(Yeah, I know the OS may cache disk reads, but that wasn't the concern)
The ALLS series of cabs runs EWF to prevent anything from being written to C:\.
This PR adds another layer to iohook to redirect specific open/read/write/close operations to a virtual file table to prevent disk activity, and thus simulate the presence of EWF. This was mainly aimed at ALPB's billing files. Seriously, look at this - especially the timestamps, Sega wtf are you doing.
This does not affect other path hooks. It's turned off by default and will throw an error if the current executable resides on C:\.
Tested with FGO and APMv3.
![22bf755754[1].png](/attachments/31771aee-2e4d-4e4f-85e3-c5eec63c6f78)
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/84
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
This adds a setting to the global configuration to allow only input when the game is focused. This prevents issues, such as triggering game buttons or service buttons while being tabbed out. Turned off by default.
The implementation is not the best, but in the context how these games are structured, the most acceptable.
It will keep scanning if the foreground window title fully matches (some games partially match, like FGO because due to the revision number in the title), and if found, will grab the HWND of that window and compare that from then on, to not tank performance due to constant string operations.
Tested with FGO, chusan and ongeki.
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/83
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Pretty simple, DLI reading (more commonly known as DownloadOrder) calls GetPrivateProfile* with a file path with E:\tmpDli*.ini. This fails right now.
I have only hooked the functions that appear in the latest amdaemon.
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/75
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
This adds support for APMv3 I/O, menus and the launcher.
* Added a apm3hook dll and I/O based on the usual layout.
* Added C:\Mount\Apm to vfs.
* Added the relevant .dlls to unityhook.
* Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this.
* `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X".
* An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed.
* Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is.
* Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes.
A setup guide (some stuff specific to my server) can be found here:
https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu
Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.


Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/73
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
This PR adds everything that's needed on the segatools side to add E-Money support regarding Thinca authentication cards.
I've also included set-up documentation (with a network side bonus which was as far as I could figure out so far, but I'm pretty certain no more changes to segatools will be needed)
Due to the nature of a custom protcol called TCAP that Thinca uses for networking (see docs), I can't fully test that everything works as I haven't yet bothered to figure that protocol out.
Tested with both APMv3 and FGO.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/35
Co-authored-by: Haruka <haruka@noreply.gitea.tendokyu.moe>
Co-committed-by: Haruka <haruka@noreply.gitea.tendokyu.moe>
Pretty simple, adds a new config setting to the gfx category, which defaults to enabled to disable DPI scaling if a scale higher than 100% is used, causing game windows to appear stretched and blurry.
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/64
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
that moment when the printer says OK but it absolutely isn't supposed to be OK lmao
edit: I'm not sure why the msvc commits are also in all of these PRs, they have no effect though...
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/60
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>