This is the code for the first version, released on 12-5-2010.

This commit is contained in:
msiewert76
2011-04-25 19:59:27 +00:00
commit 3c3bea2573
19 changed files with 3224 additions and 0 deletions

44
Makefile Normal file
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
export TARGET := $(shell basename $(CURDIR))
export TOPDIR := $(CURDIR)
.PHONY: $(TARGET).arm7 $(TARGET).arm9
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(TARGET).nds
#---------------------------------------------------------------------------------
#$(TARGET).nds : $(TARGET).arm7 $(TARGET).arm9
# ndstool -c $(TARGET).nds -7 $(TARGET).arm7 -9 $(TARGET).arm9
$(TARGET).nds : $(TARGET).arm9
ndstool -c $(TARGET).nds -9 $(TARGET).arm9
#---------------------------------------------------------------------------------
#$(TARGET).arm7 : arm7/$(TARGET).elf
$(TARGET).arm9 : arm9/$(TARGET).elf
#---------------------------------------------------------------------------------
#arm7/$(TARGET).elf:
# $(MAKE) -C arm7
#---------------------------------------------------------------------------------
arm9/$(TARGET).elf:
$(MAKE) -C arm9
#---------------------------------------------------------------------------------
clean:
$(MAKE) -C arm9 clean
# $(MAKE) -C arm7 clean
rm -f $(TARGET).nds $(TARGET).arm9
# rm -f $(TARGET).nds $(TARGET).arm7 $(TARGET).arm9

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arm9/Makefile Normal file
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary files
# all directories are relative to this makefile
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := source
INCLUDES := include
DATA :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export ARM9BIN := $(TOPDIR)/$(TARGET).arm9
export ARM9ELF := $(CURDIR)/$(TARGET).arm9.elf
export DEPSDIR := $(CURDIR)/$(BUILD)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf *.nds* *.bin
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(ARM9BIN) : $(ARM9ELF)
@$(OBJCOPY) -O binary $< $@
@echo built ... $(notdir $@)
$(ARM9ELF) : $(OFILES)
@echo linking $(notdir $@)
@$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* auxspi.cpp: A thin reimplementation of the AUXSPI protocol
* (high level functions)
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "auxspi.h"
#include "auxspi_core.cpp"
#include "hardware.h"
// ========================================================
// local functions
uint8 jedec_table(uint32 id)
{
switch (id) {
// 256 kB
case 0x204012:
case 0x621600:
return 0x12;
// 512 kB
case 0x204013:
case 0x621100:
return 0x13;
// 1 MB
case 0x204014:
return 0x14;
// 8 MB (Band Brothers DX)
case 0x204017:
return 0x17;
default:
return 0;
};
}
uint8 type2_size()
{
static const uint32 offset0 = (8*1024-1); // 8KB
static const uint32 offset1 = (2*8*1024-1); // 16KB
u8 buf1; // +0k data read -> write
u8 buf2; // +8k data read -> read
u8 buf3; // +0k ~data write
u8 buf4; // +8k data new comp buf2
auxspi_read_data(offset0, &buf1, 1, 2);
auxspi_read_data(offset1, &buf2, 1, 2);
buf3=~buf1;
auxspi_write_data(offset0, &buf3, 1, 2);
auxspi_read_data (offset1, &buf4, 1, 2);
auxspi_write_data(offset0, &buf1, 1, 2);
if(buf4!=buf2) // +8k
return 0x0d; // 8KB(64kbit)
else
return 0x10; // 64KB(512kbit)
}
// ========================================================
uint8 auxspi_save_type()
{
uint32 jedec = auxspi_save_jedec_id(); // 9f
int8 sr = auxspi_save_status_register(); // 05
if ((sr & 0xfd) == 0xF0 && (jedec == 0x00ffffff)) return 1;
if ((sr & 0xfd) == 0x00 && (jedec == 0x00ffffff)) return 2;
if ((sr & 0xfd) == 0x00 && (jedec != 0x00ffffff)) return 3; // should also cover Pokemon HG/SS
return 0;
}
uint32 auxspi_save_size()
{
return 1 << auxspi_save_size_log_2();
}
uint8 auxspi_save_size_log_2()
{
uint8 type = auxspi_save_type();
switch (type) {
case 1:
return 0x09; // 512 bytes
break;
case 2:
return type2_size();
break;
case 3:
return jedec_table(auxspi_save_jedec_id());
break;
default:
return 0;
}
}
uint32 auxspi_save_jedec_id()
{
uint32 id = 0;
auxspi_disable_infrared();
auxspi_open(0);
auxspi_write(0x9f);
id |= auxspi_read() << 16;
id |= auxspi_read() << 8;
id |= auxspi_read();
auxspi_close();
return id;
}
uint8 auxspi_save_status_register()
{
uint8 sr = 0;
auxspi_disable_infrared();
auxspi_open(0);
auxspi_write(0x05);
sr = auxspi_read();
auxspi_close();
return sr;
}
void auxspi_read_data(uint32 addr, uint8* buf, uint16 cnt, uint8 type)
{
if (type == 0)
type = auxspi_save_type();
if (type == 0)
return;
auxspi_disable_infrared();
auxspi_open(0);
auxspi_write(0x03 | ((type == 1) ? addr>>8<<3 : 0));
if (type == 3) {
auxspi_write((addr >> 16) & 0xFF);
}
if (type >= 2) {
auxspi_write((addr >> 8) & 0xFF);
}
auxspi_write(addr & 0xFF);
while (cnt > 0) {
*buf++ = auxspi_read();
cnt--;
}
auxspi_close();
}
void auxspi_write_data(uint32 addr, uint8 *buf, uint16 cnt, uint8 type)
{
/*
if (type == 0)
type = auxspi_save_type();
if (type == 0)
return;
*/
uint32 addr_end = addr + cnt;
int i;
int maxblocks = 32;
if(type == 1) maxblocks = 16;
if(type == 2) maxblocks = 32;
if(type == 3) maxblocks = 256;
// we can only write a finite amount of data at once, so we need a separate loop
// for multiple passes.
while (addr < addr_end) {
auxspi_disable_infrared();
auxspi_open(0);
// set WEL (Write Enable Latch)
auxspi_write(0x06);
auxspi_close_lite();
auxspi_disable_infrared();
auxspi_open(0);
// send initial "write" command
if(type == 1) {
auxspi_write(0x02 | (addr & BIT(8)) >> (8-3));
auxspi_write(addr & 0xFF);
}
else if(type == 2) {
auxspi_write(0x02);
auxspi_write((addr >> 8) & 0xff);
auxspi_write(addr & 0xFF);
}
else if(type == 3) {
auxspi_write(0x02);
auxspi_write((addr >> 16) & 0xff);
auxspi_write((addr >> 8) & 0xff);
auxspi_write(addr & 0xFF);
}
for (i=0; addr < addr_end && i < maxblocks; i++, addr++) {
auxspi_write(*buf++);
}
auxspi_close_lite();
// wait for programming to finish
//auxspi_wait_wip();
// wait programming to finish
auxspi_disable_infrared();
auxspi_open(0);
auxspi_write(5);
do { REG_AUXSPIDATA = 0; auxspi_wait_busy(); } while (REG_AUXSPIDATA & 0x01); // WIP (Write In Progress) ?
auxspi_wait_busy();
auxspi_close();
}
}
void auxspi_disable_infrared()
{
if (with_infrared)
auxspi_disable_infrared_core();
}
bool auxspi_has_infrared()
{
return with_infrared;
}
void auxspi_erase()
{
uint8 type = auxspi_save_type();
if (type == 3) {
uint8 size;
size = 1 << (auxspi_save_size_log_2() - 16);
for (int i = 0; i < size; i++) {
auxspi_disable_infrared();
auxspi_open(0);
// set WEL (Write Enable Latch)
auxspi_write(0x06);
auxspi_close_lite();
auxspi_disable_infrared();
auxspi_open(0);
auxspi_write(0xd8);
auxspi_write(i);
auxspi_write(0);
auxspi_write(0);
auxspi_close_lite();
// wait for programming to finish
//auxspi_wait_wip();
auxspi_disable_infrared();
auxspi_open(0);
auxspi_write(5);
do { REG_AUXSPIDATA = 0; auxspi_wait_busy(); } while (REG_AUXSPIDATA & 0x01); // WIP (Write In Progress) ?
auxspi_wait_busy();
auxspi_close();
}
}
// FIXME: do something for other types as well!
}
void auxspi_wait_wip()
{
auxspi_disable_infrared();
auxspi_open(0);
auxspi_write(0x05);
uint8 sr;
do {
sr = auxspi_read();
} while (sr & 0x01);
auxspi_close();
}

