mirror of
https://github.com/two-torial/two-torial.git
synced 2026-04-25 17:46:47 -05:00
Revamped iidx32 setup guide, snippet adjustements
This commit is contained in:
parent
ceb8355f6e
commit
c5e1dda484
|
|
@ -3,303 +3,137 @@
|
|||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "Reasonably modern CPU required"
|
||||
!!! danger "AVX2 capable CPU required"
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
This game requires your CPU to be compatible with AVX2 instructions.
|
||||
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
### About data
|
||||
## Preparing data
|
||||
|
||||
!!! info "The full game should be around 100gb while updates are only around 2-5gb in size."
|
||||
--8<-- "docs/snippets/common/data_readonly.md"
|
||||
|
||||
!!! info "Standard (LDJ) / Lightning (TDJ)"
|
||||
The **complete game data** should be approximately **100 GB or larger**.
|
||||
If your data is significantly smaller, you likely have an update archive instead of the full game data.
|
||||
|
||||
Please keep the following in mind as you're going through this guide.
|
||||
Here's what the expected data structure should look like:
|
||||
|
||||
IIDX's codename is `LDJ`. For `IIDX 32 Pinky Crush` this would be either:
|
||||
|
||||
- `LDJ-010` *(TDJ, Lightning cab, 120 FPS)*
|
||||
- `LDJ-012` *(LDJ, Standard cab, 60 FPS)*
|
||||
|
||||
The main difference between `010` and `012` is the game's main `.dll` file, `bm2dx.dll`.
|
||||
|
||||
This changes which features the game offers, and which conditions the game expects to run under.
|
||||
|
||||
- **TDJ** expects a `120hz` compatible monitor for its main screen, and a second `60hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
|
||||
- **LDJ** expects `60hz` monitor for its main screen, and no subscreen.
|
||||
|
||||
We'll be using the terms **TDJ** for **Lightning**, and **LDJ** for **Standard** throughout the guide.
|
||||
|
||||
!!! danger "If you're coming from IIDX 30 Resident"
|
||||
|
||||
You'll want to [update your data](#updating-data) **from** `LDJ-003` **to** `LDJ-010` **or** `LDJ-012` **FIRST** then follow this guide as normal.
|
||||
|
||||
### Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After downloading and extracting your data, we need to make sure your files aren't set to `Read-only`.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/data.webp">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If you're missing the `modules` folder and instead have bunch of `.dll` files next to your folders:
|
||||
|
||||
- Create a `modules` folder.
|
||||
- Move all `.dll` files inside of it so you end up with a structure as shown above.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
||||
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
||||
|
||||
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section."
|
||||
|
||||
### Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
As we've seen in the [About data](#about-data) section, the main difference between `LDJ` and `TDJ` is the `bm2dx.dll` file.
|
||||
When updating from a previous version to the next, our current `.dll` will be overwritten.
|
||||
|
||||
Knowing that, patches re-uploaded by the community tend to be named `LDJ-DATECODE-to-LDJ-010/012-DATECODE`.
|
||||
**Note**: If updating from `IIDX 30 Resident`, it will be `LDJ-003-DATECODE-to-LDJ-010/012-DATECODE`.
|
||||
|
||||
For example `LDJ-2024082600-to-LDJ-010-2024100900`.
|
||||
|
||||
- `2024082600` being your current data's version, no matter if it's using a TDJ or LDJ `.dll` file.
|
||||
- `2024100900` being the version you would arrive at.
|
||||
- `010` meaning you would end up with a `TDJ` *(Lightning Cab)* `bm2dx.dll` file.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
|
||||
- Open `prop\ea3-config.xml` in a text editor and find the following lines near the top.
