mirror of
https://github.com/two-torial/two-torial.git
synced 2026-08-27 05:08:59 -05:00
Yep again
This commit is contained in:
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/bemani/ddr/common/setup.md"
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||||
@@ -1,5 +1,2 @@
|
||||
# Troubleshooting
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20plus/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/bemani/ddr/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20plus/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"
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||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/ddr/a3/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/bemani/ddr/common/setup.md"
|
||||
@@ -1,5 +1,2 @@
|
||||
# Troubleshooting
|
||||
<img class="header-logo" src="/img/bemani/ddr/a3/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"
|
||||
@@ -1,6 +1,8 @@
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### About data
|
||||
## About data
|
||||
|
||||
!!! info "The full game should be around 20-25gb in size."
|
||||
|
||||
@@ -15,7 +17,7 @@
|
||||
|
||||
The gold cab version contains more features, such as exclusive songs or the "GOLDEN LEAGUE" mode.
|
||||
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -40,7 +42,7 @@
|
||||
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
||||
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
||||
|
||||
### Updating data
|
||||
## Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
@@ -71,7 +73,7 @@
|
||||
- If that's already the case then great! Don't touch anything.
|
||||
- If it instead corresponds to your pre-patch datecode, replace it with the new one and save the file.
|
||||
|
||||
### Installing spice2x
|
||||
## Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
@@ -91,11 +93,11 @@
|
||||
|
||||
<img src="/img/bemani/ddr/common/setup/spice2x64data.webp">
|
||||
|
||||
### Configuring spice2x
|
||||
## Configuring spice2x
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -108,7 +110,7 @@
|
||||
- **P1 Menu buttons**: ` Start, Up, Down, Left, Right`
|
||||
- **P1 Keypad**: `1 to 9, Keypad Insert Card`
|
||||
|
||||
#### Overlay
|
||||
### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -116,7 +118,7 @@
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -130,21 +132,21 @@
|
||||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the its name with your mouse."
|
||||
|
||||
@@ -165,11 +167,11 @@
|
||||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
@@ -196,24 +198,24 @@
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### K-lite Codec Pack
|
||||
### K-lite Codec Pack
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the [K-lite Codec Pack](https://codecguide.com/download_kl.htm) (the Standard version is enough)
|
||||
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### Clock error
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### Installing spice2x
|
||||
## Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
<img src="/img/bemani/gitadora/fuzzup/spice.webp">
|
||||
|
||||
### General Configuration
|
||||
## General Configuration
|
||||
|
||||
!!! info ""
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -37,17 +37,17 @@
|
||||
- **Maintenance:** `Test`
|
||||
- **P1 Keypad**: `Keypad 0 to 9, Keypad Insert Card`
|
||||
|
||||
#### Cards
|
||||
### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a Network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### Options
|
||||
### Options
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
|-------------------|-----------------------------------|---------------|---------|
|
||||
| Graphics (Common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
### GuitarFreaks Configuration
|
||||
## GuitarFreaks Configuration
|
||||
|
||||
!!! info ""
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
- **Guitar P1 IO Panel:** `Guitar P1 Start, Up, Down, Left, Right, Help`
|
||||
- **Guitar P1 Controls:** `Guitar P1 Pick Up, Pick Down, R, G, B, Y, P`
|
||||
|
||||
#### Analogs
|
||||
### Analogs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
- Move your guitar and ensure the Preview visualizer shows movement.
|
||||
- Repeat for other applicable axes your guitar has.
|
||||
|
||||
#### Advanced
|
||||
### Advanced
|
||||
|
||||
!!! warning "Not setting these values will cause the game to not boot into either mode."
|
||||
|
||||
@@ -107,13 +107,13 @@
|
||||
| Paths | Path to ea3-config.xml | -e | `prop/ea3-config2.xml` |
|
||||
| Paths | Path to avs-config.xml | -v | `prop/avs-config-jb.xml` |
|
||||
|
||||
### DrumMania Configuration
|
||||
## DrumMania Configuration
|
||||
|
||||
!!! info ""
|
||||
|
||||
This section will cover the configuration specific to the **Drums** mode.<br>If you are wanting to configure guitar, refer to the [GuitarFreaks Configuration](#guitarfreaks-configuration) section.
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
- **Drum IO Panel:** `Drum Start, Up, Down, Left, Right, Help`
|
||||
- **Drum Controls:** `Drum Hi-Hat, Snare, Hi-Tom, Low-Tom, Right Cymbal, Bass Pedal, Left Cytmbal, Left Pedal, Floor Tom`
|
||||
|
||||
#### Advanced
|
||||
### Advanced
|
||||
|
||||
!!! warning "Not setting these values will cause the game to not boot into either mode."
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
| Paths | Path to ea3-config.xml | -e | `prop/ea3-config.xml` |
|
||||
| Paths | Path to avs-config.xml | -v | `prop/avs-config-ja.xml` |
|
||||
|
||||
### Connecting to a Network
|
||||
## Connecting to a Network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
@@ -162,18 +162,18 @@
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
### Pre-launch Requirements
|
||||
## Pre-launch Requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
### Audio
|
||||
|
||||
!!! info "GITADORA FUZZ-UP currently only supports WASAPI exclusive mode."
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
### First Launch
|
||||
## First Launch
|
||||
|
||||
!!! danger "If you have any issues running the game at this point, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
|
||||
You're all done! From the test menu, select `GAME MODE` and the game should boot up!
|
||||
|
||||
### Carding In
|
||||
## Carding In
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
|
||||
@@ -1,89 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
|
||||
# Extra Information
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Standard & Lightning modes
|
||||
|
||||
!!! warning "Lightning mode requires a 120hz capable monitor."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the `contents\prop` folder and edit the `ea3-config.xml` file.
|
||||
|
||||
We're interested in these lines:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024050700</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
|
||||
|
||||
```xml
|
||||
<spec __type="str">E</spec>
|
||||
```
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
|
||||
## Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is done in-game before card-in by pressing your `EFFECT` key.
|
||||
|
||||
## More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The `ea3-config.xml` file is located inside the `prop` folder.
|
||||
|
||||
Below is an explanation on what different sections of this file do.
|
||||
|
||||
The following lines change the PCBID and HARDID that your system reports to your e-amusement server.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
```
|
||||
|
||||
The following line determines what version of the game you are running.
