Narishma-gb
f332678625
Use more hardware and graphics constants ( #532 )
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CI / build (push) Has been cancelled
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.
2025-11-18 15:17:31 -05:00
Rangi
56c405de09
Replace hardware_constants.asm with hardware.inc ( #511 )
2025-06-30 12:47:22 -04:00
Vortyne
1aa3fb24ec
dbsprite is the wrong macro for WriteOAMBlock data (#472 )
2024-09-29 18:54:41 -04:00
Sylvie
8fafca714c
Identify various flag labels and bit constants ( #454 )
2024-07-16 13:02:54 -04:00
BlueZangoose
0f5a9eb146
Change names of move subanimations to be meaningful ( #389 )
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-25 14:17:39 -04:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM ( #370 )
2022-07-09 17:18:18 -04:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
2b2ed54bbf
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
2020-07-05 17:51:29 -04:00
Rangi
a77999f7f1
Logical spacing in data/sgb/sgb_palettes.asm
2020-07-05 16:15:01 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
0a62d48df2
Move more tables from engine/ to data/
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
YamaArashi
fd2235e678
sync engine code with pokeyellow
2016-06-12 00:52:13 -07:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
dannye
f8a9c37a00
Use more lb
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and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
YamaArashi
994c2cbf28
named wram variables
2015-07-14 23:16:06 -07:00
YamaArashi
07dd705637
hall of fame / credits
2015-07-14 19:46:52 -07:00
YamaArashi
01631a2e59
player animations, emotion bubbles, etc.
2015-07-14 14:32:49 -07:00
dannye
f702fc7840
Start using text predef macros
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also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
cd649184f5
Rename/organize part 1 of 4
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
yenatch
a81487e9c6
Rename hVBlank* constants to h*.
2014-09-23 15:02:03 -07:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33
Commented more sprite and map code
2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
YamaArashi
59f0507e4c
Labelled many functions/variables
2014-08-08 22:39:13 -07:00
yenatch
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
2014-06-14 04:12:40 -07:00
yenatch
da0a72cdbf
Use VRAM constants where applicable.
2014-05-29 01:31:46 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
8f8281fe6e
Comment some more bank 0 functions.
2014-05-23 15:34:35 -07:00
U-Fish-PC\Daniel
15427f5320
Pull a lot of engine out of main.asm
2014-05-22 18:13:20 -04:00