mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-09-27 13:47:56 -05:00
Add no ink recovery time to certain main weapons in analyzer
This commit is contained in:
@@ -72,6 +72,8 @@ export interface BaseWeaponStats {
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CanopyHP?: number;
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/** Amount of frames white ink (=no ink recovery during this time) takes */
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InkRecoverStop?: number;
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InkRecoverStop_WeaponVerticalSwingParam?: number;
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InkRecoverStop_WeaponWideSwingParam?: number;
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/** How much ink one shot consumes? InkConsume = 0.5 means 2 shots per full tank */
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InkConsume?: number;
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/** Squeezer rapid fire (secondary mode) consumption per shot */
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@@ -297,6 +299,8 @@ export interface AnalyzedBuild {
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/** Seconds for Tenacity to fill the special gauge, keyed by how many players the team is down. */
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tenacitySecondsToSpecial?: Record<TenacityPlayerDeficit, number>;
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mainWeaponWhiteInkSeconds?: number;
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mainWeaponWhiteInkSecondsHorizontalSwing?: number;
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mainWeaponWhiteInkSecondsVerticalSwing?: number;
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subWeaponWhiteInkSeconds: number;
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subWeaponInkConsumptionPercentage: Stat;
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/** Seconds a full ink tank lasts rolling at full speed (rollers and brushes) */
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@@ -169,6 +169,27 @@ describe("Analyze build", () => {
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).toBeUndefined();
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});
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test.each([
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{ why: "Painbrush", weaponSplId: 1120, expected: 0.833 },
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{ why: "Splatana Stamper", weaponSplId: 8000, expected: 0.667 },
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{ why: "Tenta Brella", weaponSplId: 6010, expected: 1.167 },
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] as const)(
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"Main weapon no ink recovery time comes from the weapon's action params ($why)",
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({ weaponSplId, expected }) => {
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const analyzed = buildStats({ weaponSplId, hasTacticooler: false });
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expect(analyzed.stats.mainWeaponWhiteInkSeconds).toBe(expected);
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},
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);
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test("Roller no ink recovery time is split by swing direction", () => {
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const analyzed = buildStats({ weaponSplId: 1010, hasTacticooler: false });
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expect(analyzed.stats.mainWeaponWhiteInkSeconds).toBeUndefined();
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expect(analyzed.stats.mainWeaponWhiteInkSecondsHorizontalSwing).toBe(0.717);
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expect(analyzed.stats.mainWeaponWhiteInkSecondsVerticalSwing).toBe(0.967);
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});
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test("Squeezer rapid fire has its own ink consumption and run speed", () => {
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const analyzed = buildStats({
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weaponSplId: 400,
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@@ -117,10 +117,15 @@ export function buildStats({
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damages: damages(input),
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specialWeaponDamages: specialWeaponDamages(input),
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subWeaponDefenseDamages: subWeaponDefenseDamages(input),
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mainWeaponWhiteInkSeconds:
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typeof mainWeaponParams.InkRecoverStop === "number"
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? framesToSeconds(mainWeaponParams.InkRecoverStop)
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: undefined,
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mainWeaponWhiteInkSeconds: optionalFramesToSeconds(
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mainWeaponParams.InkRecoverStop,
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),
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mainWeaponWhiteInkSecondsHorizontalSwing: optionalFramesToSeconds(
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mainWeaponParams.InkRecoverStop_WeaponWideSwingParam,
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),
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mainWeaponWhiteInkSecondsVerticalSwing: optionalFramesToSeconds(
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mainWeaponParams.InkRecoverStop_WeaponVerticalSwingParam,
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),
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subWeaponWhiteInkSeconds: framesToSeconds(subWeaponParams.InkRecoverStop),
