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https://github.com/lesserkuma/GBA_MultiMenu.git
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.github/screen.png
vendored
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3
Makefile
3
Makefile
@@ -179,10 +179,13 @@ soundbank.bin soundbank.h : $(AUDIOFILES)
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||||
|
||||
#replacement rule for gbafix
|
||||
#---------------------------------------------------------------------------------
|
||||
$(shell touch $(CURDIR)/../$(SOURCES)/version.h)
|
||||
%.gba: %.elf
|
||||
@$(OBJCOPY) -O binary $< $@
|
||||
@gbafix $@ "-tLK MULTIMENU" "-cAGBJ" "-mLK" "-r0"
|
||||
@echo Copying to ROM builder folder
|
||||
@cp $@ "$(shell dirname $(realpath $(firstword $(MAKEFILE_LIST))))/rom_builder/lk_multimenu.gba"
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||||
@echo Done!
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
|
||||
45
README.md
45
README.md
@@ -13,18 +13,33 @@ Open the config.json file in a text editor like Notepad.
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||||
|
||||
The following section must be edited in order to specify the cartridge type to use and whether or not your cartridge has a battery installed:
|
||||
```json
|
||||
"cartridge": {
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||||
"type": 2,
|
||||
"battery_present": false
|
||||
},
|
||||
"cartridge": {
|
||||
"type": 2,
|
||||
"battery_present": false,
|
||||
"min_rom_size": 4194304
|
||||
},
|
||||
```
|
||||
Set `type` to `1` or `2`:
|
||||
- `1` = MSP55LV100S (e.g. The Legend of Zelda Collection - Classic Edition 7-in-1)
|
||||
- `2` = 6600M0U0BE (e.g. 369IN1 2048M)
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||||
- `1` = MSP55LV100S (e.g. The Legend of Zelda Collection - Classic Edition 7-in-1, 64 MiB)
|
||||
- `2` = 6600M0U0BE (e.g. 369IN1 2048M, 256 MiB)
|
||||
- `3` = MSP54LV100 (e.g. The Legend of Zelda Collection - Classic Edition 7-in-1, 128 MiB)
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||||
- `4` = F0095H0 (e.g. 53 in one 4G, 512 MiB)
|
||||
|
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Set `battery_present` to `true` or `false`. This will enable enhanced save data handling which will only be functional with a working battery.
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|
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Set `min_rom_size` to whatever your cartridge supports as the smallest possible ROM size. Many newer cartridges only support ROMs no smaller than 4 MiB (`4194304`) while some older cartridges can go as low as 512 KiB (`524288`).
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|
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In the `games` section, you can edit the game-related stuff:
|
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```json
|
||||
"games": [
|
||||
{
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||||
"enabled": true,
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||||
"file": "wah7.gba",
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||||
"title": "Super WAHluigi Bros. 7",
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||||
"title_font": 1,
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||||
"save_slot": 1
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||||
},
|
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```
|
||||
- `enabled` can be set to `true` or `false`. If this option is set, the game entry will be skipped by the ROM Builder.
|
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- `file` is the ROM's file name within the **roms** folder, including file extension.
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- `title` is the unicode title that will be displayed in the menu.
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@@ -36,6 +51,8 @@ In the `games` section, you can edit the game-related stuff:
|
||||
- `5` = Nintendo DSi IPL font (KOR)
|
||||
- `6` = Pokémon Black & White condensed battle font
|
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- `save_slot` defines which save slot your game uses. Set it to `null` for no saving or a number starting from `1`. Multiple games can share a save slot.
|
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- `map_256m`, if set to `true`, can serve as a workaround for a glitch with the cartridge mapper that causes games to freeze with screeching noises upon launch.
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- `keys` will let you specify a list of keys that must be held down at startup for this ROM to appear in the menu, e.g. `[ "L", "R", "DOWN" ]`.
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||||
### ROM Builder Command Line Arguments
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@@ -46,6 +63,7 @@ No command line arguments are required for creating a compilation, however there
|
||||
--no-wait don't wait for user input when finished
|
||||
--no-log don't write a log file
|
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--config config.json sets the config file to use
|
||||
--bg bg.png sets the background image to use
|
||||
--output output.gba sets the file name of the compilation ROM
|
||||
```
|
||||
|
||||
@@ -60,9 +78,20 @@ If the cartridge has a battery installed, the ROMs must be SRAM-patched with [GB
|
||||
|
||||
If the cartridge has no battery installed, the ROMs must be patched for batteryless SRAM saving with maniac's [Automatic batteryless saving patcher](https://github.com/metroid-maniac/gba-auto-batteryless-patcher/).
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||||
|
||||
On battery-equipped cartridges, when starting a game from the menu, the previously played game's save data will be read from SRAM and stored to permanent flash memory. To skip this, you can hold the SELECT button while starting the game.
|
||||
|
||||
## Compatibility
|
||||
Tested repro cartridges:
|
||||
- 100BS6600_48BALL_V4 with 6600M0U0BE
|
||||
- 100SOP with MSP55LV100S
|
||||
- 100BS6600_48BALL_V4 with 6600M0U0BE
|
||||
- SUN100S_MSP54_XXX_BGA48 with MSP54LV100
|
||||
- F0095_4G_V1 with F0095H0
|
||||
|
||||
ROM and save data can be written and read using a [GBxCart RW v1.4+](https://www.gbxcart.com/) device by insideGadgets and the [FlashGBX](https://github.com/lesserkuma/FlashGBX) software.
|
||||
The generated compilation ROM can be written and read using a [GBxCart RW v1.4+](https://www.gbxcart.com/) device by insideGadgets and the [FlashGBX](https://github.com/lesserkuma/FlashGBX) software.