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arm9/source/auxspi.h Normal file
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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* auxspi.h: Header for auxspi.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
This is a thin reimplementation of the AUXSPI protocol at low levels.
It is used to implement various experimental procedures to test accessing the HG/SS save chip. */
#ifndef SPI_BUS_H
#define SPI_BUS_H
#include <nds.h>
extern bool with_infrared;
uint8 auxspi_save_type();
uint32 auxspi_save_size();
uint8 auxspi_save_size_log_2();
uint32 auxspi_save_jedec_id();
uint8 auxspi_save_status_register();
void auxspi_read_data(uint32 addr, uint8* buf, uint16 cnt, uint8 type = 0);
void auxspi_write_data(uint32 addr, uint8 *buf, uint16 cnt, uint8 type = 0);
void auxspi_disable_infrared();
void auxspi_erase();
void auxspi_wait_wip();
bool auxspi_has_infrared();
//void auxspi_gpio_init_save();
#endif

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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* auxspi.cpp: A thin reimplementation of the AUXSPI protocol
* (low level functions)
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <nds.h>
inline void auxspi_wait_busy()
{
while (REG_AUXSPICNT & 0x80);
}
inline void auxspi_open(uint8 device)
{
REG_AUXSPICNT = 0xa040 | (device & 3);
auxspi_wait_busy();
}
inline void auxspi_close()
{
REG_AUXSPIDATA = 0;
auxspi_wait_busy();
REG_AUXSPICNT = 0;
auxspi_wait_busy();
}
inline void auxspi_close_lite()
{
REG_AUXSPICNT = 0x40;
auxspi_wait_busy();
}
inline uint8 auxspi_transfer(uint8 out)
{
REG_AUXSPIDATA = out;
auxspi_wait_busy();
return REG_AUXSPIDATA;
}
inline void auxspi_write(uint8 out)
{
auxspi_transfer(out);
}
inline uint8 auxspi_read()
{
return auxspi_transfer(0);
}
inline uint16 auxspi_read_16()
{
REG_AUXSPIDATA = 0;
auxspi_wait_busy();
return REG_AUXSPIDATA;
}
inline void auxspi_disable_infrared_core()
{
auxspi_open(0);
swiDelay(1000);
auxspi_open(2);
auxspi_write(0);
swiDelay(1000);
}

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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* display.cpp: A collection of shared functions used to print various
* status messages and feedback on the screens.
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <nds.h>
#include <fat.h>
#include <stdio.h>
#include "display.h"
#include "auxspi.h"
#include "hardware.h"
#include "fileselect.h"
#include "auxspi_core.cpp"
PrintConsole upperScreen;
PrintConsole lowerScreen;
extern uint32 mode;
//===========================================================
void displayInit()
{
videoSetMode(MODE_0_2D);
vramSetBankA(VRAM_A_MAIN_BG);
consoleInit(&upperScreen, 3,BgType_Text4bpp, BgSize_T_256x256, 31, 0, true, true);
videoSetModeSub(MODE_0_2D);
vramSetBankC(VRAM_C_SUB_BG);
consoleInit(&lowerScreen, 3,BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
consoleSelect(&upperScreen);
displayMessage("DS savegame manager\nVersion 0.1 Beta\nBy Pokedoc");
displayPrintState("Press (A) to continue");
while (!(keysCurrent() & KEY_A));
}
void displayPrintUpper()
{
// print upper screen (background)
consoleSelect(&upperScreen);
consoleSetWindow(&upperScreen, 0, 0, 32, 24);
consoleClear();
iprintf("Mode :\n");
iprintf("--- SLOT 1 ---------------------");
iprintf("Game ID :\n");
iprintf("Game name:\n");
iprintf("Game save:\n");
iprintf("Special :\n");
#if 0
iprintf("--- SLOT 2 ---------------------");
iprintf("Game ID :\n");
iprintf("Game name:\n");
iprintf("Game save:\n");
iprintf("Special :\n");
#endif
// print upper screen
consoleSetWindow(&upperScreen, 10, 2, 12, 4);
consoleClear();
// fetch cartridge header (maybe, calling "cardReadHeader" on a FC messes with libfat!)
bool flash_card = is_flash_card();
bool ir = auxspi_has_infrared();
sNDSHeader nds;
if (!flash_card)
cardReadHeader((uint8*)&nds);
char name[MAXPATHLEN];
// 0) print the mode
consoleSetWindow(&upperScreen, 10, 0, 20, 1);
switch (mode) {
case 0:
sprintf(&name[0], "WiFi/FTP");
break;
case 1:
sprintf(&name[0], "GBA");
break;
case 2:
sprintf(&name[0], "3-in-1");
break;
case 3:
sprintf(&name[0], "DSi/SD");
break;
}
consoleClear();
iprintf("%s", name);
// 1) The cart id.
consoleSetWindow(&upperScreen, 10, 2, 20, 1);
sprintf(&name[0], "----");
if (flash_card) {
sprintf(&name[0], "Flash Card");
} else if (nds.gameCode[0]) {
memcpy(&name[0], &nds.gameCode[0], 4);
name[4] = 0x00;
}
consoleClear();
iprintf("%s", name);
// 2) The cart name.
consoleSetWindow(&upperScreen, 10, 3, 20, 1);
sprintf(&name[0], "----");
if (flash_card) {
sprintf(&name[0], "Flash Card");
} else if (nds.gameTitle[0]) {
memcpy(&name[0], &nds.gameTitle[0], 12);
name[12] = 0x00;
}
consoleClear();
iprintf("%s", name);
// 3) The save type
consoleSetWindow(&upperScreen, 10, 4, 20, 1);
sprintf(&name[0], "----");
if (flash_card) {
sprintf(&name[0], "Flash Card");
} else {
uint8 type = auxspi_save_type();
uint32 size = auxspi_save_size();
switch (type) {
case 1:
sprintf(&name[0], "Type 1 (%i Bytes)", size);
break;
case 2:
sprintf(&name[0], "Type 2 (%i kB)", size >> 10);
break;
case 3:
sprintf(&name[0], "Flash (%i kB)", size >> 10);
break;
default:
sprintf(&name[0], "unknown");
break;
}
}
consoleClear();
iprintf("%s", name);
// 4) Special properties (infrared device...)
consoleSetWindow(&upperScreen, 10, 5, 24, 1);
consoleClear();
memset(&name[0], 0, MAXPATHLEN);
//if (auxspi_has_infrared()) {
if (ir) {
sprintf(&name[0], "Infrared");
} else {
sprintf(&name[0], "---");
}
iprintf("%s", name);
#if 0
// hack: some tests to debug new hardware.
uint8 data[512];
memset(&data[0], 0, 512);
char text[128];
int i;
uint32 id = auxspi_save_jedec_id();
auxspi_read_data(0, &data[0], 32);
/*
auxspi_open(0);
for (int i = 0; i < 32; i++) {
data[i] = auxspi_read();
}
auxspi_close();
*/
sprintf(&text[0],
"Status: %x\n%x %x %x %x %x %x %x %x\n%x %x %x %x %x %x %x %x\n%x %x %x %x %x %x %x %x\n%x %x %x %x %x %x %x %x\n",
id,
data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15],
data[16], data[17], data[18], data[19], data[20], data[21], data[22], data[23],
data[24], data[25], data[26], data[27], data[28], data[29], data[30], data[31]);
displayMessage(&text[0]);
#endif
}
void displayPrintLower()
{
consoleSelect(&lowerScreen);
consoleSetWindow(&lowerScreen, 0, 0, 32, 24);
consoleClear();
iprintf("+------------------------------+");
for (int i = 0; i < 6; i++) {
iprintf("| |");
}
iprintf("+------------------------------+");
iprintf("+------------------------------+");
for (int i = 0; i < 6; i++) {
iprintf("| |");
}
iprintf("+------------------------------+");
iprintf("+------------------------------+");
for (int i = 0; i < 6; i++) {
iprintf("| |");
}
iprintf("+------------------------------+");
consoleSetWindow(&lowerScreen, 1, 1, 30, 6);
iprintf("\n\n BACKUP\n");
iprintf(" Game -> .sav");
consoleSetWindow(&lowerScreen, 1, 9, 30, 6);
iprintf("\n\n RESTORE\n");
iprintf(" .sav -> Game");
consoleSetWindow(&lowerScreen, 1, 17, 30, 6);
iprintf("\n RESET\n\n");
iprintf(" WIPES OUT ALL SAVE DATA\n");
iprintf(" ON YOUR GAME !");
}
void displayMessage(const char *msg)
{
consoleSelect(&upperScreen);
consoleSetWindow(0, 0, 16, 32, 6);
consoleClear();
iprintf("%s", msg);
}
void displayPrintState(const char *txt)
{
swiWaitForVBlank();
consoleSelect(&upperScreen);
consoleSetWindow(0, 0, 22, 32, 1);
consoleClear();
iprintf("%s", txt);
}
void displayProgressBar(int cur, int max0)
{
swiWaitForVBlank();
consoleSelect(&upperScreen);
consoleSetWindow(0, 0, 23, 32, 1);
consoleClear();
char buffer[33];
int percent = float(cur)/float(max0)*100;
if (percent > 100)
percent = 100;
sprintf(&buffer[14], "%i%%", percent);
buffer[0] = '[';
int steps = float(cur)/float(max0)*30;
if (steps > 30)
steps = 30;
for (int i = 1; i <= 30; i++) {
if ((i >= 14) && (i <= 15))
continue;
if ((i == 16) && (percent >= 10))
continue;
if ((i == 17) && (percent == 100))
continue;
if (i <= steps)
buffer[i] = '#';
else
buffer[i] = '-';
}
buffer[31] = ']';
buffer[32] = 0;
iprintf("%s", buffer);
}