|
||||
^^**You should never change this**^^. It should always say `LDJ`.
|
||||
|
||||
```xml
|
||||
<model __type="str">LDJ</model>
|
||||
```
|
||||
|
||||
The following line determines the game's region.
|
||||
^^**You should never change this**^^. As you can change the language in-game.
|
||||
|
||||
```xml
|
||||
<dest __type="str">J</dest>
|
||||
```
|
||||
|
||||
^^**You should never change this**^^. It should always say `A` for Epolis.
|
||||
|
||||
```xml
|
||||
<rev __type="str">A</rev>
|
||||
```
|
||||
|
||||
The following line determines your datecode.
|
||||
^^**Always keep it up to date**^^ with your game's current version.
|
||||
|
||||
```xml
|
||||
<ext __type="str">2024052100</ext>
|
||||
```
|
||||
|
||||
The following line determine what remote service URL `spice2x` is supposed to connect to.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<services __type="str">http://localhost:8083</services>
|
||||
```
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/extras.md"
|
||||
@@ -1,401 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "Reasonably modern CPU required"
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
## About data
|
||||
|
||||
!!! info "The full game should be around 100gb while updates are only around 2-5gb in size."
|
||||
|
||||
!!! info "Standard (LDJ) / Lightning (TDJ)"
|
||||
|
||||
Please keep the following in mind as you're going through this guide.
|
||||
|
||||
IIDX's codename is `LDJ`. For `IIDX 31 Epolis` this would be either:
|
||||
|
||||
- `LDJ-010` *(TDJ, Lightning cab, 120 FPS)*
|
||||
- `LDJ-012` *(LDJ, Standard cab, 60 FPS)*
|
||||
|
||||
The main difference between `010` and `012` is the game's main `.dll` file, `bm2dx.dll`.
|
||||
|
||||
This changes which features the game offers, and which conditions the game expects to run under.
|
||||
|
||||
- **TDJ** expects a `120hz` compatible monitor for its main screen, and a second `60hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
|
||||
- **LDJ** expects `60hz` monitor for its main screen, and no subscreen.
|
||||
|
||||
We'll be using the terms **TDJ** for **Lightning**, and **LDJ** for **Standard** throughout the guide.
|
||||
|
||||
!!! danger "If you're coming from IIDX 30 Resident"
|
||||
|
||||
You'll want to [update your data](#updating-data) **from** `LDJ-003` **to** `LDJ-010` **or** `LDJ-012` **FIRST** then follow this guide as normal.
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After downloading and extracting your data, we need to make sure your files aren't set to `Read-only`.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/data.webp">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If you're missing the `modules` folder and instead have bunch of `.dll` files next to your folders:
|
||||
|
||||
- Create a `modules` folder.
|
||||
- Move all `.dll` files inside of it so you end up with a structure as shown above.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
||||
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
||||
|
||||
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section."
|
||||
|
||||
## Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
As we've seen in the [About data](#about-data) section, the main difference between `LDJ` and `TDJ` is the `bm2dx.dll` file.
|
||||
When updating from a previous version to the next, our current `.dll` will be overwritten.
|
||||
|
||||
Knowing that, patches re-uploaded by the community tend to be named `LDJ-DATECODE-to-LDJ-010/012-DATECODE`.
|
||||
**Note**: If updating from `IIDX 30 Resident`, it will be `LDJ-003-DATECODE-to-LDJ-010/012-DATECODE`.
|
||||
|
||||
For example `LDJ-2024032500-to-LDJ-010-2024050700`.
|
||||
|
||||
- `2024032500` being your current data's version, no matter if it's using a TDJ or LDJ `.dll` file.
|
||||
- `2024050700` being the version you would arrive at.
|
||||
- `010` meaning you would end up with a `TDJ` *(Lightning Cab)* `bm2dx.dll` file.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
|
||||
- Open `prop\ea3-config.xml` in a text editor and find the following lines near the top.
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024050700</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
On the line with `<spec __type="str">` the letter needs to match your data type:
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
|
||||
Replace the letter accordingly if necessary.
|
||||
|
||||
On the line with `<ext __type="str">` the datecode needs to match your new version.
|
||||
|
||||
- If that's already the case then great! Don't touch anything.
|
||||
- If it instead corresponds to our pre-patch datecode, replace it with the new one.
|
||||
|
||||
Now save the file.
|
||||
|
||||
### Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
If you already have spice2x installed, make sure it is up to date!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/spice2x64data.webp">
|
||||
|
||||
### Configuring spice2x
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
With your controller and/or keyboard plugged in, configure your keys for:
|
||||
|
||||
- **Maintenance**: `Service, Test`
|
||||
- **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
|
||||
- **P1 Keypad**: `Keypad Insert Card`
|
||||
|
||||
**Only if** you're using LDJ:
|
||||
|
||||
- **P1 Keypad**: `1 to 9`
|
||||
|
||||
**Only if** you're playing using a keyboard:
|
||||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
With a controller rather than binding buttons to `TT+` and `TT-`, you need to:
|
||||
|
||||
- For Turntable P1, click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Control`, pick whichever one corresponds to the turntable.
|
||||
- Turn your turntable ensuring that the Preview turns along with it.
|
||||
- Click `Close`, leaving the rest of the settings alone.
|
||||
|
||||
#### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Modifying buttons in this section is not required but you are free to change what you want.
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Your controller might support having its lights controlled by the game through spice2x.
|
||||
|
||||
If it does, here's how you may link different actions to your lights:
|
||||
|
||||
- Click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Light Control`, select the corresponding light.
|
||||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Ever since EPOLIS final (2024-08-26), patches have a description built-in to them.
|
||||
|
||||
To view it, hover-over the `(?)` or `(!)` to the left of each patch's name.
