savegame-manager/arm9/source/gba.cpp
msiewert76 46e29c705b - fix string parsing for two consecutive newline chars
- fix missing string output under various conditions
- add "extra" field to version in title string (alpha/beta/rc/...)
- don't force reboot after working on a GBA game
- some updates to instruction file
- delete pnps file, which is not a part of the code
(I hope this is all that was changed. Tried to fix one final bug, didn't work, tried to revert everything that did not work.)
2011-08-07 14:53:26 +00:00

570 lines
14 KiB
C++

/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* gba.cpp: Functions for working with the GBA-slot on a Nintendo DS.
* EZFlash 3-in-1 functions are found in dsCard.h/.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <nds.h>
#include <fat.h>
#include <sys/iosupport.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <sys/unistd.h>
#include <algorithm>
#include <nds/dma.h>
#include <dirent.h>
#include "gba.h"
#include "dsCard.h"
#include "display.h"
#include "globals.h"
#include "strings.h"
inline u32 min(u32 i, u32 j) { return (i < j) ? i : j;}
inline u32 max(u32 i, u32 j) { return (i > j) ? i : j;}
// -----------------------------------------------------
#define MAGIC_EEPR 0x52504545
#define MAGIC_SRAM 0x4d415253
#define MAGIC_FLAS 0x53414c46
#define MAGIC_H1M_ 0x5f4d3148
saveTypeGBA GetSlot2SaveType(cartTypeGBA type) {
if (type == CART_GBA_NONE)
return SAVE_GBA_NONE;
// Search for any one of the magic version strings in the ROM.
uint32 *data = (uint32*)0x08000000;
for (int i = 0; i < (0x02000000 >> 2); i++, data++) {
if (*data == MAGIC_EEPR)
return SAVE_GBA_EEPROM_8; // TODO: Try to figure out 512 bytes version...
if (*data == MAGIC_SRAM)
return SAVE_GBA_SRAM_32;
if (*data == MAGIC_FLAS) {
uint32 *data2 = data + 1;
if (*data2 == MAGIC_H1M_)
return SAVE_GBA_FLASH_128;
else
return SAVE_GBA_FLASH_64;
}
}
return SAVE_GBA_NONE;
};
cartTypeGBA GetSlot2Type(uint32 id)
{
if (id == 0x53534150)
// All conventional GBA flash cards identify themselves as "PASS"
return CART_GBA_FLASH;
else {
return CART_GBA_GAME;
}
};
// -----------------------------------------------------------
bool gbaIsGame()
{
// look for some magic bytes of the compressed Nintendo logo
uint32 *data = (uint32*)0x08000004;
if (*data == 0x51aeff24) {
data ++; data ++;
if (*data == 0x0a82843d)
return true;
}
return false;
}
uint8 gbaGetSaveType()
{
// Search for any one of the magic version strings in the ROM. They are always dword-aligned.
uint32 *data = (uint32*)0x08000000;
for (int i = 0; i < (0x02000000 >> 2); i++, data++) {
if (*data == MAGIC_EEPR) {
// 2 versions: 512 bytes / 8 kB
return 2; // TODO: Try to figure out how to ID the 512 bytes version... hard way? write/restore!
}
if (*data == MAGIC_SRAM) {
// *always* 32 kB
return 3;
}
if (*data == MAGIC_FLAS) {
// 64 kB oder 128 kB
uint32 *data2 = data + 1;
if (*data2 == MAGIC_H1M_)
return 5;
else
return 4;
}
}
return 0;
}
uint32 gbaGetSaveSizeLog2(uint8 type)
{
if (type == 255)
type = gbaGetSaveType();
switch (type) {
case 1:
return 9;
case 2:
return 13;
case 3:
return 15;
case 4:
return 16;
case 5:
return 17;
case 0:
default:
return 0;
}
}
uint32 gbaGetSaveSize(uint8 type)
{
return 1 << gbaGetSaveSizeLog2(type);
}
// local function
void gbaEepromRead8Bytes(u8 *out, u32 addr, bool short_addr = false)
{
// TODO: this still does not work... figure out somehow how to do it right!
// waitstates - this is what Rudolph uses...
