Commit Graph

39 Commits

Author SHA1 Message Date
Narishma-gb
f332678625
Use more hardware and graphics constants (#532)
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- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
  and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
  direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
  of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.
2025-11-18 15:17:31 -05:00
Rangi
5943b96cf6
Use features of RGBDS 1.0.0 (#537)
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2025-11-12 15:44:07 -05:00
Narishma-gb
4d2594cb24
Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers

* Rename load/save game functions to be more explicit
2025-09-03 11:56:09 -04:00
Rangi42
1eb6f61d62 Identify JOYP_SGB_MLT_REQ constant
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2025-08-11 16:35:07 -04:00
Rangi42
bdbc8cbd48 Update hardware.inc to 5.3.0 and use its JOYP_SGB_* constants 2025-08-11 15:43:27 -04:00
dannye
fd043a66c2 Fix typos 2025-06-03 23:48:35 -05:00
Rangi
b460637b81
Avoid using EQUS when EQU or MACRO will do (#496)
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2025-02-27 13:07:17 -05:00
SatoMew
79518a602e
Consistently refer to CGB, not GBC (#491) 2025-01-30 17:13:40 -05:00
Rangi42
ff76bba507 Use "gray", not "grey"
This matches the in-game text, e.g. Pewter is "A Stone Gray City"
2024-12-16 10:29:59 -05:00
Sylvie
b5d2540e7c
Identify more bit flags (#465)
* Identify more bit flags

* Space
2024-09-24 09:33:33 -04:00
Sylvie
8f1dcf07e5
Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
Sylvie
5a622f628d
Identify remaining uses of wd0b5 and wd11e (#463) 2024-09-18 21:41:58 -04:00
Sylvie
77d051479b
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) 2024-08-04 10:05:33 -04:00
Sylvie
8fafca714c
Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
Rangi
fabe2b3fb3
Update to RGBDS 0.7.0 (#447) 2024-01-03 10:59:04 -05:00
Rangi42
77887be251 Identify wSavedCoordIndex and its other usages 2023-11-20 18:53:23 -05:00
Vortyne
7a7a6d689c
Identify the unnamed HRAM variables and one WRAM label (#438) 2023-11-20 17:23:22 -05:00
Rangi
8f81e71f19 Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth
d7808d110f
Improved Virtual Console patch identifiers (#357) 2022-06-06 17:22:34 -04:00
vulcandth
fe8d3c51a4
Build the Virtual Console patches with make red_vc and make blue_vc (#351) 2022-03-26 16:59:36 -04:00
Rangi
95353fdefa Identify hUILayoutFlags 2021-02-13 19:48:34 -05:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
e16dec874a Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
Rangi
bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi
204bf74a7f Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
Rangi
69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi
4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi
f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi
4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi
1e593d8f8c Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
Rangi
45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
36f8cd1477 UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET_PAL_DEFAULT 2020-07-04 16:16:29 -04:00
Rangi
6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00