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the its name with your mouse."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.webp">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
!!! tip "Required"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX Disable Cameras | -iidxdisablecams | ON |
|
||||
| Network | EA Service URL | -url | Covered in [Connecting to a network](#connecting-to-a-network) |
|
||||
|
||||
!!! warning "Required For TDJ"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX TDJ Mode | -iidxtdj | ON |
|
||||
|
||||
**If you only have a single 120hz monitor**, and not another 60hz touchscreen:
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-------------------------------|-----------------------------------|---------|
|
||||
| Graphics (common) | Only Use One Monitor | -graphics-force-single-adapter | ON |
|
||||
|
||||
|
||||
!!! tip "Highly Recommended for NVIDIA users ONLY"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-----------------------------------|---------------| |
|
||||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Open `spicecfg.exe` and head to the `Options` tab.
|
||||
|
||||
In the `Network` category, set the following settings:
|
||||
|
||||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.webp">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
To keep your card number safe, create a new `.txt` file with ONLY it inside.
|
||||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.webp">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Open `spicecfg.exe`.
|
||||
- At the very top, click on `Shortcuts` then `Audio Playback Devices`.
|
||||
- In the popup window, right click on your default audio device, and click on `Properties`.
|
||||
- Go to the `Advanced` tab.
|
||||
- Check both boxes under `Exclusive Mode`.
|
||||
- Open the `Default Format` dropdown.
|
||||
- Pick the `16 (or 24) bit, 44100 Hz` option, click `Apply` then `OK`.
|
||||
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
#### Standard / Lightning / Language settings
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page and edit your `prop\ea3-config.xml` file if necessary."
|
||||
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
|
||||
|
||||
#### CLOCK ERROR
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
|
||||
- Press `1` and `2` to go up and down.
|
||||
- Press `6` to select/execute.
|
||||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
|
||||
#### NETWORK OPTIONS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
We will need to set a shop name.
|
||||
|
||||
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
|
||||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select `GAME MODE`.
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
### Carding in
|
||||
|
||||
!!! info "Before carding in, you have the option of changing the game's language by pressing your `EFFECT` key."
|
||||
|
||||
??? tip "For LDJ (Standard)"
|
||||
|
||||
LDJ should accept keypad number binds:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
??? tip "For TDJ (Lightning)"
|
||||
|
||||
TDJ will ignore keypad number binds, you need to:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
|
||||
- Enter your code by clicking on the subscreen's keypad.
|
||||
- If your code is accepted, you may now close the overlay.
|
||||
|
||||
### (optional) Installing Omnimix
|
||||
|
||||
!!! info "Check out the [Data Mods and Omnimix](/extras/datamods.md) guide."
|
||||
|
||||
### Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
|
||||
|
||||
For any more game-specific information, check out [Extra Information](extras.md).
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/setup.md"
|
||||
@@ -1,83 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This could be due to **many** things.
|
||||
|
||||
Start by checking the audio section in the [setup guide](setup.md#audio).
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
### My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Potential causes:
|
||||
|
||||
1. The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ)
|
||||
To solve this, make sure v-sync isn't disabled in your graphics card's settings.
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
2. It could be that your computer's performance isn't good enough to keep a steady framerate.
|
||||
|
||||
### I'm having performance issues / my FPS fluctates!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
If none of that works, your PC probably isn't good enough to run the game, sorry.
|
||||
|
||||
### Unable to login / Eamuse error / Network error
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Get the proper Asphyxia plugin from our [Discord server](https://discord.gg/cZRUmEPK78) in the #iidx channel > Resources post.
|
||||
Make sure you didn't enable `-smartea` in spicecfg's options.
|
||||
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Play through a chart you're comfortable with.
|
||||
|
||||
If you're getting too many `Fast`, increase your offset `(+)`.
|
||||
If you're getting too many `Slow`, decrease your offset `(-)`.
|
||||
|
||||
### My inputs aren't working / I can't get past error messages!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
|
||||
### My game audio is super quiet!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
|
||||
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
IIDX uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) for audio to get better audio latency.
|
||||
Unlike former versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound).
|
||||
|
||||
You can use the `Shared Mode WASAPI` patch to hear other apps while the game is running, at the cost of some audio latency.
|
||||
|
||||
### I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Many setups have found some difficulty with audio due to various equipment being used. Consider using the `Shared Mode WASAPI` patch.
|
||||
|
||||
### My audio is slowed/distorted and I'm using the `Shared Mode WASAPI` patch.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using this patch, you must set your audio device's sample rate to 48000 Hz. See [audio](setup.md#audio) for more details.
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/troubleshooting.md"
|
||||
@@ -1,87 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
|
||||
# Extra Information
|
||||
|
||||
## Standard & Lightning modes
|
||||
|
||||
!!! warning "Lightning mode requires a 120hz capable monitor."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the `contents\prop` folder and edit the `ea3-config.xml` file.
|
||||
|
||||
We're interested in these lines:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024100900</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
|
||||
|
||||
```xml
|
||||
<spec __type="str">E</spec>
|
||||
```
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
|
||||
## Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is done in-game before card-in by pressing your `EFFECT` key.
|
||||
|
||||
## More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The `ea3-config.xml` file is located inside the `prop` folder.
|
||||
|
||||
Below is an explanation on what different sections of this file do.
|
||||
|
||||
The following lines change the PCBID and HARDID that your system reports to your e-amusement server.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
```
|
||||
|
||||
The following line determines what version of the game you are running.
|
||||
^^**You should never change this**^^. It should always say `LDJ`.
|
||||
|
||||
```xml
|
||||
<model __type="str">LDJ</model>
|
||||
```
|
||||
|
||||
The following line determines the game's region.
|
||||
^^**You should never change this**^^. As you can change the language in-game.
|
||||
|
||||
```xml
|
||||
<dest __type="str">J</dest>
|
||||
```
|
||||
|
||||
^^**You should never change this**^^. It should always say `A` for Pinky Crush.
|
||||
|
||||
```xml
|
||||
<rev __type="str">A</rev>
|
||||
```
|
||||
|
||||
The following line determines your datecode.
|
||||
^^**Always keep it up to date**^^ with your game's current version.
|
||||
|
||||
```xml
|
||||
<ext __type="str">2024100900</ext>
|
||||
```
|
||||
|
||||
The following line determine what remote service URL `spice2x` is supposed to connect to.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<services __type="str">http://localhost:8083</services>
|
||||
```
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/extras.md"
|
||||
@@ -1,213 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "AVX2 capable CPU required"
|
||||
|
||||
This game requires your CPU to be compatible with AVX2 instructions.
|
||||
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
## Preparing data
|
||||
|
||||
--8<-- "docs/snippets/common/data_readonly.md"
|
||||
|
||||
The **complete game data** should be approximately **100 GB or larger**.
