Commit Graph

1117 Commits

Author SHA1 Message Date
LongerWarrior
58d941c91c MapStructTypes dictionary UI 2023-01-27 12:40:01 +02:00
4sval
e96a3b6d4d fu 2023-01-25 00:04:53 +01:00
Marlon
abab1e427e
Update CUE4Parse 2023-01-20 23:45:39 +01:00
4sval
09ab40ad37 ctrl s, don't use this commit for tomorrow 2023-01-16 23:16:53 +01:00
4sval
f98c8b34da fixes 2023-01-14 03:09:26 +01:00
4sval
481d9d3032 more world lights 2023-01-14 00:37:51 +01:00
4sval
59e4c7c521 so there's 2 skeletons ok why not 2023-01-12 20:15:14 +01:00
4sval
ed5258895f sockets absolute rotation and scale 2023-01-12 15:53:38 +01:00
4sval
65d80158db don't save umap camera 2023-01-10 00:10:45 +01:00
4sval
c596f85c55 teleport at computed position 2023-01-09 20:08:12 +01:00
4sval
835d5f9d40 IsAttachment 2023-01-09 19:53:28 +01:00
4sval
8d986c4dc6 socket frontend 2023-01-09 19:06:50 +01:00
4sval
bf171b28cd socket backend 2023-01-09 13:11:35 +01:00
GMatrixGames
ac0e11ea39
Merge remote-tracking branch 'origin/dev' into dev 2023-01-07 23:26:18 -05:00
GMatrixGames
ac3a0e344e
naming 2023-01-07 23:26:14 -05:00
4sval
8f9a6927fd normalize quaternions 2023-01-08 03:03:26 +01:00
GMatrixGames
134f72293a
genxgames 2023-01-06 18:15:23 -05:00
4sval
51d334cb60 compute all bones transform 2023-01-06 16:48:39 +01:00
4sval
0221405758 I should have persevered with quaternions 2023-01-06 15:14:58 +01:00
4sval
eebaa19178 thread lock 2023-01-06 05:35:06 +01:00
Minshu Gurjar
41ebad422d
fix missing meshes (umap) 2023-01-05 18:19:42 +05:30
4sval
eecf5f16ce don't you dare tell me you don't know where things go now 2023-01-04 01:35:01 +01:00
4sval
d02272b82d fixes 2023-01-03 20:58:09 +01:00
4sval
174401ec42 morph tangent + cull facing 2023-01-02 20:36:38 +01:00
4sval
76a9f88eee cleaned camera + generated .umap position 2023-01-01 20:09:46 +01:00
4sval
26f9b5b9ce camera mode 2023-01-01 03:49:25 +01:00
4sval
9a0e6aa6c6 improved generic roughness 2022-12-31 04:52:58 +01:00
4sval
9cf6c32817 speed up raw data bulk export 2022-12-29 21:47:58 +01:00
4sval
944f77c70b FModel vStable 2022-12-29 10:29:26 +01:00
4sval
41adc2412a FModel v4.4.1 2022-12-28 16:18:55 +01:00
4sval
b068e446d0 kinda cleaned the big mess 2022-12-27 19:26:41 +01:00
GMatrixGames
16dd4236eb
Fix game version defaults 2022-12-22 23:04:08 -05:00
4sval
e1321a8258 full fix #344 2022-12-22 19:49:41 +01:00
4sval
2fee3c6ffa increased texture count for custom uv-ed models 2022-12-22 02:18:12 +01:00
4sval
857de890e9 whoops 2022-12-21 22:53:17 +01:00
4sval
a7bc3d0b60 removed auto export XYZ + added right click bulk commands 2022-12-21 18:33:56 +01:00
4sval
2c4c1faeaa bump ogl to 4.6 2022-12-20 23:46:39 +01:00
4sval
35f3ce38fb Emissive Region 2022-12-20 18:31:28 +01:00
4sval
e5b66bb8d9 improved maths for point & spot lights to make them look more realistic 2022-12-18 02:54:28 +01:00
4sval
b5aecebaf1 reduced models memory by 3 2022-12-17 18:06:38 +01:00
4sval
a2ae5da47f final fantasy emissive intensity 2022-12-16 22:41:20 +01:00
Marlon
cdc987b984
Merge branch 'dev' of https://github.com/4sval/FModel into dev 2022-12-16 19:54:04 +01:00
Marlon
352386d1fa
ui nullref fix 2022-12-16 19:53:34 +01:00
4sval
24512b0d1c fixed TextureData 2022-12-16 17:03:16 +01:00
4sval
fd709d08b7 texture viewer 2022-12-16 01:14:15 +01:00
4sval
21f39cc472 close #338 2022-12-15 19:06:37 +01:00
4sval
0327af1bd5 workaround #344 ? 2022-12-13 17:51:55 +01:00
GMatrixGames
2a0dd1eb8a
fix for invalid access token 2022-12-12 20:26:22 -05:00
4sval
91858ca5ca valorant specular 2022-12-11 23:00:00 +01:00
4sval
8ad48736f0 improved shader light reflection 2022-12-11 01:29:57 +01:00