*(volatile unsigned short *)0x04000204 = 0x4317;
// maximal length of the buffer
u16 buf[68];
// Prepare a "read" command.
u16 length;
// raw command
buf[0] = 1;
buf[1] = 1;
// address
if (short_addr) {
length = 9;
buf[2] = addr >> 5;
buf[3] = addr >> 4;
buf[4] = addr >> 3;
buf[5] = addr >> 2;
buf[6] = addr >> 1;
buf[7] = addr;
buf[8] = 0;
} else {
length = 17;
buf[2] = addr >> 13;
buf[3] = addr >> 12;
buf[4] = addr >> 11;
buf[5] = addr >> 10;
buf[6] = addr >> 9;
buf[7] = addr >> 8;
buf[8] = addr >> 7;
buf[9] = addr >> 6;
buf[10] = addr >> 5;
buf[11] = addr >> 4;
buf[12] = addr >> 3;
buf[13] = addr >> 2;
buf[14] = addr >> 1;
buf[15] = addr;
buf[16] = 0;
}
for (int i = 0; i < 17; i++) {
if (buf[i])
buf[i] = 255;
else
buf[i] = 0;
}
static u32 eeprom = 0x09ffff00;
// send command to eeprom
displayStateF(STR_STR, "Sending command");
// commenting this out or not does not have any impact on the EEPROM device. Therefore,
// the following command does not "make" it to the hardware!
DC_FlushRange(&buf[0], sizeof(buf));
DMA_SRC(3) = (uint32)&buf[0];
DMA_DEST(3) = (uint32)eeprom;
// there is a bit for eeprom access, but it only seems to freeze the transfer!?
//DMA_CR(3) = DMA_COPY_HALFWORDS | DMA_START_CARD | length; // this bit is expanding to "3 bits"
//DMA_CR(3) = DMA_COPY_HALFWORDS | length;
DMA_CR(3) = DMA_COPY_HALFWORDS | (6 << 27) | length;
while(DMA_CR(3) & DMA_BUSY);
//while ((*(u16*)0x09ffff00 & 1) == 0);
// get answer from eeprom
displayStateF(STR_STR, "listening");
DC_FlushRange(&buf[0], sizeof(buf));
DMA_SRC(3) = (uint32)eeprom;
DMA_DEST(3) = (uint32)&buf[0];
// there is a bit for eeprom access, but it only seems to freeze the transfer!?
//DMA_CR(3) = DMA_COPY_HALFWORDS | DMA_START_CARD | 68; // this bit is expanding to "3 bits"
//DMA_CR(3) = DMA_COPY_HALFWORDS | 68;
DMA_CR(3) = DMA_COPY_HALFWORDS | (6 << 27) | 68;
while(DMA_CR(3) & DMA_BUSY);
//while ((*(u16*)0x09ffff00 & 1) == 0);
/*
// Extract data (there is only one *bit* per halfword!)
u16 *in_pos = &buf[4];
u8 *out_pos = out;
u8 out_byte;
for(s8 byte = 7; byte >= 0; --byte )
{
out_byte = 0;
for(s8 bit = 7; bit >= 0; --bit )
{
out_byte += ((*in_pos++)&1)<<bit;
}
*out_pos++ = out_byte;
}
*/
// let us study what the hardware *does* give us!
for (u8 i = 0; i < 8; i++)
*out++ = buf[i+4];
}
// local function
void gbaEepromWrite8Bytes(u8 *out, u32 addr, bool short_addr = false)
{
// TODO: this still does not work... figure out somehow how to do it right!
// don't do anything unless we know what we are doing!
#if 0
// waitstates - this is what Rudolph uses...
*(volatile unsigned short *)0x04000204 = 0x4317;
// maximal length of the buffer
u16 buf[68];
// Prepare a "read" command.
u16 length;
// raw command
buf[0] = 1;
buf[1] = 1;
// address
if (short_addr) {
length = 9;
buf[2] = addr >> 5;
buf[3] = addr >> 4;
buf[4] = addr >> 3;
buf[5] = addr >> 2;
buf[6] = addr >> 1;
buf[7] = addr;
buf[8] = 0;
} else {
length = 17;
buf[2] = addr >> 13;
buf[3] = addr >> 12;
buf[4] = addr >> 11;
buf[5] = addr >> 10;
buf[6] = addr >> 9;
buf[7] = addr >> 8;
buf[8] = addr >> 7;
buf[9] = addr >> 6;
buf[10] = addr >> 5;
buf[11] = addr >> 4;
buf[12] = addr >> 3;
buf[13] = addr >> 2;
buf[14] = addr >> 1;
buf[15] = addr;
buf[16] = 0;
}
// send command to eeprom
displayStateF(STR_STR, "Sending command");
static u32 eeprom = 0x09ffff00;
DMA_SRC(3) = (uint32)&buf[0];
DMA_DEST(3) = (uint32)eeprom;
// there is a bit for eeprom access, but it only seems to freeze the transfer!?
