pokered/data
2014-05-30 01:30:10 -07:00
..
baseStats
mapHeaders
mapObjects Use more constants in object data 2014-05-21 15:49:59 -04:00
wildPokemon
animations.asm
base_stats.asm
bike_riding_tilesets.asm
credit_mons.asm
credits_order.asm
cries.asm
dungeon_tilesets.asm
evos_moves.asm
facing.asm Split out map sprite facing data. 2014-05-25 19:16:54 -07:00
force_bike_surf.asm
good_rod.asm
hidden_coins.asm
hidden_item_coords.asm
hidden_objects.asm Name hidden object routines 2014-05-21 19:13:07 -04:00
hide_show_data.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
item_prices.asm
key_items.asm
map_header_banks.asm Pull out map header pointers and banks 2014-05-21 19:50:57 -04:00
map_header_pointers.asm Pull out map header pointers and banks 2014-05-21 19:50:57 -04:00
map_songs.asm
mart_inventories.asm
mon_palettes.asm
mon_party_sprites.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
moves.asm
pokedex_entries.asm
pokedex_order.asm
prize_mon_levels.asm
prizes.asm
sgb_border.asm Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
sgb_packets.asm
slot_machine_wheels.asm
special_warps.asm
sprite_sets.asm
super_palettes.asm
super_rod.asm
tileset_headers.asm
title_mons.asm
tm_prices.asm
tms.asm
town_map_entries.asm
town_map_order.asm
trades.asm
trainer_moves.asm
trainer_parties.asm
trainer_types.asm
type_effects.asm
warp_tile_ids.asm
wild_mons.asm