47
arm9/source/display.h Normal file
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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* display.h: header file for display.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SAVE_DISPLAY_H
#define SAVE_DISPLAY_H
#include <nds/arm9/console.h>
extern PrintConsole upperScreen;
extern PrintConsole lowerScreen;
void displayInit();
void displayPrintUpper();
void displayPrintLower();
void displayMessage(const char *msg);
void displayProgressBar(int cur, int max0);
void displayPrintState(const char *txt);
#endif

661
arm9/source/dsCard.cpp Normal file
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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* dsCard.cpp: Functions for accessing an EZFlash 3-in-1.
*
* Copyright (C) EZFlash Group (2006)
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "dscard.h"
#include "string.h"
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
// This is set by "ReadNORFlashID", which *must* *always* be called before anything else!
uint32 ID;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//---------------------------------------------------
//DS <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Enable_Arm9DS()
{
REG_EXMEMCNT &= ~0x0800;
//WAIT_CR &= ~0x0800;
}
void Enable_Arm7DS()
{
REG_EXMEMCNT |= 0x0800;
//WAIT_CR |= 0x0800;
}
void OpenNorWrite()
{
*(vuint16 *)0x9fe0000 = 0xd200;
*(vuint16 *)0x8000000 = 0x1500;
*(vuint16 *)0x8020000 = 0xd200;
*(vuint16 *)0x8040000 = 0x1500;
*(vuint16 *)0x9C40000 = 0x1500;
*(vuint16 *)0x9fc0000 = 0x1500;
}
void CloseNorWrite()
{
*(vuint16 *)0x9fe0000 = 0xd200;
*(vuint16 *)0x8000000 = 0x1500;
*(vuint16 *)0x8020000 = 0xd200;
*(vuint16 *)0x8040000 = 0x1500;
*(vuint16 *)0x9C40000 = 0xd200;
*(vuint16 *)0x9fc0000 = 0x1500;
}
void SetRompage(u16 page)
{
*(vuint16 *)0x9fe0000 = 0xd200;
*(vuint16 *)0x8000000 = 0x1500;
*(vuint16 *)0x8020000 = 0xd200;
*(vuint16 *)0x8040000 = 0x1500;
*(vuint16 *)0x9880000 = page;
*(vuint16 *)0x9fc0000 = 0x1500;
}
void SetRampage(u16 page)
{
*(vu16 *)0x9fe0000 = 0xd200;
*(vu16 *)0x8000000 = 0x1500;
*(vu16 *)0x8020000 = 0xd200;
*(vu16 *)0x8040000 = 0x1500;
*(vu16 *)0x9c00000 = page;
*(vu16 *)0x9fc0000 = 0x1500;
}
void SetSerialMode()
{
*(vu16 *)0x9fe0000 = 0xd200;
*(vu16 *)0x8000000 = 0x1500;
*(vu16 *)0x8020000 = 0xd200;
*(vu16 *)0x8040000 = 0x1500;
*(vu16 *)0x9A40000 = 0xe200;
*(vu16 *)0x9fc0000 = 0x1500;
}
uint32 ReadNorFlashID()
{
vuint16 id1,id2,id3,id4;
ID=0;
//check intel 512M 3in1 card
*((vuint16 *)(FlashBase+0)) = 0xFF ;
*((vuint16 *)(FlashBase+0x1000*2)) = 0xFF ;
*((vuint16 *)(FlashBase+0)) = 0x90 ;
*((vuint16 *)(FlashBase+0x1000*2)) = 0x90 ;
id1 = *((vuint16 *)(FlashBase+0)) ;
id2 = *((vuint16 *)(FlashBase+0x1000*2)) ;
id3 = *((vuint16 *)(FlashBase+1*2)) ;
id4 = *((vuint16 *)(FlashBase+0x1001*2)) ;
if(id3==0x8810)
id3=0x8816;
if(id4==0x8810)
id4=0x8816;
if( (id1==0x89)&& (id2==0x89) &&(id3==0x8816) && (id4==0x8816))
{
ID = 0x89168916;
return 0x89168916;
}
//<2F><><EFBFBD><EFBFBD>256M<36><4D>
*((vuint16 *)(FlashBase+0x555*2)) = 0xAA ;
*((vuint16 *)(FlashBase+0x2AA*2)) = 0x55 ;
*((vuint16 *)(FlashBase+0x555*2)) = 0x90 ;
*((vuint16 *)(FlashBase+0x1555*2)) = 0xAA ;
*((vuint16 *)(FlashBase+0x12AA*2)) = 0x55 ;
*((vuint16 *)(FlashBase+0x1555*2)) = 0x90 ;
id1 = *((vuint16 *)(FlashBase+0x2)) ;
id2 = *((vuint16 *)(FlashBase+0x2002)) ;
if( (id1!=0x227E)|| (id2!=0x227E))
return 0;
id1 = *((vuint16 *)(FlashBase+0xE*2)) ;
id2 = *((vuint16 *)(FlashBase+0x100e*2)) ;
if(id1==0x2218 && id2==0x2218) //H6H6
{
ID = 0x227E2218;
return 0x227E2218;
}
if(id1==0x2202 && id2==0x2202) //VZ064
{
ID = 0x227E2202;
return 0x227E2202;
}
if(id1==0x2202 && id2==0x2220) //VZ064
{
ID = 0x227E2202;
return 0x227E2202;
}
if(id1==0x2202 && id2==0x2215) //VZ064
{
ID = 0x227E2202;
return 0x227E2202;
}
return 0;
}
void chip_reset()
{
if(ID==0x89168916)
{
*((vuint16 *)(FlashBase+0)) = 0x50 ;
*((vuint16 *)(FlashBase+0x1000*2)) = 0x50 ;
*((vuint16 *)(FlashBase+0)) = 0xFF ;
*((vuint16 *)(FlashBase+0x1000*2)) = 0xFF ;
return;
}
*((vu16 *)(FlashBase)) = 0xF0 ;
*((vu16 *)(FlashBase+0x1000*2)) = 0xF0 ;
if(ID==0x227E2202)
{
*((vu16 *)(FlashBase+0x1000000)) = 0xF0 ;
*((vu16 *)(FlashBase+0x1000000+0x1000*2)) = 0xF0 ;
}
}
void Block_EraseIntel(u32 blockAdd)
{
u32 loop;
vu16 v1,v2;
bool b512=false;
if(blockAdd>=0x2000000)
{
blockAdd-=0x2000000;
CloseNorWrite();
SetRompage(768);
OpenNorWrite();
b512=true;
}
if(blockAdd==0)
{
for(loop=0;loop<0x40000;loop+=0x10000)
{
*((vu16 *)(FlashBase+loop)) = 0x50 ;
*((vu16 *)(FlashBase+loop+0x2000)) = 0x50 ;
*((vu16 *)(FlashBase+loop)) = 0xFF ;
*((vu16 *)(FlashBase+loop+0x2000)) = 0xFF ;
*((vu16 *)(FlashBase+loop)) = 0x60 ;
*((vu16 *)(FlashBase+loop+0x2000)) = 0x60;
*((vu16 *)(FlashBase+loop)) = 0xD0 ;
*((vu16 *)(FlashBase+loop+0x2000)) = 0xD0;
*((vu16 *)(FlashBase+loop)) = 0x20 ;
*((vu16 *)(FlashBase+loop+0x2000)) = 0x20;
*((vu16 *)(FlashBase+loop)) = 0xD0 ;
*((vu16 *)(FlashBase+loop+0x2000)) = 0xD0;
do
{
v1 = *((vu16 *)(FlashBase+loop));
v2 = *((vu16 *)(FlashBase+loop+0x2000));
}
while((v1!=0x80)||(v2!=0x80));
}
}
else
{
*((vu16 *)(FlashBase+blockAdd)) = 0xFF ;
*((vu16 *)(FlashBase+blockAdd+0x2000)) = 0xFF ;
*((vu16 *)(FlashBase+blockAdd)) = 0x60 ;
*((vu16 *)(FlashBase+blockAdd+0x2000)) = 0x60 ;
*((vu16 *)(FlashBase+blockAdd)) = 0xD0 ;
*((vu16 *)(FlashBase+blockAdd+0x2000)) = 0xD0 ;
*((vu16 *)(FlashBase+blockAdd)) = 0x20 ;
*((vu16 *)(FlashBase+blockAdd+0x2000)) = 0x20 ;
*((vu16 *)(FlashBase+blockAdd)) = 0xD0 ;
*((vu16 *)(FlashBase+blockAdd+0x2000)) = 0xD0 ;
do
{
v1 = *((vu16 *)(FlashBase+blockAdd));
v2 = *((vu16 *)(FlashBase+blockAdd+0x2000));
}
while((v1!=0x80)||(v2!=0x80));
}
if(b512)
{
CloseNorWrite();
SetRompage(0);
OpenNorWrite();
b512=true;
}
}
void Block_Erase(u32 blockAdd)
{
vu16 v1,v2;
u32 Address;
u32 loop;
u32 off=0;
if(ID==0x89168916)
{
//intel 512 card
Block_EraseIntel(blockAdd);
return ;
}
if( (blockAdd>=0x1000000) && (ID==0x227E2202))
{
off=0x1000000;
*((vu16 *)(FlashBase+off+0x555*2)) = 0xF0 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xF0 ;
}
else
off=0;
Address=blockAdd;
*((vu16 *)(FlashBase+0x555*2)) = 0xF0 ;
*((vu16 *)(FlashBase+0x1555*2)) = 0xF0 ;
if( (blockAdd==0) || (blockAdd==0x1FC0000) || (blockAdd==0xFC0000) || (blockAdd==0x1000000))
{
for(loop=0;loop<0x40000;loop+=0x8000)
{
*((vu16 *)(FlashBase+off+0x555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x2AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x555*2)) = 0x80 ;
*((vu16 *)(FlashBase+off+0x555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x2AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+Address+loop)) = 0x30 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x12AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0x80 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x12AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+Address+loop+0x2000)) = 0x30 ;
*((vu16 *)(FlashBase+off+0x2555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x22AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x2555*2)) = 0x80 ;
*((vu16 *)(FlashBase+off+0x2555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x22AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+Address+loop+0x4000)) = 0x30 ;
*((vu16 *)(FlashBase+off+0x3555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x32AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x3555*2)) = 0x80 ;
*((vu16 *)(FlashBase+off+0x3555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x32AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+Address+loop+0x6000)) = 0x30 ;
do
{
v1 = *((vu16 *)(FlashBase+Address+loop)) ;
v2 = *((vu16 *)(FlashBase+Address+loop)) ;
}while(v1!=v2);
do
{
v1 = *((vu16 *)(FlashBase+Address+loop+0x2000)) ;
