luckytyphlosion
385b109b07
Move data, mon header data, cry data.
...
Also remove bmon folder
2015-11-08 16:20:14 -05:00
luckytyphlosion
bb97b63af1
Complete documentation of bank3
...
Also: split out bcd predefs from yellow/main.asm, start removing traces
of W_
2015-10-18 15:37:40 -04:00
PikalaxALT
18fb5fc468
more annotations on ModifyPikachuHappiness
2015-10-11 18:00:03 -04:00
luckytyphlosion
3db446ca4f
Some bank3 documentation
2015-10-04 15:17:30 -04:00
luckytyphlosion
fbeac8adb6
Bank8 audio.
...
todo: correct address comments
note: tx_pre_constants are not 100% accurate, but they work well enough
to have yellow build correctly
2015-09-27 15:05:08 -04:00
luckytyphlosion
d2ed7674f4
Merge branch 'master' of https://github.com/iimarckus/pokered
...
Doesn't build.
2015-08-30 17:55:02 -04:00
YamaArashi
b6ac1018c2
add border constant and clear up misnomer
2015-08-14 02:46:12 -07:00
luckytyphlosion
aaae80f88f
Fix typos up to end of home/audio.asm
2015-08-09 16:42:07 -04:00
luckytyphlosion
19c517bca4
Attempt to make yellow buildable, part 7.
...
Builds but not to baserom.gbc.
2015-08-03 22:10:30 -04:00
luckytyphlosion
4b9a0daf2f
Attempt to make Yellow Buildable, part 5
...
Rest of unknown pointers in homebank, fix some function names.
2015-08-02 12:22:38 -04:00
luckytyphlosion
ad3fca33d3
Attempt to make yellow buildable.
...
Building Errors: Segmentation Error.
2015-08-01 12:30:16 -04:00
yenatch
87f4f4eb44
fix tmlearn
2015-07-28 13:46:00 -07:00
luckytyphlosion
222afb247d
tmlearn macro.
...
Also multiple_divide documentation and fix improper wram comment.
2015-07-26 17:04:24 -04:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
YamaArashi
02bd91b707
jpab/jpba macros
2015-07-19 11:56:13 -07:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
dannye
006507ed53
A few missed object constants
2015-07-18 23:39:29 -05:00
dannye
4452acb021
Fix object constant names
...
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00
dannye
0e48333fb8
Map object macro
...
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:22:51 -05:00
dannye
148d3f3cf2
Consolidate coord macros
2015-07-18 15:52:03 -05:00
dannye
0ad1153f16
Simplify map connections
...
let the macros calculate the connection strip length instead of passing it as an arg
don't pass map dimensions since they can be inferred from map ids
todo: figure out why certain south and east connections get an extra 3
added to the connection strip length
2015-07-18 15:20:07 -05:00
YamaArashi
fc9af362ae
fix variable naming
2015-07-18 08:17:46 -07:00
dannye
b85d7c65f3
Enumerate map constants
...
closes https://github.com/iimarckus/pokered/issues/86
2015-07-17 11:20:35 -05:00
dannye
f702fc7840
Start using text predef macros
...
also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
d48ea223ea
Fix a lot of bugs
2015-06-05 15:10:39 -05:00
U-Daniel-PC\Daniel
f558d784a8
EOL Windows->UNIX
2015-06-04 23:15:09 -05:00
luckytyphlosion
a47f5ae068
homecall_jump_sf MACRO
2015-05-28 12:17:46 -04:00
luckytyphlosion
b5f5a16f43
Completed home/overworld.asm with other related functions
2015-05-17 18:21:24 -04:00
luckytyphlosion
c32510eb78
Update macros.asm
2015-05-11 19:11:51 -04:00
luckytyphlosion
c11fba8ea4
Update macros.asm
2015-05-11 18:27:57 -04:00
Marcus Huderle
6143848c7e
Added bcd macros with coins and money aliases.
2015-02-04 00:51:12 -07:00
stag019
cf29441457
Uncomment useful macros.
2014-11-04 20:22:55 -05:00
yenatch
dff0cdeb5a
Merge remote-tracking branch 'YamaArashi/master'
...
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
2014-09-20 00:57:27 -04:00
yenatch
d59dfadf66
Add macros for text predefs.
2014-09-17 21:15:11 -07:00
yenatch
29aff84107
Enumerate move constants and add unnamed animation constants.
2014-09-17 12:36:49 -07:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
yenatch
342791a001
Use a macro for move attributes.
...
The formatting was pretty bad, so that's fixed too.
2014-09-01 17:59:10 -07:00
U-Fish-PC\Daniel
bd533aa79b
Use *Coord instead of FuncCoord
...
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
d10108a066
Use macros to define predefs.
2014-06-16 13:25:46 -07:00
U-Fish-PC\Daniel
fee52c53a4
Make each pitch/instrument its own macro
2014-06-10 11:42:56 -04:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
0c7ed80e8f
Improve music command names
2014-06-09 13:47:20 -04:00
yenatch
619a4ea8a1
Use wOverworldMap in macros.
2014-05-27 12:03:30 -07:00
yenatch
ea05c44163
Add macro TX_BCD for printing BCD numbers.
...
This fixes some more static wram addresses.
2014-05-27 11:16:05 -07:00
yenatch
8f8281fe6e
Comment some more bank 0 functions.
2014-05-23 15:34:35 -07:00
yenatch
55b9929167
Use callba/callab macros for cross-bank calls.
2014-04-22 17:14:11 -04:00
yenatch
8a106a2c61
Name the tilesets and give them constants.
...
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch
fea5be4699
rename and add some text macros
...
cont replaces next, and next becomes a generic newline.
para replaces page (now used for pokedex entries).
dex ends a pokedex entry.
2014-01-22 00:55:41 -05:00
yenatch
795decd080
Add text macros
...
Before text looked like:
_CeladonCityText2: ; a5a4b (29:5a4b)
db $0, "Heheh! This GYM", $4f
db "is great! It's", $55
db "full of women!", $57
Now it looks like:
_CeladonCityText2: ; a5a4b (29:5a4b)
text "Heheh! This GYM"
line "is great! It's"
next "full of women!"
done
2014-01-21 21:09:22 -05:00