pikalaxalt
7445441edf
Pikachu pics; town map entries
2016-06-04 09:03:51 -04:00
pikalaxalt
4b91cc770e
Text macros; Prize Room
2016-06-01 09:44:32 -04:00
pikalaxalt
bd7620b851
Celadon Prize Room
2016-06-01 08:31:42 -04:00
pikalaxalt
439efda1ba
Champion's room; resolve predefs
2016-05-31 15:55:39 -04:00
pikalaxalt
a443384a21
Rock Tunnel Pokecenter
2016-05-30 15:53:23 -04:00
pikalaxalt
6e3581df4b
Mt Moon Pokemon Center
2016-05-30 11:38:46 -04:00
pikalaxalt
b8cced19fc
Mt Moon B2F
2016-05-29 20:52:05 -04:00
pikalaxalt
17b1752f8b
More far text scripts
2016-05-29 00:28:33 -04:00
pikalaxalt
ff62edda93
Oaks Lab rewrite part 5 (finish)
2016-05-28 16:07:46 -04:00
pikalaxalt
40f0dba6c1
Route 24 scripts
2016-05-27 09:22:38 -04:00
pikalaxalt
ce63981699
Final phase 3 of Viridian City script disassembly
2016-05-26 18:24:54 -04:00
pikalaxalt
f19ef183be
All Pikachu emotion gfx have been labeled
2016-05-25 21:34:29 -04:00
pikalaxalt
3724c414fc
More playing around with pikapic script disasm
2016-05-25 17:11:10 -04:00
pikalaxalt
10c5a34994
Make some sense out of the pic animations
2016-05-25 16:39:00 -04:00
pikalaxalt
e933fb3639
More pikachu engine stuff
2016-05-25 10:20:45 -04:00
pikalaxalt
87b20762d5
Numerous changes (see below)
...
* Fix build errors from previous commit
* Fix predef text pointers
* Disassemble hidden object data and additional accessory functions
2016-05-24 18:54:06 -04:00
pikalaxalt
219eddf056
Update hidden object functions and include them in main
2016-05-24 17:41:33 -04:00
pikalaxalt
60ff6c25e3
Printer error funcs
2016-05-24 12:59:55 -04:00
pikalaxalt
69a0ce42ac
Disassemble yellow sounds
2016-05-20 23:32:54 -04:00
luckytyphlosion
f0915e2b66
More BankF documentation
...
Also introduce bit direction constants and setpal macros
2015-12-29 14:53:57 -05:00
luckytyphlosion
385b109b07
Move data, mon header data, cry data.
...
Also remove bmon folder
2015-11-08 16:20:14 -05:00
luckytyphlosion
bb97b63af1
Complete documentation of bank3
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Also: split out bcd predefs from yellow/main.asm, start removing traces
of W_
2015-10-18 15:37:40 -04:00
PikalaxALT
18fb5fc468
more annotations on ModifyPikachuHappiness
2015-10-11 18:00:03 -04:00
luckytyphlosion
3db446ca4f
Some bank3 documentation
2015-10-04 15:17:30 -04:00
luckytyphlosion
fbeac8adb6
Bank8 audio.
...
todo: correct address comments
note: tx_pre_constants are not 100% accurate, but they work well enough
to have yellow build correctly
2015-09-27 15:05:08 -04:00
luckytyphlosion
d2ed7674f4
Merge branch 'master' of https://github.com/iimarckus/pokered
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Doesn't build.
2015-08-30 17:55:02 -04:00
YamaArashi
b6ac1018c2
add border constant and clear up misnomer
2015-08-14 02:46:12 -07:00
luckytyphlosion
aaae80f88f
Fix typos up to end of home/audio.asm
2015-08-09 16:42:07 -04:00
luckytyphlosion
19c517bca4
Attempt to make yellow buildable, part 7.
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Builds but not to baserom.gbc.
2015-08-03 22:10:30 -04:00
luckytyphlosion
4b9a0daf2f
Attempt to make Yellow Buildable, part 5
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Rest of unknown pointers in homebank, fix some function names.
2015-08-02 12:22:38 -04:00
luckytyphlosion
ad3fca33d3
Attempt to make yellow buildable.
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Building Errors: Segmentation Error.
2015-08-01 12:30:16 -04:00
yenatch
87f4f4eb44
fix tmlearn
2015-07-28 13:46:00 -07:00
luckytyphlosion
222afb247d
tmlearn macro.
...
Also multiple_divide documentation and fix improper wram comment.
2015-07-26 17:04:24 -04:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
YamaArashi
02bd91b707
jpab/jpba macros
2015-07-19 11:56:13 -07:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
dannye
006507ed53
A few missed object constants
2015-07-18 23:39:29 -05:00
dannye
4452acb021
Fix object constant names
...
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00
dannye
0e48333fb8
Map object macro
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closes https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:22:51 -05:00
dannye
148d3f3cf2
Consolidate coord macros
2015-07-18 15:52:03 -05:00
dannye
0ad1153f16
Simplify map connections
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let the macros calculate the connection strip length instead of passing it as an arg
don't pass map dimensions since they can be inferred from map ids
todo: figure out why certain south and east connections get an extra 3
added to the connection strip length
2015-07-18 15:20:07 -05:00
YamaArashi
fc9af362ae
fix variable naming
2015-07-18 08:17:46 -07:00
dannye
b85d7c65f3
Enumerate map constants
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closes https://github.com/iimarckus/pokered/issues/86
2015-07-17 11:20:35 -05:00
dannye
f702fc7840
Start using text predef macros
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also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
d48ea223ea
Fix a lot of bugs
2015-06-05 15:10:39 -05:00
U-Daniel-PC\Daniel
f558d784a8
EOL Windows->UNIX
2015-06-04 23:15:09 -05:00
luckytyphlosion
a47f5ae068
homecall_jump_sf MACRO
2015-05-28 12:17:46 -04:00
luckytyphlosion
b5f5a16f43
Completed home/overworld.asm with other related functions
2015-05-17 18:21:24 -04:00
luckytyphlosion
c32510eb78
Update macros.asm
2015-05-11 19:11:51 -04:00