|
||||
If your data is significantly smaller, you likely have an update archive instead of the full game data.
|
||||
|
||||
Here's what the expected data structure should look like:
|
||||
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
```
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/data_bad.md"
|
||||
|
||||
!!! info "If your data is already up-to-date, you can skip ahead to the [Installing spice2x](#installing-spice2x) section"
|
||||
|
||||
## Updating data
|
||||
|
||||
!!! info "For a comprehensive list of all game updates in chronological order, visit [BemaniWiki](https://bemaniwiki.com/?beatmania+IIDX+32+Pinky+Crush#iidx32vernew)"
|
||||
|
||||
!!! danger "Make sure you're using the right update for your current game version"
|
||||
|
||||
IIDX updates have `LDJ` and one or two datecodes in their archive names.
|
||||
|
||||
**Single datecode:** Contains one update (e.g., `LDJ_2025011400.7z`)
|
||||
**Two datecodes:** Updates from the older to newer version (e.g., `KFC-LDJ_2024121000-LDJ_2025011400.rar`)
|
||||
|
||||
In the two-datecode example:
|
||||
- `2024121000` is the older date, the game version required to apply this update
|
||||
- `2025011400` is the newer date, and is the version you'll arrive at after applying the update
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/data_update.md"
|
||||
|
||||
## Installing spice2x
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_install.md"
|
||||
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
🌶️spice64.exe <---
|
||||
🌶️spicecfg.exe <---
|
||||
```
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_stubs.md"
|
||||
|
||||
## Configuring spice2x
|
||||
|
||||
!!! info "Following tabs correspond to the ones found in `spicecfg`"
|
||||
|
||||
!!! danger "Avoid changing or patching anything you don't need or understand unless explicitly told to"
|
||||
|
||||
=== "Buttons"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_buttons.md"
|
||||
|
||||
=== "Analogs"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_analogs.md"
|
||||
|
||||
=== "Overlay"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
|
||||
|
||||
=== "Lights"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
|
||||
|
||||
=== "Cards"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
|
||||
|
||||
=== "Patches"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
|
||||
|
||||
=== "API"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
=== "Options"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_disablecams.md"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_tdj.md"
|
||||
|
||||
=== "Advanced"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_advanced_camhook.md"
|
||||
|
||||
=== "Development"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
## Configuring Audio
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/setup_audio.md"
|
||||
|
||||
## Connecting to a network
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/setup_network.md"
|
||||
|
||||
## Configuring your game
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page"
|
||||
|
||||
## Installing VCRedist & DirectX
|
||||
|
||||
--8<-- "docs/snippets/common/setup_vcredist_directx.md"
|
||||
|
||||
## Before playing
|
||||
|
||||
--8<-- "docs/snippets/common/before_playing.md"
|
||||
|
||||
## First launch
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
|
||||
|
||||
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
|
||||
|
||||
Press your `Test` key again and let the game run for a bit until the monitor check is complete.
|
||||
|
||||
You will now be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen:
|
||||
|
||||
- Press `1` and `2` to go up and down.
|
||||
- Press `6` to select/execute.
|
||||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
|
||||
|
||||
You will need to set a shop name.
|
||||
|
||||
- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen.
|
||||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
|
||||
|
||||
Select `GAME MODE`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! success "You're all done! The game should load up properly now"
|
||||
|
||||
## Carding in
|
||||
|
||||
!!! info "Before carding in, you have the option to change the game's language by pressing your `EFFECT` key"
|
||||
|
||||
??? tip "For LDJ (Standard mode)"
|
||||
|
||||
LDJ should accept keypad number binds:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
??? tip "For TDJ (Lightning mode)"
|
||||
|
||||
TDJ will ignore keypad number binds, you need to:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
|
||||
- Enter your code by clicking on the subscreen's keypad.
|
||||
- If your code is accepted, you may now close the overlay.
|
||||
|
||||
# Help
|
||||
|
||||
--8<-- "docs/snippets/common/help.md"
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/setup.md"
|
||||
@@ -1,83 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This could be due to **many** things.
|
||||
|
||||
Start by checking the audio section in the [setup guide](setup.md#audio).
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
### My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Potential causes:
|
||||
|
||||
1. The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ)
|
||||
To solve this, make sure v-sync isn't disabled in your graphics card's settings.
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
2. It could be that your computer's performance isn't good enough to keep a steady framerate.
|
||||
|
||||
### I'm having performance issues / my FPS fluctates!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
If none of that works, your PC probably isn't good enough to run the game, sorry.
|
||||
|
||||
### Unable to login / Eamuse error / Network error
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Get the proper Asphyxia plugin from our [Discord server](https://discord.gg/cZRUmEPK78) in the #iidx channel > Resources post.
|
||||
Make sure you didn't enable `-smartea` in spicecfg's options.
|
||||
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Play through a chart you're comfortable with.
|
||||
|
||||
If you're getting too many `Fast`, increase your offset `(+)`.
|
||||
If you're getting too many `Slow`, decrease your offset `(-)`.
|
||||
|
||||
### My inputs aren't working / I can't get past error messages!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
|
||||
### My game audio is super quiet!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
|
||||
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
IIDX uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) for audio to get better audio latency.
|
||||
Unlike former versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound).
|
||||
|
||||
You can use the `Shared Mode WASAPI` patch to hear other apps while the game is running, at the cost of some audio latency.
|
||||
|
||||
### I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Many setups have found some difficulty with audio due to various equipment being used. Consider using the `Shared Mode WASAPI` patch.
|
||||
|
||||
### My audio is slowed/distorted and I'm using the `Shared Mode WASAPI` patch.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using this patch, you must set your audio device's sample rate to 48000 Hz. See [audio](setup.md#audio) for more details.
