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https://github.com/pret/pokeyellow.git
synced 2026-05-09 04:11:32 -05:00
Fix typos up to end of home/audio.asm
This commit is contained in:
parent
19c517bca4
commit
aaae80f88f
2
Makefile
2
Makefile
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@ -21,7 +21,7 @@ yellow_opt = $(cgb_opt) -t "POKEMON YELLOW"
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PYTHON := python
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# md5sum -c is used to compare rom hashes. The options may vary across platforms.
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MD5 := md5sum -c #--quiet
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MD5 := md5sum -c --quiet
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# The compare target is a shortcut to check that the build matches the original roms exactly.
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11
compare.sh
Normal file
11
compare.sh
Normal file
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@ -0,0 +1,11 @@
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#!/bin/sh
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# Compares baserom.gbc and pokeyellow.gbc
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# create baserom.txt if necessary
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if [ ! -f baserom.txt ]; then
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hexdump -C baserom.gbc > baserom.txt
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fi
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hexdump -C pokeyellow.gbc > pokeyellow.txt
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diff -u baserom.txt pokeyellow.txt | less
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2
home.asm
2
home.asm
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@ -928,7 +928,7 @@ ZeroSpriteBuffer:: ; 14bc (0:14bc)
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; de: output address
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InterlaceMergeSpriteBuffers:: ; 14c7 (0:14c7)
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ld a,$0
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ld [$4000], a
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call SwitchSRAMBankAndLatchClockData
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push de
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ld hl, S_SPRITEBUFFER2 + (SPRITEBUFFERSIZE - 1) ; destination: end of buffer 2
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ld de, S_SPRITEBUFFER1 + (SPRITEBUFFERSIZE - 1) ; source 2: end of buffer 1
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@ -74,14 +74,15 @@ Func_21c8:: ; 21c8 (0:21c8)
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scf
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ret
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Func_21e5:: ; 21e5 (0:21e5)
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Func_21e3:: ; 21e5 (0:21e5)
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ld c,$6
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push bc
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push hl
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callba Music2_UpdateMusic ; 2:509d
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pop hl
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pop bc
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dec c
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jr nz, Func_21e5
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jr nz, Func_21e3
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ret
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;Func_235f:: ; 235f (0:235f)
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@ -203,6 +204,7 @@ PlaySound:: ; 2238 (0:2238)
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ret
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Func_2288:: ; 2288 (0:2288)
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ld a,[H_LOADEDROMBANK]
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push af
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ld a, [wc0ef]
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call BankswitchCommon
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@ -25,7 +25,6 @@ FarCopyDataDouble:: ; 15d4 (0:15d4)
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inc de
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ld [hli],a
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ld [hli],a
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inc de
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dec c
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jr nz, .expandloop
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dec b
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@ -46,6 +46,7 @@ OverworldLoopLessDelay:: ; 0245 (0:0245)
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call DelayFrame
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call IsSurfingPikachuInParty
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call LoadGBPal
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call HandleMidJump
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ld a,[wWalkCounter]
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and a
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jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation
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@ -58,7 +59,7 @@ OverworldLoopLessDelay:: ; 0245 (0:0245)
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bit 3,[hl]
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res 3,[hl]
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jp nz,WarpFound2
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ld a,[wd732]
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ld a,[wd730]
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and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp
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jp nz,HandleFlyWarpOrDungeonWarp
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ld a,[W_CUROPPONENT]
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@ -135,7 +136,6 @@ OverworldLoopLessDelay:: ; 0245 (0:0245)
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xor a
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ld [wd435], a
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ld a, $1
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ld a,$01
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ld [wcc4b],a
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ld a,[wd528] ; the direction that was pressed last time
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and a
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@ -174,6 +174,7 @@ OverworldLoopLessDelay:: ; 0245 (0:0245)
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ld a,$01
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ld [wSpriteStateData1 + 5],a
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.handleDirectionButtonPress
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ld a,$1
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ld [wd52a],a ; new direction
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ld a,[wd730]
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bit 7,a ; are we simulating button presses?