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subWeaponInkConsumptionPercentage:
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subWeaponInkConsumptionPercentage(input),
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@@ -846,6 +851,8 @@ export function subWeaponDamageValue({
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const framesToSeconds = (frames: number) =>
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effectToRounded(Math.ceil(frames) / 60);
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const optionalFramesToSeconds = (frames: number | undefined) =>
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typeof frames === "number" ? framesToSeconds(frames) : undefined;
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function squidFormInkRecoverySeconds(
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args: StatFunctionInput,
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): AnalyzedBuild["stats"]["squidFormInkRecoverySeconds"] {
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@@ -431,6 +431,8 @@ export const weaponParams = {
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VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: 1200,
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WideSwingUnitGroupParam_DamageParam_DamageMinValue: 250,
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WideSwingUnitGroupParam_DamageParam_DamageMaxValue: 1000,
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InkRecoverStop_WeaponVerticalSwingParam: 45,
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InkRecoverStop_WeaponWideSwingParam: 40,
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InkConsume_WeaponSwingParam: 0.0396,
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InkConsumeMaxPerFrame_WeaponRollParam: 0.001,
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},
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@@ -445,6 +447,8 @@ export const weaponParams = {
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VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: 1500,
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WideSwingUnitGroupParam_DamageParam_DamageMinValue: 350,
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WideSwingUnitGroupParam_DamageParam_DamageMaxValue: 1500,
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InkRecoverStop_WeaponVerticalSwingParam: 58,
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InkRecoverStop_WeaponWideSwingParam: 43,
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InkConsume_WeaponSwingParam: 0.085,
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InkConsumeMaxPerFrame_WeaponRollParam: 0.001,
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},
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@@ -460,6 +464,8 @@ export const weaponParams = {
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VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: 1800,
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WideSwingUnitGroupParam_DamageParam_DamageMinValue: 400,
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WideSwingUnitGroupParam_DamageParam_DamageMaxValue: 1800,
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InkRecoverStop_WeaponVerticalSwingParam: 70,
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InkRecoverStop_WeaponWideSwingParam: 55,
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InkConsume_WeaponSwingParam: 0.21,
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InkConsumeMaxPerFrame_WeaponRollParam: 0.001,
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},
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@@ -474,6 +480,8 @@ export const weaponParams = {
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VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: 1500,
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WideSwingUnitGroupParam_DamageParam_DamageMinValue: 300,
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WideSwingUnitGroupParam_DamageParam_DamageMaxValue: 1500,
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InkRecoverStop_WeaponVerticalSwingParam: 65,
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InkRecoverStop_WeaponWideSwingParam: 45,
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InkConsume_WeaponVerticalSwingParam: 0.12,
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InkConsume_WeaponWideSwingParam: 0.08,
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InkConsumeMaxPerFrame_WeaponRollParam: 0.001,
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@@ -489,6 +497,8 @@ export const weaponParams = {
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VerticalSwingUnitGroupParam_DamageParam_DamageMaxValue: 1200,
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WideSwingUnitGroupParam_DamageParam_DamageMinValue: 400,
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WideSwingUnitGroupParam_DamageParam_DamageMaxValue: 700,
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InkRecoverStop_WeaponVerticalSwingParam: 50,
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InkRecoverStop_WeaponWideSwingParam: 45,
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InkConsume_WeaponSwingParam: 0.09,
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InkConsumeMaxPerFrame_WeaponRollParam: 0.0005,
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},
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@@ -500,6 +510,7 @@ export const weaponParams = {
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BodyParam_Damage: 200,
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SwingUnitGroupParam_DamageParam_DamageMinValue: 150,
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SwingUnitGroupParam_DamageParam_DamageMaxValue: 300,
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InkRecoverStop: 30,
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InkConsume_WeaponSwingParam: 0.02,
