Commit Graph

264 Commits

Author SHA1 Message Date
Josh (vector_cmdr)
4426404f2d
Fix Load All Patterns Ownership (#756)
Added Personal for IVillagerOrigin in place of current pattern index for Load All.

Moved ContainsTransparentPixels to ImageUtil.
2026-02-20 22:55:55 +11:00
Josh (vector_cmdr)
dc7292a5d3
Fetch PlayerID for Patterns (#755)
Changed check of current pattern slot player ID to check of current player ID for pattern overwrites.
2026-02-20 11:30:12 +11:00
Josh (vector_cmdr)
e8c5daf745
Fix: Map Design Import/Export (#751)
Previous fix for bad map design imports had an incorrect range and no way to manage v2.0.8- and v3.0.0+ dumps.

Import/Export for map design patterns now supports both map sizes (old and new).
It will accept 2.0.8 dumps and pad them to work on 3.0.0 as well as trim previously mangled ones, or 3.0.0 dumps down to fit on 2.0.8 saves.

Byte padding methods added to ArrayUtil for this padding and for future map flag import padding fixes.
2026-02-15 02:12:32 +11:00
Josh (vector_cmdr)
18995c7299
Fix: Pro Pattern Import (#750)
I beefed the UsageCompatibility addition by accidentally deleting the exception catch when cleaning up some comments and thus killed the WritePatternPRO method lol. Absolute unit of a goose.

Took the opportunity to moved the compat to the other data manip in the buttom methods instead of the load methods.
2026-02-14 01:59:05 +11:00
Josh (vector_cmdr)
41841e5bfb
Feat: Post Box Editing (#744)
Feature:
Adds support for postbox.dat via Post Box Editor and accompanying components:
- Add Mail class.
- Add PostBox class and corresponding offset classes.
- Add wrap suppression option to ItemEditor.
- Add wrapping and box dictionary to ItemWrapping class.
- Add new language strings associated with forms and types.

Fix:
Resolved overwrite for bad dumps on all imports by adding UsageCompatibilityOffset and UsageCompatibility() added to Design classes. Transparent pixel check method added to PatternEditor and LoadPattern() altered to write the correct compatibility bytes based on type and transparency.
2026-02-10 01:32:16 +11:00
Kurt
e54814d0d3 Misc position fixes
Closes #733
Fixes plaza x/y control position
Fixes storage page-up/down button position
2026-01-31 11:04:59 -06:00
Kurt
e6f45d1805 Fix terrain brush popup
Closes #729
1. Dark mode now applied correctly (was previously lacking)
2. Fixed terrain brush action (brush active is higher priority than drag, fix tile fetch)
3. Fixed writing of Building/structure labels; apply after Terrain
4. Single terrain brush form allowed, center to Field Editor on launch

Somewhat related: fix Show() load for non-ShowDialog() forms to center to parent.
2026-01-30 22:55:26 -06:00
DESKTOP-SN9KF5O\Strawberry
7dff777997 Injector: Ensure first reads are valid
# Don't pull 0 from the saved/default settings
2026-01-30 03:12:14 +00:00
DESKTOP-SN9KF5O\Strawberry
ef2780c17b Injector: Don't overwrite offset textbox with nothing 2026-01-30 01:42:18 +00:00
Kurt
2ca9fd6e22 CenterParent, Dpi base scaling 2026-01-28 19:51:49 -06:00
Kurt
be1b6f07a7 FieldItem: rearrange layout for GUI scaling
Image no longer overlaps with controls, they'll shift down
2026-01-28 19:51:20 -06:00
Kurt
a6d21f515f Rewrite settings handling to load on startup
Now uses json to store, manually editable

Closes #644
2026-01-27 19:27:18 -06:00
Kurt
0e26ad7099 Add field item flag import/export
Only for entire map, not acre
2026-01-27 08:11:41 -06:00
Kurt
7b2354af84 Simplify expressions 2026-01-27 00:42:19 -06:00
Kurt
68d6db1300 Revise building max coordinates
Make same as plaza coordinate clamp (1024), idc what the real max is, just allow a too-high value to prevent any further errors :)

Closes #721
2026-01-26 22:38:29 -06:00
Kurt
a04159d7fa Fix terrain tile view
Closes #719
2026-01-26 22:37:17 -06:00
Kurt
b88c518d5c
Update FieldItemEditor for 3.0.0 (#716)
Updates the Field Item Editor to render layers based on the entire map, and the per-patch positioning of each layer.
Import/export will gracefully handle upgrade/downgrade, and viewport import/export will gracefully update tiles rather than a per-acre basis.

