Matt Isenhower 9258447df7 Run the social posters in the Worker after the updaters
The Scheduler's hourly alarm now runs two jobs in order, updaters then
posters, matching the container; a failure in either schedules the
retry. POST /post runs the posters by hand and wake?job=posters through
the alarm. The posters read process.env, which Workers populate from the
bindings: SITE_URL and CLOUDFLARE_ACCOUNT_ID are vars, the Browser
Rendering token and the social credentials are secrets. Without social
credentials the posters only render and save the public images, which is
the shadow mode until cutover.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:06:48 -07:00
2024-11-16 21:51:58 -08:00
2017-08-02 09:58:58 -07:00
2017-08-15 16:50:29 -07:00
2026-09-02 20:22:18 -07:00

Splatoon2.ink

Note

Check out Splatoon3.ink as well!

Splatoon2.ink shows the current and upcoming map schedules for Splatoon 2.

This site was built with Vue.js and Bulma. All data comes from the SplatNet 2 API.

More information about Nintendo's API can be found here.

Getting Started

Clone this repo:

git clone git@github.com:misenhower/splatoon2.ink.git

Next, copy .env.example to .env and update its values.

cp .env.example .env

You can retrieve your iksm_session ID value (NINTENDO_SESSION_ID inside .env) using Fiddler or a similar tool. See here for further instructions.

npm install      # Install dependencies
npm run splatnet # Retrieve updates from Splatnet and the Salmon Run calendar
npm run serve    # Start the webpack dev server

Data retrieved from Splatnet is stored in the dist/data directory.

By default, the dev server will run on port 8080. When running npm run serve you can access the site by going to http://localhost:8080.

Production

Build minified assets for production:

npm run build

Retrieve updates from Splatnet every hour via node-cron:

npm run cron
Description
🦑 Current and upcoming map schedules for Splatoon 2
Readme 20 MiB
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SCSS 11.1%
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