//DMA_CR(3) = DMA_COPY_HALFWORDS | DMA_START_CARD | length;
DMA_CR(3) = DMA_COPY_HALFWORDS | length;
while(DMA_CR(3) & DMA_BUSY);
// get answer from eeprom
displayStateF(STR_STR, "listening");
DMA_SRC(3) = (uint32)eeprom;
DMA_DEST(3) = (uint32)&buf[0];
// there is a bit for eeprom access, but it only seems to freeze the transfer!?
DMA_CR(3) = DMA_COPY_HALFWORDS | DMA_START_CARD | 68;
//DMA_CR(3) = DMA_COPY_HALFWORDS | 68;
while(DMA_CR(3) & DMA_BUSY);
// Extract data (there is only one *bit* per halfword!)
// TODO: convert this to write format
u16 *in_pos = &buf[4];
u8 *out_pos = out;
u8 out_byte;
for(s8 byte = 7; byte >= 0; --byte )
{
out_byte = 0;
for(s8 bit = 7; bit >= 0; --bit )
{
out_byte += ((*in_pos++)&1)<<bit;
}
*out_pos++ = out_byte;
}
#endif
}
bool gbaReadSave(u8 *dst, u32 src, u32 len, u8 type)
{
int nbanks = 2; // for type 4,5
bool eeprom_long = true;
switch (type) {
case 1: {
eeprom_long = false;
}
case 2: {
int start, end;
start = src >> 3;
end = (src + len - 1) >> 3;
u8 *tmp = (u8*)malloc((end-start+1) << 3);
u8 *ptr = tmp;
for (int j = start; j <= end; j++, ptr+=8) {
gbaEepromRead8Bytes(ptr, j, eeprom_long);
}
memcpy(dst, tmp, len);
free(tmp);
break;
}
case 3: {
// SRAM: blind copy
int start = 0x0a000000 + src;
u8 *tmpsrc = (u8*)start;
sysSetBusOwners(true, true);
for (u32 i = 0; i < len; i++, tmpsrc++, dst++)
*dst = *tmpsrc;
break;
}
case 4:
// FLASH - must be opend by register magic, then blind copy
nbanks = 1;
case 5:
for (int j = 0; j < nbanks; j++) {
// we need to wait a few cycles before the hardware reacts!
*(u8*)0x0a005555 = 0xaa;
swiDelay(10);
*(u8*)0x0a002aaa = 0x55;
swiDelay(10);
*(u8*)0x0a005555 = 0xb0;
swiDelay(10);
*(u8*)0x0a000000 = (u8)j;
swiDelay(10);
u32 start, sublen;
if (j == 0) {
start = 0x0a000000 + src;
sublen = (src < 0x10000) ? min(len, (1 << 16) - src) : 0;
} else if (j == 1) {
start = max(0x09ff0000 + src, 0x0a000000);
sublen = (src + len < 0x10000) ? 0 : min(len, len - (0x10000 - src));
}
u8 *tmpsrc = (u8*)start;
sysSetBusOwners(true, true);
for (u32 i = 0; i < sublen; i++, tmpsrc++, dst++)
*dst = *tmpsrc;
}
break;
}
return true;
}
bool gbaIsAtmel()
{
*(u8*)0x0a005555 = 0xaa;
swiDelay(10);
*(u8*)0x0a002aaa = 0x55;
swiDelay(10);
*(u8*)0x0a005555 = 0x90; // ID mode
swiDelay(10);
//
u8 dev = *(u8*)0x0a000001;
u8 man = *(u8*)0x0a000000;
//
*(u8*)0x0a005555 = 0xaa;
swiDelay(10);
*(u8*)0x0a002aaa = 0x55;
swiDelay(10);
*(u8*)0x0a005555 = 0xf0; // leave ID mode
swiDelay(10);
//
//char txt[128];
sprintf(txt, "Man: %x, Dev: %x", man, dev);
displayStateF(STR_STR, txt);
if ((man == 0x3d) && (dev == 0x1f))
return true;
else
return false;
}
bool gbaWriteSave(u32 dst, u8 *src, u32 len, u8 type)
