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Fetch PlayerID for Patterns (#755)
Changed check of current pattern slot player ID to check of current player ID for pattern overwrites.
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@@ -124,7 +124,7 @@ private void B_LoadDesign_Click(object sender, EventArgs e)
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var data = File.ReadAllBytes(ofd.FileName);
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var d = new DesignPattern(data);
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var player0 = original;
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var player0 = Player.Personal;
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if (!d.IsOriginatedFrom(player0))
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{
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var notHost = string.Format(MessageStrings.MsgDataDidNotOriginateFromHost_0, player0.PlayerName);
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@@ -123,7 +123,7 @@ private void B_LoadDesign_Click(object sender, EventArgs e)
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var data = File.ReadAllBytes(ofd.FileName);
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var d = new DesignPatternPRO(data);
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var player0 = original;
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var player0 = Player.Personal;
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if (!d.IsOriginatedFrom(player0))
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{
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var notHost = string.Format(MessageStrings.MsgDataDidNotOriginateFromHost_0, player0.PlayerName);
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