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Scripts Fairy Type
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Basic Tutorial 01: Pokemon Editing
Basic Tutorial 02: Pokedex Editing
Basic Tutorial 04: Editing Shiny Odds
Basic Tutorial 10: Starter Pokemon Editing
Basic Tutorials (Miscellaneous)
Decapitalization Explained
Developer Guide
Editing the World Map ⁄ Town Map
Entrance Abilities
Everything You Need for Event Scripting in HexManiacAdvance
Evolution Editing
Expanding Starters in Emerald
Formats
Getting HexManiacAdvance to recognize extra pokemon added with PGE
Glossary
HUBOL ‐ Adding New Sprites & Particles
HUBOL ‐ Daily Log‐In Rewards
HUBOL ‐ Extending the Day ⁄ Night System for All Outdoor Maps
HUBOL ‐ Level Caps
HUBOL ‐ Motley of Changes
HUBOL ‐ Resetting Pedometers
HUBOL ‐ Trainer Sliding Messages & In‐Battle Music Changes
Haven's Unofficial Build Of Leon's Dynamic Pokemon Expansion Complete FireRed Upgrade Rombase
Hex Maniac Advance ‐ Frequently Asked Questions
HexManiac Automation Scripts
Home
Legendary Pokémon Encounters
List of Auto Anchors
List of Utilities and Scripts
Making Scripts Callable from Items
Move Expansion Explained
Overview of the Interface
Overworld Scripting ‐ A Complete Example
Overworld Scripting ‐ Flags
Overworld Scripting ‐ Getting Started
Overworld Scripting ‐ Map Header Scripts
Overworld Scripting ‐ Script Events
Overworld Scripting ‐ Scripting Basics
Overworld Scripting ‐ Specials
Overworld Scripting ‐ Using Templates
Overworld Scripting ‐ Variables
Pixilate Style Abilities
Pointers and Anchors
Pokedex Conversion Explained
Pokemon Expansion Explained
Pokemon Moves
Rom Expansion Explained
Rom Overview Explained
Scripts Expand Overworld Sprites
Scripts Fairy Type
Scripts ‐ Combat Items
Scripts ‐ Item Effect to Change Secondary Type
Scripts ‐ Physical Special Split
Scripts ‐ Tutor Items
Silent Pokémon Evolutions Tutorial
Sorting Level Up Moves Explained
TOML and You: How Metadata works
Tileset Animations Explained
Trainer Encounters
Tutor Expansion Explained
Tutorials
Understanding the User Interface
User Guide
What are HMA Scripts?
Аnimation Scripting Tutorials
1
Scripts Fairy Type
haven1433 edited this page 2023-12-01 20:34:39 -06:00
Table of Contents
Back to List-of-Utilities-and-Scripts
Fairy Type
Generation 6 added a new type (Fairy) and also changed the weakness/resistance chart for the existing types. HexManiacAdvance provides a script to bring these type changes back to Gen 3. It also:
- Adds capability for Fairy-Type TMs (but doesn't actually make any Fairy TMs)
- Adjusts the types of existing Pokémon/Moves (such as Clefairy and Jigglypuff) to make them Fairy type.
Physical / Special
By default in Gen 3, all moves were either physical or special based on their type. Dragon Type, plus all Eeveelution types, are Special. All other types are Physical. Following this logic, Fairy is made as a special type. If you've used a physical-special-split patch, this shouldn't matter. Otherwise, be aware that all Fairy-Type moves will deal damage base on Special Attack and Special Defense.