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- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. |
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| .. | ||
| hp_bar.asm | ||
| load_pokedex_tiles.asm | ||
| mon_icons.asm | ||
| oam_dma.asm | ||
| palettes.asm | ||
| screen_effects.asm | ||
| sprite_oam.asm | ||