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024100900</ext>
|
||||
</soft>
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
```
|
||||
|
||||
On the line with `<spec __type="str">` the letter needs to match your data type:
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
--8<-- "docs/snippets/bemani/common/data_bad.md"
|
||||
|
||||
!!! info "If your data is already up-to-date, you can skip ahead to the [Installing spice2x](#installing-spice2x) section"
|
||||
|
||||
## Updating data
|
||||
|
||||
!!! info "For a comprehensive list of all game updates in chronological order, visit [BemaniWiki](https://bemaniwiki.com/?beatmania+IIDX+32+Pinky+Crush#iidx32vernew)"
|
||||
|
||||
!!! danger "Make sure you're using the right update for your current game version"
|
||||
|
||||
IIDX updates have `LDJ` and one or two datecodes in their archive names.
|
||||
|
||||
**Single datecode:** Contains one update (e.g., `LDJ_2025011400.7z`)
|
||||
**Two datecodes:** Updates from the older to newer version (e.g., `KFC-LDJ_2024121000-LDJ_2025011400.rar`)
|
||||
|
||||
In the two-datecode example:
|
||||
- `2024121000` is the older date, the game version required to apply this update
|
||||
- `2025011400` is the newer date, and is the version you'll arrive at after applying the update
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/data_update.md"
|
||||
|
||||
## Installing spice2x
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_install.md"
|
||||
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
🌶️spice64.exe <---
|
||||
🌶️spicecfg.exe <---
|
||||
```
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_stubs.md"
|
||||
|
||||
## Configuring spice2x
|
||||
|
||||
!!! info "Following tabs correspond to the ones found in `spicecfg`"
|
||||
|
||||
!!! danger "Avoid changing or patching anything you don't need or understand unless explicitly told to"
|
||||
|
||||
=== "Buttons"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_buttons.md"
|
||||
|
||||
Replace the letter accordingly if necessary.
|
||||
=== "Analogs"
|
||||
|
||||
On the line with `<ext __type="str">` the datecode needs to match your new version.
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_analogs.md"
|
||||
|
||||
- If that's already the case then great! Don't touch anything.
|
||||
- If it instead corresponds to our pre-patch datecode, replace it with the new one.
|
||||
=== "Overlay"
|
||||
|
||||
Now save the file.
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
|
||||
|
||||
### Installing spice2x
|
||||
=== "Lights"
|
||||
|
||||
!!! info ""
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
|
||||
|
||||
If you already have spice2x installed, make sure it is up to date!
|
||||
=== "Cards"
|
||||
|
||||
!!! tip ""
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
|
||||
|
||||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/spice2x64data.webp">
|
||||
=== "Patches"
|
||||
|
||||
### Configuring spice2x
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
=== "API"
|
||||
|
||||
#### Buttons
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
!!! tip ""
|
||||
=== "Options"
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_disablecams.md"
|
||||
|
||||
With your controller and/or keyboard plugged in, configure your keys for:
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
|
||||
|
||||
- **Maintenance**: `Service, Test`
|
||||
- **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
|
||||
- **P1 Keypad**: `Keypad Insert Card`
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_tdj.md"
|
||||
|
||||
**Only if** you're using LDJ:
|
||||
=== "Advanced"
|
||||
|
||||
- **P1 Keypad**: `1 to 9`
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_advanced_camhook.md"
|
||||
|
||||
**Only if** you're playing using a keyboard:
|
||||
=== "Development"
|
||||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
!!! tip ""
|
||||
## Configuring Audio
|
||||
|
||||
With a controller rather than binding buttons to `TT+` and `TT-`, you need to:
|
||||
--8<-- "docs/snippets/bemani/common/setup_audio.md"
|
||||
|
||||
- For Turntable P1, click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Control`, pick whichever one corresponds to the turntable.
|
||||
- Turn your turntable ensuring that the Preview turns along with it.
|
||||
- Click `Close`, leaving the rest of the settings alone.
|
||||
## Connecting to a network
|
||||
|
||||
#### Overlay
|
||||
--8<-- "docs/snippets/bemani/common/setup_network.md"
|
||||
|
||||
!!! tip ""
|
||||
## Configuring your game
|
||||
|
||||
Modifying buttons in this section is not required but you are free to change what you want.
|
||||
!!! info "Read through the [Extra Information](extras.md) page"
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
## Installing VCRedist & DirectX
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
--8<-- "docs/snippets/common/setup_vcredist_directx.md"
|
||||
|
||||
!!! tip ""
|
||||
## Before playing
|
||||
|
||||
Your controller might support having its lights controlled by the game through spice2x.
|
||||
--8<-- "docs/snippets/common/before_playing.md"
|
||||
|
||||
If it does, here's how you may link different actions to your lights:
|
||||
|
||||
- Click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Light Control`, select the corresponding light.
|
||||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Ever since EPOLIS final (2024-08-26), patches have a description built-in to them.
|
||||
|
||||
To view it, hover-over the `(?)` or `(!)` to the left of each patch's name.