v2 = *((vu16 *)(FlashBase+Address+loop+0x2000)) ;
}while(v1!=v2);
do
{
v1 = *((vu16 *)(FlashBase+Address+loop+0x4000)) ;
v2 = *((vu16 *)(FlashBase+Address+loop+0x4000)) ;
}while(v1!=v2);
do
{
v1 = *((vu16 *)(FlashBase+Address+loop+0x6000)) ;
v2 = *((vu16 *)(FlashBase+Address+loop+0x6000)) ;
}while(v1!=v2);
}
}
else
{
*((vu16 *)(FlashBase+off+0x555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x2AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x555*2)) = 0x80 ;
*((vu16 *)(FlashBase+off+0x555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x2AA*2)) = 0x55;
*((vu16 *)(FlashBase+Address)) = 0x30 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x12AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0x80 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x12AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+Address+0x2000)) = 0x30 ;
do
{
v1 = *((vu16 *)(FlashBase+Address)) ;
v2 = *((vu16 *)(FlashBase+Address)) ;
}while(v1!=v2);
do
{
v1 = *((vu16 *)(FlashBase+Address+0x2000)) ;
v2 = *((vu16 *)(FlashBase+Address+0x2000)) ;
}while(v1!=v2);
*((vu16 *)(FlashBase+off+0x555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x2AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x555*2)) = 0x80 ;
*((vu16 *)(FlashBase+off+0x555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x2AA*2)) = 0x55;
*((vu16 *)(FlashBase+Address+0x20000)) = 0x30 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x12AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0x80 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x12AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+Address+0x2000+0x20000)) = 0x30 ;
do
{
v1 = *((vu16 *)(FlashBase+Address+0x20000)) ;
v2 = *((vu16 *)(FlashBase+Address+0x20000)) ;
}while(v1!=v2);
do
{
v1 = *((vu16 *)(FlashBase+Address+0x2000+0x20000)) ;
v2 = *((vu16 *)(FlashBase+Address+0x2000+0x20000)) ;
}while(v1!=v2);
}
}
void ReadNorFlash(u8* pBuf,u32 address,u16 len)
{
vu16 *p = (vu16 *)pBuf;
u32 loop;
bool b512=false;
if(address>=0x2000000)//256M
{
CloseNorWrite();
SetRompage(768);
address-=0x2000000;
b512=true;
}
Enable_Arm7DS();
OpenNorWrite();
if(ID==0x89168916)
{
*((vuint16 *)(FlashBase+address)) = 0x50 ;
*((vuint16 *)(FlashBase+address+0x1000*2)) = 0x50 ;
*((vuint16 *)(FlashBase+address)) = 0xFF ;
*((vuint16 *)(FlashBase+address+0x1000*2)) = 0xFF ;
}
for(loop=0;loop<len/2;loop++)
{
p[loop]=*((vu16 *)(FlashBase+address+loop*2) );
}
CloseNorWrite();
Enable_Arm9DS();
if(b512==true)
{
SetRompage(0);
}
}
void WriteNorFlashINTEL(u32 address,u8 *buffer,u32 size)
{
u32 mapaddress;
u32 size2,lop,j;
vu16* buf = (vu16*)buffer ;
register u32 loopwrite,i ;
vu16 v1,v2;
bool b512=false;
if(address>=0x2000000)
{
address-=0x2000000;
CloseNorWrite();
SetRompage(768);
OpenNorWrite();
b512=true;
}
else
{
CloseNorWrite();
SetRompage(0);
OpenNorWrite();
}
if(size>0x4000)
{
size2 = size >>1 ;
lop = 2;
}
else
{
size2 = size ;
lop = 1;
}
mapaddress = address;
// _consolePrintf("WriteNorFlashINTEL begin\n");
for(j=0;j<lop;j++)
{
if(j!=0)
{
mapaddress += 0x4000;
buf = (vu16*)(buffer+0x4000);
}
for(loopwrite=0;loopwrite<(size2);loopwrite+=64)
{
// _consolePrintf("WriteNorFlashINTEL begin 1\n");
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1))) = 0x50;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+0x2000)) = 0x50;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1))) = 0xFF;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+0x2000)) = 0xFF;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1))) = 0xE8;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+0x2000)) = 0xE8;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1))) = 0x70;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+0x2000)) = 0x70;
v1=v2=0;
while((v1!= 0x80) || (v2 != 0x80) )
{
v1 = *((vu16 *)(FlashBase+mapaddress+(loopwrite>>1))) ;
v2 = *((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+0x2000)) ;
}
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1))) = 0x0F;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+0x2000)) = 0x0F;
for(i=0;i<0x10;i++)
{
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+i*2)) = buf[(loopwrite>>2)+i];
*((vu16 *)(FlashBase+mapaddress+0x2000+(loopwrite>>1)+i*2)) = buf[0x1000+(loopwrite>>2)+i];
}
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1))) = 0xD0;
*((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+0x2000)) = 0xD0;
v1=v2=0;
// _consolePrintf("WriteNorFlashINTEL begin 2\n");
while((v1!= 0x80) || (v2 != 0x80) )
{
v1 = *((vu16 *)(FlashBase+mapaddress+(loopwrite>>1))) ;
v2 = *((vu16 *)(FlashBase+mapaddress+(loopwrite>>1)+0x2000)) ;
if( (v1==0x90) || (v2==0x90))
{
WriteSram(0xA000000,(u8 *)buf,0x8000);
// _consolePrintf("Err \n");
while(1);
break;
}
}
// _consolePrintf("WriteNorFlashINTEL begin 3\n");
}
}
if(b512==true)
{
CloseNorWrite();
SetRompage(0);
OpenNorWrite();
}
}
void WriteNorFlash(u32 address,u8 *buffer,u32 size)
{
if(ID==0x89168916)
{
WriteNorFlashINTEL(address,buffer,size);
return;
}
vu16 v1,v2;
register u32 loopwrite ;
vu16* buf = (vu16*)buffer ;
u32 size2,lop;
u32 mapaddress;
u32 j;
v1=0;v2=1;
u32 off=0;
if( (address>=0x1000000) && (ID==0x227E2202))
{
off=0x1000000;
}
else
off=0;
if(size>0x4000)
{
size2 = size >>1 ;
lop = 2;
}
else
{
size2 = size ;
lop = 1;
}
mapaddress = address;
for(j=0;j<lop;j++)
{
if(j!=0)
{
mapaddress += 0x4000;
buf = (vu16*)(buffer+0x4000);
}
for(loopwrite=0;loopwrite<(size2>>2);loopwrite++)
{
*((vu16 *)(FlashBase+off+0x555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x2AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x555*2)) = 0xA0 ;
*((vu16 *)(FlashBase+mapaddress+loopwrite*2)) = buf[loopwrite];
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xAA ;
*((vu16 *)(FlashBase+off+0x12AA*2)) = 0x55 ;
*((vu16 *)(FlashBase+off+0x1555*2)) = 0xA0 ;
*((vu16 *)(FlashBase+mapaddress+0x2000+loopwrite*2)) = buf[0x1000+loopwrite];
do
{
v1 = *((vu16 *)(FlashBase+mapaddress+loopwrite*2)) ;
v2 = *((vu16 *)(FlashBase+mapaddress+loopwrite*2)) ;
}while(v1!=v2);
do
{
v1 = *((vu16 *)(FlashBase+mapaddress+0x2000+loopwrite*2)) ;
v2 = *((vu16 *)(FlashBase+mapaddress+0x2000+loopwrite*2)) ;
}while(v1!=v2);
}
}
}
void WriteSram(uint32 address, u8* data , uint32 size )
{
uint32 i ;
for(i=0;i<size;i++)
*(u8*)(address+i)=data[i];
}
void ReadSram(uint32 address, u8* data , uint32 size )
{
uint32 i ;
u16* pData = (u16*)data;
for(i=0;i<size;i+=2)
{
pData[i>>1]=*(u8*)(address+i)+(*(u8*)(address+i+1)*0x100);
}
}
void WritePSram(u8* address, u8* data , uint32 length )
{
vuint16 *pPatch=NULL;
pPatch=(vuint16*)address;
Enable_Arm7DS();
CloseNorWrite();
SetRompage(192);
OpenNorWrite();
for(u32 pi=0;pi<length;pi+=2)
{
pPatch[pi>>1]= data[pi] + (data[pi+1]<<8);
}
CloseNorWrite();
Enable_Arm9DS();
}
void ReadPSram(u8* address, u8* data , uint32 length )
{
vuint16 *pPatch=NULL;
pPatch=(vuint16*)address;
Enable_Arm7DS();
CloseNorWrite();
SetRompage(192);
OpenNorWrite();
for(u32 pi=0;pi<length;pi+=2)
{
data[pi]=pPatch[pi>>1] & 0xff;
data[pi+1]=(pPatch[pi>>1] &0xff00)>>8;
}
CloseNorWrite();
Enable_Arm9DS();
}
void OpenRamWrite()
{
*(vu16 *)0x9fe0000 = 0xd200;
*(vu16 *)0x8000000 = 0x1500;
*(vu16 *)0x8020000 = 0xd200;
*(vu16 *)0x8040000 = 0x1500;
*(vu16 *)0x9C40000 = 0xA500;
*(vu16 *)0x9fc0000 = 0x1500;
}
void CloseRamWrite()
{
*(vu16 *)0x9fe0000 = 0xd200;
*(vu16 *)0x8000000 = 0x1500;
*(vu16 *)0x8020000 = 0xd200;
*(vu16 *)0x8040000 = 0x1500;
*(vu16 *)0x9C40000 = 0xA200;
*(vu16 *)0x9fc0000 = 0x1500;
}
void SetShake(u16 data)
{
*(vuint16 *)0x9fe0000 = 0xd200;
*(vuint16 *)0x8000000 = 0x1500;
*(vuint16 *)0x8020000 = 0xd200;
*(vuint16 *)0x8040000 = 0x1500;
*(vuint16 *)0x9E20000 = data;
*(vuint16 *)0x9fc0000 = 0x1500;
}
#ifdef __cplusplus
}
#endif