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InkConsumeMaxPerFrame_WeaponRollParam: 0.00125,
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},
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@@ -510,6 +521,7 @@ export const weaponParams = {
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BodyParam_Damage: 250,
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SwingUnitGroupParam_DamageParam_DamageMinValue: 200,
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SwingUnitGroupParam_DamageParam_DamageMaxValue: 400,
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InkRecoverStop: 30,
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InkConsume_WeaponSwingParam: 0.027,
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InkConsumeMaxPerFrame_WeaponRollParam: 0.0015,
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},
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@@ -520,6 +532,7 @@ export const weaponParams = {
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BodyParam_Damage: 300,
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SwingUnitGroupParam_DamageParam_DamageMinValue: 310,
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SwingUnitGroupParam_DamageParam_DamageMaxValue: 600,
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InkRecoverStop: 50,
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InkConsume_WeaponSwingParam: 0.048,
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InkConsumeMaxPerFrame_WeaponRollParam: 0.0018,
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},
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@@ -973,6 +986,7 @@ export const weaponParams = {
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MoveSpeed: 0.05,
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DamageParam_ValueMax: 1190,
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CanopyHP: 7000,
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InkRecoverStop: 70,
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InkConsumeUmbrella_WeaponShelterCanopyParam: 0.23,
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InkConsume_WeaponShelterShotgunParam: 0.11,
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},
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@@ -985,6 +999,7 @@ export const weaponParams = {
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MoveSpeed: 0.072,
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DamageParam_ValueMax: 400,
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CanopyHP: 2000,
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InkRecoverStop: 40,
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InkConsume_WeaponShelterShotgunParam: 0.037,
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},
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"6030": {
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@@ -995,6 +1010,7 @@ export const weaponParams = {
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MoveSpeed: 0.058,
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DamageParam_ValueMax: 900,
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CanopyHP: 1500,
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InkRecoverStop: 50,
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InkConsumeUmbrella_WeaponShelterCanopyParam: 0.15,
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InkConsume_WeaponShelterShotgunParam: 0.06,
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},
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@@ -1073,6 +1089,7 @@ export const weaponParams = {
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DamageParam_SplatanaVertical: 700,
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DamageParam_SplatanaHorizontalDirect: 550,
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DamageParam_SplatanaHorizontal: 350,
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InkRecoverStop: 40,
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InkConsume_SwingParam: 0.052,
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InkConsumeFullCharge_ChargeParam: 0.117,
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},
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@@ -1090,6 +1107,7 @@ export const weaponParams = {
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DamageParam_SplatanaVertical: 600,
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DamageParam_SplatanaHorizontalDirect: 450,
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DamageParam_SplatanaHorizontal: 300,
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InkRecoverStop: 30,
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InkConsume_SwingParam: 0.03,
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InkConsumeFullCharge_ChargeParam: 0.06,
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},
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@@ -1106,6 +1124,7 @@ export const weaponParams = {
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DamageParam_SplatanaVertical: 800,
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DamageParam_SplatanaHorizontalDirect: 700,
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DamageParam_SplatanaHorizontal: 400,
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InkRecoverStop: 50,
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InkConsume_SwingParam: 0.065,
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InkConsumeFullCharge_ChargeParam: 0.13,
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},
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@@ -235,6 +235,26 @@ function BuildAnalyzerPage() {
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suffix={t("analyzer:suffix.seconds")}
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/>
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) : null,
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typeof analyzed.stats.mainWeaponWhiteInkSecondsHorizontalSwing ===
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"number" ? (