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/troubleshooting.md"
|
||||
86
docs/games/bemani/iidx/common/31plus/extras.md
Normal file
86
docs/games/bemani/iidx/common/31plus/extras.md
Normal file
@@ -0,0 +1,86 @@
|
||||
# Extra Information
|
||||
|
||||
## Standard & Lightning modes
|
||||
|
||||
!!! warning "Lightning mode requires a 120hz capable monitor."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the `contents\prop` folder and edit the `ea3-config.xml` file.
|
||||
|
||||
We're interested in these lines:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024100900</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
|
||||
|
||||
```xml
|
||||
<spec __type="str">E</spec>
|
||||
```
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
|
||||
## Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is done in-game before card-in by pressing your `EFFECT` key.
|
||||
|
||||
## More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The `ea3-config.xml` file is located inside the `prop` folder.
|
||||
|
||||
Below is an explanation on what different sections of this file do.
|
||||
|
||||
The following lines change the PCBID and HARDID that your system reports to your e-amusement server.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
```
|
||||
|
||||
The following line determines what version of the game you are running.
|
||||
^^**You should never change this**^^. It should always say `LDJ`.
|
||||
|
||||
```xml
|
||||
<model __type="str">LDJ</model>
|
||||
```
|
||||
|
||||
The following line determines the game's region.
|
||||
^^**You should never change this**^^. As you can change the language in-game.
|
||||
|
||||
```xml
|
||||
<dest __type="str">J</dest>
|
||||
```
|
||||
|
||||
^^**You should never change this**^^. It should always say `A` for Pinky Crush.
|
||||
|
||||
```xml
|
||||
<rev __type="str">A</rev>
|
||||
```
|
||||
|
||||
The following line determines your datecode.
|
||||
^^**Always keep it up to date**^^ with your game's current version.
|
||||
|
||||
```xml
|
||||
<ext __type="str">2024100900</ext>
|
||||
```
|
||||
|
||||
The following line determine what remote service URL `spice2x` is supposed to connect to.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<services __type="str">http://localhost:8083</services>
|
||||
```
|
||||
211
docs/games/bemani/iidx/common/31plus/setup.md
Normal file
211
docs/games/bemani/iidx/common/31plus/setup.md
Normal file
@@ -0,0 +1,211 @@
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "AVX2 capable CPU required"
|
||||
|
||||
This game requires your CPU to be compatible with AVX2 instructions.
|
||||
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
## Preparing data
|
||||
|
||||
--8<-- "docs/snippets/common/data_readonly.md"
|
||||
|
||||
The **complete game data** should be approximately **100 GB or larger**.
|
||||
If your data is significantly smaller, you likely have an update archive instead of the full game data.
|
||||
|
||||
Here's what the expected data structure should look like:
|
||||
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
```
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/data_bad.md"
|
||||
|
||||
!!! info "If your data is already up-to-date, you can skip ahead to the [Installing spice2x](#installing-spice2x) section"
|
||||
|
||||
## Updating data
|
||||
|
||||
!!! danger "Make sure you're using the right update for your current game version"
|
||||
|
||||
IIDX updates have `LDJ` and one or two datecodes in their archive names.
|
||||
|
||||
**Single datecode:** Contains one update (e.g., `LDJ_2025011400.7z`)
|
||||
**Two datecodes:** Updates from the older to newer version (e.g., `KFC-LDJ_2024121000-LDJ_2025011400.rar`)
|
||||
|
||||
In the two-datecode example:
|
||||
- `2024121000` is the older date, the game version required to apply this update
|
||||
- `2025011400` is the newer date, and is the version you'll arrive at after applying the update
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/data_update.md"
|
||||
|
||||
## Installing spice2x
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_install.md"
|
||||
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
🌶️spice64.exe <---
|
||||
🌶️spicecfg.exe <---
|
||||
```
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_stubs.md"
|
||||
|
||||
## Configuring spice2x
|
||||
|
||||
!!! info "Following tabs correspond to the ones found in `spicecfg`"
|
||||
|
||||
!!! danger "Avoid changing or patching anything you don't need or understand unless explicitly told to"
|
||||
|
||||
=== "Buttons"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_buttons.md"
|
||||
|
||||
=== "Analogs"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_analogs.md"
|
||||
|
||||
=== "Overlay"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
|
||||
|
||||
=== "Lights"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
|
||||
|
||||
=== "Cards"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
|
||||
|
||||
=== "Patches"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
|
||||
|
||||
=== "API"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
=== "Options"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_disablecams.md"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_tdj.md"
|
||||
|
||||
=== "Advanced"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_advanced_camhook.md"
|
||||
|
||||
=== "Development"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
## Configuring Audio
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/setup_audio.md"
|
||||
|
||||
## Connecting to a network
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/setup_network.md"
|
||||
|
||||
## Configuring your game
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page"
|
||||
|
||||
## Installing VCRedist & DirectX
|
||||
|
||||
--8<-- "docs/snippets/common/setup_vcredist_directx.md"
|
||||
|
||||
## Before playing
|
||||
|
||||
--8<-- "docs/snippets/common/before_playing.md"
|
||||
|
||||
## First launch
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
|
||||
|
||||
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
|
||||
|
||||
Press your `Test` key again and let the game run for a bit until the monitor check is complete.
|
||||
|
||||
You will now be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen:
|
||||
|
||||
- Press `1` and `2` to go up and down.
|
||||
- Press `6` to select/execute.
|
||||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
|
||||
|
||||
You will need to set a shop name.
|
||||
|
||||
- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen.
|
||||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
|
||||
|
||||
Select `GAME MODE`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! success "You're all done! The game should load up properly now"
|
||||
|
||||
## Carding in
|
||||
|
||||
!!! info "Before carding in, you have the option to change the game's language by pressing your `EFFECT` key"
|
||||
|
||||
??? tip "For LDJ (Standard mode)"
|
||||
|
||||
LDJ should accept keypad number binds:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
??? tip "For TDJ (Lightning mode)"
|
||||
|
||||
TDJ will ignore keypad number binds, you need to:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
|
||||
- Enter your code by clicking on the subscreen's keypad.
|
||||
- If your code is accepted, you may now close the overlay.
|
||||
|
||||
# Help
|
||||
|
||||
--8<-- "docs/snippets/common/help.md"
|
||||
83
docs/games/bemani/iidx/common/31plus/troubleshooting.md
Normal file
83
docs/games/bemani/iidx/common/31plus/troubleshooting.md
Normal file
@@ -0,0 +1,83 @@
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This could be due to **many** things.
|
||||
|
||||
Start by checking the audio section in the [setup guide](setup.md#audio).
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
### My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Potential causes:
|
||||
|
||||
1. The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ)
|
||||
To solve this, make sure v-sync isn't disabled in your graphics card's settings.
