Describe minor tabs on the Map tab

This commit is contained in:
GriffinR
2025-05-14 19:46:28 -04:00
parent 13e7b38550
commit 69f1e4e0bd
4 changed files with 15 additions and 2 deletions

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.. _editing-map-collisions:
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Editing Map Collisions
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@@ -168,6 +168,9 @@ Undo & Redo
When painting metatiles, you can undo and redo actions you take. This makes it very easy to fix mistakes or go back in time. Undo can be performed with ``Ctrl+Z`` or *Edit -> Undo*. Redo can be performed with ``Ctrl+Y`` or *Edit -> Redo*.
.. _editing-map-tiles-prefabs:
Prefabs
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@@ -117,8 +117,16 @@ Most of the work you do in Porymap is in the center Main Window. It features 5
Main Window Tabs
:ref:`Map <editing-map-tiles>`
Paint metatiles and their collision properties to change the appearance of the map and how the player can walk around the map.
Map
This tab is further divided into 3 tabs, accessible from the panel on the right
.. figure:: images/navigation/map-tabs.png
:alt: Map Tabs
:width: 40%
- :ref:`Metatiles <editing-map-tiles>`: Change the map's visual appearance by painting metatiles and setting the map's layout and tilesets.
- :ref:`Collision <editing-map-collisions>`: Determine how the player can navigate the map by painting collision and elevation values.
- :ref:`Prefabs <editing-map-tiles-prefabs>`: Save groups of metatiles/collision for more convenient painting.
:ref:`Events <editing-map-events>`
Edit the interactable events on the map. This includes things like objects, warps, script triggers, and more.