Commit Graph

1025 Commits

Author SHA1 Message Date
4sval
86c3eba85f refactored & improved shaders and materials 2022-11-07 02:10:41 +01:00
4sval
b8d731c3ae relative to the parent 2022-11-05 01:39:34 +01:00
4sval
c2bb0ead88 additional worlds + hierarchical transformation matrix 2022-11-05 01:03:21 +01:00
4sval
556a27577d socket format 2022-11-04 11:35:11 +01:00
4sval
481078cbca fixed EULER rotation 2022-11-04 11:18:07 +01:00
4sval
2f3b076aa4 fix texture misalignment + negative far plane 2022-11-03 00:42:05 +01:00
4sval
cc89becb4c picking texture, not pixel perfect but good enough 2022-11-02 23:16:38 +01:00
4sval
a267c6233f ui 2022-11-02 02:16:44 +01:00
4sval
216e8b069c morphing is back 2022-11-02 00:03:04 +01:00
4sval
3e41fba8b0 bump 2022-11-01 14:09:06 +01:00
4sval
525718d35c gui 2022-11-01 05:23:53 +01:00
4sval
321b82b458 material improvements 2022-11-01 03:56:40 +01:00
4sval
b4df69fbeb junky cam movements 2022-10-31 01:56:29 +01:00
4sval
4e321d74c9 docking gets saved now wtf 2022-10-30 04:05:33 +01:00
4sval
c6dcd921d8 slowly getting better 2022-10-29 23:55:57 +02:00
4sval
59dd045a42 not perfect but better 2022-10-28 03:16:39 +02:00
4sval
86bd205878 I guess I can't get away so easily for now 2022-10-27 21:10:34 +02:00
4sval
3d1d125e40 per used material render call 2022-10-27 20:44:03 +02:00
4sval
12eba5e730 good enough for now 2022-10-27 15:50:15 +02:00
4sval
dfea705c5e nop 2022-10-25 22:53:51 +02:00
4sval
edfa3276cf submodule 2022-10-25 22:13:59 +02:00
GMatrixGames
70c2754bd1
Fix Fortnite [LIVE] 2022-10-25 15:00:57 -04:00
4sval
29f556dc2a uv map poc 2022-10-25 00:45:21 +02:00
4sval
023b68ffae fixed gap between grid and skybox 2022-10-22 00:17:56 +02:00
4sval
b32d77601e cached textures 2022-10-21 23:13:20 +02:00
4sval
4da6b2d775 somewhat usable 2022-10-19 23:54:38 +02:00
4sval
59973f95d6 only setup the needed one 2022-10-19 00:12:34 +02:00
4sval
41319ad2a3 fmodel { -viewer: save !important; } 2022-10-18 23:54:05 +02:00
4sval
c8f0d9f014 POC 2022-10-14 23:13:28 +02:00
4sval
e3e5689fce ctrl s 2022-10-12 02:18:54 +02:00
4sval
d047b56978 stuff 2022-10-09 23:25:29 +02:00
GMatrixGames
a664f34bec
CUE4Parse changes 2022-10-09 13:36:17 -04:00
4sval
b57585a0c6 implemented loading label 2022-10-06 22:59:58 +02:00
4sval
41d93177b5 swap before vacation 2022-09-21 20:21:28 +02:00
4sval
c98634df80 preparation 2022-09-21 01:17:32 +02:00
4sval
656e1908f2 do not convert mesh if instanced 2022-09-19 06:39:19 +02:00
4sval
7cff932a81 less restriction on emission 2022-09-18 20:26:12 +02:00
4sval
98a40fc2f1 sync with dev 2022-09-18 19:19:21 +02:00
4sval
9196a96981 snooper fix 2022-09-18 18:06:15 +02:00
4sval
cd73bdd70f no more useless data in buffer 2022-09-17 23:51:35 +02:00
4sval
40500d925f properly working 2022-09-17 13:04:21 +02:00
4sval
2d73375392 one at a time, take it or leave it. 2022-09-16 06:55:44 +02:00
4sval
24e3d549f5 no fuck you 2022-09-16 00:14:38 +02:00
4sval
569558640a poc 2022-09-15 00:39:54 +02:00
4sval
926cbec7eb blinded by the lights 2022-09-13 22:56:45 +02:00
4sval
0295d47eba mesh morphing POC 2022-09-13 22:29:29 +02:00
4sval
dd963c7cce ui stuff 2022-09-08 23:22:47 +02:00
4sval
29983c23e3 finally what I was looking for 2022-09-07 22:44:42 +02:00
4sval
807029d211 better 2022-09-07 00:39:56 +02:00
4sval
a45ad49414 object outlining v0.annoying 2022-09-07 00:20:49 +02:00