From 4a7bcdcd57e05617ccc141a39ee22fe823c4b85a Mon Sep 17 00:00:00 2001 From: dannye <33dannye@gmail.com> Date: Sun, 8 Jun 2025 16:29:20 -0500 Subject: [PATCH] Minor tweaks to bugs_and_glitches.md --- bugs_and_glitches.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/bugs_and_glitches.md b/bugs_and_glitches.md index dda9626..f6900b4 100644 --- a/bugs_and_glitches.md +++ b/bugs_and_glitches.md @@ -527,7 +527,7 @@ The AI does not respect the rule in Cowardice which states it cannot be used on ; handles AI logic for Cowardice HandleAICowardice: ... -.CheckWhetherToUseCowardice +.CheckWhetherToUseCowardice: ld a, c ldh [hTemp_ffa0], a ld e, a @@ -662,7 +662,7 @@ Characters that are assigned the green NPC palette have incorrect profile frame One of the bolts from the "big lightning" duel animation has its topmost row of tiles accidentally shifted one tile to the left. -**Fix:** Edit `AnimFrameTable29` in [data/duel/animations/anims1.asm](https://github.com/pret/poketcg/blob/master/src/data/duel/animations/anims1.asm): +**Fix:** Edit `AnimFrameTable29` in [src/data/duel/animations/anims1.asm](https://github.com/pret/poketcg/blob/master/src/data/duel/animations/anims1.asm): ```diff .data_ab5fd db 28 ; size @@ -691,7 +691,7 @@ The base of the lightning being cut-off is addressed below, though that specific The fire blasts from Dive Bomb's duel animation mistakenly reuse the same tile twice, causing one tile to go unused, and the animation itself to look less refined. -**Fix:** Edit `AnimFrameTable32` in [data/duel/animations/anims2.asm](https://github.com/pret/poketcg/blob/master/src/data/duel/animations/anims2.asm): +**Fix:** Edit `AnimFrameTable32` in [src/data/duel/animations/anims2.asm](https://github.com/pret/poketcg/blob/master/src/data/duel/animations/anims2.asm): ```diff .data_ac685 db 19 ; size