|
||||
|
||||
## Thanks
|
||||
Thanks to FraX, Ausar, liuyunx, BennVenn, Jenetrix, Matt
|
||||
|
||||
## Screenshots
|
||||
|
||||
<img src="https://raw.githubusercontent.com/lesserkuma/GBA_MultiMenu/master/.github/screen.png" alt="" />
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||||
|
||||
BIN
graphics/bg.png
BIN
graphics/bg.png
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Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 756 B |
BIN
rom_builder/bg.png
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rom_builder/bg.png
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After Width: | Height: | Size: 756 B |
@@ -5,7 +5,7 @@
|
||||
import sys, os, glob, json, math, re, struct, hashlib, argparse, datetime
|
||||
|
||||
# Configuration
|
||||
app_version = "0.1"
|
||||
app_version = "1.0"
|
||||
default_file = "LK_MULTIMENU_<CODE>.gba"
|
||||
|
||||
################################
|
||||
@@ -14,7 +14,6 @@ def UpdateSectorMap(start, length, c):
|
||||
sector_map[start + 1:start + length] = c * (length - 1)
|
||||
sector_map[start] = c.upper()
|
||||
|
||||
|
||||
def formatFileSize(size):
|
||||
if size == 1:
|
||||
return "{:d} Byte".format(size)
|
||||
@@ -39,16 +38,30 @@ def logp(*args, **kwargs):
|
||||
################################
|
||||
|
||||
cartridge_types = [
|
||||
{ # "MSP55LV100S
|
||||
{
|
||||
"name":"MSP55LV100S",
|
||||
"flash_size":0x4000000,
|
||||
"sector_size":0x20000,
|
||||
"block_size":0x80000,
|
||||
},
|
||||
{ # 6600M0U0BE
|
||||
{
|
||||
"name":"6600M0U0BE",
|
||||
"flash_size":0x10000000,
|
||||
"sector_size":0x40000,
|
||||
"block_size":0x80000,
|
||||
},
|
||||
{
|
||||
"name":"MSP54LV100",
|
||||
"flash_size":0x8000000,
|
||||
"sector_size":0x20000,
|
||||
"block_size":0x80000,
|
||||
},
|
||||
{
|
||||
"name":"F0095H0",
|
||||
"flash_size":0x20000000,
|
||||
"sector_size":0x40000,
|
||||
"block_size":0x80000,
|
||||
},
|
||||
]
|
||||
now = datetime.datetime.now()
|
||||
log = ""
|
||||
@@ -60,15 +73,16 @@ parser.add_argument("--split", help="splits output files into 32 MiB parts", act
|
||||
parser.add_argument("--no-wait", help="don’t wait for user input when finished", action="store_true", default=False)
|
||||
parser.add_argument("--no-log", help="don’t write a log file", action="store_true", default=False)
|
||||
parser.add_argument("--config", type=str, default="config.json", help="sets the config file to use")
|
||||
parser.add_argument("--bg", type=str, help="sets the background image to use")
|
||||
parser.add_argument("--output", type=str, default=default_file, help="sets the file name of the compilation ROM")
|
||||
args = parser.parse_args()
|
||||
output_file = args.output
|
||||
if output_file == "lk_multimenu.gba":
|
||||
logp("Error: The file must not be named lk_multimenu.gba")
|
||||
logp("Error: The file must not be named “lk_multimenu.gba”")
|
||||
if not args.no_wait: input("\nPress ENTER to exit.\n")
|
||||
sys.exit(1)
|
||||
if not os.path.exists("lk_multimenu.gba"):
|
||||
logp("Error: The Menu ROM is missing.\nPlease put it in the same directory that you are running this tool from.\nExpected file name: \"lk_multimenu.gba\"")
|
||||
logp("Error: The Menu ROM is missing.\nPlease put it in the same directory that you are running this tool from.\nExpected file name: “lk_multimenu.gba”")
|
||||
if not args.no_wait: input("\nPress ENTER to exit.\n")
|
||||
sys.exit()
|
||||
|
||||
@@ -81,30 +95,53 @@ if not os.path.exists(args.config):
|
||||
games = []
|
||||
cartridge_type = 1
|
||||
battery_present = False
|
||||
min_rom_size = 0x400000
|
||||
for file in files:
|
||||
games.append({
|
||||
d = {
|
||||
"enabled": True,
|
||||
"file": os.path.split(file)[1],
|
||||
"title": os.path.splitext(os.path.split(file)[1])[0],
|
||||
"title_font": 1,
|
||||
"save_slot": save_slot,
|
||||
})
|
||||
}
|
||||
with open(file, "rb") as f:
|
||||
f.seek(0xAC)
|
||||
code = f.read(0x4)
|
||||
if code[:3] in (b"BPG", b"BPR"):
|
||||
d["map_256m"] = True
|
||||
games.append(d)
|
||||
save_slot += 1
|
||||
obj = {
|
||||
"cartridge": {
|
||||
"type": cartridge_type + 1,
|
||||
"battery_present": battery_present,
|
||||
"min_rom_size": min_rom_size,
|
||||
},
|
||||
"games": games,
|
||||
}
|
||||
with open(args.config, "w", encoding="UTF-8-SIG") as f:
|
||||
f.write(json.dumps(obj=obj, indent=4, ensure_ascii=False))
|
||||
if len(games) == 0:
|
||||
logp("Error: No usable ROM files were found in the “roms” folder.")
|
||||
else:
|
||||
with open(args.config, "w", encoding="UTF-8-SIG") as f:
|
||||
f.write(json.dumps(obj=obj, indent=4, ensure_ascii=False))
|
||||
logp(f"A new configuration file ({args.config:s}) was created based on the files inside the “roms” folder.\nPlease edit the file to your liking in a text editor, then run this tool again.")
