Updater.update() now returns what happened: per-phase timings (fetch, localize, process, publish, images), which languages had to be fetched, which locale documents changed, and how many images were downloaded. Subclasses add their own details (stages seeded and new stages, festival rankings fetched). updateAll() carries each summary in its results, so the Worker's "Updaters finished" log entry contains the whole picture per updater. FilesystemStorage.writeJson now skips unchanged content like BucketStorage does, so "locale documents written" means the same locally. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Splatoon2.ink
Note
Check out Splatoon3.ink as well!
Splatoon2.ink shows the current and upcoming map schedules for Splatoon 2.
This site was built with Vue.js and Bulma. All data comes from the SplatNet 2 API.
More information about Nintendo's API can be found here.
Getting Started
Clone this repo:
git clone git@github.com:misenhower/splatoon2.ink.git
Next, copy .env.example to .env and update its values.
cp .env.example .env
You can retrieve your iksm_session ID value (NINTENDO_SESSION_ID inside .env) using Fiddler or a similar tool.
See here for further instructions.
npm install # Install dependencies
npm run splatnet # Retrieve updates from Splatnet and the Salmon Run calendar
npm run serve # Start the webpack dev server
Data retrieved from Splatnet is stored in the dist/data directory.
By default, the dev server will run on port 8080.
When running npm run serve you can access the site by going to http://localhost:8080.
Production
Build minified assets for production:
npm run build
Retrieve updates from Splatnet every hour via node-cron:
npm run cron