Commit Graph

893 Commits

Author SHA1 Message Date
Dniel97
ba6ec91cce
idz: bypass size check 2026-04-03 16:00:15 +02:00
Dniel97
e387f582a9
doc: region improvements and vfs corrected 2026-03-24 22:10:27 +01:00
Dniel97
0b81ea38dd
bump capnhook rev 2026-03-09 21:13:27 +01:00
kyoubate-haruka
85b8ae02fa misc: add ability to re-enable a few things (#100)
This adds two new config flags to re-enable master registry key access and rebooting. This is needed on real hardware if you want to be able to move to System Test Mode.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/100
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2026-03-04 07:58:01 +00:00
Dniel97
1c7531e45e
ekt: add gfx hook, misc: bugfixes 2026-02-26 23:26:51 +01:00
kyoubate-haruka
9c67f53902 Add support for Sangokushi Taisen and Eiketsu Taisen (#85)
This adds full support for the Taisen series of games, namely Sangokushi Taisen and Eiketsu Taisen.

Games added:
* Sangokushi Taisen (SDDD)
* Eiketsu Taisen (SDGY)

Devices added:
* CHC-320 printer (SGT)
* "Printer camera" (SGT, unsure what this actually really is)
* CX-7000 printer (EKT)
* Y3CR BD SIE F720MM (SGT, EKT)

Notable changes in the codebase:

* Renamed everything printer specific to seperate between CHC and CX.
* Many new function and registry hooks were added across the board.
* An error is now logged when segatools.ini (or the path in `SEGATOOLS_CONFIG_PATH`) cannot be found.
* Netenv now redirects UDP broadcasts targeted at the subnet that is specified in the keychip configuration. The terminal announces it's presence by broadcasting UDP to 192.168.189.255, this will be redirected to 255.255.255.255.
* Vfs now seperates between absolute and relative paths in `vfs_fixup_path` via an environment variable called `SEGATOOLS_VFS_RELATIVE_PATH`. This is needed because amcapture accesses files as workingdirectory-relative.
* The Y3 board emulation has support for external Y3 I/O dlls. The default implementation (y3ws) that comes with this is a websocket implementation. The docs are available under `doc\y3ws.txt` and a sample card player .html file is under `dist\ekt\card_player.html`. I already know one person that is hosting a massively improved version of it.
  * For websockets, my own websocket implementation is used as a subproject (MIT license): https://github.com/akechi-haruka/cwinwebsocket
  * For JSON, cJSON was embedded (MIT license): https://github.com/DaveGamble/cJSON
  * y3ws reads all printed cards from `DEVICE\print` by default including card back sides. It's up to the client to merge or skip them.

Remarks:
* SGT takes ~8 minutes to load. This seems to be intentional.
* SGT uses some weird TCP network implementation like IDZ. I have not bothered reversing that yet and I have confirmed everything working from the test menu.
* EKT will throw a network error if no terminal is found. You must run the terminal on another computer to be able to launch the satellite.
* EKT has a very bizzare speed glitch that will speed up the ingame unit movement by several 1000% and also slows down cutscene animations by 90%. When this effect is active, you also take a ton more damage than usual. I do not know what causes this and it seems PC specific.
* EKT is very stutter sensitive and will throw error 6401 (I/O timeout) at random when trying to alt+tab or have other things running.
* EKT features a livestream system called Enbu (or "Dojo Upload"). While you are in a match, regardless of vs. AI or another player, the game will record your screen and live-stream it to the Enbu server as defined by the game server's startup response. The application responsible for that, "AM Capture" will not limit it's recording to the game window, but also anything that overlays the game window (notifications, popups, alt+tabbed windows, web browsers, etc). Since this is live-streamed, killing the process will have no effect afterwards, as the frames showing unwanted things will already have been transmitted. To make people aware of this, a one-time dialog message will pop up when starting EKT. The flag for that is stored in the DEVICE folder.

Closes #25.

Co-authored-by: Dniel97 <Dniel97@noreply.gitea.tendokyu.moe>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/85
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2026-02-26 19:31:45 +00:00
Dniel97
b9e714dd1d
touch: always show cursor if enabled 2026-02-11 23:39:09 +01:00
Dniel97
ef3fa640fd
diva: small touch controller improvements 2026-02-09 21:29:36 +01:00
Dniel97
c24363b65d
diva: add ELO touch support, thanks @emihiok 2026-02-08 18:17:53 +01:00
Dniel97
351188d285
change MAX_REDIRECTIONS from 64 to 8 2026-02-08 12:21:04 +01:00
kyoubate-haruka
a3ac466dba Vfs: Add ability to redirect arbitary paths (= serial ports) (#62)
As someone running several games on the same cabinet that share most of the hardware (like KCA and FGO), it's a bit of a hassle switching the COM ports of the hardware around all the time.

This commit adds the ability to place arbitary path redirections in segatools.ini, which is mostly useful for hardcoded serial ports.
Technically this would also allow you to redirect arbitary paths, but I haven't tested that yet.