|
||||
if not args.no_wait: input("\nPress ENTER to exit.\n")
|
||||
sys.exit()
|
||||
else:
|
||||
with open(args.config, "r", encoding="UTF-8-SIG") as f:
|
||||
j = json.load(f)
|
||||
try:
|
||||
j = json.load(f)
|
||||
except json.decoder.JSONDecodeError as e:
|
||||
logp(f"Error: The configuration file ({args.config:s}) is malformed and could not be loaded.\n" + str(e))
|
||||
if not args.no_wait: input("\nPress ENTER to exit.\n")
|
||||
sys.exit()
|
||||
games = j["games"]
|
||||
cartridge_type = j["cartridge"]["type"] - 1
|
||||
battery_present = j["cartridge"]["battery_present"]
|
||||
if "min_rom_size" in j["cartridge"]:
|
||||
min_rom_size = j["cartridge"]["min_rom_size"]
|
||||
else:
|
||||
min_rom_size = 0x400000
|
||||
|
||||
# Prepare compilation
|
||||
flash_size = cartridge_types[cartridge_type]["flash_size"]
|
||||
@@ -114,6 +151,7 @@ block_size = cartridge_types[cartridge_type]["block_size"]
|
||||
block_count = flash_size // block_size
|
||||
sectors_per_block = 0x80000 // sector_size
|
||||
compilation = bytearray()
|
||||
roms_keys = [0]
|
||||
for i in range(flash_size // 0x2000000):
|
||||
chunk = bytearray([0xFF] * 0x2000000)
|
||||
compilation += chunk
|
||||
@@ -121,22 +159,52 @@ sector_map = list("." * sector_count)
|
||||
|
||||
# Read menu ROM
|
||||
with open("lk_multimenu.gba", "rb") as f:
|
||||
menu_rom = f.read()
|
||||
menu_rom = bytearray(f.read())
|
||||
menu_rom += bytearray([0xFF] * ((len(menu_rom) + 0x10 - (len(menu_rom) % 0x10)) - len(menu_rom)))
|
||||
menu_rom += bytearray([0xFF] * 0x20)
|
||||
build_timestamp_offset = len(menu_rom) - 0x20
|
||||
build_timestamp = datetime.datetime.now().astimezone().replace(microsecond=0).isoformat().encode("ASCII")
|
||||
menu_rom[build_timestamp_offset:build_timestamp_offset+len(build_timestamp)] = build_timestamp
|
||||
|
||||
# Change background image
|
||||
if args.bg or os.path.exists("bg.png"):
|
||||
try:
|
||||
from PIL import Image
|
||||
if args.bg:
|
||||
img = Image.open(args.bg)
|
||||
else:
|
||||
img = Image.open("bg.png")
|
||||
img = img.convert('P')
|
||||
palette = img.getpalette()
|
||||
palette_rgb555 = [((b >> 3) << 10) | ((g >> 3) << 5) | (r >> 3) for r, g, b in zip(palette[::3], palette[1::3], palette[2::3])]
|
||||
raw_bitmap = bytearray(list(img.tobytes()))
|
||||
raw_palette = bytearray(0x200)
|
||||
pos = 0
|
||||
for color in palette_rgb555:
|
||||
raw_palette[pos:pos+2] = struct.pack("<H", color)
|
||||
pos += 2
|
||||
menu_rom_bg_offset = menu_rom.find(b"RTFN\xFF\xFE") - 0x9800
|
||||
menu_rom[menu_rom_bg_offset:menu_rom_bg_offset+0x9600] = raw_bitmap
|
||||
menu_rom[menu_rom_bg_offset+0x9600:menu_rom_bg_offset+0x9800] = raw_palette
|
||||
except ImportError:
|
||||
print("Error: Couldn’t update background image. Pillow library is not installed.")
|
||||
|
||||
menu_rom_size = menu_rom.find(b"dkARM\0\0\0") + 8
|
||||
compilation[0:len(menu_rom)] = menu_rom
|
||||
UpdateSectorMap(start=0, length=math.ceil(len(menu_rom) / sector_size), c="m")
|
||||
item_list_offset = len(menu_rom)
|
||||
item_list_offset = 0x40000 - (item_list_offset % 0x40000) + item_list_offset
|
||||
item_list_offset = math.ceil(item_list_offset / sector_size)
|
||||
UpdateSectorMap(start=item_list_offset, length=1, c="i")
|
||||
UpdateSectorMap(start=item_list_offset, length=1, c="l")
|
||||
status_offset = item_list_offset + 1
|
||||
UpdateSectorMap(start=status_offset, length=1, c="c")
|
||||
if battery_present:
|
||||
status = bytearray([0x4B, 0x55, 0x4D, 0x41, 0x00, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00])
|
||||
status = bytearray([0x4B, 0x55, 0x4D, 0x41, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00])
|
||||
else:
|
||||
status = bytearray([0x4B, 0x55, 0x4D, 0x41, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00])
|
||||
status = bytearray([0x4B, 0x55, 0x4D, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00])
|
||||
compilation[status_offset * sector_size:status_offset * sector_size + len(status)] = status
|
||||
save_data_sector_offset = status_offset + 1
|
||||
boot_logo_found = hashlib.sha1(compilation[0x04:0xA0]).digest() == bytearray([ 0x17, 0xDA, 0xA0, 0xFE, 0xC0, 0x2F, 0xC3, 0x3C, 0x0F, 0x6A, 0xBB, 0x54, 0x9A, 0x8B, 0x80, 0xB6, 0x61, 0x3B, 0x48, 0xEE ])
|
||||
|
||||
# Read game ROMs and import save data
|
||||
saves_read = []
|
||||
@@ -152,6 +220,13 @@ for game in games:
|
||||
x = 0x80000
|
||||
while (x < size): x *= 2
|
||||
size = x
|
||||
if size < 0x400000:
|
||||
with open(f"roms/{game['file']}", "rb") as f:
|
||||
buffer = f.read()
|
||||
if b"Batteryless mod by Lesserkuma" in buffer:
|
||||
size = max(0x400000, min_rom_size)
|
||||
else:
|
||||
size = max(size, min_rom_size)
|
||||
game["index"] = index
|
||||
game["size"] = size
|
||||
if "title_font" in game:
|
||||
@@ -159,7 +234,37 @@ for game in games:
|
||||
else:
|
||||
game["title_font"] = 0
|
||||
game["sector_count"] = int(size / sector_size)
|
||||
|
||||
|
||||
# Hidden ROMs
|
||||
keys = 0
|
||||
if "keys" in game:
|
||||
for key in game["keys"]:
|
||||
if key.upper() == "A":
|
||||
keys |= (1 << 0)
|
||||
elif key.upper() == "B":
|
||||
keys |= (1 << 1)
|
||||
elif key.upper() == "SELECT":
|
||||
keys |= (1 << 2)
|
||||
elif key.upper() == "START":
|
||||
keys |= (1 << 3)
|
||||
elif key.upper() == "RIGHT":
|
||||
keys |= (1 << 4)
|
||||
elif key.upper() == "LEFT":
|
||||
keys |= (1 << 5)
|
||||
elif key.upper() == "UP":
|
||||
keys |= (1 << 6)
|
||||
elif key.upper() == "DOWN":
|
||||
keys |= (1 << 7)
|
||||
elif key.upper() == "R":
|
||||
keys |= (1 << 8)
|
||||
elif key.upper() == "L":
|
||||
keys |= (1 << 9)
|
||||
game["keys"] = keys
|
||||
|
||||
if keys > 0:
|
||||
roms_keys.append(keys)
|
||||
roms_keys = list(set(roms_keys))
|
||||
|
||||
if battery_present and game["save_slot"] is not None:
|
||||
game["save_type"] = 2
|
||||
game["save_slot"] -= 1
|
||||
@@ -190,7 +295,7 @@ else:
|
||||
|
||||
games = [game for game in games if not ("missing" in game and game["missing"])]
|
||||
if len(games) == 0:
|
||||
logp("No ROMs found")
|
||||
logp(f"No ROMs found. Delete the “{args.config:s}” file to reset your configuration.")
