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Describe minor tabs on the Map tab
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@@ -1,3 +1,5 @@
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.. _editing-map-collisions:
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**********************
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Editing Map Collisions
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**********************
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@@ -168,6 +168,9 @@ Undo & Redo
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When painting metatiles, you can undo and redo actions you take. This makes it very easy to fix mistakes or go back in time. Undo can be performed with ``Ctrl+Z`` or *Edit -> Undo*. Redo can be performed with ``Ctrl+Y`` or *Edit -> Redo*.
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.. _editing-map-tiles-prefabs:
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Prefabs
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-------
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docsrc/manual/images/navigation/map-tabs.png
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docsrc/manual/images/navigation/map-tabs.png
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After Width: | Height: | Size: 10 KiB |
@@ -117,8 +117,16 @@ Most of the work you do in Porymap is in the center Main Window. It features 5
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Main Window Tabs
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:ref:`Map <editing-map-tiles>`
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Paint metatiles and their collision properties to change the appearance of the map and how the player can walk around the map.
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Map
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This tab is further divided into 3 tabs, accessible from the panel on the right
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.. figure:: images/navigation/map-tabs.png
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:alt: Map Tabs
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:width: 40%
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- :ref:`Metatiles <editing-map-tiles>`: Change the map's visual appearance by painting metatiles and setting the map's layout and tilesets.
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- :ref:`Collision <editing-map-collisions>`: Determine how the player can navigate the map by painting collision and elevation values.
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- :ref:`Prefabs <editing-map-tiles-prefabs>`: Save groups of metatiles/collision for more convenient painting.
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:ref:`Events <editing-map-events>`
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Edit the interactable events on the map. This includes things like objects, warps, script triggers, and more.
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