4sval
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a219b5bc7d
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animation retarget, kinda
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2023-02-14 18:57:03 +01:00 |
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4sval
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62e619deef
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everything is now time based
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2023-02-14 01:30:45 +01:00 |
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4sval
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144cf0eaf2
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calculation of frame, frame in sequence, based on actual elapsed time
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2023-02-13 20:35:23 +01:00 |
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4sval
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9b4c83931b
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timeline
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2023-02-13 01:05:54 +01:00 |
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4sval
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c7d532fff9
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timeline poc
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2023-02-12 00:13:27 +01:00 |
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4sval
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a77d76ff34
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using canvas in texture inspector
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2023-02-11 23:57:42 +01:00 |
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GMatrixGames
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995cd25bc4
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Fix soft crash on "blank" shop assets
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2023-02-09 17:54:49 -05:00 |
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4sval
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f3c1103b0c
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nothing important
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2023-02-09 20:06:58 +01:00 |
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4sval
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2a6c42d15f
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fixed outliner
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2023-02-08 23:29:28 +01:00 |
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4sval
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9da407ea39
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using SSBOs for unlimited bones
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2023-02-08 22:18:19 +01:00 |
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4sval
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1ca18c3958
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play anim sequences consecutively
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2023-02-08 21:23:55 +01:00 |
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4sval
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70d4791b5b
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only parse bone tracks + anim montage test
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2023-02-08 01:58:04 +01:00 |
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4sval
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af2fceb9e5
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removed any kind of popup asking for a directory
it was more annoying than useful now that you can just click to open the file location
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2023-02-07 21:14:00 +01:00 |
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4sval
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0b7ed2cf7f
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rotation only animation
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2023-02-06 00:12:46 +01:00 |
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4sval
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f288791b71
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fix picking texture + static meshes
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2023-02-05 03:15:15 +01:00 |
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4sval
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a636c1ff84
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play anim at the right pace + fixed outliner
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2023-02-05 01:03:50 +01:00 |
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4sval
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f36a7b79cd
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some animations work, others do not, awaiting improvements
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2023-02-04 01:31:37 +01:00 |
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4sval
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bbda1c5c0d
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close snooper on extract + moonman (marsman?) specular
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2023-02-01 18:29:34 +01:00 |
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GMatrixGames
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535ffd45ec
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vmodule and verse file types
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2023-02-01 11:45:36 -05:00 |
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4sval
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79399e5db2
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usable again
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2023-01-27 23:45:55 +01:00 |
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Valentin
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35a804cbc8
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Merge pull request #356 from LongerWarrior/MapPropertyStructTypes
MapStructTypes dictionary UI
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2023-01-27 13:02:53 +01:00 |
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LongerWarrior
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b88dda3341
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Fixed MapStructTypes button location
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2023-01-27 12:47:35 +02:00 |
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LongerWarrior
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58d941c91c
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MapStructTypes dictionary UI
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2023-01-27 12:40:01 +02:00 |
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4sval
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e96a3b6d4d
|
fu
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2023-01-25 00:04:53 +01:00 |
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Marlon
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abab1e427e
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Update CUE4Parse
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2023-01-20 23:45:39 +01:00 |
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4sval
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09ab40ad37
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ctrl s, don't use this commit for tomorrow
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2023-01-16 23:16:53 +01:00 |
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4sval
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f98c8b34da
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fixes
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2023-01-14 03:09:26 +01:00 |
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4sval
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481d9d3032
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more world lights
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2023-01-14 00:37:51 +01:00 |
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4sval
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59e4c7c521
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so there's 2 skeletons ok why not
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2023-01-12 20:15:14 +01:00 |
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4sval
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ed5258895f
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sockets absolute rotation and scale
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2023-01-12 15:53:38 +01:00 |
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4sval
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65d80158db
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don't save umap camera
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2023-01-10 00:10:45 +01:00 |
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4sval
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c596f85c55
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teleport at computed position
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2023-01-09 20:08:12 +01:00 |
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4sval
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835d5f9d40
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IsAttachment
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2023-01-09 19:53:28 +01:00 |
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4sval
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8d986c4dc6
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socket frontend
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2023-01-09 19:06:50 +01:00 |
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4sval
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bf171b28cd
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socket backend
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2023-01-09 13:11:35 +01:00 |
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GMatrixGames
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ac0e11ea39
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Merge remote-tracking branch 'origin/dev' into dev
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2023-01-07 23:26:18 -05:00 |
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GMatrixGames
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ac3a0e344e
|
naming
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2023-01-07 23:26:14 -05:00 |
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4sval
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8f9a6927fd
|
normalize quaternions
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2023-01-08 03:03:26 +01:00 |
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GMatrixGames
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134f72293a
|
genxgames
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2023-01-06 18:15:23 -05:00 |
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4sval
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51d334cb60
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compute all bones transform
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2023-01-06 16:48:39 +01:00 |
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4sval
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0221405758
|
I should have persevered with quaternions
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2023-01-06 15:14:58 +01:00 |
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4sval
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eebaa19178
|
thread lock
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2023-01-06 05:35:06 +01:00 |
|
Minshu Gurjar
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41ebad422d
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fix missing meshes (umap)
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2023-01-05 18:19:42 +05:30 |
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4sval
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eecf5f16ce
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don't you dare tell me you don't know where things go now
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2023-01-04 01:35:01 +01:00 |
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4sval
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d02272b82d
|
fixes
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2023-01-03 20:58:09 +01:00 |
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4sval
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174401ec42
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morph tangent + cull facing
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2023-01-02 20:36:38 +01:00 |
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4sval
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76a9f88eee
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cleaned camera + generated .umap position
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2023-01-01 20:09:46 +01:00 |
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4sval
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26f9b5b9ce
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camera mode
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2023-01-01 03:49:25 +01:00 |
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4sval
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9a0e6aa6c6
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improved generic roughness
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2022-12-31 04:52:58 +01:00 |
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4sval
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9cf6c32817
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speed up raw data bulk export
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2022-12-29 21:47:58 +01:00 |
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