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the its name with your mouse."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.webp">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
!!! tip "Required"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX Disable Cameras | -iidxdisablecams | ON |
|
||||
| Network | EA Service URL | -url | Covered in [Connecting to a network](#connecting-to-a-network) |
|
||||
|
||||
!!! warning "Required For TDJ"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX TDJ Mode | -iidxtdj | ON |
|
||||
|
||||
**If you only have a single 120hz monitor**, and not another 60hz touchscreen:
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-------------------------------|-----------------------------------|---------|
|
||||
| Graphics (common) | Only Use One Monitor | -graphics-force-single-adapter | ON |
|
||||
|
||||
|
||||
!!! tip "Highly Recommended for NVIDIA users ONLY"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-----------------------------------|---------------| |
|
||||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Open `spicecfg.exe` and head to the `Options` tab.
|
||||
|
||||
In the `Network` category, set the following settings:
|
||||
|
||||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.webp">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
To keep your card number safe, create a new `.txt` file with ONLY it inside.
|
||||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.webp">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Open `spicecfg.exe`.
|
||||
- At the very top, click on `Shortcuts` then `Audio Playback Devices`.
|
||||
- In the popup window, right click on your default audio device, and click on `Properties`.
|
||||
- Go to the `Advanced` tab.
|
||||
- Check both boxes under `Exclusive Mode`.
|
||||
- Open the `Default Format` dropdown.
|
||||
- Pick the `16 (or 24) bit, 44100 Hz` option, click `Apply` then `OK`.
|
||||
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
#### Standard / Lightning / Language settings
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page and edit your `prop\ea3-config.xml` file if necessary."
|
||||
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
## First launch
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -309,79 +143,63 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
|
||||
|
||||
#### CLOCK ERROR
|
||||
|
||||
!!! tip ""
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
|
||||
|
||||
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Test` key again and let the game run for a bit until the monitor check is complete.
|
||||
|
||||
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
|
||||
You will now be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen:
|
||||
|
||||
- Press `1` and `2` to go up and down.
|
||||
- Press `6` to select/execute.
|
||||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
|
||||
#### NETWORK OPTIONS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
We will need to set a shop name.
|
||||
You will need to set a shop name.
|
||||
|
||||
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
|
||||
- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen.
|
||||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
|
||||
|
||||
Select `GAME MODE`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
!!! success "You're all done! The game should load up properly now"
|
||||
|
||||
### Carding in
|
||||
## Carding in
|
||||
|
||||
!!! info "Before carding in, you have the option of changing the game's language by pressing your `EFFECT` key."
|
||||
!!! info "Before carding in, you have the option to change the game's language by pressing your `EFFECT` key"
|
||||
|
||||
??? tip "For LDJ (Standard)"
|
||||
??? tip "For LDJ (Standard mode)"
|
||||
|
||||
LDJ should accept keypad number binds:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
??? tip "For TDJ (Lightning)"
|
||||
??? tip "For TDJ (Lightning mode)"
|
||||
|
||||
TDJ will ignore keypad number binds, you need to:
|
||||
|
||||
|
|
@ -390,10 +208,6 @@
|
|||
- Enter your code by clicking on the subscreen's keypad.
|
||||
- If your code is accepted, you may now close the overlay.
|
||||
|
||||
### Troubleshooting
|
||||
# Help
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
|
||||
|
||||
For any more game-specific information, check out [Extra Information](extras.md).
|
||||
--8<-- "docs/snippets/common/help.md"
|
||||
|
|
@ -87,7 +87,7 @@
|
|||
|
||||
=== "API"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_api.md"
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
=== "Options"
|
||||
|
||||
|
|
@ -97,11 +97,11 @@
|
|||
|
||||
=== "Advanced"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_advanced.md"
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
=== "Development"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_development.md"
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
## Configuring Audio
|
||||
|
||||
|
|
@ -146,7 +146,9 @@
|
|||
|
||||
If you're seeing this screen, it means you need to calibrate your knobs.
|
||||
|
||||
Press your `Test` key. Here is how you navigate this menu:
|
||||
Press your `Test` key to go to the service menu.
