4sval
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86c3eba85f
|
refactored & improved shaders and materials
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2022-11-07 02:10:41 +01:00 |
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4sval
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b8d731c3ae
|
relative to the parent
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2022-11-05 01:39:34 +01:00 |
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4sval
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c2bb0ead88
|
additional worlds + hierarchical transformation matrix
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2022-11-05 01:03:21 +01:00 |
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4sval
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556a27577d
|
socket format
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2022-11-04 11:35:11 +01:00 |
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4sval
|
481078cbca
|
fixed EULER rotation
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2022-11-04 11:18:07 +01:00 |
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4sval
|
2f3b076aa4
|
fix texture misalignment + negative far plane
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2022-11-03 00:42:05 +01:00 |
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4sval
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cc89becb4c
|
picking texture, not pixel perfect but good enough
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2022-11-02 23:16:38 +01:00 |
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4sval
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a267c6233f
|
ui
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2022-11-02 02:16:44 +01:00 |
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4sval
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216e8b069c
|
morphing is back
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2022-11-02 00:03:04 +01:00 |
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4sval
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3e41fba8b0
|
bump
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2022-11-01 14:09:06 +01:00 |
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4sval
|
525718d35c
|
gui
|
2022-11-01 05:23:53 +01:00 |
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4sval
|
321b82b458
|
material improvements
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2022-11-01 03:56:40 +01:00 |
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4sval
|
b4df69fbeb
|
junky cam movements
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2022-10-31 01:56:29 +01:00 |
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4sval
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4e321d74c9
|
docking gets saved now wtf
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2022-10-30 04:05:33 +01:00 |
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4sval
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c6dcd921d8
|
slowly getting better
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2022-10-29 23:55:57 +02:00 |
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4sval
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59dd045a42
|
not perfect but better
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2022-10-28 03:16:39 +02:00 |
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4sval
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86bd205878
|
I guess I can't get away so easily for now
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2022-10-27 21:10:34 +02:00 |
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4sval
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3d1d125e40
|
per used material render call
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2022-10-27 20:44:03 +02:00 |
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4sval
|
12eba5e730
|
good enough for now
|
2022-10-27 15:50:15 +02:00 |
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4sval
|
dfea705c5e
|
nop
|
2022-10-25 22:53:51 +02:00 |
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4sval
|
edfa3276cf
|
submodule
|
2022-10-25 22:13:59 +02:00 |
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GMatrixGames
|
70c2754bd1
|
Fix Fortnite [LIVE]
|
2022-10-25 15:00:57 -04:00 |
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4sval
|
29f556dc2a
|
uv map poc
|
2022-10-25 00:45:21 +02:00 |
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4sval
|
023b68ffae
|
fixed gap between grid and skybox
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2022-10-22 00:17:56 +02:00 |
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4sval
|
b32d77601e
|
cached textures
|
2022-10-21 23:13:20 +02:00 |
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4sval
|
4da6b2d775
|
somewhat usable
|
2022-10-19 23:54:38 +02:00 |
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4sval
|
59973f95d6
|
only setup the needed one
|
2022-10-19 00:12:34 +02:00 |
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4sval
|
41319ad2a3
|
fmodel { -viewer: save !important; }
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2022-10-18 23:54:05 +02:00 |
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4sval
|
c8f0d9f014
|
POC
|
2022-10-14 23:13:28 +02:00 |
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4sval
|
e3e5689fce
|
ctrl s
|
2022-10-12 02:18:54 +02:00 |
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4sval
|
d047b56978
|
stuff
|
2022-10-09 23:25:29 +02:00 |
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GMatrixGames
|
a664f34bec
|
CUE4Parse changes
|
2022-10-09 13:36:17 -04:00 |
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4sval
|
b57585a0c6
|
implemented loading label
|
2022-10-06 22:59:58 +02:00 |
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4sval
|
41d93177b5
|
swap before vacation
|
2022-09-21 20:21:28 +02:00 |
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4sval
|
c98634df80
|
preparation
|
2022-09-21 01:17:32 +02:00 |
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4sval
|
656e1908f2
|
do not convert mesh if instanced
|
2022-09-19 06:39:19 +02:00 |
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4sval
|
7cff932a81
|
less restriction on emission
|
2022-09-18 20:26:12 +02:00 |
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4sval
|
98a40fc2f1
|
sync with dev
|
2022-09-18 19:19:21 +02:00 |
|
4sval
|
9196a96981
|
snooper fix
|
2022-09-18 18:06:15 +02:00 |
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4sval
|
cd73bdd70f
|
no more useless data in buffer
|
2022-09-17 23:51:35 +02:00 |
|
4sval
|
40500d925f
|
properly working
|
2022-09-17 13:04:21 +02:00 |
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4sval
|
2d73375392
|
one at a time, take it or leave it.
|
2022-09-16 06:55:44 +02:00 |
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4sval
|
24e3d549f5
|
no fuck you
|
2022-09-16 00:14:38 +02:00 |
|
4sval
|
569558640a
|
poc
|
2022-09-15 00:39:54 +02:00 |
|
4sval
|
926cbec7eb
|
blinded by the lights
|
2022-09-13 22:56:45 +02:00 |
|
4sval
|
0295d47eba
|
mesh morphing POC
|
2022-09-13 22:29:29 +02:00 |
|
4sval
|
dd963c7cce
|
ui stuff
|
2022-09-08 23:22:47 +02:00 |
|
4sval
|
29983c23e3
|
finally what I was looking for
|
2022-09-07 22:44:42 +02:00 |
|
4sval
|
807029d211
|
better
|
2022-09-07 00:39:56 +02:00 |
|
4sval
|
a45ad49414
|
object outlining v0.annoying
|
2022-09-07 00:20:49 +02:00 |
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