From a58b212bec9d3b0c6294f7fd101ad1707a065ee2 Mon Sep 17 00:00:00 2001 From: GMatrixGames Date: Fri, 4 Jun 2021 22:13:10 -0400 Subject: [PATCH] Resolve error because I didn't set a default UE version --- FModel/Settings/UserSettings.cs | 9 ++++++--- FModel/ViewModels/CUE4ParseViewModel.cs | 2 ++ 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/FModel/Settings/UserSettings.cs b/FModel/Settings/UserSettings.cs index 583ee28f..1cc62682 100644 --- a/FModel/Settings/UserSettings.cs +++ b/FModel/Settings/UserSettings.cs @@ -210,7 +210,8 @@ namespace FModel.Settings {FGame.Indiana, EGame.GAME_UE4_LATEST}, {FGame.RogueCompany, EGame.GAME_UE4_LATEST}, {FGame.SwGame, EGame.GAME_UE4_LATEST}, - {FGame.Platform, EGame.GAME_UE4_24} + {FGame.Platform, EGame.GAME_UE4_24}, + {FGame.BendGame, EGame.GAME_UE4_11} }; public IDictionary OverridedGame { @@ -233,7 +234,8 @@ namespace FModel.Settings {FGame.Indiana, UE4Version.VER_UE4_DETERMINE_BY_GAME}, {FGame.RogueCompany, UE4Version.VER_UE4_DETERMINE_BY_GAME}, {FGame.SwGame, UE4Version.VER_UE4_DETERMINE_BY_GAME}, - {FGame.Platform, UE4Version.VER_UE4_DETERMINE_BY_GAME} + {FGame.Platform, UE4Version.VER_UE4_DETERMINE_BY_GAME}, + {FGame.BendGame, UE4Version.VER_UE4_DETERMINE_BY_GAME} }; public IDictionary OverridedUEVersion { @@ -292,7 +294,8 @@ namespace FModel.Settings {FGame.Indiana, new List()}, {FGame.RogueCompany, new List()}, {FGame.SwGame, new List()}, - {FGame.Platform, new List()} + {FGame.Platform, new List()}, + {FGame.BendGame, new List()} }; public IDictionary> CustomDirectories { diff --git a/FModel/ViewModels/CUE4ParseViewModel.cs b/FModel/ViewModels/CUE4ParseViewModel.cs index 0a40e82f..c0c664cb 100644 --- a/FModel/ViewModels/CUE4ParseViewModel.cs +++ b/FModel/ViewModels/CUE4ParseViewModel.cs @@ -483,6 +483,7 @@ namespace FModel.ViewModels } case "png": case "jpg": + case "bmp": { if (Provider.TrySaveAsset(fullPath, out var data)) { @@ -497,6 +498,7 @@ namespace FModel.ViewModels FLogger.AppendText($"Export '{fullPath.SubstringAfterLast('/')}' and change its extension if you want it to be an installable font file", Constants.WHITE, true); break; case "ushaderbytecode": + case "ushadercode": TabControl.SelectedTab.Image = null; break; default: