Matt Isenhower 960076faae Embed the CDN-missing image so an empty bucket seeds itself
One skill image is no longer served by SplatNet's CDN. The updater's
image step falls back to a bundled copy: under Node, cdn.node.js reads
the PNG from the repo; in the Worker, cdn.worker.js imports it as bytes
through a wrangler "Data" module rule. A "#cdn-images" import condition
in package.json selects the right one, so the PNG in src/common/cdn stays
the only artifact and nothing is generated or copied by hand.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 11:42:49 -07:00
2024-11-16 21:51:58 -08:00
2026-09-05 10:46:08 -07:00
2017-08-02 09:58:58 -07:00
2017-08-15 16:50:29 -07:00
2026-09-02 20:22:18 -07:00

Splatoon2.ink

Note

Check out Splatoon3.ink as well!

Splatoon2.ink shows the current and upcoming map schedules for Splatoon 2.

This site was built with Vue.js and Bulma. All data comes from the SplatNet 2 API.

More information about Nintendo's API can be found here.

Getting Started

Clone this repo:

git clone git@github.com:misenhower/splatoon2.ink.git

Next, copy .env.example to .env and update its values.

cp .env.example .env

You can retrieve your iksm_session ID value (NINTENDO_SESSION_ID inside .env) using Fiddler or a similar tool. See here for further instructions.

npm install      # Install dependencies
npm run splatnet # Retrieve updates from Splatnet and the Salmon Run calendar
npm run serve    # Start the webpack dev server

Data retrieved from Splatnet is stored in the dist/data directory.

By default, the dev server will run on port 8080. When running npm run serve you can access the site by going to http://localhost:8080.

Production

Build minified assets for production:

npm run build

Retrieve updates from Splatnet every hour via node-cron:

npm run cron
Description
🦑 Current and upcoming map schedules for Splatoon 2
Readme 20 MiB
Languages
JavaScript 44.1%
Vue 43.5%
SCSS 11.1%
HTML 0.9%
Dockerfile 0.4%