fix: broken wrapping on 12-25-25 blogpost

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limes
2026-08-26 00:17:37 +02:00
parent af17a196bf
commit 628caa20d6

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@@ -116,7 +116,7 @@ Thanks to the dedicated work by developer [Arian Kordi](https://github.com/arian
While the last few months had a lot of focus on internal changes and Juxtaposition, game servers also saw a lot of attention!
- [Dani](https://github.com/DaniElectra) has begun implementing the [`MessageDelivery` and `Messaging` protocols into our "common" module](https://github.com/PretendoNetwork/nex-protocols-common-go/pull/54). Once complete, these protocols should be widely available to all games
- [Dani](https://github.com/DaniElectra) Has begun [implementing the `MatchmakeExtension::GetPlayingSession`](https://github.com/PretendoNetwork/nex-protocols-common-go/pull/55) NEX method for use in multiplayer games
- [Dani](https://github.com/DaniElectra) Has begun [implementing the `MatchmakeExtension::GetPlayingSession`](https://github.com/PretendoNetwork/nex-protocols-common-go/pull/55) NEX method for use in multiplayer games
![The Lobby area in Splatoon 1.](/assets/images/blogposts/december-25-2025/image6.png)
*Splatoon, for its part, calls GetPlayingSession every time you enter the multiplayer lobby.*
- [Trace](https://github.com/TraceEntertains) updated [Yo Kai Watch Blasters](https://github.com/PretendoNetwork/yo-kai-watch-blasters/pull/5) to the latest server libraries, including the above mentioned changes by [Dani](https://github.com/DaniElectra). With this update friend rooms and trading are now functional