Fetch PlayerID for Patterns (#755)

Changed check of current pattern slot player ID to check of current player ID for pattern overwrites.
This commit is contained in:
Josh (vector_cmdr)
2026-02-20 11:30:12 +11:00
committed by GitHub
parent f8f4988202
commit dc7292a5d3
2 changed files with 2 additions and 2 deletions

View File

@@ -124,7 +124,7 @@ private void B_LoadDesign_Click(object sender, EventArgs e)
var data = File.ReadAllBytes(ofd.FileName);
var d = new DesignPattern(data);
var player0 = original;
var player0 = Player.Personal;
if (!d.IsOriginatedFrom(player0))
{
var notHost = string.Format(MessageStrings.MsgDataDidNotOriginateFromHost_0, player0.PlayerName);

View File

@@ -123,7 +123,7 @@ private void B_LoadDesign_Click(object sender, EventArgs e)
var data = File.ReadAllBytes(ofd.FileName);
var d = new DesignPatternPRO(data);
var player0 = original;
var player0 = Player.Personal;
if (!d.IsOriginatedFrom(player0))
{
var notHost = string.Format(MessageStrings.MsgDataDidNotOriginateFromHost_0, player0.PlayerName);