pokered/constants
2026-06-08 11:50:47 -04:00
..
audio_constants.asm
battle_anim_constants.asm
battle_constants.asm
charmap.asm
credits_constants.asm
event_constants.asm Document SFX event bug inside Rocket Hideout B1F (#566) 2026-01-17 16:41:04 -05:00
gfx_constants.asm
hardware.inc
icon_constants.asm
item_constants.asm
list_constants.asm
map_constants.asm Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557) 2026-01-07 22:05:20 -05:00
map_data_constants.asm
map_object_constants.asm
menu_constants.asm Update StatusScreen, add *_STATS_BOX constants (#546) 2025-12-01 13:46:28 -06:00
misc_constants.asm
move_animation_constants.asm
move_constants.asm
move_effect_constants.asm
music_constants.asm Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580) 2026-04-15 12:02:35 -05:00
oam_constants.asm
palette_constants.asm
player_constants.asm Define player and rival names once, to be used in two places (#545) 2025-12-01 11:00:56 -05:00
pokedex_constants.asm
pokemon_constants.asm
pokemon_data_constants.asm
ram_constants.asm
script_constants.asm
serial_constants.asm
sprite_constants.asm
sprite_data_constants.asm
sprite_set_constants.asm
text_constants.asm Specify a max item length for list_start (#552) 2025-12-15 15:16:40 -05:00
tileset_constants.asm Relocate and use MAP_TILESET_SIZE (#586) 2026-06-08 11:50:47 -04:00
toggle_constants.asm Use map names with ToggleData* symbols (#563) 2026-01-17 16:42:34 -05:00
trainer_constants.asm
type_constants.asm