{
int nbanks = 2; // for type 4,5
bool eeprom_long = true;
switch (type) {
case 1: {
eeprom_long = false;
}
case 2: {
/*
int start, end;
start = src >> 3;
end = (src + len - 1) >> 3;
u8 *tmp = (u8*)malloc((end-start+1) << 3);
u8 *ptr = tmp;
for (int j = start; j <= end; j++, ptr+=8) {
gbaEepromWrite8Bytes(ptr, j, eeprom_long);
}
memcpy(dst, tmp, len);
free(tmp);
*/
break;
}
case 3: {
// SRAM: blind write
u32 start = 0x0a000000 + dst;
u8 *tmpdst = (u8*)start;
sysSetBusOwners(true, true);
for (u32 i = 0; i < len; i++, tmpdst++, src++)
*tmpdst = *src;
swiDelay(10); // mabe we don't need this, but better safe than sorry
break;
}
case 4: {
bool atmel = gbaIsAtmel();
if (atmel) {
// only 64k, no bank switching required
u32 len7 = len >> 7;
u8 *tmpdst = (u8*)(0x0a000000+dst);
for (u32 j = 0; j < len7; j++) {
u32 ime = enterCriticalSection();
*(u8*)0x0a005555 = 0xaa;
swiDelay(10);
*(u8*)0x0a002aaa = 0x55;
swiDelay(10);
*(u8*)0x0a005555 = 0xa0;
swiDelay(10);
for (int i = 0; i < 128; i++) {
*tmpdst = *src;
swiDelay(10);
}
leaveCriticalSection(ime);
while (*tmpdst != *src) {swiDelay(10);}
}
break;
}
nbanks = 1;
}
case 5:
// FLASH - must be opend by register magic, erased and then rewritten
// FIXME: currently, you can only write "all or nothing"
nbanks = 2;
for (int j = 0; j < nbanks; j++) {
*(u8*)0x0a005555 = 0xaa;
swiDelay(10);
*(u8*)0x0a002aaa = 0x55;
swiDelay(10);
*(u8*)0x0a005555 = 0xb0;
swiDelay(10);
*(u8*)0x0a000000 = (u8)j;
swiDelay(10);
//
u32 start, sublen;
if (j == 0) {
start = 0x0a000000 + dst;
sublen = (dst < 0x10000) ? min(len, (1 << 16) - dst) : 0;
} else if (j == 1) {
start = max(0x09ff0000 + dst, 0x0a000000);
sublen = (dst + len < 0x10000) ? 0 : min(len, len - (0x10000 - dst));
}
u8 *tmpdst = (u8*)start;
sysSetBusOwners(true, true);
for (u32 i = 0; i < sublen; i++, tmpdst++, src++) {
// we need to wait a few cycles before the hardware reacts!
*(u8*)0x0a005555 = 0xaa;
swiDelay(10);
*(u8*)0x0a002aaa = 0x55;
swiDelay(10);
*(u8*)0x0a005555 = 0xa0; // write byte command
swiDelay(10);
//
*tmpdst = *src;
swiDelay(10);
//
while (*tmpdst != *src) {swiDelay(10);}
}
}
break;
}
return true;
}
bool gbaFormatSave(u8 type)
{
switch (type) {
case 1:
case 2:
// TODO: eeprom is not supported yet
break;
case 3:
memset(data, 0, 1 << 15);
gbaWriteSave(0, data, 1 << 15, 3);
break;
case 4:
case 5:
*(u8*)0x0a005555 = 0xaa;
swiDelay(10);
*(u8*)0x0a002aaa = 0x55;
swiDelay(10);
*(u8*)0x0a005555 = 0x80; // erase command
swiDelay(10);
*(u8*)0x0a005555 = 0xaa;
swiDelay(10);
*(u8*)0x0a002aaa = 0x55;
swiDelay(10);
*(u8*)0x0a005555 = 0x10; // erase entire chip
swiDelay(10);
while (*(u8*)0x0a000000 != 0xff)
swiDelay(10);
break;
}
return true;
}