|
||||
sys.exit()
|
||||
|
||||
# Add index
|
||||
@@ -201,19 +306,23 @@ for game in games:
|
||||
|
||||
# Read ROM data
|
||||
games.sort(key=lambda game: game["size"], reverse=True)
|
||||
boot_logo_found = False
|
||||
c = 0
|
||||
for game in games:
|
||||
found = False
|
||||
for i in range(save_end_offset, len(sector_map)):
|
||||
if i % game["sector_count"] == 0:
|
||||
sector_count_map = game["sector_count"]
|
||||
|
||||
if "map_256m" in game and game["map_256m"] == True:
|
||||
# Map as 256M ROM, but don't waste space; some games may need this for unknown reasons
|
||||
sector_count_map = (32 * 1024 * 1024) // sector_size
|
||||
|
||||
if i % sector_count_map == 0:
|
||||
if sector_map[i:i + game["sector_count"]] == ["."] * game["sector_count"]:
|
||||
UpdateSectorMap(i, game["sector_count"], "r")
|
||||
with open(f"roms/{game['file']}", "rb") as f: rom = f.read()
|
||||
compilation[i * sector_size:i * sector_size + len(rom)] = rom
|
||||
game["sector_offset"] = i
|
||||
game["block_offset"] = game["sector_offset"] * sector_size // block_size
|
||||
game["block_count"] = game["sector_count"] * sector_size // block_size
|
||||
game["block_count"] = sector_count_map * sector_size // block_size
|
||||
found = True
|
||||
|
||||
if not boot_logo_found and hashlib.sha1(rom[0x04:0xA0]).digest() == bytearray([ 0x17, 0xDA, 0xA0, 0xFE, 0xC0, 0x2F, 0xC3, 0x3C, 0x0F, 0x6A, 0xBB, 0x54, 0x9A, 0x8B, 0x80, 0xB6, 0x61, 0x3B, 0x48, 0xEE ]):
|
||||
@@ -240,41 +349,52 @@ logp("{:.2f}% ({:d} of {:d} sectors) used\n".format(sectors_used / sector_count
|
||||
logp(f"Added {len(games)} ROM(s) to the compilation\n")
|
||||
|
||||
if battery_present:
|
||||
logp (" | Offset | Size | Save Slot | Title")
|
||||
toc_sep = "----+-----------+-----------+----------------+---------------------------------"
|
||||
logp (" | Offset | Map Size | Save Slot | Title")
|
||||
toc_sep = "----+------------+-----------+----------------+--------------------------------"
|
||||
else:
|
||||
logp (" | Offset | Size | Title")
|
||||
toc_sep = "----+-----------+-----------+--------------------------------------------------"
|
||||
logp (" | Offset | Map Size | Title")
|
||||
toc_sep = "----+------------+-----------+-------------------------------------------------"
|
||||
|
||||
item_list = bytearray()
|
||||
for game in games:
|
||||
title = game["title"]
|
||||
if len(title) > 0x30: title = title[:0x2F] + "…"
|
||||
|
||||
table_line = \
|
||||
f"{game['index'] + 1:3d} | " \
|
||||
f"0x{game['block_offset'] * block_size:07X} | "\
|
||||
f"0x{game['block_count'] * block_size:07X} | "
|
||||
if battery_present:
|
||||
if game['save_type'] > 0:
|
||||
table_line += f"{game['save_slot']+1:2d} (0x{(save_data_sector_offset + game['save_slot']) * sector_size:07X}) | "
|
||||
else:
|
||||
table_line += "-------------- | "
|
||||
table_line += f"{title}"
|
||||
if c % 8 == 0: logp(toc_sep)
|
||||
logp(table_line)
|
||||
c += 1
|
||||
#logp(f"0x{game['block_offset'] * block_size:07X} |")
|
||||
|
||||
title = title.ljust(0x30, "\0")
|
||||
item_list += bytearray(struct.pack("B", game["title_font"]))
|
||||
item_list += bytearray(struct.pack("B", len(game["title"])))
|
||||
item_list += bytearray(struct.pack("<H", game["block_offset"]))
|
||||
item_list += bytearray(struct.pack("<H", game["block_count"]))
|
||||
item_list += bytearray(struct.pack("B", game["save_type"]))
|
||||
item_list += bytearray(struct.pack("B", game["save_slot"]))
|
||||
item_list += bytearray([0] * 8)
|
||||
item_list += bytearray(title.encode("UTF-16LE"))
|
||||
for key in roms_keys:
|
||||
c = 0
|
||||
for game in games:
|
||||
if game["keys"] != key: continue
|
||||
|
||||
title = game["title"]
|
||||
if len(title) > 0x30: title = title[:0x2F] + "…"
|
||||
|
||||
table_line = \
|
||||
f"{game['index'] + 1:3d} | " + \
|
||||
f"0x{game['block_offset'] * block_size:X} | ".rjust(13, " ") + \
|
||||
f"0x{game['block_count'] * block_size:X} | ".rjust(12, " ")
|
||||
if battery_present:
|
||||
if game['save_type'] > 0:
|
||||
table_line += f"{game['save_slot']+1:2d} (0x{(save_data_sector_offset + game['save_slot']) * sector_size:07X}) | "
|
||||
else:
|
||||
table_line += " | "
|
||||
table_line += f"{title}"
|
||||
if c % 8 == 0:
|
||||
if game['keys'] != 0:
|
||||
temp = toc_sep[:-9] + "[Hidden]-"
|
||||
logp(temp)
|
||||
else:
|
||||
logp(toc_sep)
|
||||
logp(table_line)
|
||||
c += 1
|
||||
|
||||
title = title.ljust(0x30, "\0")
|
||||
item_list += bytearray(struct.pack("B", game["title_font"]))
|
||||
item_list += bytearray(struct.pack("B", len(game["title"])))
|
||||
item_list += bytearray(struct.pack("<H", game["block_offset"]))