96
arm9/source/dsCard.h Normal file
View File

@@ -0,0 +1,96 @@
/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* dsCard.h: header file for dsCard.cpp
*
* Copyright (C) EZFlash Group (2006)
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/**************************************************************************************************************
* <20><><EFBFBD>ļ<EFBFBD>Ϊ dsCard.h <20>ļ<EFBFBD><C4BC>ĵڶ<C4B5><DAB6><EFBFBD>
* <20><><EFBFBD>ڣ<EFBFBD>2006<30><36>11<31><31>27<32><37>11<31><31>33<33><33> <20><>һ<EFBFBD><D2BB> version 1.0
* <20><><EFBFBD>ߣ<EFBFBD>aladdin
* CopyRight : EZFlash Group
*
**************************************************************************************************************/
#ifndef NDS_DSCARD_V2_INCLUDE
#define NDS_DSCARD_V2_INCLUDE
#include "nds.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifndef BYTE
typedef unsigned char BYTE;
#endif
#ifndef WORD
typedef unsigned short WORD;
#endif
#ifndef DWORD
typedef unsigned long DWORD;
#endif
#ifndef BOOL
typedef bool BOOL ;
#endif
// export interface
//---------------------------------------------------
//DS <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//Arm9 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ARM7<4D><37><EFBFBD><EFBFBD>slot1
void Enable_Arm7DS(void);
//Arm9 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ARM9<4D><39><EFBFBD><EFBFBD>slot1
void Enable_Arm9DS(void);
//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>𶯿<EFBFBD><F0B6AFBF>ĺ<EFBFBD><C4BA><EFBFBD>
#define FlashBase 0x08000000
#define _Ez5PsRAM 0x08000000
void OpenNorWrite();
void CloseNorWrite();
void SetRompage(u16 page);
void SetRampage(u16 page);
void OpenRamWrite();
void CloseRamWrite();
void SetSerialMode();
uint32 ReadNorFlashID();
void chip_reset();
void Block_Erase(u32 blockAdd);
void ReadNorFlash(u8* pBuf,u32 address,u16 len);
void WriteNorFlash(u32 address,u8 *buffer,u32 size);
void WriteSram(uint32 address, u8* data , uint32 size );
void ReadSram(uint32 address, u8* data , uint32 size );
void SetShake(u16 data);
void WritePSram(u8* address, u8* data , uint32 length );
void ReadPSram(u8* address, u8* data , uint32 length );
#ifdef __cplusplus
}
#endif
#endif