Performance has also been slightly improved; no allocation is done anymore when updating the image.
2026-01-25 16:55:38 -06:00
Josh (vector_cmdr)
308e613633
ItemReceivedEditor tweak (#715)
Renaming button to "Give All Furniture + Clothing" to clarify that it adds all non bug/fish/art/dive items (i.e. furn + clothes).
2026-01-25 17:05:28 +11:00
Josh (vector_cmdr)
9bcaee6fc9
Relocate Fruits/Flowers + cleanup strings (#711)
Relocated island/sister fruit/flower functionality to new FruitsFlowersEditor out of MiscPlayer to better follow existing layout.
Added new button for this editor to Map tab for the new form. MiscPlayer fruit now sets passport only, FruitsFlowersEditor sets both. Other functionality remains as before.
Retired FieldGoods from the Map button in favour of above.

Adjusted UI anchors and open positions for new forms + cleaned up recent lang_xx string additions.
2026-01-24 01:30:00 +11:00
Josh (vector_cmdr)
c412da8217
Add theme menu + new strings (#710)
Add theme menu to Editor and accompanying logic + strings.

Updated Misc fruit/flower and CampsiteEditor to use translatable strings.
Added new strings to lang and msg files.
2026-01-23 13:33:00 +11:00
Josh (vector_cmdr)
2c8de97ca1
Add Campsite Editor (#707)
Add: Campsite Editor to Map tab.
Allows users to set whether there is or is not a villager visiting the campsite, allows selecting that visitor and to edit the visit timestamp (defaults to current timestamp override so visitor is there on same day load).
Back-tracked offsets from old Cylindircal Earth save schemas for old save revs.
If campsite is not unlocked on the save, the UI is locked out with a message.

Cleanup: Moved UpdateFruitsFlag to misc editor class over save class because that was bad form. Oops.
2026-01-21 23:36:12 +11:00
Josh (vector_cmdr)
c3371475d4
Fruit + Flower Improvement (#704)
Added fruits + flowers to Player Misc menu (kept field goods property manager in place still).

Saving fruits pushes change to flags block for fruits so that multiple edits aren't required when changing/saving it with new UpdateFruitFlags method.

Flowers added as enum class like Airport Color, but should be moved out to strings for localization later on.
2026-01-20 14:45:51 +11:00
DESKTOP-SN9KF5O\Strawberry
e67cfc8ead Minor clean to imagefetcher 2026-01-18 15:30:55 +00:00
DESKTOP-SN9KF5O\Strawberry
3d9d10bb97 Clean up imagefetcher for net10/cross thread safety 2026-01-17 02:34:59 +00:00
Kurt
f085748530 Add player inventory RAM offset for 3.0.0
B27BB758
ty Ruimusume
https://gbatemp.net/threads/animal-crossing-new-horizons-cheat-database.563423/post-10801816
2026-01-14 14:54:58 -06:00
Kurt
fa3f0e3cc8
Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
Alca259
a20bd1c419
Support for 16x16px per tile and river editor (#668)
* Upgrade to .NET 8 + Nugets