|
||||
item_list += bytearray(struct.pack("<H", game["block_count"]))
|
||||
item_list += bytearray(struct.pack("B", game["save_type"]))
|
||||
item_list += bytearray(struct.pack("B", game["save_slot"]))
|
||||
item_list += bytearray(struct.pack("<H", game["keys"]))
|
||||
item_list += bytearray([0] * 6)
|
||||
item_list += bytearray(title.encode("UTF-16LE"))
|
||||
|
||||
compilation[item_list_offset * sector_size:item_list_offset * sector_size + len(item_list)] = item_list
|
||||
rom_code = "L{:s}".format(hashlib.sha1(status + item_list).hexdigest()[:3]).upper()
|
||||
|
||||
@@ -287,16 +407,22 @@ for i in range(0xA0, 0xBD):
|
||||
checksum = (checksum - 0x19) & 0xFF
|
||||
compilation[0xBD] = checksum
|
||||
logp("")
|
||||
logp("Compilation ROM size: {:.2f} MiB".format(rom_size / 1024 / 1024))
|
||||
logp("ROM code: {:s}".format(rom_code))
|
||||
logp("Menu ROM: 0x{:08X}–0x{:08X}".format(0, len(menu_rom)))
|
||||
logp("Game List: 0x{:08X}–0x{:08X}".format(item_list_offset * sector_size, item_list_offset * sector_size + len(item_list)))
|
||||
logp("Status Area: 0x{:08X}–0x{:08X}".format(status_offset * sector_size, status_offset * sector_size + 0x1000))
|
||||
logp("")
|
||||
logp("Cartridge Type: {:d} ({:s}) {:s}".format(cartridge_type + 1, cartridge_types[cartridge_type]["name"], "with battery" if battery_present else "without battery"))
|
||||
logp("Output ROM Size: {:.2f} MiB".format(rom_size / 1024 / 1024))
|
||||
logp("Output ROM Code: {:s}".format(rom_code))
|
||||
output_file = output_file.replace("<CODE>", rom_code)
|
||||
|
||||
if args.split:
|
||||
for i in range(0, math.ceil(flash_size / 0x2000000)):
|
||||
pos = i * 0x2000000
|
||||
size = 0x2000000
|
||||
if pos > len(compilation[:rom_size]): break
|
||||
if pos + size > rom_size: size = rom_size - pos
|
||||
output_file_part = "{:s}_part{:d}{:s}".format(os.path.splitext(output_file)[0], i + 1, os.path.splitext(output_file)[1])
|
||||
output_file_part = "{:s}_part{:d}{:s}".format(os.path.splitext(output_file)[0], i, os.path.splitext(output_file)[1])
|
||||
with open(output_file_part, "wb") as f: f.write(compilation[pos:pos+size])
|
||||
else:
|
||||
with open(output_file, "wb") as f: f.write(compilation[:rom_size])
|
||||
@@ -307,7 +433,3 @@ if not args.no_log:
|
||||
log += "\n################################\n\n"
|
||||
with open("log.txt", "ab") as f: f.write(log.encode("UTF-8-SIG"))
|
||||
if not args.no_wait: input("\nPress ENTER to exit.\n")
|
||||
|
||||
# Debug
|
||||
#with open("output_menu.gba", "wb") as f: f.write(compilation[:save_data_sector_offset * sector_size])
|
||||
#with open("output_menu+save.gba", "wb") as f: f.write(compilation[:save_end_offset * sector_size])
|
||||
|
||||
107
source/flash.c
107
source/flash.c
@@ -12,6 +12,7 @@ Author: Lesserkuma (github.com/lesserkuma)
|
||||
|
||||
u8 flash_type;
|
||||
u8 *itemlist;
|
||||
u16 itemlist_offset;
|
||||
u32 flash_sector_size;
|
||||
u32 flash_itemlist_sector_offset;
|
||||
u32 flash_status_sector_offset;
|
||||
@@ -66,6 +67,22 @@ IWRAM_CODE void FlashDetectType(void)
|
||||
return;
|
||||
}
|
||||
|
||||
// 1G cart with MSP54LV100S (Zelda Classic Collection 7-in-1)
|
||||
_FLASH_WRITE(0, 0xF0);
|
||||
_FLASH_WRITE(0xAAA, 0xA9);
|
||||
_FLASH_WRITE(0x555, 0x56);
|
||||
_FLASH_WRITE(0xAAA, 0x90);
|
||||
data = *(vu32 *)AGB_ROM;
|
||||
_FLASH_WRITE(0, 0xF0);
|
||||
if (data == 0x227D0002)
|
||||
{
|
||||
REG_IE = ie;
|
||||
flash_type = 3;
|
||||
flash_sector_size = 0x20000;
|
||||
FlashCalcOffsets();
|
||||
return;
|
||||
}
|
||||
|
||||
// Unknown type
|
||||
REG_IE = ie;
|
||||
flash_type = 0;
|
||||
@@ -119,6 +136,24 @@ IWRAM_CODE void FlashEraseSector(u32 address)
|
||||
}
|
||||
_FLASH_WRITE(address, 0xF0F0);
|
||||
}
|
||||
else if (_flash_type == 3)
|
||||
{
|
||||
_FLASH_WRITE(0xAAA, 0xA9);
|
||||
_FLASH_WRITE(0x555, 0x56);
|
||||
_FLASH_WRITE(0xAAA, 0x80);
|
||||
_FLASH_WRITE(0xAAA, 0xA9);
|
||||
_FLASH_WRITE(0x555, 0x56);
|
||||
_FLASH_WRITE(address, 0x30);
|
||||
while (1)
|
||||
{
|
||||
__asm("nop");
|
||||
if ((*((vu16 *)(AGB_ROM + address))) == 0xFFFF)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
_FLASH_WRITE(address, 0xF0);
|
||||
}
|
||||
|
||||
REG_IE = ie;
|
||||
}
|
||||
@@ -191,6 +226,33 @@ IWRAM_CODE void FlashWriteData(u32 address, u32 length)
|
||||
}
|
||||
_FLASH_WRITE(address, 0xF0F0);
|
||||
}
|
||||
else if (_flash_type == 3)
|
||||
{
|
||||
for (int j = 0; j < (int)(length / 0x40); j++)
|
||||
{
|
||||
_FLASH_WRITE(0xAAA, 0xA9);
|
||||
_FLASH_WRITE(0x555, 0x56);
|
||||
_FLASH_WRITE(address + (j * 0x40), 0x26);
|
||||
_FLASH_WRITE(address + (j * 0x40), 0x1F);
