pokered/data/maps
2026-01-17 16:42:34 -05:00
..
headers Remove empty lines on the top of map header files (#375) 2022-07-10 23:42:17 -04:00
objects Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557) 2026-01-07 22:05:20 -05:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
map_header_banks.asm Don't pass redundant label names to table_width and list_start (#484) 2024-12-27 12:52:24 -05:00
map_header_pointers.asm Don't pass redundant label names to table_width and list_start (#484) 2024-12-27 12:52:24 -05:00
names.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm Don't pass redundant label names to table_width and list_start (#484) 2024-12-27 12:52:24 -05:00
special_warps.asm Thoroughly document debug code (#410) 2023-07-15 18:36:59 -04:00
sprite_sets.asm Don't pass redundant label names to table_width and list_start (#484) 2024-12-27 12:52:24 -05:00
toggleable_objects.asm Use map names with ToggleData* symbols (#563) 2026-01-17 16:42:34 -05:00
town_map_entries.asm Clarify how the order of map constants matters for the Town Map (#553) 2025-12-15 15:02:37 -05:00
town_map_order.asm Fix file modes 2020-11-14 20:52:10 -06:00