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen:
|
||||
|
||||
- Press `BT-A` to go up
|
||||
- Press `BT-B` to go down
|
||||
|
|
@ -181,8 +183,8 @@
|
|||
|
||||
Select `GAME MODE` and press `Start`.
|
||||
|
||||
You're all done! The game should load up properly now and you may card in.
|
||||
!!! success "You're all done! The game should load up properly now"
|
||||
|
||||
# Help
|
||||
## Help
|
||||
|
||||
--8<-- "docs/snippets/common/help.md"
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
??? warning "If your data does not look like this"
|
||||
!!! danger "If your data does not look like this"
|
||||
|
||||
If you have `.dll` files next to your `data`, `prop`, etc.. folders:
|
||||
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
|
@ -1 +0,0 @@
|
|||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
|
@ -1,9 +1,24 @@
|
|||
!!! info "You'll need an e-amuse compatible card to save your profile. You can use a real card if you have one, or use a random number."
|
||||
!!! info "This tab lets you configure which cards are used to save your game profile to"
|
||||
|
||||
??? tip "If you own an e-amuse/FeliCa card and a compatible NFC reader"
|
||||
??? tip "If you own a physical e-amuse/FeliCa card and a compatible NFC card reader"
|
||||
|
||||
??? tip "If you don't, and wish to generate a card number"
|
||||
Setup instructions vary depending on your specific reader model.
|
||||
|
||||
Navigate to the `Advanced` tab and scroll down to the `NFC Card Readers` section.
|
||||
Browse the available options and hover over each one to view descriptions and configuration guidance.
|
||||
|
||||
- Open `spicecfg.exe` and
|
||||
**There is no need for you to specify cards for either player in this tab when using a card reader.**
|
||||
|
||||
<img src="/img/common/spice2x_cards.webp">
|
||||
??? tip "If you don't, you can use a virtual card number instead"
|
||||
|
||||
If you already have generated a card number before, you may use this one.
|
||||
|
||||
To generate a new card number for Player 1 or 2:
|
||||
|
||||
- Click on `Open...`
|
||||
- Choose where to save your card number
|
||||
- Give it a file name (e.g. `card0.txt`)
|
||||
- Click save
|
||||
- Finally, click on `Generate`
|
||||
|
||||
This will automatically generate a valid card number for you and keep it in the file you specified.
|
||||
|
|
@ -1 +0,0 @@
|
|||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
!!! info "This tab allows you to configure controller lights to sync with the game"
|
||||
|
||||
Not all controllers support this, but it does not affect gameplay and is completely optional.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Your controller might support having its lights controlled by the game through spice2x.
|
||||
|
||||
If it does, here's how you may link different actions to your lights:
|
||||
|
||||
- Click `Bind`
|
||||
- In `Device`, pick your controller
|
||||
- In `Light Control`, select the corresponding light
|
||||
|
|
|
|||
1
docs/snippets/bemani/common/spicecfg_nochange.md
Normal file
1
docs/snippets/bemani/common/spicecfg_nochange.md
Normal file
|
|
@ -0,0 +1 @@
|
|||
!!! warning "No need to change anything here"
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
!!! info "If you don't know what an option does, hover over the its name with your mouse."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.webp">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
|
@ -1,5 +1,3 @@
|
|||
!!! tip "Highly Recommended for NVIDIA users ONLY"
|
||||
!!! tip "NVIDIA GPU users ONLY"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-----------------------------------|---------------| |
|
||||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
Enable `NVIDIA profile optimization (-nvprofile)` to let spice2x create an optimized profile for your game.
|
||||
|
|
@ -1,3 +1 @@
|
|||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) to import and pick patches."