* Add support for tile 16x16px instead 1px

* Rivers except 2B

* River2B
2025-07-28 00:02:34 -05:00
Jake Edwards
ad372b7955
Added simple copy to clipboard to help dump nice flags (#638) 2023-11-09 06:45:22 -08:00
Kurt
2287521b44 Update dependencies
Bump net5 build to net6
2022-10-25 14:36:45 -07:00
MyShiLingStar
8bf246aac9
Fix HHP acres display in FieldItemEditor. (#607)
Co-authored-by: MyShiLingStar <MyShiLingStar@STARLIGHT>
2022-07-20 21:42:18 -07:00
hp3721
994349eeaf
Add option to give all variant bodies/item remakes (#601) 2022-04-24 16:32:00 -07:00
William Stevens
1849f15334
Added a function for giving the player all furniture (#583) 2022-02-15 18:52:22 -08:00
hp3721
2ed928e961
Fix loading player house and room dumps (#552)
* Fix loading player house and room dumps

* Check converted house/room data lengths rather instead of the imported dunmp's

* Fix downgrading player house format
2021-11-20 08:22:11 -08:00
hp3721
8aed43a67f
Add handling for revised player house and room structure (v2.0) (#547)
* Add handling for revised player house and room structure (v2.0)

* Update player room load/dump file type filters
2021-11-19 19:53:04 -08:00
Kurt
3e7bacb80b Add exclusion for one-time DIY indexes
Closes #523
Thanks @Zelfild for identifying the problematic indexes!

Skips over these two indexes on give-all, and skips over them when spawning a set of DIY items onto the ground.
Added control-key to set all IsNew to false instead of true (when doing GiveAll)
2021-11-06 13:16:52 -07:00
Kurt
4cad6f5894 Add handling for revised villager house structure (v2.0) 2021-11-04 20:10:49 -07:00
Kurt
34cd7d85af Prevent max/min sizing 2021-11-03 22:20:08 -07:00
Kurt
6fb4569ce3 Design Patterns: Load orders by filename, export prompts for filename format
Closes #512
2021-10-16 16:38:33 -07:00
Emil B
083eae90f2
Change pattern system (#504)
To make dumping/loading designs match other dumping/loading buttons (terrain, acre and so on)
+ clicking on "Dump/Load Design" will draw a context menu with 4 options (2 if it's only one design pattern e.g. town flag).
+ when loading designs, I made the Listbox with the design names repopulate (update names) and select the user-selected design instead of going to index = 0;
+ when loading all designs I open a prompt to update "values" or not, instead of by default updating them.
+ fixed file name of dumped singular pro designs to .nhpd instead of .nhd lol
2021-09-06 10:31:11 -07:00
berichan
6c870b2e89 BulkSpawn alphabetically sorted DIY recipes 2021-08-07 13:48:14 +01:00
Kurt
567a9175f3 Add IsActive indication on hover, add toggle control
Closes #495
2021-08-01 16:39:27 -07:00
Kurt
ec8bcf261e Add remove item like in editor
Closes #492
2021-07-28 23:09:04 -07:00
PXLcat
dedc296c2b
Added tool to visually select and add basic tiles (#484)
* Added tool to visually select and add basic tiles

* Minor clean
2021-05-20 13:59:57 -07:00
berichan
7fe8bcb53e bulk-remove bushes, closes #311 2021-04-12 19:29:17 +01:00
Kurt
2b87990faf Fixed bug w/bulk spawn wraps onto 2 lines in horizontal layout
c1bc5ae97f

Add Vertical spawn mode, since people like to do that for their treasure islands

Co-Authored-By: MadDanEccles <5344903+MadDanEccles@users.noreply.github.com>
2021-03-29 23:11:13 -07:00
Charlie U
8fd348448a
Add checkbox to enable/disable moving field editor on mouse drag (#467) 2021-03-22 15:27:29 -07:00
Kurt
6ce7f0b85f Add item display name -> item ID autodetect 2021-03-21 12:04:43 -07:00
Kurt
0798aa5a97 Add batch editor
Similar to PKHeX's batch editor, probably with some stubbed functionality.

Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001

Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
2021-03-21 11:51:57 -07:00
Kurt
cb7bc35e7b Add dragdrop for nhi files
Drop nhi on the item editor and it'll load the first item in the nhi
Drop nhi anywhere else and it'll load the items if it's compatible.
2021-03-03 18:23:36 -08:00
Kurt
2242861c80 Add logic for drop compatibility check skipping (parsing) 2021-03-03 17:44:16 -08:00