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<StatCard
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context={context}
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key="whiteInkSecondsHorizontalSwing"
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stat={analyzed.stats.mainWeaponWhiteInkSecondsHorizontalSwing}
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title={t("analyzer:stat.whiteInk.horizontalSwing")}
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suffix={t("analyzer:suffix.seconds")}
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/>
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) : null,
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typeof analyzed.stats.mainWeaponWhiteInkSecondsVerticalSwing ===
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"number" ? (
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<StatCard
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context={context}
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key="whiteInkSecondsVerticalSwing"
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stat={analyzed.stats.mainWeaponWhiteInkSecondsVerticalSwing}
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title={t("analyzer:stat.whiteInk.verticalSwing")}
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suffix={t("analyzer:suffix.seconds")}
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/>
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) : null,
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typeof analyzed.weapon.brellaCanopyHp === "number" ? (
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<StatCard
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context={context}
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5
changelog/2026-09-25-weapon-ink-recovery-cooldown.md
Normal file
5
changelog/2026-09-25-weapon-ink-recovery-cooldown.md
Normal file
@@ -0,0 +1,5 @@
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---
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navItem: analyzer
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type: bug
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---
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Build analyzer now shows the no ink recovery time for brushes, rollers, splatanas and brellas
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@@ -27,6 +27,8 @@
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"stat.tenacitySecondsToSpecial_other": "",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "Midlertidig pause for blækpåfyldning efter brug",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "Blækforbrug",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -27,6 +27,8 @@
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"stat.tenacitySecondsToSpecial_other": "",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "Dauer keiner Tintenregeneration nach Nutzung",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "Tintentankverbrauch",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -27,6 +27,8 @@
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"stat.tenacitySecondsToSpecial_other": "Time to special with Tenacity ({{count}} down)",
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"stat.tenacitySecondsToSpecial.explanation": "How long it takes Tenacity to fill the special gauge from empty while your team has that many fewer active players than the opponent's team, e.g. {{teamPlayerCount}}v{{opponentPlayerCount}}. Only the difference between the teams matters, so an even matchup such as 3v3 does not charge the gauge at all.",
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"stat.whiteInk": "No ink recovery time after usage",
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"stat.whiteInk.horizontalSwing": "No ink recovery time after horizontal swing",
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"stat.whiteInk.verticalSwing": "No ink recovery time after vertical swing",
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"stat.subWeaponInkConsumptionPercentage": "Ink tank consumption",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "Consumption per shot",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "Consumption per swing",
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@@ -28,6 +28,8 @@
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"stat.tenacitySecondsToSpecial_other": "Tiempo para el especial con Ventaja ({{count}} menos)",
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"stat.tenacitySecondsToSpecial.explanation": "El tiempo que tarda Ventaja en llenar el medidor especial desde cero mientras tu equipo tiene menos jugadores activos que el rival, ej. {{teamPlayerCount}} contra {{opponentPlayerCount}}. Solo importa la diferencia entre los equipos, por lo que un duelo igualado como 3 contra 3 no carga el medidor en absoluto.",
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"stat.whiteInk": "Tiempo sin recuperar tinta después de su uso",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "Consumo del tanque de tinta",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "Consumo por disparo",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "Consumo por ataque",
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@@ -28,6 +28,8 @@
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"stat.tenacitySecondsToSpecial_other": "Tiempo para el especial con Tenacidad ({{count}} menos)",
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"stat.tenacitySecondsToSpecial.explanation": "El tiempo que tarda Tenacidad en llenar el medidor especial desde cero mientras tu equipo tiene menos jugadores activos que el rival, ej. {{teamPlayerCount}} contra {{opponentPlayerCount}}. Solo importa la diferencia entre los equipos, por lo que un duelo igualado como 3 contra 3 no carga el medidor en absoluto.",