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
2. It could be that your computer's performance isn't good enough to keep a steady framerate.
|
||||
|
||||
### I'm having performance issues / my FPS fluctates!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
If none of that works, your PC probably isn't good enough to run the game, sorry.
|
||||
|
||||
### Unable to login / Eamuse error / Network error
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Get the proper Asphyxia plugin from our [Discord server](https://discord.gg/cZRUmEPK78) in the #iidx channel > Resources post.
|
||||
Make sure you didn't enable `-smartea` in spicecfg's options.
|
||||
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Play through a chart you're comfortable with.
|
||||
|
||||
If you're getting too many `Fast`, increase your offset `(+)`.
|
||||
If you're getting too many `Slow`, decrease your offset `(-)`.
|
||||
|
||||
### My inputs aren't working / I can't get past error messages!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
|
||||
### My game audio is super quiet!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
|
||||
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
IIDX uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) for audio to get better audio latency.
|
||||
Unlike former versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound).
|
||||
|
||||
You can use the `Shared Mode WASAPI` patch to hear other apps while the game is running, at the cost of some audio latency.
|
||||
|
||||
### I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Many setups have found some difficulty with audio due to various equipment being used. Consider using the `Shared Mode WASAPI` patch.
|
||||
|
||||
### My audio is slowed/distorted and I'm using the `Shared Mode WASAPI` patch.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using this patch, you must set your audio device's sample rate to 48000 Hz. See [audio](setup.md#audio) for more details.
|
||||
@@ -1,3 +1,7 @@
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
@@ -146,11 +150,11 @@
|
||||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
### Advanced & Development
|
||||
## Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
@@ -177,7 +181,7 @@
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
@@ -189,7 +193,7 @@
|
||||
|
||||
The game will go through a series of checks, let it run, if you've done everything properly they'll pass.
|
||||
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch
|
||||
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/popn/kaimei_riddles/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/bemani/popn/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/popn/kaimei_riddles/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/popn/peace/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/bemani/popn/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/popn/peace/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/popn/unilab/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/bemani/popn/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/popn/unilab/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/popn/usaneko/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/bemani/popn/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/bemani/popn/usaneko/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"
|
||||
@@ -1,3 +1,5 @@
|
||||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together."
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "If you're coming from a previous version of CHUNITHM"
|
||||
@@ -5,7 +7,7 @@
|
||||
You'll want to create a new folder for the game and start from scratch.
|
||||
CHUNITHM **DOES NOT** like being extracted over old data!
|
||||
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
||||
|
||||
@@ -43,14 +45,14 @@
|
||||
**remove them. This also means your data was tampered with and we strongly recommend
|
||||
getting new data from somewhere else.**
|
||||
|
||||
#### Updating the base game
|
||||
### Updating the base game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
#### Installing option data
|
||||
### Installing option data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -67,7 +69,7 @@
|
||||
!!! warning "If you plan to connect to a network (Hosted or Local), the `A001` option folder for your specific game version is required. This option contains a special Event file that lets the game connect."
|
||||
|
||||
|
||||
#### Installing unprotected executables
|
||||
### Installing unprotected executables
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -79,7 +81,7 @@
|
||||
Copy `chusanApp.exe` and `amdaemon.exe` to the `bin` folder of your game data. Agree
|
||||
to overwrite when asked.
|
||||
|
||||
#### Installing ICFs
|
||||
### Installing ICFs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -97,7 +99,7 @@
|
||||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
### Patching the game
|
||||
## Patching the game
|
||||
|
||||
!!! info "Go through the [Web Patching](/extras/patchweb.md) guide to learn how to use a web patcher."
|
||||
|
||||
@@ -117,7 +119,7 @@
|
||||
| Bypass 1080p monitor check | Either | Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. |
|
||||
| Bypass 120Hz monitor check | Either | Disable checking if the monitor is **exactly 120Hz** when enabling 120FPS. Enable if you cannot set your monitor to 120Hz. |
|
||||
|
||||
### Installing segatools
|
||||
## Installing segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -130,7 +132,7 @@
|
||||
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/3_segatools_installed.webp">
|
||||
|
||||
### Configuring segatools
|
||||
## Configuring segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -153,7 +155,7 @@
|
||||
dipsw2=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -183,7 +185,7 @@
|
||||
|
||||
- A cleaner and easier to read segatools.ini, making spotting issues simpler.
|
||||
|
||||
#### `[system]`
|
||||
### `[system]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -203,7 +205,7 @@
|
||||
dipsw3=1
|
||||
```
|
||||
|
||||
#### `[gfx]`
|
||||
### `[gfx]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -216,7 +218,7 @@
|
||||
Navigate to Windows display settings. Each monitor should be assigned a number.
|
||||
The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
|
||||
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
@@ -250,18 +252,18 @@
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -274,13 +276,13 @@
|
||||
|
||||
<img src="/img/common/audio_16_48.webp">
|
||||
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you have an Intel 10th Gen CPU or newer, you need to [patch amdaemon](https://patcher.two-torial.xyz/amdaemon) and enable `OpenSSL SHA crash bug fix`.
|
||||
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](./troubleshooting.md) page."
|
||||
|
||||
@@ -289,7 +291,7 @@
|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### GAME ASSIGNMENTS
|
||||
### GAME ASSIGNMENTS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -319,7 +321,7 @@
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
|
||||
|
||||
#### CLOSE SETTING
|
||||
### CLOSE SETTING
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -339,7 +341,7 @@
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
|
||||
(also the last option) in the main menu to exit the service menu.
|
||||
|
||||
#### Waiting for Distribution Server
|
||||
### Waiting for Distribution Server
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -353,7 +355,7 @@
|
||||
|
||||
You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
|
||||
|
||||
### Further configuration
|
||||
## Further configuration
|
||||
|
||||
!!! info "Input methods and controllers are covered in the [Controllers](./controllers.md) page."