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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* fileselect.cpp: Functions for browsing files on the Flash Card.
* Also a happy collection of other file-related functions.
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <nds.h>
#include <fat.h>
#include <nds/arm9/console.h>
#include <sys/dir.h>
#include <sys/unistd.h>
#include <stdio.h>
#include <dirent.h>
#include "display.h"
char fnames[256][256];
// ---------------------------------------------------------------------------------
void fileGetFileList(const char *dir, uint32 &num)
{
DIR *pdir;
struct dirent *pent;
num = 0;
pdir=opendir(dir);
if (pdir) {
while ((pent=readdir(pdir)) !=NULL) {
sprintf(&fnames[num][0], "%s", pent->d_name);
num++;
if (num == 256)
break;
}
}
if (pdir)
closedir(pdir);
}
void filePrintFileList(const char *dir, uint32 first, uint32 select, uint32 count, bool cancel = false)
{
if (select < first)
select = first;
consoleSelect(&lowerScreen);
consoleSetWindow(&lowerScreen, 0, 0, 32, 19);
consoleClear();
for (uint32 i = first; (i < first + 18) && (i < count); i++) {
struct stat statbuf;
char fullpath[512];
sprintf(fullpath, "%s/%s", dir, fnames[i]);
stat(fullpath, &statbuf);
if (S_ISDIR(statbuf.st_mode)) {
if (i != select)
iprintf("[%.29s]\n", fnames[i]);
else
iprintf("-->[%.26s]\n", fnames[i]);
} else {
if (i != select)
iprintf("%.31s\n", fnames[i]);
else
iprintf("-->%.28s\n", fnames[i]);
}
}
consoleSelect(&lowerScreen);
consoleSetWindow(&lowerScreen, 0, 18, 32, 6);
consoleClear();
iprintf("================================");
iprintf("Please select a .sav file\n");
iprintf(" (A) Select\n");
if (cancel)
iprintf(" (B) cancel");
}
// ========================***************************==============================
void fileSelect(const char *startdir, char *out_dir, char *out_fname, bool allow_cancel)
{
bool select = false;
uint32 num_files = 0;
uint32 sel_file = 0;
uint32 first_file = 0;
// get list of files in current dir
fileGetFileList(startdir, num_files);
filePrintFileList(startdir, first_file, sel_file, num_files, allow_cancel);
while (!select) {
// get_event
uint32 keys = keysCurrent();
// handle_event
if (keys & KEY_DOWN) {
if (sel_file < num_files-1) {
sel_file++;
filePrintFileList(startdir, first_file, sel_file, num_files, allow_cancel);
if (sel_file > first_file + 18)
first_file = sel_file - 18;
}
} else if (keys & KEY_UP) {
if (sel_file > 0) {
sel_file--;
filePrintFileList(startdir, first_file, sel_file, num_files, allow_cancel);
if (sel_file < first_file)
first_file = sel_file;
}
} else if (keys & KEY_A) {
// TODO: Okay, my first attempt at implementing a fuill file browser
// failed, so I am disabling changing directory for now. If anybody
// feels inclined to fix it, go ahead.
if (stricmp(fnames[sel_file], ".") == 0)
continue;
if (stricmp(fnames[sel_file], "..") == 0)
//return;
continue;
char fullname[512];
sprintf(fullname, "%s/%s", startdir, fnames[sel_file]);
struct stat statbuf;
stat(fullname, &statbuf);
if (S_ISDIR(statbuf.st_mode)) {
/*
char fullpath[512];
sprintf(fullpath, "%s/%s", startdir, fnames[sel_file]);
fileSelect(fullpath, out_dir, out_fname, allow_cancel);
for (int i = 0; i < 5; i++)
swiWaitForVBlank();
if (strlen(out_fname))
return;
*/
continue;
} else {
sprintf(out_dir, "%s", startdir);
sprintf(out_fname, "%s", fnames[sel_file]);
return;
}
select = true;
} else if (keys & KEY_B) {
if (allow_cancel) {
sprintf(out_dir, "%s", startdir);
out_fname[0] = 0;
return;
}
}
for (int i = 0; i < 5; i++)
swiWaitForVBlank();
}
}
// -------------------------------------------------------
bool fileExists(const char *fname)
{
struct stat statbuf;
if (stat(fname, &statbuf) != 0)
return false;
else
return true;
}
uint32 fileSize(const char *fname)
{
struct stat statbuf;
if (stat(fname, &statbuf) == 0)
return statbuf.st_size;
else
return 0;
}

42
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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* fileselect.h: header file for fileselect.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _FILE_SELECT
#define _FILE_SELECT
#define CONFIRMDELETE 5
#define LOADBIN 4
#define MAXBROWSERCYCLES 4
#define MAX_CUSTOM_LIST 8192
void fileSelect(const char *startdir, char *out_dir, char *out_fname, bool allow_cancel = false);
bool fileExists(const char *fname);
uint32 fileSize(const char *fname);
#endif

186
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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* gba.cpp: Functions for working with the GBA-slot on a Nintendo DS.
* EZFlash 3-in-1 functions are found in dsCard.h/.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <nds.h>
#include <fat.h>
#include <sys/iosupport.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <dirent.h>
#include "gba.h"
#include "dsCard.h"
bool slot2Init()
{
static bool doonce = false;
static bool init_3in1 = false;
if (doonce)
return init_3in1;
doonce = true;
OpenNorWrite();
uint32 test = ReadNorFlashID();
CloseNorWrite();
init_3in1 = test;
if (test)
return true;
else
return false;
}
// -----------------------------------------------------
#define MAGIC_EEPR 0x52504545
#define MAGIC_SRAM 0x4d415253
#define MAGIC_FLAS 0x53414c46
#define MAGIC_H1M_ 0x5f4d3148
saveTypeGBA GetSlot2SaveType(cartTypeGBA type) {
if (type == CART_GBA_NONE)
return SAVE_GBA_NONE;
// Search for any one of the magic version strings in the ROM.
uint32 *data = (uint32*)0x08000000;
for (int i = 0; i < (0x02000000 >> 2); i++, data++) {
if (*data == MAGIC_EEPR)
return SAVE_GBA_EEPROM_8; // TODO: Try to figure out 512 bytes version...
if (*data == MAGIC_SRAM)
return SAVE_GBA_SRAM_32;
if (*data == MAGIC_FLAS) {
uint32 *data2 = data + 1;
if (*data2 == MAGIC_H1M_)
return SAVE_GBA_FLASH_128;
else
return SAVE_GBA_FLASH_64;
}
}
return SAVE_GBA_NONE;
};
cartTypeGBA GetSlot2Type(uint32 id)
{
if (id == 0x53534150)
// All conventional GBA flash cards identify themselves as "PASS"
return CART_GBA_FLASH;
else {
return CART_GBA_GAME;
}
};
void IdentifySlot2(dataSlot2 &data)
{
// FIXME...
#if 0
// Identify an EZFlash 3in1
OpenNorWrite();
cartTypeGBA ezflash = slot2IsEZFlash3in1(data.ez_ID);
//chip_reset();
CloseNorWrite();
if (ezflash != CART_GBA_NONE) {
data.type = cartTypeGBA(ezflash);
return; // 3in1 has no classic save memory
} else {
// it's not a 3in1
sGBAHeader *gba = (sGBAHeader*)0x08000000;
memcpy(&data.name[0], &gba->title[0], 12);
data.name[12] = 0;
memcpy(&data.iid, &gba->gamecode[0], 4);
data.cid[4] = 0;
data.type = GetSlot2Type(data.iid);
}
data.save = GetSlot2SaveType(data.type);
#endif
};
// -----------------------------------------------------------
bool gbaIsGame()
{
// look for some magic bytes of the compressed Nintendo logo
uint32 *data = (uint32*)0x08000004;
if (*data == 0x51aeff24) {
data ++; data ++;
if (*data == 0x0a82843d)
return true;
}
return false;
}
uint8 gbaGetSaveType()
{
// Search for any one of the magic version strings in the ROM. They are always dword-aligned.
uint32 *data = (uint32*)0x08000000;
for (int i = 0; i < (0x02000000 >> 2); i++, data++) {
if (*data == MAGIC_EEPR)
return 1; // TODO: Try to figure out how to ID the 512 bytes version...
if (*data == MAGIC_SRAM)
return 3;
if (*data == MAGIC_FLAS) {
uint32 *data2 = data + 1;
if (*data2 == MAGIC_H1M_)
return 4;
else
return 5;
}
}
return 0;
}
uint32 gbaGetSaveSize(uint8 type)
{
if (type == 255)
type = gbaGetSaveType();
switch (type) {
case 1:
return 512; // ???
case 2:
return 8192;
case 3:
return 32768;
case 4:
return 65536;
case 5:
return 131072;
case 0:
default:
return 0;
}
}

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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* gba.h: header file for gba.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SLOT2_H__
#define __SLOT2_H__
enum cartTypeGBA {
CART_GBA_NONE = 0,
CART_GBA_GAME,
CART_GBA_EMULATOR,
CART_GBA_3IN1_256_V1,
CART_GBA_3IN1_256_V2,
CART_GBA_3IN1_512_V3,
CART_GBA_FLASH
};
enum saveTypeGBA {
SAVE_GBA_NONE = 0,
SAVE_GBA_EEPROM_05 = 0x00010001, // 512 bytes
SAVE_GBA_EEPROM_8 = 0x00010002, // 8k
SAVE_GBA_SRAM_32 = 0x00020001, // 32k
SAVE_GBA_FLASH_64 = 0x00040001, // 64k
SAVE_GBA_FLASH_128 = 0x00040002 // 128k
};
struct dataSlot2 {
cartTypeGBA type;
saveTypeGBA save;
uint32 ez_ID;
union {
char cid[5];
uint32 iid;
};
char name[13];
};
cartTypeGBA GetSlot2Type(uint32 id);
saveTypeGBA GetSlot2SaveType(cartTypeGBA type);
void IdentifySlot2(dataSlot2 &data);
bool slot2Init();
// --------------------
bool gbaIsGame();
uint8 gbaGetSaveType();
uint32 gbaGetSaveSize(uint8 type = 255);
#endif // __SLOT2_H__

