Commit Graph

1147 Commits

Author SHA1 Message Date
4sval
4eb220168e new timeline part 1 2023-02-17 04:58:29 +01:00
4sval
e49216a844 separators 2023-02-16 20:09:04 +01:00
4sval
5b5dd8be53 timeline is world relative - part1 2023-02-16 19:47:19 +01:00
4sval
8438591839 saving this before refactoring 2023-02-16 16:55:48 +01:00
4sval
ad7dc46a0a fully fixed untracked bones parent 2023-02-16 12:57:43 +01:00
4sval
3b3fe6cb95 fixed outliner messing up vertex normal scale 2023-02-15 00:54:12 +01:00
4sval
ffd871b755 fixed outliner + reverse matrix per model + update ssbo only if needed 2023-02-14 23:34:32 +01:00
4sval
a01ef4a792 this is a problem for later me 2023-02-14 19:23:37 +01:00
4sval
a219b5bc7d animation retarget, kinda 2023-02-14 18:57:03 +01:00
4sval
62e619deef everything is now time based 2023-02-14 01:30:45 +01:00
4sval
144cf0eaf2 calculation of frame, frame in sequence, based on actual elapsed time 2023-02-13 20:35:23 +01:00
4sval
9b4c83931b timeline 2023-02-13 01:05:54 +01:00
4sval
c7d532fff9 timeline poc 2023-02-12 00:13:27 +01:00
4sval
a77d76ff34 using canvas in texture inspector 2023-02-11 23:57:42 +01:00
GMatrixGames
995cd25bc4
Fix soft crash on "blank" shop assets 2023-02-09 17:54:49 -05:00
4sval
f3c1103b0c nothing important 2023-02-09 20:06:58 +01:00
4sval
2a6c42d15f fixed outliner 2023-02-08 23:29:28 +01:00
4sval
9da407ea39 using SSBOs for unlimited bones 2023-02-08 22:18:19 +01:00
4sval
1ca18c3958 play anim sequences consecutively 2023-02-08 21:23:55 +01:00
4sval
70d4791b5b only parse bone tracks + anim montage test 2023-02-08 01:58:04 +01:00
4sval
af2fceb9e5 removed any kind of popup asking for a directory
it was more annoying than useful now that you can just click to open the file location
2023-02-07 21:14:00 +01:00
4sval
0b7ed2cf7f rotation only animation 2023-02-06 00:12:46 +01:00
4sval
f288791b71 fix picking texture + static meshes 2023-02-05 03:15:15 +01:00
4sval
a636c1ff84 play anim at the right pace + fixed outliner 2023-02-05 01:03:50 +01:00
4sval
f36a7b79cd some animations work, others do not, awaiting improvements 2023-02-04 01:31:37 +01:00
4sval
bbda1c5c0d close snooper on extract + moonman (marsman?) specular 2023-02-01 18:29:34 +01:00
GMatrixGames
535ffd45ec
vmodule and verse file types 2023-02-01 11:45:36 -05:00
4sval
79399e5db2 usable again 2023-01-27 23:45:55 +01:00
Valentin
35a804cbc8
Merge pull request #356 from LongerWarrior/MapPropertyStructTypes
MapStructTypes dictionary UI
2023-01-27 13:02:53 +01:00
LongerWarrior
b88dda3341 Fixed MapStructTypes button location 2023-01-27 12:47:35 +02:00
LongerWarrior
58d941c91c MapStructTypes dictionary UI 2023-01-27 12:40:01 +02:00
4sval
e96a3b6d4d fu 2023-01-25 00:04:53 +01:00
Marlon
abab1e427e
Update CUE4Parse 2023-01-20 23:45:39 +01:00
4sval
09ab40ad37 ctrl s, don't use this commit for tomorrow 2023-01-16 23:16:53 +01:00
4sval
f98c8b34da fixes 2023-01-14 03:09:26 +01:00
4sval
481d9d3032 more world lights 2023-01-14 00:37:51 +01:00
4sval
59e4c7c521 so there's 2 skeletons ok why not 2023-01-12 20:15:14 +01:00
4sval
ed5258895f sockets absolute rotation and scale 2023-01-12 15:53:38 +01:00
4sval
65d80158db don't save umap camera 2023-01-10 00:10:45 +01:00
4sval
c596f85c55 teleport at computed position 2023-01-09 20:08:12 +01:00
4sval
835d5f9d40 IsAttachment 2023-01-09 19:53:28 +01:00
4sval
8d986c4dc6 socket frontend 2023-01-09 19:06:50 +01:00
4sval
bf171b28cd socket backend 2023-01-09 13:11:35 +01:00
GMatrixGames
ac0e11ea39
Merge remote-tracking branch 'origin/dev' into dev 2023-01-07 23:26:18 -05:00
GMatrixGames
ac3a0e344e
naming 2023-01-07 23:26:14 -05:00
4sval
8f9a6927fd normalize quaternions 2023-01-08 03:03:26 +01:00
GMatrixGames
134f72293a
genxgames 2023-01-06 18:15:23 -05:00
4sval
51d334cb60 compute all bones transform 2023-01-06 16:48:39 +01:00
4sval
0221405758 I should have persevered with quaternions 2023-01-06 15:14:58 +01:00
4sval
eebaa19178 thread lock 2023-01-06 05:35:06 +01:00