|
||||
u16 data = 0;
|
||||
for (int i = 0; i < 0x40; i += 2)
|
||||
{
|
||||
__asm("nop");
|
||||
data = data_buffer[(j * 0x40) + i + 1] << 8 | data_buffer[(j * 0x40) + i];
|
||||
_FLASH_WRITE(address + (j * 0x40) + i, data);
|
||||
}
|
||||
_FLASH_WRITE(address + (j * 0x40), 0x2A);
|
||||
while (1)
|
||||
{
|
||||
__asm("nop");
|
||||
if (p_rom[(j * 0x20) + 0x1F] == data)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
_FLASH_WRITE(address, 0xF0);
|
||||
}
|
||||
|
||||
REG_IE = ie;
|
||||
}
|
||||
@@ -215,7 +277,7 @@ IWRAM_CODE u8 BootGame(ItemConfig config, FlashStatus status)
|
||||
if (_flash_type == 0)
|
||||
return 1;
|
||||
|
||||
// Temporarily store SRAM values at mapper registers
|
||||
// Temporarily store SRAM values located at mapper registers
|
||||
sram_register_backup[0] = *(vu8 *)MAPPER_CONFIG1;
|
||||
sram_register_backup[1] = *(vu8 *)MAPPER_CONFIG2;
|
||||
sram_register_backup[2] = *(vu8 *)MAPPER_CONFIG3;
|
||||
@@ -225,7 +287,8 @@ IWRAM_CODE u8 BootGame(ItemConfig config, FlashStatus status)
|
||||
*(vu8 *)MAPPER_CONFIG4 = 1;
|
||||
|
||||
// Write previous SRAM to flash
|
||||
if (status.battery_present) {
|
||||
if (status.battery_present)
|
||||
{
|
||||
if (status.last_boot_save_type != SRAM_NONE)
|
||||
{
|
||||
for (int i = 0; i < SRAM_SIZE; i++)
|
||||
@@ -239,16 +302,16 @@ IWRAM_CODE u8 BootGame(ItemConfig config, FlashStatus status)
|
||||
FlashEraseSector((_flash_save_block_offset + status.last_boot_save_index) * _flash_sector_size);
|
||||
FlashWriteData((_flash_save_block_offset + status.last_boot_save_index) * _flash_sector_size, SRAM_SIZE);
|
||||
}
|
||||
|
||||
// Save status to flash
|
||||
status.last_boot_save_index = config.save_index;
|
||||
status.last_boot_save_type = config.save_type;
|
||||
memset((void *)data_buffer, 0, 0x1000);
|
||||
memcpy(data_buffer, &status, sizeof(status));
|
||||
FlashEraseSector(_flash_status_block_offset * flash_sector_size);
|
||||
FlashWriteData(_flash_status_block_offset * flash_sector_size, 0x1000);
|
||||
}
|
||||
|
||||
// Save status to flash
|
||||
status.last_boot_save_index = config.save_index;
|
||||
status.last_boot_save_type = config.save_type;
|
||||
memset((void *)data_buffer, 0, 0x1000);
|
||||
memcpy(data_buffer, &status, sizeof(status));
|
||||
FlashEraseSector(_flash_status_block_offset * flash_sector_size);
|
||||
FlashWriteData(_flash_status_block_offset * flash_sector_size, 0x1000);
|
||||
|
||||
// Disable SRAM access
|
||||
*(vu8 *)MAPPER_CONFIG4 = 0;
|
||||
|
||||
@@ -279,7 +342,7 @@ IWRAM_CODE u8 BootGame(ItemConfig config, FlashStatus status)
|
||||
*(vu8 *)MAPPER_CONFIG3 = 0x40 - config.rom_size; // accessible ROM size (in 512 KB blocks)
|
||||
|
||||
// Wait until menu ROM is no longer visible
|
||||
u16 timeout = 0xFFFF;
|
||||
u32 timeout = 0x2FFF;
|
||||
while (((vu16 *)AGB_ROM)[0x58] == 0x4B4C)
|
||||
{
|
||||
if (!timeout--)
|
||||
@@ -294,16 +357,20 @@ IWRAM_CODE u8 BootGame(ItemConfig config, FlashStatus status)
|
||||
// Lock mapper
|
||||
*(vu8 *)MAPPER_CONFIG2 |= 0x80;
|
||||
|
||||
// Restore SRAM values at mapper registers
|
||||
*(vu8 *)MAPPER_CONFIG1 = sram_register_backup[0];
|
||||
*(vu8 *)MAPPER_CONFIG2 = sram_register_backup[1];
|
||||
*(vu8 *)MAPPER_CONFIG3 = sram_register_backup[2];
|
||||
*(vu8 *)MAPPER_CONFIG4 = sram_register_backup[3];
|
||||
|
||||
// Write buffer to SRAM
|
||||
for (int i = 0; i < SRAM_SIZE; i++)
|
||||
if (config.save_type != SRAM_NONE)
|
||||
{
|
||||
((vu8 *)AGB_SRAM)[i] = data_buffer[i];
|
||||
for (int i = 0; i < SRAM_SIZE; i++)
|
||||
{
|
||||
((vu8 *)AGB_SRAM)[i] = data_buffer[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(vu8 *)MAPPER_CONFIG1 = sram_register_backup[0];
|
||||
*(vu8 *)MAPPER_CONFIG2 = sram_register_backup[1];
|
||||
*(vu8 *)MAPPER_CONFIG3 = sram_register_backup[2];
|
||||
*(vu8 *)MAPPER_CONFIG4 = sram_register_backup[3];
|
||||
}
|
||||
|
||||
// Clear palette
|
||||
@@ -313,7 +380,7 @@ IWRAM_CODE u8 BootGame(ItemConfig config, FlashStatus status)
|
||||
}
|
||||
REG_BLDY = 0;
|
||||
|
||||
// Soft Reset system call
|
||||
// Boot ROM
|
||||
__asm("swi 0"); // Soft reset
|
||||
|
||||
return 3;
|
||||
|
||||
@@ -15,7 +15,6 @@ Author: Lesserkuma (github.com/lesserkuma)
|
||||
}
|
||||
|
||||
#define MAGIC_FLASH_STATUS 0x414D554B
|
||||
#define FLASH_STATUS_LOCATION 0xA0000
|
||||
|
||||
typedef struct __attribute__((packed)) FlashStatus_
|
||||
{
|
||||
|
||||
103
source/main.c
103
source/main.c
@@ -14,6 +14,7 @@ Author: Lesserkuma (github.com/lesserkuma)
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "version.h"
|
||||
#include "main.h"
|
||||
#include "font.h"
|
