:11:33 -07:00
Kurt
4191cd1ea5
Continued updates
...
Forgot the computed binaries and the new DIY recipe item name (strings needed to be updated in NHSE.Core.dll first)
2020-07-29 19:27:55 -07:00
Kurt
da06fd4c46
Interim parse update and load/save
...
Offsets are placeholder for now until cylindricalearth is updated with the new offset parse
2020-07-29 19:21:20 -07:00