Commit Graph

36 Commits

Author SHA1 Message Date
dannye
bfa7170107 Merge branch 'master' of https://github.com/pret/pokered
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2026-04-15 12:05:52 -05:00
PokefanMarcel
3c814341c8
Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580) 2026-04-15 12:02:35 -05:00
dannye
ecab35295a Merge branch 'master' of https://github.com/pret/pokered 2022-09-12 00:53:37 -05:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
dannye
17be6c96fe Update Audio 4 sfx names 2020-05-25 18:50:23 -05:00
dannye
10f9559eab Sync with pokered 2020-05-20 20:02:53 -05:00
Amber Brault
41bc3a65c4 Label surfing minigame SFX 2019-10-11 11:34:08 -04:00
dannye
6574881cda Use generic names for noise instruments
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye
20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
SatoMew
df2a68d6de Replace the few instances of Unknown Dungeon with Cerulean Cave 2019-04-08 18:47:31 +01:00
dannye
5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye
dbe2a3b168 Add warnings about music/sfx macro usage
These are not game limitations, just restrictions for
the macros to behave properly
2016-07-27 20:57:46 -05:00
dannye
4992ae2233 Macros to automate music and sound effect headers 2016-07-27 20:21:56 -05:00
dannye
9984527c2c Fix music channel numbering
same as previous, but for songs instead of sound effects
2016-07-27 20:19:59 -05:00
dannye
84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye
42f99e9aff Merge branch 'master' of https://github.com/pret/pokered into merge-pokered 2016-06-12 02:34:42 -05:00
dannye
a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi
7e112672b4 remove address comments 2016-06-11 17:50:20 -07:00
pikalaxalt
041c4f28a3 Character dict; surfing minigame; printer debug 2016-06-11 20:31:09 -04:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye
a33f356461 Remove unused source files 2016-06-06 03:22:40 -05:00
pikalaxalt
983bac5fe9 Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4 2016-05-21 14:54:55 -04:00
pikalaxalt
abef348eae Unhexlify unknown music macro arguments in bank AUDIO_4 2016-05-21 12:22:59 -04:00
pikalaxalt
0e9b409b98 Add space after commas in music headers 2016-05-20 23:59:05 -04:00
pikalaxalt
69a0ce42ac Disassemble yellow sounds 2016-05-20 23:32:54 -04:00
luckytyphlosion
48426f71c3 More audio4 documentation.
Todo: figure out how to disassemble music/sfx.
2016-03-19 19:56:33 -04:00
luckytyphlosion
79aa0bfbc6 bank1f audio.
Also move yellow/audio.asm to audio.asm
2015-10-03 17:44:40 -04:00
luckytyphlosion
a6eab76914 More bank3f documentation and a bit of audio.asm prep 2015-09-19 11:26:16 -04:00
luckytyphlosion
d2ed7674f4 Merge branch 'master' of https://github.com/iimarckus/pokered
Doesn't build.
2015-08-30 17:55:02 -04:00
dannye
a6f04b4349 Unify audio bank references
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac Rename/organize part 3 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
10fd288ab4 Add newlines to EOFs 2015-06-01 22:15:02 -05:00
U-Fish-PC\Daniel
b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
46164d4d47 combine audio and music folders 2014-04-06 09:51:22 -04:00