438
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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* hardware.cpp: Functions used to communicate with slot-1 devices, including
* hotswap and identification of cartridges.
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <nds.h>
#include <nds/interrupts.h>
#include <nds/arm9/console.h>
#include <sys/dir.h>
#include <sys/unistd.h>
#include <stdio.h>
#include <algorithm>
#include "display.h"
#include "dsCard.h"
#include "gba.h"
#include "hardware.h"
#include "fileselect.h"
#include "auxspi.h"
using namespace std;
uint32 boot;
bool flash_card = true; // the homebrew will always start with a FC inserted
bool with_infrared = false; // ... which does not have an IR device
u8 data[0x8000];
// ---------------------------------------------------------------------
bool swap_cart()
{
sNDSHeader nds;
nds.gameTitle[0] = 0;
while (!nds.gameTitle[0]) {
// this is an attempt to account for bad contacts, where "cardreadheader" returns nothing.
// since this problem disappeared after adding this (as usual), I don't know if it works
displayMessage("Please take out Slot 1 flash\ncart and insert a game\n\nPress A when done.");
bool swap = false;
while (!swap) {
if (keysCurrent() & KEY_A) {
// identify hardware
sysSetBusOwners(true, true);
cardReadHeader((u8*)&nds);
if (!nds.gameTitle[0])
continue;
// Look for an IR-enabled game cart first. If the save size returns something
// nonzero, we hae found an IR-enabled game and we are done. If there is no
// IR device present, "size2" is always zero.
with_infrared = true;
uint32 size2 = auxspi_save_size_log_2();
if (size2) {
flash_card = false;
return true;
}
// Second, test if this is a Flash Card, which has no save chip. Therefore,
// trying to identify this without IR-specific functions again returns zero.
with_infrared = false;
uint32 size1 = auxspi_save_size_log_2();
if (!size1) {
flash_card = true;
return true;
}
// No special hardware found, so it must be a regular game.
flash_card = false;
return true;
}
}
}
return true;
}
bool is_flash_card()
{
return flash_card;
}
// --------------------------------------------------------
void hwFormatNor(uint32 page, uint32 count)
{
chip_reset();
OpenNorWrite();
SetSerialMode();
displayPrintState("Formating NOR memory");
displayProgressBar(0, count);
for (int i = page; i < page+count; i++) {
Block_Erase(i << 18);
displayProgressBar(i+1, count);
}
CloseNorWrite();
}
// --------------------------------------------------------
void hwBackup3in1()
{
uint8 size = auxspi_save_size_log_2();
int size_blocks = 1 << max(0, (int8(size) - 18)); // ... in units of 0x40000 bytes - that's 256 kB
uint8 type = auxspi_save_type();
hwFormatNor(0, size_blocks);
// Dump save and write it to NOR
chip_reset();
OpenNorWrite();
displayPrintState("Writing save to NOR");
if (size < 15)
size_blocks = 1;
else
size_blocks = 1 << (uint8(size) - 15);
for (int i = 0; i < size_blocks; i++) {
displayProgressBar(i+1, size_blocks);
auxspi_read_data(i << 15, data, 0x8000, type);
WriteNorFlash(i << 15, data, 0x8000);
}
CloseNorWrite();
// Write a flag to tell the app what happens on restart
sNDSHeader nds;
cardReadHeader((u8*)&nds);
dsCardData data2;
memset(&data2, 0, sizeof(data2));
data2.data[0] = RS_BACKUP;
data2.data[1] = 0;
data2.data[2] = size;
data2.data[3] = 0xffff00ff;
memcpy(&data2.name[0], &nds.gameTitle[0], 12);
WriteSram(0x0a000000, (u8*)&data2, sizeof(data2));
char txt[128];
sprintf(txt, "%.12s", &nds.gameTitle[0]);
//memcpy(&txt[0], &nds.gameTitle[0], 12);
//displayPrintState(txt);
displayMessage("Save has been written to 3in1.\nPlease power off and restart\nthis tool.");
while(1) {};
}
void hwDump3in1(uint32 size, const char *gamename)
{
displayPrintState("Writing file to flash card");
u32 size_blocks = 1 << max(0, (uint8(size) - 18));
char path[256];
char fname[256] = "";
//fileSelect("/", path, fname/*, true*/);
//if (!fname[0]) {
uint32 cnt = 0;
sprintf(fname, "/%s.%i.sav", gamename, cnt);
while (fileExists(fname)) {
if (cnt < 65536)
cnt++;
else {
displayMessage("Unable to get a filename!\nThis means that you have more\nthan 65536 saves! (wow!)\nOops!");
while(1);
}
sprintf(fname, "/%s.%i.sav", gamename, cnt);
}
//}
char fullpath[512];
//sprintf(fullpath, "%s/%s", path, fname);
sprintf(fullpath, "%s", fname);
displayMessage(fullpath);
FILE *file = fopen(fullpath, "wb");
//u8 *data = (u8*)malloc(0x8000);
if (size < 15)
size_blocks = 1;
else
size_blocks = 1 << (uint8(size) - 15);
for (u32 i = 0; i < size_blocks; i++) {
displayProgressBar(i+1, size_blocks);
u32 LEN = 0x8000;
ReadNorFlash(data, i << 15, LEN);
fwrite(data, 1, LEN, file);
//if (j != LEN)
//iprintf ("WRITE ERROR %i\n", errno);
}
//free(data);
fclose(file);
displayPrintState("Done! Please power off...");
while (1);
}
void hwRestore3in1()
{
char path[256];
char fname[256];
displayMessage("Please select a .sav file.");
fileSelect("/", path, fname);
displayMessage("");
char msg[256];
sprintf(msg, "%s%s", path, fname);
FILE *file = fopen(msg, "rb");
uint32 size0 = fileSize(msg);
uint8 size = 1;
while (size0 > (1 << size)) {
size++;
}
int size_blocks = 1 << max(0, int8(size) - 18); // ... in units of 0x40000 bytes - that's 256 kB
hwFormatNor(0, size_blocks);
// Read save and write it to NOR
chip_reset();
OpenNorWrite();
SetSerialMode();
displayPrintState("Writing save to NOR");
if (size < 15)
size_blocks = 1;
else
size_blocks = 1 << (uint8(size) - 15);
for (int i = 0; i < size_blocks; i++) {
displayProgressBar(i+1, size_blocks);
fread(data, 1, 0x8000, file);
WriteNorFlash(i << 15, data, 0x8000);
}
CloseNorWrite();
fclose(file);
// FIXME: for some weird reason, reading the save written to NOR right now managed to mangle
// precisely 2 bytes in my HG save, but not in my Platinum one. Therefore, we need to
// make this a two-stage process as well, to prevent this weitd glitch.
// (It appears in two different hardware revisions of the 3in1!)
// Write a flag to tell the app what happens on restart
sNDSHeader nds;
cardReadHeader((u8*)&nds);
dsCardData data2;
memset(&data2, 0, sizeof(data2));
data2.data[0] = RS_BACKUP;
data2.data[1] = 0;
data2.data[2] = size;
data2.data[3] = 0xbad00bad;
WriteSram(0x0a000000, (u8*)&data2, sizeof(data2));
displayMessage("Thanks to some crazy bug,\nyou will need to restart your\nDS and this app. Sorry.");
while(0);
}
void hwRestore3in1_b(uint32 size)
{
// Third, swap in a new game
swap_cart();
displayPrintUpper();
uint8 type = auxspi_save_type();
if (type == 3) {
displayPrintState("Formating Flash chip");
auxspi_erase();
}
// And finally, write the save!
displayPrintState("Restoring save");
u32 LEN = 0, num_blocks = 0, shift = 0;
switch (type) {
case 1:
shift = 4; // 16 bytes
break;
case 2:
shift = 5; // 32 bytes
break;
case 3:
shift = 8; // 256 bytes
break;
default:
return;
}
LEN = 1 << shift;
num_blocks = 1 << (size - shift);
//data = (u8*)malloc(LEN);
chip_reset();
OpenNorWrite();
SetSerialMode();
for (unsigned int i = 0; i < num_blocks; i++) {
if (i % (num_blocks >> 6) == 0)
displayProgressBar(i+1, num_blocks);
ReadNorFlash(data, i << shift, LEN);
auxspi_write_data(i << shift, data, LEN, type);
}
CloseNorWrite();
displayProgressBar(1, 1);
displayPrintState("Done! Please turn your DS off...");
while (1) {};
}
void hwErase()
{
displayMessage("This will WIPE OUT your entire\nsave! ARE YOU SURE?\n\nPress R+up+Y to confim!");
while (!(keysCurrent() & (KEY_UP | KEY_R | KEY_Y))) {};
auxspi_erase();
displayMessage("Done! Your save is gone!");
while(0);
}
// ------------------------------------------------------------
void hwBackupGBA()
{
// TODO: test this, implement missing bits!
return;
// TODO: select filename
char fullname[512];
u8 type = gbaGetSaveType();
if (type == 0)
return;
uint32 size = gbaGetSaveSize(type);
u8 nbanks = 2;
switch (type) {
case 1:
case 2:
// TODO: how to address this one?
return;
case 3: {
// SRAM - this is easy, just functions like conventional RAM
FILE *file = fopen(&fullname[0], "wb");
for (u32 i = 0; i < size; i++) {
fwrite((u8*)(0x0e000000+i), 1, 1, file);
}
fclose(file);
return;
}
case 4:
nbanks = 1;
case 5: {
// FLASH - must be opened by register magic
FILE *file = fopen(&fullname[0], "wb");
for (int j = 0; j < nbanks; j++) {
*(u8*)0x0e005555 = 0xaa;
*(u8*)0x0e002aaa = 0x55;
*(u8*)0x0e005555 = 0xb0;
*(u8*)0x0e000000 = j;
for (int i = 0; i < 0x10000; i++) {
fwrite((u8*)(0x0e000000+i), 1, 1, file);
}
}
fclose(file);
return;
}
}
}
void hwRestoreGBA()
{
// TODO: test this, implement missing bits!
return;
// TODO: select filename
char fullname[512];
u8 type = gbaGetSaveType();
if (type == 0)
return;
uint32 size = gbaGetSaveSize(type);
u8 nbanks = 2;
switch (type) {
case 1:
case 2:
// TODO: how to address this one?
return;
case 3: {
// SRAM - this is easy, just functions like conventional RAM
FILE *file = fopen(&fullname[0], "rb");
u8 *data = (u8*)malloc(size);
fread(&data[0], 1, size, file);
for (u32 i = 0; i < size; i++) {
*(u8*)(0x0e000000+i) = data[i];
}
free(data);
fclose(file);
return;
}
case 4:
nbanks = 1;
case 5: {
// FLASH - must be opened by register magic
FILE *file = fopen(&fullname[0], "wb");
for (int j = 0; j < nbanks; j++) {
*(u8*)0x0e005555 = 0xaa;
*(u8*)0x0e002aaa = 0x55;
*(u8*)0x0e005555 = 0xb0;
*(u8*)0x0e000000 = j;
for (int i = 0; i < 0x10000; i++) {
fwrite((u8*)(0x0e000000+i), 1, 1, file);
}
}
fclose(file);
return;
}
}
}
void hwEraseGBA()
{
// TODO: implement chip erase!
}