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch!
|
||||
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.webp">
|
||||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.webp">
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminousplus/logo.webp">
|
||||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminousplus/logo.webp">
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminousplus/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminousplus/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/new/logo.webp">
|
||||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/new/logo.webp">
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/new/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/new/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/newplus/logo.webp">
|
||||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/newplus/logo.webp">
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/newplus/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/newplus/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/sun/logo.webp">
|
||||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/sun/logo.webp">
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/sun/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/sun/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/sunplus/logo.webp">
|
||||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/sunplus/logo.webp">
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/sunplus/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/sunplus/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/verse/logo.webp">
|
||||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/verse/logo.webp">
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/verse/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
<img class="header-logo" src="/img/sega/chunithm/verse/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX BUDDiES
|
||||
<img class="header-logo" src="/img/sega/maimaidx/buddies/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/controllers.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX BUDDiES
|
||||
<img class="header-logo" src="/img/sega/maimaidx/buddies/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/setup.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX BUDDiES
|
||||
<img class="header-logo" src="/img/sega/maimaidx/buddies/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX BUDDiES
|
||||
<img class="header-logo" src="/img/sega/maimaidx/buddiesplus/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/controllers.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX BUDDiES
|
||||
<img class="header-logo" src="/img/sega/maimaidx/buddiesplus/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/setup.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX BUDDiES
|
||||
<img class="header-logo" src="/img/sega/maimaidx/buddiesplus/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/troubleshooting.md"
|
||||
@@ -1,3 +1,5 @@
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "If you're coming from a previous version of maimai DX"
|
||||
@@ -5,7 +7,7 @@
|
||||
Create a new folder for the game and start from scratch.
|
||||
maimai DX **DOES NOT** like being extracted over old data!
|
||||
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
||||
|
||||
@@ -42,14 +44,14 @@
|
||||
**remove them. This also means your data was tampered with and we strongly recommend
|
||||
getting new data from somewhere else.**
|
||||
|
||||
#### Updating the base game
|
||||
## Updating the base game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
#### Installing option data
|
||||
## Installing option data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -69,7 +71,7 @@
|
||||
|
||||
!!! warning "Do not mix option data between versions"
|
||||
|
||||
#### Installing unprotected executables
|
||||
### Installing unprotected executables
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -94,7 +96,7 @@
|
||||
`Assembly-CSharp.dll` **must** match your game version. All others can be
|
||||
reused from other game versions.
|
||||
|
||||
#### Installing ICFs
|
||||
### Installing ICFs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -112,7 +114,7 @@
|
||||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
#### mai2.ini
|
||||
### mai2.ini
|
||||
|
||||
!!! tip ""
|
||||
Ensure that the `App\Package` folder contains `mai2.ini`.
|
||||
@@ -135,7 +137,7 @@
|
||||
Sound8Ch=0
|
||||
```
|
||||
|
||||
### Installing segatools
|
||||
## Installing segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -152,7 +154,7 @@
|
||||
|
||||
The latest release of segatools currently has issues with maimai, and for the time being an older version of segatools is preferred.
|
||||
|
||||
### Configuring segatools
|
||||
## Configuring segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -175,7 +177,7 @@
|
||||
dipsw1=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -195,7 +197,7 @@
|
||||
You can find info about the available mods for maimai here [AquaMai](https://github.com/MewoLab/AquaMai).
|
||||
For general modding check [Unity modding](/extras/unity.md) page.
|
||||
|
||||
### Setting launch options
|
||||
## Setting launch options
|
||||
|
||||
!!! tip ""
|
||||
Right click `App\package\start.bat`, select `Edit`. Locate the line that launches `sinmai` and edit it according to your preferences:
|
||||
@@ -224,7 +226,8 @@
|
||||
??? info "Getting the monitor index"
|
||||
Navigate to Windows display settings. Each monitor should be assigned a number.
|
||||
The monitor index is that number. For example, monitor 2 means `-monitor 2`.
|
||||
### Connecting to a network
|
||||
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
@@ -258,18 +261,18 @@
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -282,13 +285,13 @@
|
||||
|
||||
<img src="/img/common/audio_16_48.webp">
|
||||
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you have an Intel 10th Gen CPU or newer, you need to [patch amdaemon](https://patcher.two-torial.xyz/amdaemon) and enable `OpenSSL SHA crash bug fix`.
|
||||
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
@@ -297,7 +300,7 @@
|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### GAME ASSIGNMENTS
|
||||
### GAME ASSIGNMENTS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -327,11 +330,11 @@
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
|
||||
|
||||
### Custom Mods
|
||||
## Custom Mods
|
||||
|
||||
!!! info "Mods are covered on the [Unity modding](/extras/unity.md) page."
|
||||
|
||||
### Controllers and Troubleshooting
|
||||
## Controllers and Troubleshooting
|
||||
|
||||
!!! info "Input methods and controllers are covered in the [Controllers](controllers.md) page."
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch/stuck on "Starting System Process"
|
||||
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX PRiSM
|
||||
<img class="header-logo" src="/img/sega/maimaidx/prism/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/controllers.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX PRiSM
|
||||
<img class="header-logo" src="/img/sega/maimaidx/prism/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/setup.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX PRiSM
|
||||
<img class="header-logo" src="/img/sega/maimaidx/prism/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX PRiSM PLUS
|
||||
<img class="header-logo" src="/img/sega/maimaidx/prismplus/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/controllers.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX PRiSM PLUS
|
||||
<img class="header-logo" src="/img/sega/maimaidx/prismplus/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/setup.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# maimai DX PRiSM PLUS
|
||||
<img class="header-logo" src="/img/sega/maimaidx/prismplus/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/maimaidx/common/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/maimaidx/common/troubleshooting.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# Controllers (O.N.G.E.K.I. bright MEMORY)
|
||||
<img class="header-logo" src="/img/sega/ongeki/brightmemory/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/ongeki/common/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# Game Setup (O.N.G.E.K.I. bright MEMORY)
|
||||
<img class="header-logo" src="/img/sega/ongeki/brightmemory/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/ongeki/common/setup.md"
|
||||
--8<-- "docs/games/sega/ongeki/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# Troubleshooting (O.N.G.E.K.I. bright MEMORY)
|
||||
<img class="header-logo" src="/img/sega/ongeki/brightmemory/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/ongeki/common/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/ongeki/common/troubleshooting.md"
|
||||
@@ -1,3 +1,5 @@
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! tip ""
|
||||
@@ -27,7 +29,7 @@
|
||||
|
||||
1. Note that there is no leading semicolon.
|
||||
|
||||
### Keyboard and Mouse
|
||||
## Keyboard and Mouse
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -48,7 +50,8 @@
|
||||
If you wish to change the default keybinds, an explanation on how to set these is included
|
||||
above the `[io4]` section in your `segatools.ini`.
