pokered/data/mapObjects/bruno.asm

20 lines
485 B
NASM
Executable File

BrunoObject:
db $3 ; border block
db $4 ; warps
warp $4, $b, $2, LORELEIS_ROOM
warp $5, $b, $3, LORELEIS_ROOM
warp $4, $0, $0, AGATHAS_ROOM
warp $5, $0, $1, AGATHAS_ROOM
db $0 ; signs
db $1 ; objects
object SPRITE_BRUNO, $5, $2, STAY, DOWN, $1, OPP_BRUNO, $1
; warp-to
warp_to $4, $b, BRUNOS_ROOM_WIDTH ; LORELEIS_ROOM
warp_to $5, $b, BRUNOS_ROOM_WIDTH ; LORELEIS_ROOM
warp_to $4, $0, BRUNOS_ROOM_WIDTH ; AGATHAS_ROOM
warp_to $5, $0, BRUNOS_ROOM_WIDTH ; AGATHAS_ROOM