pokered/data/maps/objects/CeladonMansion3F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

29 lines
1.0 KiB
NASM

object_const_def
const CELADONMANSION3F_PROGRAMMER
const CELADONMANSION3F_GRAPHIC_ARTIST
const CELADONMANSION3F_WRITER
const CELADONMANSION3F_GAME_DESIGNER
CeladonMansion3F_Object:
db $f ; border block
def_warp_events
warp_event 6, 1, CELADON_MANSION_2F, 1
warp_event 7, 1, CELADON_MANSION_ROOF, 1
warp_event 2, 1, CELADON_MANSION_ROOF, 2
warp_event 4, 1, CELADON_MANSION_2F, 4
def_bg_events
bg_event 1, 3, TEXT_CELADONMANSION3F_GAME_PROGRAM_PC
bg_event 4, 3, TEXT_CELADONMANSION3F_PLAYING_GAME_PC
bg_event 1, 6, TEXT_CELADONMANSION3F_GAME_SCRIPT_PC
bg_event 4, 9, TEXT_CELADONMANSION3F_DEV_ROOM_SIGN
def_object_events
object_event 0, 4, SPRITE_BIKE_SHOP_CLERK, STAY, UP, TEXT_CELADONMANSION3F_PROGRAMMER
object_event 3, 4, SPRITE_CLERK, STAY, UP, TEXT_CELADONMANSION3F_GRAPHIC_ARTIST
object_event 0, 7, SPRITE_SUPER_NERD, STAY, UP, TEXT_CELADONMANSION3F_WRITER
object_event 2, 3, SPRITE_SILPH_WORKER_M, STAY, NONE, TEXT_CELADONMANSION3F_GAME_DESIGNER
def_warps_to CELADON_MANSION_3F