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't absolutely need or understand."
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) to import and pick patches"
|
||||
11
docs/snippets/bemani/iidx/spicecfg_advanced_camhook.md
Normal file
11
docs/snippets/bemani/iidx/spicecfg_advanced_camhook.md
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
!!! tip "Optional: Camera hook"
|
||||
|
||||
With a webcam connected, you can:
|
||||
|
||||
- Enable `IIDX Cam Hook (-iidxtdjcamhook)`
|
||||
- Make sure `IIDX Disable Cameras (-iidxdisablecams)` from the `Options` tab is disabled
|
||||
- Optionally enable `IIDX Camera Order Flip (-iidxflipcams)` if you have two cameras connected and the wrong one is being used
|
||||
|
||||
This allows spice2x to try and interface with your webcam to enable camera functionality in the game.
|
||||
|
||||
You can then bind a button to the `Camera Control` overlay in the Overlay tab to adjust camera settings.
|
||||
12
docs/snippets/bemani/iidx/spicecfg_analogs.md
Normal file
12
docs/snippets/bemani/iidx/spicecfg_analogs.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
!!! info "This tab is used to bind analog controls like the turntable"
|
||||
|
||||
!!! warning "Ignore this tab if you play with a keyboard"
|
||||
|
||||
!!! tip "Bind your controller's turntable"
|
||||
|
||||
With a controller, instead of binding `TT+` or `TT-` in the `Buttons` tab, you need to:
|
||||
|
||||
- Click `Bind`
|
||||
- In `Device`, pick your controller
|
||||
- In `Control`, pick the control that updates the preview when turning the turntable, typically `X`
|
||||
- Click `Close`, leaving the rest of the settings alone
|
||||
15
docs/snippets/bemani/iidx/spicecfg_buttons.md
Normal file
15
docs/snippets/bemani/iidx/spicecfg_buttons.md
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
!!! info "This tab is used to bind your keyboard and controller buttons"
|
||||
|
||||
!!! tip "Binding your buttons"
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
|
||||
|
||||
- **Maintenance**: `Service, Test`
|
||||
- **Game buttons**: `SW1 to SW7, Start, EFFECT, VEFX`
|
||||
- **Keypad**: `Keypad Insert Card`, `1 to 9`
|
||||
|
||||
**Only if** you play with a keyboard:
|
||||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
!!! tip "Important"
|
||||
|
||||
Enable `IIDX Disable Cameras (-iidxdisablecams)` **unless** you have a webcam connected and wish to use it with the camera hook from the advanced tab.
|
||||
3
docs/snippets/bemani/iidx/spicecfg_options_tdj.md
Normal file
3
docs/snippets/bemani/iidx/spicecfg_options_tdj.md
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
!!! tip "Optional: Enabling TDJ (Lightning mode)"
|
||||
|
||||
You may want to enable `IITX TDJ Mode (-iidxtdj)` if your main monitor is 120 Hz capable.
|
||||
|
|
@ -8,7 +8,6 @@
|
|||
|
||||
- Click `Bind`
|
||||
- In `Device`, pick your controller
|
||||
- In `Control`, pick `X` for `VOL-L` or `Y` for `VOL-R`
|
||||
- Turn your knob ensuring that the Preview knob turns along with it
|
||||
- In `Control`, pick the control that updates the preview when turning the corresponding knob
|
||||
- Click `Close`, leaving the rest of the settings alone
|
||||
- Repeat for your other knob
|
||||
6
docs/snippets/common/before_playing.md
Normal file
6
docs/snippets/common/before_playing.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
!!! tip "A few things to remember before each play session"
|
||||
|
||||
- Close of any applications running in the background which could affect performance
|
||||
- Double-check your monitor is oriented properly for this game
|
||||
- Double-check your sample rate is correct for this game
|
||||
- Connect your controller
|
||||
Loading…
Reference in New Issue
Block a user