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Minor tweaks to bugs_and_glitches.md
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@ -527,7 +527,7 @@ The AI does not respect the rule in Cowardice which states it cannot be used on
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; handles AI logic for Cowardice
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HandleAICowardice:
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...
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.CheckWhetherToUseCowardice
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.CheckWhetherToUseCowardice:
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ld a, c
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ldh [hTemp_ffa0], a
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ld e, a
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@ -662,7 +662,7 @@ Characters that are assigned the green NPC palette have incorrect profile frame
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One of the bolts from the "big lightning" duel animation has its topmost row of tiles accidentally shifted one tile to the left.
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**Fix:** Edit `AnimFrameTable29` in [data/duel/animations/anims1.asm](https://github.com/pret/poketcg/blob/master/src/data/duel/animations/anims1.asm):
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**Fix:** Edit `AnimFrameTable29` in [src/data/duel/animations/anims1.asm](https://github.com/pret/poketcg/blob/master/src/data/duel/animations/anims1.asm):
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```diff
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.data_ab5fd
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db 28 ; size
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@ -691,7 +691,7 @@ The base of the lightning being cut-off is addressed below, though that specific
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The fire blasts from Dive Bomb's duel animation mistakenly reuse the same tile twice, causing one tile to go unused, and the animation itself to look less refined.
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**Fix:** Edit `AnimFrameTable32` in [data/duel/animations/anims2.asm](https://github.com/pret/poketcg/blob/master/src/data/duel/animations/anims2.asm):
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**Fix:** Edit `AnimFrameTable32` in [src/data/duel/animations/anims2.asm](https://github.com/pret/poketcg/blob/master/src/data/duel/animations/anims2.asm):
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```diff
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.data_ac685
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db 19 ; size
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