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https://github.com/4sval/FModel.git
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Resolve error because I didn't set a default UE version
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parent
e9f308d028
commit
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@ -210,7 +210,8 @@ namespace FModel.Settings
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{FGame.Indiana, EGame.GAME_UE4_LATEST},
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{FGame.RogueCompany, EGame.GAME_UE4_LATEST},
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{FGame.SwGame, EGame.GAME_UE4_LATEST},
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{FGame.Platform, EGame.GAME_UE4_24}
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{FGame.Platform, EGame.GAME_UE4_24},
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{FGame.BendGame, EGame.GAME_UE4_11}
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};
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public IDictionary<FGame, EGame> OverridedGame
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{
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@ -233,7 +234,8 @@ namespace FModel.Settings
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{FGame.Indiana, UE4Version.VER_UE4_DETERMINE_BY_GAME},
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{FGame.RogueCompany, UE4Version.VER_UE4_DETERMINE_BY_GAME},
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{FGame.SwGame, UE4Version.VER_UE4_DETERMINE_BY_GAME},
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{FGame.Platform, UE4Version.VER_UE4_DETERMINE_BY_GAME}
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{FGame.Platform, UE4Version.VER_UE4_DETERMINE_BY_GAME},
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{FGame.BendGame, UE4Version.VER_UE4_DETERMINE_BY_GAME}
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};
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public IDictionary<FGame, UE4Version> OverridedUEVersion
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{
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@ -292,7 +294,8 @@ namespace FModel.Settings
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{FGame.Indiana, new List<CustomDirectory>()},
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{FGame.RogueCompany, new List<CustomDirectory>()},
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{FGame.SwGame, new List<CustomDirectory>()},
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{FGame.Platform, new List<CustomDirectory>()}
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{FGame.Platform, new List<CustomDirectory>()},
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{FGame.BendGame, new List<CustomDirectory>()}
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};
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public IDictionary<FGame, IList<CustomDirectory>> CustomDirectories
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{
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@ -483,6 +483,7 @@ namespace FModel.ViewModels
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}
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case "png":
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case "jpg":
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case "bmp":
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{
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if (Provider.TrySaveAsset(fullPath, out var data))
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{
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@ -497,6 +498,7 @@ namespace FModel.ViewModels
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FLogger.AppendText($"Export '{fullPath.SubstringAfterLast('/')}' and change its extension if you want it to be an installable font file", Constants.WHITE, true);
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break;
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case "ushaderbytecode":
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case "ushadercode":
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TabControl.SelectedTab.Image = null;
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break;
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default:
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