dannye
bfa7170107
Merge branch 'master' of https://github.com/pret/pokered
CI / build (push) Has been cancelled
CI / build-macos (push) Has been cancelled
2026-04-15 12:05:52 -05:00
PokefanMarcel
3c814341c8
Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED ( #580 )
2026-04-15 12:02:35 -05:00
dannye
ecab35295a
Merge branch 'master' of https://github.com/pret/pokered
2022-09-12 00:53:37 -05:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal ( #382 )
2022-08-11 21:23:08 -04:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
dannye
17be6c96fe
Update Audio 4 sfx names
2020-05-25 18:50:23 -05:00
dannye
10f9559eab
Sync with pokered
2020-05-20 20:02:53 -05:00
Amber Brault
41bc3a65c4
Label surfing minigame SFX
2019-10-11 11:34:08 -04:00
dannye
6574881cda
Use generic names for noise instruments
...
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye
20c4116788
Update audio macro names
...
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
SatoMew
df2a68d6de
Replace the few instances of Unknown Dungeon with Cerulean Cave
2019-04-08 18:47:31 +01:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
dbe2a3b168
Add warnings about music/sfx macro usage
...
These are not game limitations, just restrictions for
the macros to behave properly
2016-07-27 20:57:46 -05:00
dannye
4992ae2233
Macros to automate music and sound effect headers
2016-07-27 20:21:56 -05:00
dannye
9984527c2c
Fix music channel numbering
...
same as previous, but for songs instead of sound effects
2016-07-27 20:19:59 -05:00
dannye
84c7985e67
Fix sound effect channel numbering
...
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye
42f99e9aff
Merge branch 'master' of https://github.com/pret/pokered into merge-pokered
2016-06-12 02:34:42 -05:00
dannye
a51037eeee
Remove the last address comments
...
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi
7e112672b4
remove address comments
2016-06-11 17:50:20 -07:00
pikalaxalt
041c4f28a3
Character dict; surfing minigame; printer debug
2016-06-11 20:31:09 -04:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
dannye
a33f356461
Remove unused source files
2016-06-06 03:22:40 -05:00
pikalaxalt
983bac5fe9
Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4
2016-05-21 14:54:55 -04:00
pikalaxalt
abef348eae
Unhexlify unknown music macro arguments in bank AUDIO_4
2016-05-21 12:22:59 -04:00
pikalaxalt
0e9b409b98
Add space after commas in music headers
2016-05-20 23:59:05 -04:00
pikalaxalt
69a0ce42ac
Disassemble yellow sounds
2016-05-20 23:32:54 -04:00
luckytyphlosion
48426f71c3
More audio4 documentation.
...
Todo: figure out how to disassemble music/sfx.
2016-03-19 19:56:33 -04:00
luckytyphlosion
79aa0bfbc6
bank1f audio.
...
Also move yellow/audio.asm to audio.asm
2015-10-03 17:44:40 -04:00
luckytyphlosion
a6eab76914
More bank3f documentation and a bit of audio.asm prep
2015-09-19 11:26:16 -04:00
luckytyphlosion
d2ed7674f4
Merge branch 'master' of https://github.com/iimarckus/pokered
...
Doesn't build.
2015-08-30 17:55:02 -04:00
dannye
a6f04b4349
Unify audio bank references
...
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac
Rename/organize part 3 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
46164d4d47
combine audio and music folders
2014-04-06 09:51:22 -04:00