Rangi
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cd647df3b5
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Don't pass redundant label names to table_width and list_start (#484)
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2024-12-27 12:52:24 -05:00 |
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SatoMew
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07cefd462f
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Clean up item comments (#443)
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2023-12-18 18:30:37 -06:00 |
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Vortyne
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17eaf761e3
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Name some unnamed animation constants (#396)
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2023-03-25 23:31:59 -04:00 |
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BlueZangoose
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0f5a9eb146
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Change names of move subanimations to be meaningful (#389)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
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2022-09-25 14:17:39 -04:00 |
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dannye
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19814a4894
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Fix typo: HeatButt -> HeadButt
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2022-07-04 03:12:18 -05:00 |
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vulcandth
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6b5be9129c
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
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2022-06-06 17:25:31 -04:00 |
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Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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5ebae4747b
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PedalDanceAnim -> PetalDanceAnim
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2020-10-08 18:55:19 -04:00 |
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Rangi
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2f43a41100
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
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2020-07-16 21:45:30 -04:00 |
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Rangi
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cd71ae03af
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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2020-07-16 19:50:48 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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