diff --git a/docsrc/manual/editing-map-collisions.rst b/docsrc/manual/editing-map-collisions.rst index 35131be4..939e9284 100644 --- a/docsrc/manual/editing-map-collisions.rst +++ b/docsrc/manual/editing-map-collisions.rst @@ -1,3 +1,5 @@ +.. _editing-map-collisions: + ********************** Editing Map Collisions ********************** diff --git a/docsrc/manual/editing-map-tiles.rst b/docsrc/manual/editing-map-tiles.rst index 4d51b3fb..a893250e 100644 --- a/docsrc/manual/editing-map-tiles.rst +++ b/docsrc/manual/editing-map-tiles.rst @@ -168,6 +168,9 @@ Undo & Redo When painting metatiles, you can undo and redo actions you take. This makes it very easy to fix mistakes or go back in time. Undo can be performed with ``Ctrl+Z`` or *Edit -> Undo*. Redo can be performed with ``Ctrl+Y`` or *Edit -> Redo*. + +.. _editing-map-tiles-prefabs: + Prefabs ------- diff --git a/docsrc/manual/images/navigation/map-tabs.png b/docsrc/manual/images/navigation/map-tabs.png new file mode 100644 index 00000000..36f20260 Binary files /dev/null and b/docsrc/manual/images/navigation/map-tabs.png differ diff --git a/docsrc/manual/navigation.rst b/docsrc/manual/navigation.rst index 9f3df6a2..68de5aba 100644 --- a/docsrc/manual/navigation.rst +++ b/docsrc/manual/navigation.rst @@ -117,8 +117,16 @@ Most of the work you do in Porymap is in the center Main Window. It features 5 Main Window Tabs -:ref:`Map ` - Paint metatiles and their collision properties to change the appearance of the map and how the player can walk around the map. +Map + This tab is further divided into 3 tabs, accessible from the panel on the right + + .. figure:: images/navigation/map-tabs.png + :alt: Map Tabs + :width: 40% + + - :ref:`Metatiles `: Change the map's visual appearance by painting metatiles and setting the map's layout and tilesets. + - :ref:`Collision `: Determine how the player can navigate the map by painting collision and elevation values. + - :ref:`Prefabs `: Save groups of metatiles/collision for more convenient painting. :ref:`Events ` Edit the interactable events on the map. This includes things like objects, warps, script triggers, and more.