|
||||
|
||||
### XInput Controller
|
||||
## XInput Controller
|
||||
|
||||
!!! tip ""
|
||||
|
||||
XInput controllers are supported by segatools. To enable XInput, ensure that the `mouse` option
|
||||
@@ -63,7 +66,7 @@
|
||||
If you wish to change the default keybinds, an explanation on how to set these is included
|
||||
above the `[io4]` section in your `segatools.ini`.
|
||||
|
||||
### Mageki
|
||||
## Mageki
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -94,7 +97,7 @@
|
||||
|
||||
If IOConfig still fails to launch, try using the [SelfContained version of ongeki-io](https://github.com/Sanheiii/ongeki-io/releases)
|
||||
|
||||
### ONTROLLER
|
||||
## ONTROLLER
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -108,7 +111,7 @@
|
||||
path=mu3io.dll
|
||||
```
|
||||
|
||||
### Arcade hardware and other controllers
|
||||
## Arcade hardware and other controllers
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "If you're coming from a previous version of O.N.G.E.K.I."
|
||||
@@ -5,7 +7,7 @@
|
||||
You'll want to create a new folder for the game and start from scratch.
|
||||
O.N.G.E.K.I. **DOES NOT** like being extracted over old data!
|
||||
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
||||
|
||||
@@ -43,14 +45,14 @@
|
||||
**remove them. This also means your data was tampered with and we strongly recommend
|
||||
getting new data from somewhere else.**
|
||||
|
||||
#### Updating the base game
|
||||
### Updating the base game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
#### Installing option data
|
||||
### Installing option data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -67,7 +69,7 @@
|
||||
|
||||
<img width="500" src="/img/sega/ongeki/common/setup/2_ongekioption.webp">
|
||||
|
||||
#### Installing unprotected executables
|
||||
### Installing unprotected executables
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -94,7 +96,7 @@
|
||||
|
||||
`Assembly-CSharp.dll` **must** match your game version.
|
||||
|
||||
#### Installing ICFs
|
||||
### Installing ICFs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -112,7 +114,7 @@
|
||||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
#### mu3.ini
|
||||
### mu3.ini
|
||||
|
||||
!!! tip ""
|
||||
Ensure that the `App\package` folder contains `mu3.ini`.
|
||||
@@ -136,7 +138,7 @@
|
||||
in your `mu3.ini`, or else your Option data will not load.
|
||||
|
||||
|
||||
### Installing segatools
|
||||
## Installing segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -149,7 +151,7 @@
|
||||
|
||||
<img width="500" src="/img/sega/ongeki/common/setup/3_ongeki_segatools_installed.webp">
|
||||
|
||||
### Configuring segatools
|
||||
## Configuring segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -172,7 +174,7 @@
|
||||
dipsw1=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -192,7 +194,7 @@
|
||||
You can find info about the available mods for O.N.G.E.K.I. here [mu3-mods](https://gitea.tendokyu.moe/akanyan/mu3-mods/wiki).
|
||||
For general modding check [Unity modding](/extras/unity.md) page.
|
||||
|
||||
### Setting launch options
|
||||
## Setting launch options
|
||||
|
||||
!!! tip ""
|
||||
Right click `App\package\start.bat`, select `Edit`. Locate the line that launches `mu3` and edit it according to your preferences:
|
||||
@@ -224,7 +226,7 @@
|
||||
Navigate to Windows display settings. Each monitor should be assigned a number.
|
||||
The monitor index is that number. For example, monitor 2 means `-monitor 2`.
|
||||
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
@@ -258,18 +260,18 @@
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -280,13 +282,13 @@
|
||||
[Sound]
|
||||
WasapiExclusive=0
|
||||
```
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you have an Intel 10th Gen CPU or newer, you need to [patch amdaemon](https://patcher.two-torial.xyz/amdaemon) and enable `OpenSSL SHA crash bug fix`.
|
||||
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
@@ -295,7 +297,7 @@
|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### GAME ASSIGNMENTS
|
||||
### GAME ASSIGNMENTS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -325,7 +327,7 @@
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
|
||||
|
||||
#### CLOSE SETTING
|
||||
### CLOSE SETTING
|
||||
|
||||
!!! tip ""
|
||||
|
||||
@@ -351,11 +353,11 @@
|
||||
|
||||
You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
|
||||
|
||||
### Custom Mods
|
||||
## Custom Mods
|
||||
|
||||
!!! info "Mods are covered on the [Unity modding](/extras/unity.md) page."
|
||||
|
||||
### Controllers and Troubleshooting
|
||||
## Controllers and Troubleshooting
|
||||
|
||||
!!! info "Input methods and controllers are covered on the [Controllers](controllers.md) page."
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch/stuck on "Starting System Process"
|
||||
|
||||
@@ -1,4 +1,2 @@
|
||||
# Controllers (O.N.G.E.K.I. Re:Fresh)
|
||||
<img class="header-logo" src="/img/sega/ongeki/refresh/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/ongeki/common/controllers.md"
|
||||
--8<-- "docs/games/sega/ongeki/common/controllers.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# Game Setup (O.N.G.E.K.I. Re:Fresh)
|
||||
<img class="header-logo" src="/img/sega/ongeki/refresh/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/ongeki/common/setup.md"
|
||||
--8<-- "docs/games/sega/ongeki/common/setup.md"
|
||||
@@ -1,4 +1,2 @@
|
||||
# Troubleshooting (O.N.G.E.K.I. Re:Fresh)
|
||||
<img class="header-logo" src="/img/sega/ongeki/refresh/logo.webp">
|
||||
|
||||
--8<-- "docs/games/sega/ongeki/common/troubleshooting.md"
|
||||
--8<-- "docs/games/sega/ongeki/common/troubleshooting.md"
|
||||
@@ -1,6 +1,8 @@
|
||||
<img class="header-logo" src="/img/sega/wacca/reverse/logo.webp">
|
||||
# Controllers
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
segatools, by default, only accepts keyboard input and XInput Controllers.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Game Setup (WACCA Reverse)
|
||||
<img class="header-logo" src="/img/sega/wacca/reverse/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user