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https://github.com/4sval/FModel.git
synced 2026-08-25 02:44:29 -05:00
draw reward even if description is nothing
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@@ -1138,7 +1138,7 @@ namespace FModel
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BundleDesign.drawBackground(bmp, bundleParser);
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}
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if (BundleInfos.BundleData.Count > 0 && BundleInfos.BundleData[0].rewardItemId != null && string.Equals(BundleInfos.BundleData[0].rewardItemId, "AthenaFortbyte", StringComparison.CurrentCultureIgnoreCase))
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if (BundleInfos.BundleData[0].rewardItemId != null && string.Equals(BundleInfos.BundleData[0].rewardItemId, "AthenaFortbyte", StringComparison.CurrentCultureIgnoreCase))
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isFortbyte = true;
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// Fortbytes: Sort by number
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@@ -8,7 +8,6 @@ using System.Windows.Forms;
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using System;
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using Newtonsoft.Json.Linq;
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using FModel.Parser.LocResParser;
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using System.Diagnostics;
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namespace FModel
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{
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@@ -6,7 +6,6 @@ using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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@@ -113,6 +112,7 @@ namespace FModel
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}
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string newQuest = SearchResource.getTextByKey(descriptionKey, descriptionSource);
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if (string.IsNullOrEmpty(newQuest)) { newQuest = " "; }
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if (newQuest != oldQuest && newCount != oldCount)
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{
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if (questParser[x].Rewards != null && !isFortbyte)
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