pokered/data/mapObjects/victoryroad1.asm

24 lines
796 B
NASM
Executable File

VictoryRoad1Object:
db $7d ; border block
db $3 ; warps
warp $8, $11, $2, $ff
warp $9, $11, $2, $ff
warp $1, $1, $0, VICTORY_ROAD_2
db $0 ; signs
db $7 ; objects
object SPRITE_LASS, $7, $5, STAY, RIGHT, $1, OPP_COOLTRAINER_F, $5
object SPRITE_BLACK_HAIR_BOY_1, $3, $2, STAY, DOWN, $2, OPP_COOLTRAINER_M, $5
object SPRITE_BALL, $b, $0, STAY, NONE, $3, TM_43
object SPRITE_BALL, $9, $2, STAY, NONE, $4, RARE_CANDY
object SPRITE_BOULDER, $5, $f, STAY, BOULDER_MOVEMENT_BYTE_2, $5 ; person
object SPRITE_BOULDER, $e, $2, STAY, BOULDER_MOVEMENT_BYTE_2, $6 ; person
object SPRITE_BOULDER, $2, $a, STAY, BOULDER_MOVEMENT_BYTE_2, $7 ; person
; warp-to
warp_to $8, $11, VICTORY_ROAD_1_WIDTH
warp_to $9, $11, VICTORY_ROAD_1_WIDTH
warp_to $1, $1, VICTORY_ROAD_1_WIDTH ; VICTORY_ROAD_2