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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* hardware.h: header file for header.cpp
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef HARDWARE_H
#define HARDWARE_H
#include <nds.h>
#include <sys/unistd.h>
#define RS_BACKUP 0x4b434142
extern uint32 boot;
extern bool flash_card;
struct dsCardData
{
uint32 data[4];
char name[12];
};
void do_dump_nds_save_stage_1();
void do_dump_nds_save_stage_2(int size);
void do_restore_nds_save();
bool swap_cart();
bool is_flash_card();
void hwBackup3in1();
void hwDump3in1(uint32 size, const char *gamename);
void hwRestore3in1();
void hwRestore3in1_b(uint32 size);
void hwErase();
void hwBackupGBA();
void hwRestoreGBA();
void hwEraseGBA();
void hwFormatNor(uint32 page, uint32 count);
#endif

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/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* main.cpp: main file
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <nds.h>
#include <fat.h>
#include <sys/dir.h>
#include <nds/arm9/console.h>
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <math.h>
#include <dirent.h>
#include "gba.h"
#include "display.h"
#include "dsCard.h"
#include "hardware.h"
#include "fileselect.h"
uint32 ezflash = 0;
uint32 dstype = 0;
bool gba = 0;
uint32 mode = 0;
// ============================================================================
void mode_dsi()
{
// DSi mode, does nothing at the moment
displayPrintState("DSi mode - unsupported!");
while (1);
}
void mode_3in1()
{
displayPrintUpper();
dsCardData data2;
ReadSram(0x0a000000, (u8*)&data2, sizeof(data2));
if ((data2.data[0] == RS_BACKUP) && (data2.data[1] == 0) && (data2.data[3] == 0xffff00ff)) {
uint32 size = data2.data[2];
char name[13];
memcpy(&name[0], &data2.name[0], 12);
name[12] = 0;
memset(&data2, 0, sizeof(data2));
WriteSram(0x0a000000, (u8*)&data2, sizeof(data2));
hwDump3in1(size, name);
} else if ((data2.data[0] == RS_BACKUP) && (data2.data[1] == 0) && (data2.data[3] == 0xbad00bad)) {
uint32 size = data2.data[2];
char name[13];
memcpy(&name[0], &data2.name[0], 12);
name[12] = 0;
memset(&data2, 0, sizeof(data2));
WriteSram(0x0a000000, (u8*)&data2, sizeof(data2));
hwRestore3in1_b(size);
}
// use 3in1 to buffer data
displayPrintState("3in1 mode");
displayPrintUpper();
displayPrintLower();
touchPosition touchXY;
while(1) {
swiWaitForVBlank();
touchRead(&touchXY);
// backup
if ((touchXY.py > 8*0) && (touchXY.py < 8*8)) {
swap_cart();
displayPrintUpper();
hwBackup3in1();
}
// restore
if ((touchXY.py > 8*8) && (touchXY.py < 8*16)) {
hwRestore3in1();
}
// erase
if ((touchXY.py > 8*16) && (touchXY.py < 8*24)) {
swap_cart();
displayPrintUpper();
hwErase();
}
}
}
void mode_gba()
{
// use 3in1 to buffer data
displayPrintState("gba mode");
displayPrintUpper();
displayPrintLower();
touchPosition touchXY;
while(1) {
swiWaitForVBlank();
touchRead(&touchXY);
// backup
if ((touchXY.py > 8*0) && (touchXY.py < 8*8)) {
displayPrintUpper();
hwBackupGBA();
//hwBackup3in1();
}
// restore
if ((touchXY.py > 8*8) && (touchXY.py < 8*16)) {
displayPrintUpper();
hwRestoreGBA();
}
// erase
if ((touchXY.py > 8*16) && (touchXY.py < 8*24)) {
displayPrintUpper();
hwEraseGBA();
}
}
}
void mode_wifi()
{
// read/write to ftp server, does nothing at the moment
displayPrintState("FTP mode - unsupported!");
while (1);
}
int main(void)
{
sysSetBusOwners(true, true);
// Init the screens
displayInit();
// Init DLDI (file system driver)
int fat = fatInitDefault();
if (fat == 0) {
displayPrintState("DLDI error\n");
while (1) {};
}
// TODO: load ini file...
// Identify hardware and branch to corresponding mode
displayPrintState("Identifying hardware...");
OpenNorWrite();
ezflash = ReadNorFlashID();
CloseNorWrite();
dstype = 0; // DS/DSL, no idea how to identify DSi etc.
gba = gbaIsGame();
if (dstype == 1) {
// DSi/DSiXL, will branch to SD-card mode when cracked.
mode = 3;
mode_dsi();
} else if (ezflash != 0) {
// DS with EZFlash found -> branch to 3in1 mode
mode = 2;
mode_3in1();
} else if (gba) {
// GBA game in slot 2 -> branch to GBA mode
mode = 1;
mode_gba();
} else {
// failsafe: enter WiFi mode
mode = 0;
mode_wifi();
}
return 0;
}

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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<Project name="Savegame Manager"><MagicFolder excludeFolders="CVS;.svn" filter="*" name="arm9" path="arm9\"><MagicFolder excludeFolders="CVS;.svn" filter="*" name="build" path="build\"><File path=".map"></File><File path="auxspi.d"></File><File path="auxspi.o"></File><File path="auxspi_core.d"></File><File path="auxspi_core.o"></File><File path="display.d"></File><File path="display.o"></File><File path="dsCard.d"></File><File path="dsCard.o"></File><File path="fileselect.d"></File><File path="fileselect.o"></File><File path="gba.d"></File><File path="gba.o"></File><File path="hardware.d"></File><File path="hardware.o"></File><File path="main.d"></File><File path="main.o"></File></MagicFolder><MagicFolder excludeFolders="CVS;.svn" filter="*" name="source" path="source\"><File path="auxspi.cpp"></File><File path="auxspi.h"></File><File path="auxspi_core.cpp"></File><File path="display.cpp"></File><File path="display.h"></File><File path="dsCard.cpp"></File><File path="dsCard.h"></File><File path="fileselect.cpp"></File><File path="fileselect.h"></File><File path="gba.cpp"></File><File path="gba.h"></File><File path="hardware.cpp"></File><File path="hardware.h"></File><File path="main.cpp"></File></MagicFolder><File path="Makefile"></File><File path="savegame_manager.arm9.elf"></File></MagicFolder><File path="Makefile"></File></Project>

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<pd><ViewState><e p="Savegame Manager" x="true"></e><e p="Savegame Manager\arm9" x="true"></e><e p="Savegame Manager\arm9\build" x="false"></e><e p="Savegame Manager\arm9\source" x="true"></e></ViewState></pd>