Commit Graph

52 Commits

Author SHA1 Message Date
luckytyphlosion
385b109b07 Move data, mon header data, cry data.
Also remove bmon folder
2015-11-08 16:20:14 -05:00
luckytyphlosion
bb97b63af1 Complete documentation of bank3
Also: split out bcd predefs from yellow/main.asm, start removing traces
of W_
2015-10-18 15:37:40 -04:00
PikalaxALT
18fb5fc468 more annotations on ModifyPikachuHappiness 2015-10-11 18:00:03 -04:00
luckytyphlosion
3db446ca4f Some bank3 documentation 2015-10-04 15:17:30 -04:00
luckytyphlosion
fbeac8adb6 Bank8 audio.
todo: correct address comments
note: tx_pre_constants are not 100% accurate, but they work well enough
to have yellow build correctly
2015-09-27 15:05:08 -04:00
luckytyphlosion
d2ed7674f4 Merge branch 'master' of https://github.com/iimarckus/pokered
Doesn't build.
2015-08-30 17:55:02 -04:00
YamaArashi
b6ac1018c2 add border constant and clear up misnomer 2015-08-14 02:46:12 -07:00
luckytyphlosion
aaae80f88f Fix typos up to end of home/audio.asm 2015-08-09 16:42:07 -04:00
luckytyphlosion
19c517bca4 Attempt to make yellow buildable, part 7.
Builds but not to baserom.gbc.
2015-08-03 22:10:30 -04:00
luckytyphlosion
4b9a0daf2f Attempt to make Yellow Buildable, part 5
Rest of unknown pointers in homebank, fix some function names.
2015-08-02 12:22:38 -04:00
luckytyphlosion
ad3fca33d3 Attempt to make yellow buildable.
Building Errors: Segmentation Error.
2015-08-01 12:30:16 -04:00
yenatch
87f4f4eb44 fix tmlearn 2015-07-28 13:46:00 -07:00
luckytyphlosion
222afb247d tmlearn macro.
Also multiple_divide documentation and fix improper wram comment.
2015-07-26 17:04:24 -04:00
dannye
4d88812f40 Name some battle sound effects 2015-07-21 21:04:21 -05:00
YamaArashi
02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
YamaArashi
c169073eed misc 2015-07-18 21:58:55 -07:00
dannye
006507ed53 A few missed object constants 2015-07-18 23:39:29 -05:00
dannye
4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00
dannye
0e48333fb8 Map object macro
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:22:51 -05:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
dannye
0ad1153f16 Simplify map connections
let the macros calculate the connection strip length instead of passing it as an arg
don't pass map dimensions since they can be inferred from map ids

todo: figure out why certain south and east connections get an extra 3
added to the connection strip length
2015-07-18 15:20:07 -05:00
YamaArashi
fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
dannye
b85d7c65f3 Enumerate map constants
closes https://github.com/iimarckus/pokered/issues/86
2015-07-17 11:20:35 -05:00
dannye
f702fc7840 Start using text predef macros
also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
8431fa7756 TX_ASM 2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
d48ea223ea Fix a lot of bugs 2015-06-05 15:10:39 -05:00
U-Daniel-PC\Daniel
f558d784a8 EOL Windows->UNIX 2015-06-04 23:15:09 -05:00
luckytyphlosion
a47f5ae068 homecall_jump_sf MACRO 2015-05-28 12:17:46 -04:00
luckytyphlosion
b5f5a16f43 Completed home/overworld.asm with other related functions 2015-05-17 18:21:24 -04:00
luckytyphlosion
c32510eb78 Update macros.asm 2015-05-11 19:11:51 -04:00
luckytyphlosion
c11fba8ea4 Update macros.asm 2015-05-11 18:27:57 -04:00
Marcus Huderle
6143848c7e Added bcd macros with coins and money aliases. 2015-02-04 00:51:12 -07:00
stag019
cf29441457 Uncomment useful macros. 2014-11-04 20:22:55 -05:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
yenatch
d59dfadf66 Add macros for text predefs. 2014-09-17 21:15:11 -07:00
yenatch
29aff84107 Enumerate move constants and add unnamed animation constants. 2014-09-17 12:36:49 -07:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
yenatch
342791a001 Use a macro for move attributes.
The formatting was pretty bad, so that's fixed too.
2014-09-01 17:59:10 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
d10108a066 Use macros to define predefs. 2014-06-16 13:25:46 -07:00
U-Fish-PC\Daniel
fee52c53a4 Make each pitch/instrument its own macro 2014-06-10 11:42:56 -04:00
U-Fish-PC\Daniel
b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
0c7ed80e8f Improve music command names 2014-06-09 13:47:20 -04:00
yenatch
619a4ea8a1 Use wOverworldMap in macros. 2014-05-27 12:03:30 -07:00
yenatch
ea05c44163 Add macro TX_BCD for printing BCD numbers.
This fixes some more static wram addresses.
2014-05-27 11:16:05 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
yenatch
55b9929167 Use callba/callab macros for cross-bank calls. 2014-04-22 17:14:11 -04:00
yenatch
8a106a2c61 Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch
fea5be4699 rename and add some text macros
cont replaces next, and next becomes a generic newline.
para replaces page (now used for pokedex entries).
dex ends a pokedex entry.
2014-01-22 00:55:41 -05:00
yenatch
795decd080 Add text macros
Before text looked like:

_CeladonCityText2: ; a5a4b (29:5a4b)
	db $0, "Heheh! This GYM", $4f
	db "is great! It's", $55
	db "full of women!", $57

Now it looks like:

_CeladonCityText2: ; a5a4b (29:5a4b)
	text "Heheh! This GYM"
	line "is great! It's"
	next "full of women!"
	done
2014-01-21 21:09:22 -05:00