An example that I personally use is:
```
[vfs]
amfs=amfs
appdata=.
option=option

; aime reader
redirection0from=\\.\COM10
redirection0to=\\.\COM3
; rfid reader
redirection1from=\\.\COM12
redirection1to=\\.\COM2
; POP led begone
redirection2from=\\.\COM9
redirection2to=\\.\COM90
; partition to pop
redirection3from=\\.\COM11
redirection3to=\\.\COM9
```

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/62
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2026-02-08 11:12:02 +00:00
グローランプ
21e5238b0a aimeio: Implement full aime reader function in aimeio (#94)
This PR implements the missing NFC, FeliCa, and Mifare command handlers in `aimeio`. This expands the reader's capability to support games and tools that utilize these specific radio functions.

**Changes:**
* Implemented NFC radio control functions.
* Added MIFARE and FeliCa command handling.
* Updated `aimeio` DLL exports and hook definitions.

**Testing Status:**
* I have verified the implementation using a virtual `aimeio` test environment, and the command handling works as expected.
   But I currently do not have access to a physical card reader, so haven't been able to verify the behavior on actual hardware yet.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/94
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-02-08 11:01:01 +00:00
Dniel97
966eeeeb87
mercury: update mystery cmds, add fg detect, cleanup 2026-01-19 19:51:48 +01:00
Hay1tsme
196853bcfd Merge pull request 'mai2io: change 2p select button default key' (#95) from zaphkito/segatools:develop into develop
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/95
2026-01-14 22:31:56 +00:00
Dniel97
3a8bde7ca8
mercury: fix left touch board, window focus, launch params 2026-01-14 23:30:00 +01:00
zaphkito
b9233207f5 mai2io: change 2p select button default key
0x54 is "T", "*" should be VK_MULTIPLY aka 0X6A
tested work
2026-01-13 06:57:52 +00:00
Dniel97
2475b48ef3
misc: fix foreground window issues, enable by default 2026-01-09 15:36:10 +01:00
Dniel97
a2bfd840d6
idac: improve DNS hooking 2026-01-09 15:34:30 +01:00
Dniel97
1a7a53f328 Update deadzone in wheel center for IDAC/IDZ/SWDC (#93)
Original PR by @HaseoSora :https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/82

Co-authored-by: HaseoSora <haseosora@noreply.gitea.tendokyu.moe>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/93
Co-authored-by: Dniel97 <Dniel97@noreply.gitea.tendokyu.moe>
Co-committed-by: Dniel97 <Dniel97@noreply.gitea.tendokyu.moe>
2026-01-09 13:32:35 +00:00
kyoubate-haruka
3182720890 ewf: dynamic allocation to shrink output binary size (#92)
as noted on discord

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/92
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2026-01-08 20:20:02 +00:00
Dniel97
0a27ed2aae
idz, swdc: add up/down/left/right DInput button config 2026-01-04 10:11:15 +01:00
Dniel97
e2257a6fa7
misc: cleanup 2026-01-04 10:06:23 +01:00
グローランプ
bf8f3dd6f9 aimeio-vfd: Add VFD text forwarding and state callbacks to AIME IO (#90)
## Summary

- feat(aimeio): add VFD text forwarding API and wire through DLL/VFD backend
- feat(aimeio): add VFD state callback and export symbols across hooks
- refactor(aimeio): rename VFD callbacks and align VFD parsing
- feat(aimeio): extend VFD state fields for richer reporting

## Description
This PR expands the AIME IO VFD interface by adding text forwarding and a VFD state callback, then wires them through the AIME DLL and VFD backend.
It also renames VFD callbacks to align parsing behavior, updates all hook exports accordingly, and extends VFD state fields to carry more detailed state data.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/90
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:43:52 +00:00
グローランプ
ff28d4ff09 mai2io: add camera LED control functions (#91)
This is a follow-up to the previous PR. I realized I omitted the camera LED control interface, so I'm adding it now to complete the v1.02 API set.

**Changes:**
* Added `mai2_io_led_cam_set` to the 0x0102 API.
* Wired IO4 GPIO outputs to forward code reader/player camera light states.
* Updated `mai2hook.def` to export the new symbol.
* Updated `MAI2_DLL_SYM_COUNT_V102` to reflect the additional symbol count.

**Versioning Note:**
Since the previous PR was just merged and v1.02 hasn't been officially released yet, I've opted to include this in the existing **0x0102** version rather than bumping to 0x0103.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/91
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:41:56 +00:00
グローランプ
41d7ce111d mai2io/led15070: add LED control APIs and PWM/fade handling (#89)
## Summary

- feat(io4): implement PWM/GPIO support for Billboard and Code Reader lights
- feat(mai2io): expose LED control APIs to support new io4 features
- fix(led15070): correct multi-LED color logic and add fade support

## Description

**io4 & mai2io Updates**
Introduced PWM control and GPIO write support in `io4`. These additions allow `mai2io` to properly drive the **Billboard LEDs** and **Code Reader / Player Camera lights**. The APIs have been exposed through `mai2hook` to facilitate scriptable control of these peripherals.