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@ -187,7 +188,7 @@ OverworldLoopLessDelay:: ; 0245 (0:0245)
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cp b
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jr z,.noDirectionChange
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ld a,$8
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ld [wd434],a
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ld [wd435],a
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; unlike in red/blue, yellow does not have the 180 degrees odd code
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ld hl,wFlags_0xcd60
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set 2,[hl]
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@ -662,10 +663,8 @@ PlayMapChangeSound:: ; 06ef (0:06ef)
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jr z,.didNotGoThroughDoor
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cp CEMETERY
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jr z,.didNotGoThroughDoor
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cp UNDERGROUND
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jr nz,.didNotGoThroughDoor
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aCoord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on
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cp a,$0b ; door tile in tileset 0
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cp UNDERGROUND ; door tile in tileset 0
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jr nz,.didNotGoThroughDoor
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ld a, $ad ; (SFX_02_57 - SFX_Headers_02) / 3
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jr .playSound
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@ -758,7 +757,6 @@ HandleFlyWarpOrDungeonWarp:: ; 0794 (0:0794)
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call Delay3
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xor a
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ld [wBattleResult], a
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ld [wWalkBikeSurfState], a
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ld [W_ISINBATTLE], a
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ld [wMapPalOffset], a
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ld hl, wd732
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@ -1792,13 +1790,16 @@ LoadSurfingPlayerSpriteGraphics:: ; 0d83 (0:0d83)
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jr LoadPlayerSpriteGraphicsCommon
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LoadBikePlayerSpriteGraphics:: ; 0d8a (0:0d8a)
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ld b,BANK(RedCyclingSprite)
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ld de,RedCyclingSprite
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LoadPlayerSpriteGraphicsCommon:: ; 0d8f (0:0d8f)
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ld hl,vNPCSprites
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push de
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push hl
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push bc
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ld c, $c
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call CopyVideoData
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pop bc
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pop hl
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pop de
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ld a,$c0
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@ -1906,7 +1907,7 @@ LoadMapHeader:: ; 0dab (0:0dab)
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.loadSpriteData
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ld a,[wd72e]
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bit 5,a ; did a battle happen immediately before this?
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jp nz,.finishUp ; if so, skip this because battles don't destroy this data
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jr nz,.finishUp ; if so, skip this because battles don't destroy this data
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call InitSprites
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.finishUp
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predef LoadTilesetHeader
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@ -1995,12 +1996,11 @@ LoadMapData:: ; 1241 (0:1241)
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ld a,[W_FLAGS_D733]
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bit 1,a
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jr nz,.restoreRomBank
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call Func_21e5 ; music related
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call Func_21e3 ; music related
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call Func_2176 ; music related
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.restoreRomBank
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pop af
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ld [H_LOADEDROMBANK],a
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ld [$2000],a
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call BankswitchCommon
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ret
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LoadScreenRelatedData:: ; 0f0c (0:0f0c)
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@ -2089,6 +2089,8 @@ SwitchToMapRomBank:: ; 0f8b (0:0f8b)
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add hl,bc
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ld a,[hl]
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ld [$ffe8],a ; save map ROM bank
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call BankswitchBack
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ld a,[$ffe8]
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call BankswitchCommon
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pop bc
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pop hl
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@ -2136,11 +2138,10 @@ ForceBikeOrSurf:: ; 0fd6 (0:0fd6)
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; a ledge in the overworld.
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HandleMidJump:: ; 0fe1 (0:0fe1)
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ld a,[wd736]
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bit 7,a ; jumping down a ledge?
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bit 6,a ; jumping down a ledge?