||||
#include "flash.h"
|
||||
@@ -26,6 +27,7 @@ extern s8 FontMarginBottom;
|
||||
extern const u8* font;
|
||||
extern u8 *itemlist;
|
||||
extern u8 flash_type;
|
||||
extern u16 itemlist_offset;
|
||||
extern u32 flash_sector_size;
|
||||
extern u32 flash_itemlist_sector_offset;
|
||||
extern u32 flash_status_sector_offset;
|
||||
@@ -59,6 +61,7 @@ int main(void) {
|
||||
u8 redraw_items = 0xFF;
|
||||
u8 roms_page = 7;
|
||||
u16 kHeld = 0;
|
||||
u16 kHeld_boot = 0;
|
||||
BOOL show_debug = FALSE;
|
||||
BOOL show_credits = FALSE;
|
||||
BOOL boot_failed = FALSE;
|
||||
@@ -89,24 +92,34 @@ int main(void) {
|
||||
SetMode(MODE_4 | BG2_ENABLE);
|
||||
dmaCopy(bgBitmap, (void*)AGB_VRAM+0xA000, SCREEN_WIDTH * SCREEN_HEIGHT);
|
||||
|
||||
// Count number of ROMs
|
||||
for (roms_total = 0; roms_total < 512; roms_total++) {
|
||||
if ((itemlist[(0x70*roms_total+1)] == 0) || (itemlist[(0x70*roms_total+1)] == 0xFF)) break;
|
||||
// Check on-boot keys
|
||||
scanKeys();
|
||||
kHeld = keysHeld();
|
||||
kHeld_boot = kHeld;
|
||||
if ((kHeld & KEY_SELECT) && (kHeld & KEY_R)) {
|
||||
show_credits = TRUE;
|
||||
} else if (kHeld & KEY_SELECT) {
|
||||
show_debug = TRUE;
|
||||
}
|
||||
if (roms_total == 0) {
|
||||
LoadFont(2);
|
||||
DrawText(0, 64, ALIGN_CENTER, u"Please use the ROM Builder to", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
DrawText(0, 64 + sFontSpecs.max_height, ALIGN_CENTER, u"create your own compilation.", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
LoadFont(0);
|
||||
DrawText(0, 127, ALIGN_CENTER, u"https://github.com/lesserkuma/GBA_MultiMenu", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
DrawText(14, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_RIGHT, u"No ROMs", 10, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
REG_DISPCNT ^= 0x0010;
|
||||
while (1) { VBlankIntrWait(); }
|
||||
if (kHeld) {
|
||||
BOOL found_keys = FALSE;
|
||||
for (itemlist_offset = 0; itemlist_offset < 0xE000; itemlist_offset += 0x70) {
|
||||
memcpy(&sItemConfig, ((u8*)itemlist)+itemlist_offset, sizeof(sItemConfig));
|
||||
if (sItemConfig.title_length == 0) break;
|
||||
if (sItemConfig.title_length == 0xFF) break;
|
||||
if (sItemConfig.keys == kHeld) {
|
||||
found_keys = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found_keys) {
|
||||
kHeld = 0;
|
||||
itemlist_offset = 0;
|
||||
}
|
||||
}
|
||||
page_total = (roms_total + 8.0 - 1) / 8.0;
|
||||
|
||||
memcpy(&sFlashStatus, (void *)(AGB_ROM + flash_status_sector_offset * flash_sector_size), sizeof(sFlashStatus));
|
||||
if ((sFlashStatus.magic != MAGIC_FLASH_STATUS) || (sFlashStatus.last_boot_menu_index > roms_total)) {
|
||||
if ((sFlashStatus.magic != MAGIC_FLASH_STATUS) || (sFlashStatus.last_boot_menu_index >= roms_total)) {
|
||||
sFlashStatus.magic = MAGIC_FLASH_STATUS;
|
||||
sFlashStatus.version = 0;
|
||||
sFlashStatus.battery_present = 1;
|
||||
@@ -118,15 +131,29 @@ int main(void) {
|
||||
page_active = sFlashStatus.last_boot_menu_index / 8;
|
||||
}
|
||||
|
||||
// Check on-boot keys
|
||||
scanKeys();
|
||||
kHeld = keysHeld();
|
||||
if ((kHeld & KEY_SELECT) && (kHeld & KEY_R)) {
|
||||
show_credits = TRUE;
|
||||
} else if (kHeld & KEY_SELECT) {
|
||||
show_debug = TRUE;
|
||||
// Count number of ROMs
|
||||
for (roms_total = 0; roms_total < 512; roms_total++) {
|
||||
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset)+(0x70*roms_total), sizeof(sItemConfig));
|
||||
if (sItemConfig.keys != kHeld) break;
|
||||
if (sItemConfig.title_length == 0) break;
|
||||
if (sItemConfig.title_length == 0xFF) break;
|
||||
}
|
||||
|
||||
if (roms_total == 0) {
|
||||
LoadFont(2);
|
||||
DrawText(0, 64, ALIGN_CENTER, u"Please use the ROM Builder to", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
DrawText(0, 64 + sFontSpecs.max_height, ALIGN_CENTER, u"create your own compilation.", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
LoadFont(0);
|
||||
DrawText(0, 127, ALIGN_CENTER, u"https://github.com/lesserkuma/GBA_MultiMenu", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
DrawText(14, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_RIGHT, u"No ROMs", 10, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
REG_DISPCNT ^= 0x0010;
|
||||
while (1) { VBlankIntrWait(); }
|
||||
} else if (roms_total == 1) {
|
||||
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset), sizeof(sItemConfig));
|
||||
u8 error_code = BootGame(sItemConfig, sFlashStatus);
|
||||
boot_failed = error_code;
|
||||
}
|
||||
page_total = (roms_total + 8.0 - 1) / 8.0;
|
||||
|
||||
s32 wait = 0;
|
||||
u8 f = 0;
|
||||
while (1) {
|
||||
