pokered/engine/battle
PokefanMarcel 31fc2e229d
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Use <STAT>_UP1_EFFECT constants (#522)
2025-08-16 08:37:08 -04:00
..
move_effects Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
animations.asm Replace hardware_constants.asm with hardware.inc (#511) 2025-06-30 12:47:22 -04:00
battle_transitions.asm Don't pass redundant label names to table_width and list_start (#484) 2024-12-27 12:52:24 -05:00
common_text.asm Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) 2024-08-04 10:05:33 -04:00
core.asm Use combined hardware constants 2025-06-30 13:45:24 -04:00
decrement_pp.asm Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
display_effectiveness.asm Fix a few usages of EFFECTIVE 2023-11-21 20:18:04 -06:00
draw_hud_pokeball_gfx.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
effects.asm Fix typos 2025-06-03 23:48:35 -05:00
end_of_battle.asm Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
experience.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
get_trainer_name.asm Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
ghost_marowak_anim.asm Replace hardware_constants.asm with hardware.inc (#511) 2025-06-30 12:47:22 -04:00
init_battle_variables.asm Thoroughly document debug code (#410) 2023-07-15 18:36:59 -04:00
link_battle_versus_text.asm Use charmap in link_battle_versus_text (#415) 2023-07-16 16:21:20 -05:00
misc.asm Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
print_type.asm Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
read_trainer_party.asm Use less generic labels for party finding loops (#514) 2025-07-07 18:59:17 -04:00
safari_zone.asm Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
save_trainer_name.asm Identify wcd6d as wNameBuffer and others (#455) 2024-07-24 12:21:59 -04:00
scale_sprites.asm Add bigdw and dc data macros 2023-11-20 17:53:19 -05:00
scroll_draw_trainer_pic.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
trainer_ai.asm Use <STAT>_UP1_EFFECT constants (#522) 2025-08-16 08:37:08 -04:00
unused_stats_functions.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wild_encounters.asm Split hSpriteIndexOrTextID into hSpriteIndex and hTextID (#462) 2024-09-18 21:01:18 -04:00