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https://github.com/kwsch/NHSE.git
synced 2026-08-05 09:19:12 -05:00
parent
2b87990faf
commit
d1932a6651
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@ -107,7 +107,7 @@ public void SetPlayerHouses(IReadOnlyList<PlayerHouse> houses)
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public DesignPattern[] GetDesigns()
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{
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var result = new DesignPattern[MainSaveOffsets.PatternCount];
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var result = new DesignPattern[Offsets.PatternCount];
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for (int i = 0; i <result.Length; i++)
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result[i] = GetDesign(i);
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return result;
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@ -115,14 +115,14 @@ public DesignPattern[] GetDesigns()
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public void SetDesigns(IReadOnlyList<DesignPattern> value)
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{
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var count = Math.Min(MainSaveOffsets.PatternCount, value.Count);
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var count = Math.Min(Offsets.PatternCount, value.Count);
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for (int i = 0; i < count; i++)
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SetDesign(value[i], i);
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}
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public DesignPatternPRO[] GetDesignsPRO()
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{
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var result = new DesignPatternPRO[MainSaveOffsets.PatternCount];
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var result = new DesignPatternPRO[Offsets.PatternCount];
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for (int i = 0; i < result.Length; i++)
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result[i] = GetDesignPRO(i);
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return result;
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@ -130,7 +130,7 @@ public DesignPatternPRO[] GetDesignsPRO()
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public void SetDesignsPRO(IReadOnlyList<DesignPatternPRO> value)
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{
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var count = Math.Min(MainSaveOffsets.PatternCount, value.Count);
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var count = Math.Min(Offsets.PatternCount, value.Count);
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for (int i = 0; i < count; i++)
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SetDesignPRO(value[i], i);
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}
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@ -151,7 +151,7 @@ public DesignPatternPRO[] GetDesignsTailor()
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public void SetDesignsTailor(IReadOnlyList<DesignPatternPRO> value)
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{
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var count = Math.Min(MainSaveOffsets.PatternCount, value.Count);
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var count = Math.Min(Offsets.PatternCount, value.Count);
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for (int i = 0; i < count; i++)
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value[i].Data.CopyTo(Data, Offsets.PatternTailor + (i * DesignPatternPRO.SIZE));
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}
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@ -9,8 +9,9 @@ public abstract class MainSaveOffsets
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{
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public const int PlayerCount = 8;
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public const int VillagerCount = 10;
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public const int PatternCount = 50;
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public const int PatternCount2 = 100;
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public virtual int PatternCount => PatternCount1;
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protected const int PatternCount1 = 50;
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protected const int PatternCount2 = 100;
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public const int PatternTailorCount = 8;
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public const int BuildingCount = 46;
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public const int RecycleBinCount = 40;
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@ -5,6 +5,8 @@
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/// </summary>
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public class MainSaveOffsets19 : MainSaveOffsets
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{
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public override int PatternCount => PatternCount2;
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#region GSaveLand
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public const int GSaveLandStart = 0x110;
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public override int Animal => GSaveLandStart + 0x10;
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@ -141,7 +141,7 @@ private static void Dump(this IVillager v, string path)
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/// <param name="path">Path to dump to</param>
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public static void DumpDesigns(this MainSave sav, string path)
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{
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for (int i = 0; i < MainSaveOffsets.PatternCount; i++)
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for (int i = 0; i < sav.Offsets.PatternCount; i++)
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{
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var dp = sav.GetDesign(i);
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dp.Dump(path, i);
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@ -210,7 +210,7 @@ public static void Load(this DesignPattern[] patterns, string path)
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/// <param name="path">Path to dump to</param>
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public static void DumpDesignsPRO(this MainSave sav, string path)
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{
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for (int i = 0; i < MainSaveOffsets.PatternCount; i++)
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for (int i = 0; i < sav.Offsets.PatternCount; i++)
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{
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var dp = sav.GetDesignPRO(i);
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dp.Dump(path, i);
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