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Fortnite 9.4 Fix release
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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.4.2.1")]
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[assembly: AssemblyFileVersion("2.4.2.1")]
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[assembly: AssemblyVersion("2.4.2.2")]
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[assembly: AssemblyFileVersion("2.4.2.2")]
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[assembly: NeutralResourcesLanguage("en")]
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@ -1,6 +1,6 @@
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# FModel
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[](https://github.com/iAmAsval/FModel/releases)
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[](https://github.com/iAmAsval/FModel//releases/latest)
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[](https://github.com/iAmAsval/FModel//releases/latest)
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[](https://github.com/iAmAsval/FModel/blob/master/LICENSE)
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[](https://twitter.com/AsvalFN)
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[](https://discord.gg/JmWvXKb)
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@ -11,7 +11,7 @@
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### Prerequisites
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[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471)
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### Download
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[](https://github.com/iAmAsval/FModel/releases/latest)
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[](https://github.com/iAmAsval/FModel/releases/latest)
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### How To Use
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**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder.
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