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"stat.whiteInk": "Tiempo sin recuperar tinta después de uso",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "Consumo del tanque de tinta",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "Consumo por disparo",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "Consumo por ataque",
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@@ -28,6 +28,8 @@
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"stat.tenacitySecondsToSpecial_other": "",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "Délai avant recharge de l'encre",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "Consommation du réservoir d'encre",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -28,6 +28,8 @@
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"stat.tenacitySecondsToSpecial_other": "",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "Délai avant recharge de l'encre",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "Consommation du réservoir d'encre",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -28,6 +28,8 @@
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"stat.tenacitySecondsToSpecial_other": "",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "זמן ללא שחזור דיו לאחר שימוש",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "צריכת דיו מהמיכל",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -28,6 +28,8 @@
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"stat.tenacitySecondsToSpecial_other": "",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "Tempo senza ricarica inchiostro dopo l'utilizzo",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "Consumo serbatoio inchisotro",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -25,6 +25,8 @@
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"stat.specialLostSplattedByRP": "復活ペナルティアップ付きでやられた場合に失うスペシャルポイント数",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "インクロック",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "インクタンク消費量(%)",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -25,6 +25,8 @@
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"stat.specialLostSplattedByRP": "페널티 유저에게 쓰러졌을 대 잃는 스페셜 포인트",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "사용 이후 잉크 회복 불가 시간",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "잉크 소모 비율",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -27,6 +27,8 @@
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"stat.tenacitySecondsToSpecial_other": "",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "Vertraging van inktvulling na gebruik",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
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"stat.subWeaponInkConsumptionPercentage": "",
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"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
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"stat.mainWeaponInkConsumptionPercentage.SWING": "",
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@@ -29,6 +29,8 @@
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"stat.tenacitySecondsToSpecial_other": "",
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"stat.tenacitySecondsToSpecial.explanation": "",
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"stat.whiteInk": "Brak czasu regeneracji farby po użyciu",
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"stat.whiteInk.horizontalSwing": "",
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"stat.whiteInk.verticalSwing": "",
|
||||
"stat.subWeaponInkConsumptionPercentage": "Konsumpcja zbiornika farbowego",
|
||||
"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
|
||||
"stat.mainWeaponInkConsumptionPercentage.SWING": "",
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
"stat.tenacitySecondsToSpecial_other": "",
|
||||
"stat.tenacitySecondsToSpecial.explanation": "",
|
||||
"stat.whiteInk": "Tempo sem recarga de tinta após o uso",
|
||||
"stat.whiteInk.horizontalSwing": "",
|
||||
"stat.whiteInk.verticalSwing": "",
|
||||
"stat.subWeaponInkConsumptionPercentage": "Consumo do tanque de tinta",
|
||||
"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
|
||||
"stat.mainWeaponInkConsumptionPercentage.SWING": "",
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
"stat.tenacitySecondsToSpecial_other": "",
|
||||
"stat.tenacitySecondsToSpecial.explanation": "",
|
||||
"stat.whiteInk": "Время до начала восстановления краски после использования",
|
||||
"stat.whiteInk.horizontalSwing": "",
|
||||
"stat.whiteInk.verticalSwing": "",
|
||||
"stat.subWeaponInkConsumptionPercentage": "Потребление чернил",
|
||||
"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
|
||||
"stat.mainWeaponInkConsumptionPercentage.SWING": "",
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
"stat.specialLostSplattedByRP": "被死惩使用者击倒时的特殊武器点数损失",
|
||||
"stat.tenacitySecondsToSpecial.explanation": "",
|
||||
"stat.whiteInk": "使用后回墨间隔",
|
||||
"stat.whiteInk.horizontalSwing": "",
|
||||
"stat.whiteInk.verticalSwing": "",
|
||||
"stat.subWeaponInkConsumptionPercentage": "耗墨量",
|
||||
"stat.mainWeaponInkConsumptionPercentage.NORMAL": "",
|
||||
"stat.mainWeaponInkConsumptionPercentage.SWING": "",
|
||||
|
||||
@@ -627,7 +627,15 @@ function parametersToMainWeaponResult(
|
||||
Variable_Stand_DegSwerve:
|
||||
params.VariableWeaponParam?.Stand_DegSwerve ??
|
||||
params.VariableShotParam?.Stand_DegSwerve,
|
||||
InkRecoverStop: params.WeaponParam?.InkRecoverStop,
|
||||
InkRecoverStop:
|
||||
params.WeaponParam?.InkRecoverStop ??
|
||||
params.WeaponSwingParam?.InkRecoverStop ??
|
||||
params.spl__WeaponSaberParam?.SwingParam?.InkRecoverStop ??
|
||||
params.spl__WeaponShelterShotgunParam?.InkRecoverStop,
|
||||
InkRecoverStop_WeaponVerticalSwingParam:
|
||||
params.WeaponVerticalSwingParam?.InkRecoverStop,
|
||||
InkRecoverStop_WeaponWideSwingParam:
|
||||
params.WeaponWideSwingParam?.InkRecoverStop,
|
||||
InkConsume,
|
||||
InkConsumeVariable: params.VariableWeaponParam?.InkConsume,
|
||||
InkConsumeSlosher,
|
||||
|
||||
Reference in New Issue
Block a user