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Decapitalization Explained
Pages
Basic Tutorial 01: Pokemon Editing
Basic Tutorial 02: Pokedex Editing
Basic Tutorial 04: Editing Shiny Odds
Basic Tutorial 10: Starter Pokemon Editing
Basic Tutorials (Miscellaneous)
Decapitalization Explained
Developer Guide
Editing the World Map ⁄ Town Map
Entrance Abilities
Everything You Need for Event Scripting in HexManiacAdvance
Evolution Editing
Expanding Starters in Emerald
Formats
Getting HexManiacAdvance to recognize extra pokemon added with PGE
Glossary
HUBOL ‐ Adding New Sprites & Particles
HUBOL ‐ Daily Log‐In Rewards
HUBOL ‐ Extending the Day ⁄ Night System for All Outdoor Maps
HUBOL ‐ Level Caps
HUBOL ‐ Motley of Changes
HUBOL ‐ Resetting Pedometers
HUBOL ‐ Trainer Sliding Messages & In‐Battle Music Changes
Haven's Unofficial Build Of Leon's Dynamic Pokemon Expansion Complete FireRed Upgrade Rombase
Hex Maniac Advance ‐ Frequently Asked Questions
HexManiac Automation Scripts
Home
Legendary Pokémon Encounters
List of Auto Anchors
List of Utilities and Scripts
Making Scripts Callable from Items
Many Trainer AI Fixes
Move Expansion Explained
Overview of the Interface
Overworld Scripting ‐ A Complete Example
Overworld Scripting ‐ Flags
Overworld Scripting ‐ Getting Started
Overworld Scripting ‐ Map Header Scripts
Overworld Scripting ‐ Script Events
Overworld Scripting ‐ Scripting Basics
Overworld Scripting ‐ Specials
Overworld Scripting ‐ Using Templates
Overworld Scripting ‐ Variables
Pixilate Style Abilities
Pointers and Anchors
Pokedex Conversion Explained
Pokemon Expansion Explained
Pokemon Moves
Rom Expansion Explained
Rom Overview Explained
Scripts Expand Overworld Sprites
Scripts Fairy Type
Scripts ‐ Combat Items
Scripts ‐ Item Effect to Change Secondary Type
Scripts ‐ Physical Special Split
Scripts ‐ Tutor Items
Silent Pokémon Evolutions Tutorial
Sorting Level Up Moves Explained
TOML and You: How Metadata works
Tileset Animations Explained
Trainer Encounters
Tutor Expansion Explained
Tutorials
Understanding the User Interface
User Guide
What are HMA Scripts?
Аnimation Scripting Tutorials (List View)
Аnimation Scripting Tutorials
2
Decapitalization Explained
haven1433 edited this page 2022-05-15 17:31:17 -05:00
Tables Decapitalized by the Utility
(only if HMA can find them in your game, since not all tables are in all games)
- Ability Names
- Contest Types
- Decoration Names
- Pokedex Species
- Item Names
- Move Names
- Pokemon Names
- Trainer Names
- Trainer Classes
- Type Names
- Traded Pokemon Nicknames
- Contest Pokemon Nicknames and Trainer Names
- Map Names
- Nature Names
- Text that appears in battle (like "Sp. Def" instead of "SP. DEF")
- Names/Descriptions of "Dungeons" (Mt. Moon, Viridian Forest, etc)
- Pause Menu
- Habitat Names
- 'Fallback' move names (Pikachu used a NORMAL move!)
- Default trainer and rival names
- Multichoice List Options available to scripts
- Every instance of the text
POKéMON
Text that is currently not edited by this utility
- The battle commands Fight/Item/Run