@@ -142,9 +169,8 @@ int main(void) {
|
||||
}
|
||||
if (roms_page < 7) ClearList((void*)AGB_VRAM+0xA000, 26+(roms_page+1)*14, 14*(8-roms_page));
|
||||
if (cursor_pos > roms_page) cursor_pos = roms_page;
|
||||
|
||||
for (u8 i = 0; i <= roms_page; i++) {
|
||||
memcpy(&sItemConfig, ((u8*)itemlist)+0x70*(page_active*8+i), sizeof(sItemConfig));
|
||||
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset)+0x70*(page_active*8+i), sizeof(sItemConfig));
|
||||
ClearList((void*)AGB_VRAM+0xA000, 27+i*14, 14);
|
||||
LoadFont(sItemConfig.font);
|
||||
DrawText(28, 26+i*14, ALIGN_LEFT, sItemConfig.title, sItemConfig.title_length, font, (void*)AGB_VRAM+0xA000, i == cursor_pos);
|
||||
@@ -153,7 +179,7 @@ int main(void) {
|
||||
// Re-draw only changed list items (cursor moved up or down)
|
||||
for (u8 i = 0; i < 8; i++) {
|
||||
if ((redraw_items >> i) & 1) {
|
||||
memcpy(&sItemConfig, ((u8*)itemlist)+0x70*(page_active*8+i), sizeof(sItemConfig));
|
||||
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset)+0x70*(page_active*8+i), sizeof(sItemConfig));
|
||||
ClearList((void*)AGB_VRAM+0xA000, 27+i*14, 14);
|
||||
LoadFont(sItemConfig.font);
|
||||
DrawText(28, 26+i*14, ALIGN_LEFT, sItemConfig.title, sItemConfig.title_length, font, (void*)AGB_VRAM+0xA000, i == cursor_pos);
|
||||
@@ -161,7 +187,7 @@ int main(void) {
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(&sItemConfig, ((u8*)itemlist)+0x70*(page_active*8+cursor_pos), sizeof(sItemConfig));
|
||||
memcpy(&sItemConfig, ((u8*)itemlist+itemlist_offset)+0x70*(page_active*8+cursor_pos), sizeof(sItemConfig));
|
||||
|
||||
// Draw cursor
|
||||
LoadFont(1);
|
||||
@@ -186,14 +212,10 @@ int main(void) {
|
||||
}
|
||||
} else if (show_credits) {
|
||||
LoadFont(0);
|
||||
#ifdef __TIMESTAMP_ISO__
|
||||
memset(temp_unicode, 0, sizeof(temp_unicode));
|
||||
snprintf(temp_ascii, 48, "Menu by LK - %s", __TIMESTAMP_ISO__);
|
||||
AsciiToUnicode(temp_ascii, temp_unicode);
|
||||
DrawText(6, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_LEFT, temp_unicode, 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
#else
|
||||
DrawText(6, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_LEFT, u"Menu by LK", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
#endif
|
||||
memset(temp_unicode, 0, sizeof(temp_unicode));
|
||||
snprintf(temp_ascii, 48, "Menu by LK - %s", BUILDTIME);
|
||||
AsciiToUnicode(temp_ascii, temp_unicode);
|
||||
DrawText(6, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_LEFT, temp_unicode, 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
} else if (show_debug) {
|
||||
LoadFont(0);
|
||||
u8 a = ((sItemConfig.rom_offset / 0x40) & 0xF) << 4;
|
||||
@@ -215,6 +237,11 @@ int main(void) {
|
||||
// Check for menu keys
|
||||
scanKeys();
|
||||
kHeld = keysHeld();
|
||||
if ((kHeld_boot == 0) || (kHeld != kHeld_boot)) {
|
||||
kHeld_boot = 0;
|
||||
} else {
|
||||
kHeld = 0;
|
||||
}
|
||||
if (kHeld != 0) {
|
||||
wait++;
|
||||
} else {
|
||||
@@ -236,13 +263,15 @@ int main(void) {
|
||||
sFlashStatus.last_boot_menu_index = page_active * 8 + cursor_pos;
|
||||
if (!show_credits && !show_debug) {
|
||||
LoadFont(0);
|
||||
if (sFlashStatus.battery_present == 1) {
|
||||
DrawText(5, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_LEFT, u"Loading… Don't turn off the power!", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
}
|
||||
DrawText(5, SCREEN_HEIGHT - sFontSpecs.max_height - 3 - FontMarginBottom, ALIGN_LEFT, u"Loading… Don't turn off the power!", 48, font, (void*)AGB_VRAM+0xA000, FALSE);
|
||||
REG_DISPCNT ^= 0x0010;
|
||||
dmaCopy((void*)AGB_VRAM+0xA000, (void*)AGB_VRAM, SCREEN_WIDTH * SCREEN_HEIGHT);
|
||||
REG_DISPCNT ^= 0x0010;
|
||||
}
|
||||
if (kHeld & KEY_SELECT) {
|
||||
// Skips reading latest save data from SRAM
|
||||
sFlashStatus.last_boot_save_type = SRAM_NONE;
|
||||
}
|
||||
u8 error_code = BootGame(sItemConfig, sFlashStatus);
|
||||
boot_failed = error_code;
|
||||
redraw_items = 0xFF;
|
||||
|
||||
@@ -66,7 +66,7 @@ typedef struct ItemConfig_
|
||||
u16 rom_size;
|
||||
SAVE_TYPE save_type;
|
||||
u8 save_index;
|
||||
u16 index;
|
||||
u16 keys;
|
||||
u8 reserved[6];
|
||||
u16 title[0x30];
|
||||
} ItemConfig;
|
||||
|
||||
15
source/version.h
Normal file
15
source/version.h
Normal file
@@ -0,0 +1,15 @@
|
||||
/*
|
||||
GBA Multi Game Menu
|
||||
Author: Lesserkuma (github.com/lesserkuma)
|
||||
*/
|
||||
|
||||
#ifndef VERSION_H_
|
||||
#define VERSION_H_
|
||||
|
||||
#ifdef __TIMESTAMP_ISO__
|
||||
#define BUILDTIME __TIMESTAMP_ISO__
|
||||
#else
|
||||
#define BUILDTIME __TIMESTAMP__
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user