**led15070 Improvements**
Fixed an issue with the multi-LED color changing logic in the `led15070` driver. This ensures correct color output sequence and includes improvements for fade calculation.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/89
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2025-12-25 20:10:59 +00:00
Dniel97
c0f9b8f1ad
mu3: fix led data 2025-12-25 00:15:15 +01:00
Dniel97
16942a03d4
mercury: rename elisabeth to elizabeth 2025-12-25 00:12:44 +01:00
octocat
7c10698ca9 Fix compiler errors for 64bit gcc (#87)
Why would anyone detect ISA at runtime?

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/87
Co-authored-by: octocat <git.rascal570@passinbox.com>
Co-committed-by: octocat <git.rascal570@passinbox.com>
2025-12-24 23:08:08 +00:00
Dniel97
60e7e1d432
mai2: add all net auth 1.0 2025-12-25 00:05:51 +01:00
kyoubate-haruka
d5bde32df7
ewf: implement EWF virtualization (#84)
(Yeah, I know the OS may cache disk reads, but that wasn't the concern)

The ALLS series of cabs runs EWF to prevent anything from being written to C:\.

This PR adds another layer to iohook to redirect specific open/read/write/close operations to a virtual file table to prevent disk activity, and thus simulate the presence of EWF. This was mainly aimed at ALPB's billing files. Seriously, look at this - especially the timestamps, Sega wtf are you doing.

This does not affect other path hooks. It's turned off by default and will throw an error if the current executable resides on C:\.

Tested with FGO and APMv3.

![22bf755754[1].png](/attachments/31771aee-2e4d-4e4f-85e3-c5eec63c6f78)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/84
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-12-25 00:04:30 +01:00
Dniel97
bad219be4c
misc: fix path hooks
- Added missing MoveFileExW hook
- Fixed path memory leaks
- Added all CopyFile hooks
2025-12-24 23:21:30 +01:00
Dniel97
0be4b47448
misc: add GetDriveType hook 2025-12-24 14:26:58 +01:00
Dniel97
e4bd0543c9
diva: add partition and button LED support 2025-12-21 20:43:08 +01:00
Dniel97
ce77d60905
mai2: fix memory leak and high CPU usage 2025-12-21 18:58:01 +01:00
kyoubate-haruka
b86049034f Add setting to only allow game input in foreground (#83)
This adds a setting to the global configuration to allow only input when the game is focused. This prevents issues, such as triggering game buttons or service buttons while being tabbed out. Turned off by default.

The implementation is not the best, but in the context how these games are structured, the most acceptable.
It will keep scanning if the foreground window title fully matches (some games partially match, like FGO because due to the revision number in the title), and if found, will grab the HWND of that window and compare that from then on, to not tank performance due to constant string operations.

Tested with FGO, chusan and ongeki.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/83
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-11-12 22:33:32 +00:00
Dniel97
af8d0bab7d
update readme version 2025-11-04 11:06:16 +01:00
goldfisher11
146550e68c spike_develop (#80)
Co-authored-by: goldfisher11 <goldfish1984@163.com>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/80
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
Co-committed-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
2025-11-02 08:47:18 +00:00
Dniel97
d9075bbfce
Merge branch 'feature/openssl' into develop 2025-10-12 12:49:55 +02:00
Dniel97
6fe8744b0f
common: add OpenSSL patch comments, bump capnhook 2025-10-12 12:42:06 +02:00
Dniel97
19cd7cb8df
common: add OpenSSL Intel SHA ext hook 2025-10-05 11:01:13 +02:00
Dniel97
19c1a8e469 Merge pull request 'idac: Add configurable remapping for D-Pad Up/Down buttons.' (#77) from puniru/segatools:up_down into develop
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/77
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
2025-08-27 20:39:40 +00:00
puniru
eb96660fdf idac: update config for up and down dpad buttons 2025-08-27 13:30:00 +09:00
puniru
83a9a49429 idac: allow changing up and down for custom boards 2025-08-22 15:03:19 +09:00
kyoubate-haruka
d423058cbd APM3: Fix amdaemon breakage when Unity Doorstop is present (#76)
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/76
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-08-10 16:04:01 +00:00
Dniel97
55a3859891
[swdc] fix magnitude calculation 2025-08-06 19:40:04 +02:00
Dniel97
3f2cfb6a26
[apm3, idac] improved launch.bat, removed zinput 2025-08-01 17:58:21 +02:00
Dniel97
e74e2a0d47
[apm3, swdc, idac] DInput8 cleanup 2025-07-29 18:06:10 +02:00
Dniel97
122034f922
[fgo] improve keyboard bindings 2025-07-27 22:05:07 +02:00
Dniel97
bb0b023ec0
[apm3] hook video loading, bug fixes 2025-07-27 19:22:57 +02:00
Dniel97
bb01e131e9
[epay]: hook enabled by default 2025-07-27 18:06:58 +02:00