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ret z
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ld b, BANK(_HandleMidJump)
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ld hl, _HandleMidJump
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jp Bankswitch
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callba _HandleMidJump
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ret
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IsSpinning:: ; 0ff0 (0:0ff0)
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ld a,[wd736]
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@ -2159,7 +2160,6 @@ InitSprites:: ; 1006 (0:1006)
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ld a,[hli]
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ld [W_NUMSPRITES],a ; save the number of sprites
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push hl
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push hl
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push de
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push bc
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call ZeroSpriteStateData
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@ -39,8 +39,8 @@ TrackPlayTime: ; 1ef5 (0:1ef5)
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set 0, [hl]
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.maxIGT
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ld a, 59
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ld [W_PLAYTIMEMINUTES + 1], a
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ld [W_PLAYTIMESECONDS], a
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ld [W_PLAYTIMEMINUTES + 1], a
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ld a, $ff
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ld [W_PLAYTIMEHOURS + 1], a
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ld [W_PLAYTIMEMINUTES], a
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@ -322,7 +322,7 @@ Char49:: ; 18a3 (0:18a3)
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push hl
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jp Next17B6
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Char4B:: ; 1af8 (0:1af8)
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Char4B:: ; 18d1 (0:18d1)
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ld a,$EE
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Coorda 18, 16
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call ProtectedDelay3
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@ -332,7 +332,7 @@ Char4B:: ; 1af8 (0:1af8)
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ld a,$7F
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Coorda 18, 16
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;fall through
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Char4C:: ; 1b0a (0:1b0a)
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Char4C:: ; 18e3 (0:18e3)
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push de
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call Next18F1 ; 18f1
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call Next18F1
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@ -373,7 +373,7 @@ ProtectedDelay3:: ; 1913 (0:1913)
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pop bc
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ret
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TextCommandProcessor:: ; 1b40 (0:1b40)
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TextCommandProcessor:: ; 1919 (0:1919)
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ld a,[wd358]
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push af
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set 1,a
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@ -386,7 +386,7 @@ TextCommandProcessor:: ; 1b40 (0:1b40)
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ld a,b
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ld [wcc3b],a
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NextTextCommand:: ; 1b55 (0:1b55)
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NextTextCommand:: ; 192e (0:192e)
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ld a,[hli]
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cp a, "@" ; terminator
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jr nz,.doTextCommand
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@ -639,7 +639,7 @@ TextCommandSounds:: ; 1a3d (0:1a3d)
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db $10,$89 ; (SFX_02_3b - SFX_Headers_02) / 3
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db $11,$94 ; (SFX_02_42 - SFX_Headers_02) / 3
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db $13,$98 ; (SFX_08_45 - SFX_Headers_08) / 3
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db $14,NIDORINA ; used in OakSpeech
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db $14,PIKACHU ; used in OakSpeech
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db $15,PIDGEOT ; used in SaffronCityText12
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db $16,DEWGONG ; unused?
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@ -185,9 +185,9 @@ TransferBgRows:: ; 1d9e (0:1d9e)
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jr nz, TransferBgRows
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ld a, [H_SPTEMP]
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ld h, a
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ld a, [H_SPTEMP + 1]
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ld l, a
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ld a, [H_SPTEMP + 1]
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ld h, a
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ld sp, hl
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ret
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@ -274,9 +274,9 @@ VBlankCopyDouble:: ; 1bd1 (0:1bd1)
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ld [H_VBCOPYDOUBLEDEST], sp
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ld a, [H_SPTEMP]
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ld h, a
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ld a, [H_SPTEMP + 1]
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ld l, a
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ld a, [H_SPTEMP + 1]
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ld h, a
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ld sp, hl
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ret
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@ -334,9 +334,9 @@ VBlankCopy:: ; 1c21 (0:1c21)
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ld [H_VBCOPYDEST],sp
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ld a, [H_SPTEMP]
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ld h, a
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ld a, [H_SPTEMP + 1]
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ld l, a
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ld a, [H_SPTEMP + 1]
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ld h, a
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ld sp, hl
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ret
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@ -45,6 +45,7 @@ homecall_jump_sf: MACRO
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call BankswitchCommon
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call \1
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pop bc
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ld a,b
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jp BankswitchCommon
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ENDM
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10
wram.asm
10
wram.asm
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@ -938,9 +938,9 @@ wEnemyMonAttack:: dw
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wEnemyMonDefense:: dw
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wEnemyMonSpeed:: dw
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wEnemyMonSpecial:: dw
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wEnemyMonPP:: ds 2 ; NUM_MOVES - 2
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wEnemyMonPP:: ds 3 ; NUM_MOVES - 2
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SECTION "WRAM Bank 1", WRAMX, BANK[1]
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ds 2 ; NUM_MOVES - 2
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ds 1 ; NUM_MOVES - 2
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wEnemyMonBaseStats:: ds 5
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wEnemyMonCatchRate:: ds 1
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@ -1655,7 +1655,7 @@ wExpressionNumber::
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wd44a:: ds 1
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wd44b:: ds 1
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ds 37
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ds 36
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wd470:: ds 1
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wd471:: ds 1
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@ -1666,13 +1666,13 @@ wd473:: ds 1
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wd47a:: ds 1
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ds 32
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ds 31
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wUnknownSerialFlag_d49a:: ds 1 ; d499
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wUnknownSerialFlag_d49b:: ds 1 ; d49a
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wd49c:: ds 1 ; d49b
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ds 20
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ds 19
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wd4b0:: ds 1 ; number of signs on the map
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wd4b1:: ds 32 ; starting address for sign coords
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