pokered/constants
2026-01-17 16:42:34 -05:00
..
audio_constants.asm Replace hardware_constants.asm with hardware.inc (#511) 2025-06-30 12:47:22 -04:00
battle_anim_constants.asm Use MEGA_PUNCH constant in explosion animation routine (#434) 2023-11-21 19:52:53 -05:00
battle_constants.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
charmap.asm Move charmap.asm to constants/ 2023-11-17 22:08:15 -06:00
credits_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
event_constants.asm Document SFX event bug inside Rocket Hideout B1F (#566) 2026-01-17 16:41:04 -05:00
gfx_constants.asm Avoid magic numbers for most CopyData calls (#542) 2025-11-25 16:53:29 -06:00
hardware.inc Update hardware.inc to 5.3.0 and use its JOYP_SGB_* constants 2025-08-11 15:43:27 -04:00
icon_constants.asm Use const_skip 2024-09-24 11:41:14 -04:00
item_constants.asm Document where badge and elevator floor "items" are used 2025-08-28 19:22:16 -04:00
list_constants.asm Fix file modes 2020-11-14 20:52:10 -06:00
map_constants.asm Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" (#557) 2026-01-07 22:05:20 -05:00
map_data_constants.asm Check limits for warp, bg, and object events 2025-07-02 18:32:31 -04:00
map_object_constants.asm Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
menu_constants.asm Update StatusScreen, add *_STATS_BOX constants (#546) 2025-12-01 13:46:28 -06:00
misc_constants.asm Identify JOYP_SGB_MLT_REQ constant 2025-08-11 16:35:07 -04:00
move_animation_constants.asm Change names of move subanimations to be meaningful (#389) 2022-09-25 14:17:39 -04:00
move_constants.asm Add a CANNOT_MOVE constant (#508) 2025-05-31 15:08:23 -04:00
move_effect_constants.asm Assert the relations between some move effect constants (#478) 2024-11-24 19:13:11 -05:00
music_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
oam_constants.asm Replace hardware_constants.asm with hardware.inc (#511) 2025-06-30 12:47:22 -04:00
palette_constants.asm Update hardware.inc to 5.2.0 2025-07-22 09:04:52 -04:00
player_constants.asm Define player and rival names once, to be used in two places (#545) 2025-12-01 11:00:56 -05:00
pokedex_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
pokemon_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
pokemon_data_constants.asm Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543) 2025-11-27 13:39:25 -05:00
ram_constants.asm Label and constant cleanup (#528) 2025-09-03 11:56:09 -04:00
script_constants.asm Use constants for trade text indexes (#501) 2025-03-08 11:16:42 -05:00
serial_constants.asm party_struct constants and ExchangeBytes size (#364) 2022-07-04 01:08:17 -04:00
sprite_constants.asm Add macros, constants, and labels for map scripts and text (#367) 2023-07-13 21:27:56 -04:00
sprite_data_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
sprite_set_constants.asm Use a SPRITE_SET_LENGTH constant 2022-09-24 11:39:39 -04:00
text_constants.asm Specify a max item length for list_start (#552) 2025-12-15 15:16:40 -05:00
tileset_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
toggle_constants.asm Use map names with ToggleData* symbols (#563) 2026-01-17 16:42:34 -05:00
trainer_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
type_constants.asm Add UNUSED_TYPE/UNUSED_TYPE_END constants 2022-09-11 15:02:51 -04:00