From 628caa20d6f486021d828d6d4b069eb779d3b227 Mon Sep 17 00:00:00 2001 From: limes Date: Wed, 26 Aug 2026 00:17:37 +0200 Subject: [PATCH] fix: broken wrapping on 12-25-25 blogpost --- content/blog/12-25-25.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/blog/12-25-25.md b/content/blog/12-25-25.md index 351422a..216fb2e 100644 --- a/content/blog/12-25-25.md +++ b/content/blog/12-25-25.md @@ -116,7 +116,7 @@ Thanks to the dedicated work by developer [Arian Kordi](https://github.com/arian While the last few months had a lot of focus on internal changes and Juxtaposition, game servers also saw a lot of attention! - [Dani](https://github.com/DaniElectra) has begun implementing the [`MessageDelivery` and `Messaging` protocols into our "common" module](https://github.com/PretendoNetwork/nex-protocols-common-go/pull/54). Once complete, these protocols should be widely available to all games -- [Dani](https://github.com/DaniElectra) Has begun [implementing the `MatchmakeExtension::GetPlayingSession`](https://github.com/PretendoNetwork/nex-protocols-common-go/pull/55) NEX method for use in multiplayer games +- [Dani](https://github.com/DaniElectra) Has begun [implementing the `MatchmakeExtension::​GetPlayingSession`](https://github.com/PretendoNetwork/nex-protocols-common-go/pull/55) NEX method for use in multiplayer games ![The Lobby area in Splatoon 1.](/assets/images/blogposts/december-25-2025/image6.png) *Splatoon, for its part, calls GetPlayingSession every time you enter the multiplayer lobby.* - [Trace](https://github.com/TraceEntertains) updated [Yo Kai Watch Blasters](https://github.com/PretendoNetwork/yo-kai-watch-blasters/pull/5) to the latest server libraries, including the above mentioned changes by [Dani](https://github.com/DaniElectra). With this update friend rooms and trading are now functional