pokered/engine/overworld
2026-01-07 22:05:37 -05:00
..
auto_movement.asm Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557) 2026-01-07 22:05:20 -05:00
clear_variables.asm Identify some unused WRAM variables (#453) 2024-06-15 12:18:00 -04:00
cut.asm Use more hardware and graphics constants (#532) 2025-11-18 15:17:31 -05:00
cut2.asm Avoid magic numbers for most CopyData calls (#542) 2025-11-25 16:53:29 -06:00
daycare_exp.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
doors.asm Fix file modes 2020-11-14 20:52:10 -06:00
dust_smoke.asm Use more hardware and graphics constants (#532) 2025-11-18 15:17:31 -05:00
elevator.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
emotion_bubbles.asm dbsprite is the wrong macro for WriteOAMBlock data (#472) 2024-09-29 18:54:41 -04:00
field_move_messages.asm Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) 2024-08-04 10:05:33 -04:00
healing_machine.asm Replace hardware_constants.asm with hardware.inc (#511) 2025-06-30 12:47:22 -04:00
hidden_events.asm Use macros to enforce "hidden object" constraints, and rename them to "hidden events" (#559) 2026-01-07 22:05:37 -05:00
is_player_just_outside_map.asm remove address comments 2016-06-11 17:24:04 -07:00
ledges.asm Use more hardware and graphics constants (#532) 2025-11-18 15:17:31 -05:00
map_sprites.asm Identify more bit flags (#465) 2024-09-24 09:33:33 -04:00
movement.asm Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557) 2026-01-07 22:05:20 -05:00
pathfinding.asm Comment more unreferenced local labels (#550) 2025-12-15 15:14:17 -05:00
player_animations.asm Avoid magic numbers for most CopyData calls (#542) 2025-11-25 16:53:29 -06:00
player_state.asm Use features of RGBDS 1.0.0 (#537) 2025-11-12 15:44:07 -05:00
push_boulder.asm Comment more unreferenced local labels (#550) 2025-12-15 15:14:17 -05:00
special_warps.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
spinners.asm Identify more bit flags (#465) 2024-09-24 09:33:33 -04:00
sprite_collisions.asm Fix a few usages of EFFECTIVE 2023-11-21 20:18:04 -06:00
tilesets.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
toggleable_objects.asm Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557) 2026-01-07 22:05:20 -05:00
trainer_sight.asm Fix some label typos, and add some constants instead of raw numbers (#492) 2025-01-30 17:26:55 -05:00
turn_sprite.asm Fix sprite data comment (#507) 2025-05-09 18:47:29 -04:00
update_map.asm Replace hardware_constants.asm with hardware.inc (#511) 2025-06-30 12:47:22 -04:00
wild_mons.asm Revise some RAM buffer constants 2025-09-26 16:55:23 -04:00